Necromancer(Cleric)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Necromancer=== | |
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Description: | Necromancers are the dark lovers of death and the dead, serving the gods in this special and little appreciated realm. The Necromancer is an evil aligned class, meaning that he will always fumble on good
prayers, and does not qualify for good prayers. However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself! How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he "makes" out of the dearly departed, so long as he is careful to keep them magically Fed and Healed long enough to gain useful levels. The necromancer is hated in towns, and may even be arrested if he brings his undead "friends" to town for a visit. If the Necromancer keeps his charisma high, he can lead a truly formidable army before which all others will surely tremble. |
Primary Stat: | Wisdom |
Qualifications: | Wisdom 9+, Constitution 9+ |
Practices: | 5 +(Wisdom/6)+2 per
level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/3)+(1d10) per lvl. |
Mana: | 100 +(Int/4)+(1d4) /lvl. |
Movement: | 100 +10X(Str/18) per lvl. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30
level(s). |
Maximum Stat Values: | Constitution (22), Wisdom (22), Others (18) |
Bonuses: | Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain
experience. |
Weapons: | Must use polearms, axes, swords, daggers, or edged weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles good prayers. Qualifies and receives evil prayers. Using
non-aligned prayers introduces failure chance. |
Starting Equipment: | a short sword |
Races: | Centaur Drow Duergar Dwarf Elf Gnome Goblin [[Half |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Animate Skeleton
(Bandaging) Convert Revoke Invisibility to Undead (Wands) (Divorce) Control Undead Recall Write (Smoke Rings) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | (Sense Life) (Preserve Body)
(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | (Feed The Dead) Fire Building Desecrate (Blacksmithing) (Clan Crafting) |
4 | Protection Undead (Searching) (Animate Zombie) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | (Dark Senses)
(Deafness) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | (Call Undead) (Animate Ghoul) |
7 | (Cause Fatigue) Curse |
8 | (Protection Paralyzation) Paralyze |
9 | (Animate Ghast) |
10 | (Silent) (Sense Invisible) Sense Magic (Wainwrighting)
(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Protection Poison) Unholy Poison |
12 | (Protection Disease) Plague |
13 | Blood Moon (Sense Hidden) |
14 | (Animate Spectre) (Heal Undead) |
15 | Great Curse (Feign Life) (Irrigation) (Landscaping) (Excavation) |
16 | Anger (Aura of Fear) |
17 | Blindness (Half Attack) (Blindsight) |
18 | (Animate Ghost) (Infuse Unholiness) |
19 | Hellfire (Designation) |
20 | Mass Paralyze |
21 | (Animate Mummy) (Inflict Vampirism) |
22 | (Neutralize Item) |
23 | (Cause Exhaustion) (Animate Dead) |
24 | Unholy Word |
25 | Regeneration (Animate Vampire) |
26 | |
27 | |
28 | |
29 | |
30 | (Mass Grave) |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Necromancers don't have many multi classing options. Once you multi class (either out of Necromancer or INTO Necromancer), your undead minions become a liability.
- If you multi class out of Necromancer, then your minions will begin XP sharing with you, reducing the amount of XP gained per kill.
- If you multi class into Necromancers, your animated undead will be considerably lower level than you. You may still CONTROL higher level undead, however.
Templar and Doomsayers both are viable multi class combinations after becoming a Lich at level 30, but most all of your necromancer skills (aside from the very valuable Heal Undead) will not be useful. Multi classing into a Neutral or Good cleric class is highly detrimental to a Necromancer due to the failure chance from unaligned prayers. A Neutral Lich has difficulty healing oneself, and a good Lich can only be healed by potions of Heal Undead (or accepting a death).
Notes
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