Level
|
Title
|
Rock Amount
|
Description
|
Notes
|
1
|
description
|
0
|
Long elaborate description of the room details.
|
|
1
|
title
|
0
|
Brief 1-6 word description of a room.
|
|
1
|
demolish
|
0
|
Demolishes something, which has different effects.
|
|
1
|
wall
|
250
|
Blocks entry or exit between two indoor places.
|
|
1
|
roof
|
500
|
Turns an outdoor place into an indoor one.
|
|
5
|
archway
|
200
|
A specially named open exit between two places.
|
|
7
|
dark room
|
100
|
Makes an indoor room completely dark.
|
|
7
|
nondark room
|
0
|
Removes the darkening affect from a dark room.
|
|
8
|
small maze
|
1500
|
Turns an outdoor place into a small indoor one of twisting turns.
|
|
9
|
low roof
|
250
|
Turns an outdoor place into an indoor one you crawl through.
|
|
10
|
grate
|
20 metal
|
Openable exit between two places.
|
|
11
|
crawlway
|
500
|
Exit between two indoor places you crawl through.
|
|
14
|
hot room
|
750
|
Turns an outdoor place into an indoor place with a hot climate.
|
|
15
|
manhole cover
|
25 metal
|
Openable exit between two places.
|
|
17
|
outdoor pool
|
400
|
Turns an outdoor place into a swimmable water place.
|
|
18
|
medium maze
|
2500
|
Turns an outdoor place into a larger indoor one of twisting turns
|
|
19
|
great room
|
750
|
Turns an outdoor place into a large indoor place.
|
|
20
|
light stone door
|
60
|
Openable exit between two indoor places.
|
|
21
|
stairs
|
2550
|
Exit from an indoor place to a new indoor room above it.
|
|
26
|
window
|
100
|
Object that, when looked at, shows you what's behind it.
|
Requires glass.
|
27
|
outdoor deep pool
|
700
|
Turns an outdoor place into a deep diveable swimmable place.
|
|
28
|
big maze
|
3500
|
Turns an outdoor place into a large indoor one of twisting turns.
|
|
29
|
wide roof
|
1000
|
Turns an outdoor place into an indoor one of exceptional size.
|
|
29
|
hole
|
2550
|
Exit from an indoor place to an existing room below it.
|
|
30
|
yett
|
30 metal
|
Openable exit between two places.
|
You can view the room behind the YETT by looking at it.
|
31
|
cellar
|
3000
|
Exit from an indoor place to a new indoor room below it.
|
|
36
|
raised ceiling
|
2500
|
Turns an indoor room into a much taller one.
|
|
37
|
indoor wade pool
|
1000
|
Turns an indoor room into a wet indoor room.
|
|
40
|
heavy stone door
|
70
|
Openable exit between two indoor places.
|
|
47
|
indoor pool
|
1500
|
Turns an indoor room into an indoor water room.
|
|
50
|
sliding stone door
|
80
|
Openable exit between two indoor places.
|
|
57
|
indoor deep pool
|
2500
|
Turns an indoor room into a deeper indoor water room.
|
|
60
|
portcullis
|
40 metal
|
Openable exit between two places.
|
You can view the room behind the PORTCULLIS by looking at it. This door is raised/lowered into place when using the open/close commands.
|
67
|
quiet room
|
750
|
Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
|
Requires builder to know the Silence Prayer.
|
67
|
nonquiet room
|
0
|
Removes the quiet restriction and health recovery bonus from a quiet room.
|
|
68
|
huge maze
|
5000
|
Turns an outdoor place into a huge indoor one of twisting turns.
|
|
70
|
massive stone door
|
100
|
Openable exit between two indoor places.
|
|
75
|
security door
|
50 metal
|
Openable exit between two places.
|
|
77
|
ice room
|
1000
|
Turns an outdoor place into an indoor one that preserves food freshness.
|
Requires builder to know the Elemental Aid Prayer.
|
77
|
deice room
|
0
|
Removes the food preservation properties from an ice room.
|
|
85
|
blast door
|
75 metal
|
Openable exit between two places.
|
|
87
|
fire room
|
1000
|
Turns an outdoor place into an indoor one that is constantly burning.
|
Requires builder to know the Elemental Aid Prayer.
|
87
|
defire room
|
0
|
Removes the fiery status from a fire room.
|
|
90
|
vault door
|
100 metal
|
Openable exit between two places.
|
|