Build 3.8.7.1
Revision as of 19:45, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 3.8.7.1 = Release on May 14, 2003 1:45 pm # Diseases (certain ones, at least) can now spread through infected meat or blood from butchered bodies. Dead bodie…')
CoffeeMud Version 3.8.7.1
Release on May 14, 2003 1:45 pm
- Diseases (certain ones, at least) can now spread through infected meat or blood from butchered bodies. Dead bodies can also spread certain diseases.
- Numerous new Poisons. Making a poison is now easier! Just create something drinkable, and add the poison class as an affect. Look in coffee_mud/abilities/poisons (or LIST POISONS) for more info.
- Couple new alcohols as well (they are listed under poisons).
- Emoter features added.
- Four new thief subclasses (no help on them yet) -- arcanist, burglar, assassin, and trapper, in addition to the new improved Thief.
- Dozens and dozens of new thief and fighter skills to support the new thief subclasses. Just too many to mention! Argh!
- New common skills, apothecary, distilling.. at least I think they're new.
- The Mageness, Druidness, Fighterness.. etc behaviors can now accept subclass names as parameters.
- Start rooms fixed, Followers FINALLY debugged
- INI file entry for gen-editor type
- 'hello works like ' hello now.
- Climb now requires standing
- Dozens of new traps.