Minstrel(Bard)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Minstrel===
Description: The Minstrel is the master of instruments and musical tools. So capable is a minstrel in this art that he or she is able to draw forth magical and wonderous powers from the instruments played. The Minstrel is able to craft and draw unique powers from any of dozens of different musical instruments, with the only drawback being how the chosen instrument impacts fighting or speaking ability while it is being played.

How to play: The Minstrel is as social of a bard as the others, but due to his many hours of lonely practice, the Minstrel also has an almost arcane like ability to use instrumental magic for more solitary or unique benefits than the simple Bard or Dancer. In the end, the Minstrel may become an orchestra of power unto himself, capable of bringing tremendous benefit and joy to his group, or terrible retribution to his foes. Therefore, if a player is looking for a bard to play when groups are not available, this is the one to pick.

Primary Stat: Charisma
Qualifications: Charisma 9+, Intelligence 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(2d6) per lvl.
Mana: 100 +(Int/6)+(1d2) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Intelligence (22), Charisma (22), Others (18)
Bonuses: Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf

Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Tempo Ranged Weapon Specialization (Climb)

(Hand to hand combat) Befriend Write Break (Instrument Making) (Swim) (Sword Specialization) (Wood Clappers) (Bandaging) (Smoke Rings) Recall Nothing (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 Dirt

(Flutes) Rhythm (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 March (Drums) Fire Building (Blacksmithing) (Clan Crafting)

(Tailoring) (Leather Working) (Carpentry)

4 (Harps) Background (Find Water)

(Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 Tune Instrument Melody (Wands) (Cymbals) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 Love Song (Armor) (Trophy Count) (Guitars)
7 Carol

(Clarinets)

8 Blues (Violins) (Rescue)
9 Dodge (Oboes) (Serenity)

Ballad

10 (Horns) Retreat Instrument Bash (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming)

(Smelting) (Taxidermy)

11 Charge!
12 Listen (Xylophones) Reveille
13 Symphony
14 (Parry) Dirge (Trumpets)
15 Ditty (Irrigation)

(Landscaping) (Excavation)

16 Solo (Pianos)
17 (Second Attack) (Quickness)
18 (Struggle) (Harmonicas) Lullabies
19 (Thanks)
20 Accompaniment

Feint (Tubas)

21 (Spiritual)
22 (All Defence) (Tribal) (Organs)
23 Harmony
24 (Mystical) (Trombones)
25 Battlehymn
26
27
28
29
30 Conduct Symphony
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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