Artisan(Commoner)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Artisan===
Description: An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.
Primary Stat: Wisdom
Qualifications: Strength 9+, Dexterity 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/10)+(1d2) /lvl.
Movement: 100+10X(Str/18) per lvl.
Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18)
Bonuses: Gains experience when using common skills and no common skill limits.
Weapons: Must use dagger-like or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a small dagger
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb      Edged Weapon Specialization      Recall      Write
 (Bandaging)      (Clan Crafting)      (Hand to hand combat)      (Herbology)      (Swim)      (Smoke Rings)
2 Butchering      Drilling      Foraging      Gem Digging      Mining      Wood Chopping

(Fishing)      (Hunting)

3 Fire Building      Scrimshawing      Searching

(Pottery)      (Shearing)

4 (Glass Blowing)

(Tailoring) (Leather Working) (Sculpting) Weaving (Blacksmithing) (Carpentry)

5 (Cage Building) (Jewel Making) (Warrants) (Baking) Cooking (Food Prep) (Costuming)
6 (Smelting)

Lacquering (Engraving) (Embroidering) Dyeing

7 (Armorsmithing) (Fletching)

(Weaponsmithing)

8 (Ship Building) (Wainwrighting)
9 (Cobbling) (Siegecraft) Paper Making
10 (Wands) Distilling (Farming)
11 (Painting) Speculating
12 Locksmithing
13 Construction (Excavation)
14 (Landscaping) Masonry
15 (Cage) Marketeering
16 Animal Husbandry Taxidermy
17 (Appraise) (Stability)
18 Instrument Making
19 (Haggle) (Irrigation)
20 (Master Tailoring)
21 (Master Costuming)
22 (Master Leather Working) (Master Shearing)
23 (Master Armorsmithing) (Master Drilling) (Master Butchering)
24 (Master Fishing) (Master Weaponsmithing)
25 Scrapping (Master Farming)
26 (Master Distilling) (Master Foraging)
27 (Master Food Prep) (Master Wood Chopping)
28 (Master Gem Digging)

(Master Cooking)

29 (Master Mining) (Master Baking)
30 (Lore)
31
32
33
34
35

Multi-Classing Options and Effectiveness

Due to their limited combat abilities, high level Artisans are recommended to multiclassing as other commoners. However, Artisans can multiclass into any class or subclass as long as they meet the racial and stat requirements.

Notes

Artisans earn most of their experience through crafting items of similar level to the artisan. If the artisan doesn't know any recipes of item their level, they could use the LEARN function of crafting skills to deconstruct items found around the world in an attempt to expand their catalogue of recipes.

Social Artisans could also earn experience by offering their services to adventurers in exchange for the adventurer's servitude.