Dancer(Bard)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Dancer===
Description: The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.

How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.

Primary Stat: Charisma
Qualifications: Charisma 9+, Strength 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(2d6) per lvl.
Mana: 100 +(Int/6)+(1d2) /lvl.
Movement: 100 +18X(Str/18) per lvl.
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Strength (22), Charisma (22), Others (18)
Bonuses: Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a short sword
Races: Drow Elf Half Elf Halfling Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Bandaging) Sword Specialization Befriend (Hand to hand combat) Recall Stop Can-Can Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
2 Foxtrot (Lore) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 (Climb) Fire Building Kick Tarantella (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 Waltz (Appraise) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) (Tanning)
5 Grass (Dodge) Salsa (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 Clog Dance
7 Capoeira (Distract)
8 Tap Swing
9 Basse (Disarm)
10 Tango Body Flip (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 (Spring Attack) Polka
12 Rags Sharqi Manipuri
13 Cotillon (Trip)
14 (Two Weapon Fighting) Ballet
15 Jitterbug (Tumble) (Irrigation) (Landscaping) (Composting) (Excavation)
16 Butoh
17 Courante (Second Attack)
18 Musette
19 Endurance (Cartwheel) Swords
20 Flamenco
21 Jingledress (Roll With Blows)
22 Morris
23 (Blind Fighting) Butterfly
24 Macabre
25 (Circle Trip) War
26
27
28
29
30 Square
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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