Necromancer(Cleric)

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===Necromancer===
Description: Necromancers are the dark lovers of death and the dead, serving the gods in this special and little appreciated realm. The Necromancer is an evil aligned class, meaning that he will always fumble on good

prayers, and does not qualify for good prayers. However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself!

How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he "makes" out of the dearly departed, so long as he is careful to keep them magically Fed and Healed long enough to gain useful levels. The necromancer is hated in towns, and may even be arrested if he brings his undead "friends" to town for a visit. If the Necromancer keeps his charisma high, he can lead a truly formidable army before which all others will surely tremble.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+2 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/4)+(1d4) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain

experience.

Weapons: Must use polearms, axes, swords, daggers, or edged weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Qualifies and receives evil prayers. Using

non-aligned prayers introduces failure chance.

Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin [[Half

Elf|Half Elf]] Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization Animate Skeleton

(Bandaging) Convert Revoke Invisibility to Undead (Wands) (Divorce) Control Undead Recall Write (Smoke Rings) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Sense Life) (Preserve Body)

(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Feed The Dead) Fire Building Desecrate (Blacksmithing) (Clan Crafting)

(Tailoring) (Leather Working) (Carpentry)

4 Protection Undead (Searching) (Animate Zombie) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
5 (Dark Senses)

(Deafness) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Call Undead) (Animate Ghoul)
7 (Cause Fatigue) Curse
8 (Protection Paralyzation) Paralyze
9 (Animate Ghast)
10 (Silent) (Sense Invisible) Sense Magic (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Protection Poison) Unholy Poison
12 (Protection Disease) Plague
13 Blood Moon (Sense Hidden)
14 (Animate Spectre) (Heal Undead)
15 Great Curse (Feign Life) (Irrigation) (Landscaping) (Excavation)
16 Anger (Aura of Fear)
17 Blindness (Half Attack) (Blindsight)
18 (Animate Ghost) (Infuse Unholiness)
19 Hellfire (Designation)
20 Mass Paralyze
21 (Animate Mummy) (Inflict Vampirism)
22 (Neutralize Item)

Curse Item

23 (Cause Exhaustion) (Animate Dead)
24 Unholy Word

(Nullification)

25 Regeneration (Animate Vampire)
26
27
28
29
30 (Mass Grave)
31
32
33
34
35