Build 3.8.7.3
Revision as of 19:46, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 3.8.7.3 = Released on May 30, 2003 5:47 pm # Upgrade to the Emoter behavior # Journal text fixed so that SQL statements won't be offended. # Code (ys) joins …')
CoffeeMud Version 3.8.7.3
Released on May 30, 2003 5:47 pm
- Upgrade to the Emoter behavior
- Journal text fixed so that SQL statements won't be offended.
- Code (ys) joins (s) and (es) as "smart" suffixes to english words. (ys) will turn Study into either Study or Studies.
- Chance of catching several diseases lowered.
- Help files now loaded by directory instead of by enumerated list. All help files must end with .ini and must begin with "arc_" to be an archon help file.
- Mobs can now follow each other, but players still cannot follow mobs unless enchanted.
- Poison help added -- I'll do diseases & traps next time.
- WHO and I3 WHO now no longer lists possessed mobs
- Can now GIVE to shopkeepers
- Materials now listed in Armorsmith items
- Some tinkering with the HELP files for affects/behaviors in the MUDGrinder
- All class lists guarenteed sorted, and internal binary search now used for class lookups.
- Last room occupied now saved to DB
- WoodRoomMaze, WoodRoomGrid now created
- Quitting in combat now does a FLEE consequence first.
- Flee consequence now definable in the INI file.
- Grid room init fixed.
- Thief "Set Alarm" skill now uses a radiant algorithm instead of a tracking algorithm -- much better!
- UNLOAD can now be used to unload classes
- LOAD can now be used to load individual classes or directories