Dancer(Bard)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Bard Classes=== |
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Bard Charlatan Dancer Jester Minstrel |
===Dancer=== | |
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Description: | The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.
How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances. |
Primary Stat: | Charisma |
Qualifications: | Charisma 9+, Strength 9+ |
Practices: | 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/3)+(2d6) per lvl. |
Mana: | 100 +(Int/6)+(1d2) /lvl. |
Movement: | 100 +18X(Str/18) per lvl. |
Attack: | +(Cha/18) per level. |
Damage: | +1 damage per 10 level(s). |
Maximum Stat Values: | Strength (22), Charisma (22), Others (18) |
Bonuses: | Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Drow Elf Half Elf Halfling Human |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Bandaging) Sword Specialization Befriend (Hand to hand combat) Recall Stop Can-Can Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Foxtrot (Lore) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | (Climb) Fire Building Kick Tarantella (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | Waltz (Appraise) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | Grass (Dodge) Salsa (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | Clog Dance |
7 | Capoeira (Distract) |
8 | Tap Swing |
9 | Basse (Disarm) |
10 | Tango Body Flip (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Spring Attack) Polka |
12 | Rags Sharqi Manipuri |
13 | Cotillon (Trip) |
14 | (Two Weapon Fighting) Ballet |
15 | Jitterbug (Tumble) (Irrigation) (Landscaping) (Excavation) |
16 | Butoh |
17 | Courante (Second Attack) |
18 | Musette |
19 | Endurance (Cartwheel) Swords |
20 | Flamenco |
21 | Jingledress (Roll With Blows) |
22 | Morris |
23 | (Blind Fighting) Butterfly |
24 | Macabre |
25 | (Circle Trip) War |
26 | |
27 | |
28 | |
29 | |
30 | Square |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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