Jester(Bard)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Bard Classes=== |
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Bard Charlatan Dancer Jester Minstrel |
===Jester=== | |
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Description: | The Jester is the joking, annoying, and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.
How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously. |
Primary Stat: | Charisma |
Qualifications: | Charisma 9+, Dexterity 9+ |
Practices: | 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/3)+(2d6) per lvl. |
Mana: | 100 +(Int/6)+(1d3)/lvl. |
Movement: | 100 +16X(Str/18) per lvl. |
Attack: | +(Cha/18) per level. |
Damage: | +1 damage per 10 level(s). |
Maximum Stat Values: | Dexterity (22), Charisma (22), Others (18) |
Bonuses: | Receives 2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear non-metal armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Gnome Half Elf |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Edged Weapon Specialization) Haggle Clumsiness Belly
Rolling (Ranged Weapon Specialization) Befriend Write (Swim) Sword Specialization
Juggle (Alchemy) (Bandaging) (Smoke Rings) Recall Nothing (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Identify Poison
(Drunkenness) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | QuickChange (Climb) Fire Building (Hide) (Blacksmithing) |
4 | Slapstick (Babble)
(Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | Mimicry (Wands) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling)
(Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | (Struggle) |
7 | (Dodge) |
8 | (Rage) Use Poison (Distract) |
9 | (Peek) (Fire Breathing) |
10 | Joke (Distraction) (Sneak) (Wainwrighting)
(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Bind) (Lightness) |
12 | (Seeing) Slow Fall |
13 | (Trip) (Center of Attention) |
14 | (Critical Shot) (Mercy) Clog Dance Stop |
15 | (Detect Traps) (Irrigation) (Landscaping) (Excavation) |
16 | (Read Magic) (Suave) |
17 | (Second Attack) |
18 | Tumble (Thanks) |
19 | (Satire) (Swipe gold) |
20 | (Muting) (Critical Strike) Avoid Traps |
21 | (Steal) |
22 | Feint (Quickness) |
23 | (Single Mindedness) (Blind Fighting) |
24 | Cartwheel (Disgust) |
25 | (Roll With Blows) Puppeteer |
26 | |
27 | |
28 | |
29 | |
30 | Buffoonery |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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