PRACTICE
		
		
		
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| CoffeeMUD | 
|---|
| Administrator Builder Player | 
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements | 
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships | 
| =CoffeeMUD Commands= | 
|---|
| Account Character Combat Commerce Communication Configuration Items Movement Role Play Sailing Ships | 
| Special A B C D E F G H I J K L M N O P Q R S T U V W Y | 
| ===PRACTICE=== | |
|---|---|
| Usage: | PRACTICE "SKILL OR SPELL NAME" ("TEACHER MOB NAME") | 
| Examples: | practice sneak Horice | 
| Shorts: | |
| Description: | Once your character has acquired some skill or spell, the only way to increase the proficiency of your ability is to practice it. A skill or spell can only be practiced with those characters or mobs who already know the skill or spell sufficiently. You must also have at least 1 practice point to practice a skill or spell. | 
Notes
- Your trainer must know the skill better than you, and at least at 25%.
- The highest proficiency you can get via spending trains is 75%
- Intelligence (limited by MaxIntelligence) affect how much proficiency you gain per practice point.