Prop WearSpellCast
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===Prop_WearSpellCast=== | |
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Effect: | Casting spells when worn |
Targets: | Items |
Parameters: | a list of properly named spells separated by semicolons
Spell names may optionally have parameters in parenthesis. The above parameters may be followed by an optional mask The above parameters may include optional LAYERED flag |
Examples: | Spell_MageArmor;Spell_Shield
Spell_MageArmor;LAYERED;Spell_Shield 90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE) Spell_MageArmor;Spell_Shield; MASK=-RACE +Dwarf |
Description: | So long as the item with this property is being worn, wielded, or smoked, the owner will be under the effect of the listed spells. The layered flag means that, among layers of armor, only the top layer will grant its effect. The flag NOUNINVOKE can be substituted for a spell to make all the effects non-dispellable until the property no longer applies; use this flag with care! The flag LEVEL="NUMBER" can also be substituted for a spell name to force all the listed effects be cast at a different level than default.The flag MAXTICKS="NUMBER" can be used to shorten the length of all spell casts.
The flag TICKS="NUMBER" can be used to shorten the length of all subsequent listed spells.
The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
- Prop_WearSpellCast was updated to prevent smokeables/lightables from starting their effect if the object is not lit. (post v5.9.11.3)