Prop SafePet
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_SafePet=== | |
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Effect: | Unattackable Pets |
Targets: | MOB |
Parameters: | MSG="NEW DISPLAY MESSAGE" |
Examples: | MSG="<S-NAME> is forbidden to harm <T-NAMESELF>." |
Description: | Makes the mob with this property completely unattackable. The default message can be changed with parameters. |
Prop_SafePet is a property that you may place on Mobs and Items to prevent them from being targets of combat. This is useful for quest-giver type mobs that you don't want players to destroy (thereby griefing other players with an inability to pick-up or turn-in quests) or for public transports (GenSailingShips with a patroller behavior of some sort) that you don't want other players to sink.
It does not protect from all affects, so when you find a player inappropriately harrassing your SafePet, you may need to manually adjust the MOB to protect it further. For example, MER druids may be able to drown the mob, or players may find a way to move the mob from its room in some fashion, requiring a builder to put specific Prop_Resistance or WanderHomeLater or other affects.
Notes
- MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
- Players hate this property because they have fewer interaction options with the MOB. Use this property carefully.
- In general, shopkeepers should be level appropriate mobs WITHOUT this property.
- You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target.