Prop WeaponImmunity
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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===Prop_WeaponImmunity=== | |
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Effect: | Weapon Immunity |
Targets: | Items, Mobs |
Parameters: | List of immunities |
Examples: | +ALL -SILVER -CLOTH -LEATHER
+ALL -MAGIC -SLASHING -FROSTING +ALL -LEVEL15 +BASHING +IRON +STEEL +MAGIC +ALL +MAGICSKILLS +AXE +THROWN +DAGGER |
Description: | Whenever the item with this property is worn, or for the mob with this property, they will attain damage immunities to the types and/or materials of weapons specified. Here are the parameters:
+ALL - Specifies that, by default, the mob is immune to ALL damage. -DAMAGETYPE- Creates an exception to the +ALL rule by permitting damage of the given type. Examples for DAMAGETYPE would be -PIERCING, -GASSING, -SLASHING, -BURNING, -MELTING, -NATURAL, -BASHING, etc. +DAMAGETYPE- Can be used instead of +ALL to create an immunity to the given damage type. Examples for DAMAGETYPE would be +PIERCING, +GASSING, -WEAPONCLASS- Creates an exception to the +ALL rule by permitting damage of the given type. Examples for WEAPONCLASS would be -AXE, -BLUNT, -EDGED, -FLAILED, -HAMMER, -KARATE, -POLEARM, -RANGED, -SWORD, -DAGGER, -STAFF, -THROWN, etc. +WEAPONCLASS- Can be used instead of +ALL to create an immunity to the given of the given type. Examples for WEAPONCLASS would be +AXE, +BLUNT, +EDGED, +FLAILED, +HAMMER, +KARATE, +POLEARM, +RANGED, +SWORD, +DAGGER, +STAFF, +THROWN, etc. -MAGIC - Creates an exception to the +ALL rule by permitting damage from magical spells and magical weapons. +MAGIC - If +ALL is not used, this will create an immunity to magical spells and weapons. -MAGICSKILLS - Creates an exception to the +ALL rule by permitting damage from magical spells, chants, songs, or prayers. +MAGICSKILLS - If +ALL is not used, this will create an immunity to magical spells, chants, songs, and prayers. -LEVELX - Creates an exception to the +ALL rule by permitting damage from weapons whose level is X or better. Example: -LEVEL1, -LEVEL5, -LEVEL10, etc. +LEVELX - Can be used instead of +ALL to create an immunity to weapons whose level is X or lower. Example: +LEVEL1, +LEVEL5, +LEVEL10, etc. -MATERIALTYPE - Creates an exception to the +ALL rule above by permitting damage from a weapon made of the given MATERIALTYPE. Where MATERIALTYPE may be any valid material, such as SILVER, WOOD, COTTON, etc. As for the damage types above, +MATERIALTYPE may be used instead of +ALL to create an immunity to a given material. -PARALYSIS - Creates an exception to the +All rule by permitting damage from paralysis spells. +PARALYSIS - If +All is not used, this creates an immunity to damage from paralysis spells. -FIRE - Creates an exception to the +All rule by permitting damage from fire spells. +FIRE - If +All is not used, this creates an immunity to damage from fire spells. -COLD - Creates an exception to the +All rule by permitting damage from cold spells. +COLD - If +All is not used, this creates an immunity to damage from cold spells. -WATER - Creates an exception to the +All rule by permitting damage from water spells. +WATER - If +All is not used, this creates an immunity to damage from water spells. -GAS - Creates an exception to the +All rule by permitting damage from gas spells. +GAS - If +All is not used, this creates an immunity to damage from gas spells. -MIND - Creates an exception to the +All rule by permitting damage from mind spells. +MIND - If +All is not used, this creates an immunity to damage from mind spells. -JUSTICE - Creates an exception to the +All rule by permitting damage from justice spells. +JUSTICE - If +All is not used, this creates an immunity to damage from justice spells. -ACID - Creates an exception to the +All rule by permitting damage from acid spells. +ACID - If +All is not used, this creates an immunity to damage from acid spells. -ELECTRICITY - Creates an exception to the +All rule by permitting damage from electric spells. +ELECTRICITY - If +All is not used, this creates an immunity to damage from electric spells. -POISON - Creates an exception to the +All rule by permitting damage from poison spells. +POISON - If +All is not used, this creates an immunity to damage from poison spells. -UNDEAD - Creates an exception to the +All rule by permitting damage from undead spells. +UNDEAD - If +All is not used, this creates an immunity to damage from undead/evil spells. -DISEASE - Creates an exception to the +All rule by permitting damage from disease spells. +DISEASE - If +All is not used, this creates an immunity to damage from disease spells. -TRAPS - Creates an exception to the +All rule by permitting damage from traps spells. +TRAPS - If +All is not used, this creates an immunity to damage from traps spells. |
Notes
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