Attributes
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Attributes
There are six primary stats in CoffeeMUD, and a number of secondary stats. The six primary stats are displayed on your SCORE card, but you can also use the STAT command to view a specific stat. The primary stats have both a current score and a maximum score. The maximum score is the most you can TRAIN that primary stat to. Calculations are based off of your current stat. Certain calculations will be limited by your maximum stat, while others will have no limit.
Your RACE will determine your Max Stats, and be modified by your CLASS. There are spells, items, and rewards which could also affect your stat or max stat spread throughout the world of CoffeeMUD.
Strength
Intelligence
Dexterity
Constitution
Charisma
Wisdom
Secondary Stats
Hits
Mana
Move
Hunger
Thirst
Fatigue
Saving Throws
Saving throws in CoffeeMUD represent an entities ability to resist certain types of attacks. Saving throws are read as percentage chance of resisting the affect, so a save of 5 is equivalent to a 5% chance of resisting that ability. Saving throws can be modified by a number of factors in CoffeeMUD, so even if your saving throw is over 100 for a particular affect, you may take damage from that source. For all saving throws, there is a 5% chance of critical failure (meaning, no matter how good your save is, there is still a chance an affect will get through), as well as a 5% chance of critical success (5% chance you will resist the ability).
Paralysis
Fire
Electricity
Cold
Acid
Gas
Water
Poison
Disease
Magic
Mind
Justice
Traps
Undead
General
This is a saving throw for any other affect which allows a save, but does not fall under any of the previous categories. Sometimes, abilities will allow for a specific save AND a general save, providing a second chance for a critical success on your saving throw roll.