Drow
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Drow=== | |
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Description: | Drow are the dark cousins to elves. Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world. However, they hurt plenty when exposed to light. They have the ability to see in the dark, and can prove to be fiercesome fighters. All Drow start off with the ability to cast darkness and faerie fire. |
Stat Adjustments: | intelligence+1, dexterity+3, constitution-4, charisma-3, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3 |
Racial Abilities: | |
Cultural Abilities: | Darkness Globe Faerie Fire |
Racial Effects: | Taint of Evil Light Sensitivity |
Bonus Languages: | Drowish Undercommon |
Bonus Abilities: | darkvision, infravision |
Immunities: | Poison Ivy, Syphilis |
Experience Modification: | 0% |
Life Expectancy: | 430 years |
Starting Equipment: | a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaoler Illusionist Mage Mer Minstrel Missionary Monk Necromancer Pirate Dancer Ranger Sailor Shaman Templar Thief Transmuter Trapper Wizard |
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