WikiHelpClasses

From CoffeeMud Wiki
Revision as of 18:33, 10 June 2022 by Loki (talk | contribs) (→‎Classes)
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Administrator Information=
Installation     Help     Development    Modification     Feature Requests     Mud Grinder     ini     Security     CMARE Share     Wiki
=CoffeeMUD LIST WIKI Commands=
AREAS WIKI     CLASSES WIKI     ABILITIES WIKI     COMMANDS WIKI     EXPERTISES WIKI     SOCIALS WIKI    
=CoffeeMUD LIST WIKIHELP Commands=
AREAS WIKIHELP     CLASSES WIKIHELP     ABILITIES WIKIHELP     COMMANDS WIKIHELP     EXPERTISES WIKIHELP     SOCIALS WIKIHELP    

This page has a sample of the output of a LIST CLASS WIKIHELP command from the Official CoffeeMUD. It is highly recommended when using any of the CoffeeMUD LIST WIKI commands that you save your results to a log file for easy cut and paste.

Modifying this page

This page is also used for easy section transclusion of classes, for a faster wiki updating process. Do not modify any of the information on this page. If there is an error, please report it in game via the BUG command, so the base information can be updated, instead of just the wiki info.

Classes

Abjurer

===Abjurer===
Description: Abjurers are specialist mages who

concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.


Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Abjuration as levels advance. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations: Unable to cast

Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.

Starting Equipment: a wooden

quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron

Grip    Resist Magic Missiles    Scroll Scribing    Repairing Aura    Read Magic    Wands    Shield    Revoke    Anti Plant Shell    Recall    (Prestidigitation)    (Memorize)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Resist

Poison    (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Summoning Ward    Song

Shield    Fire Building    Resist Gas    (Summon Companion)    (Feather Fall)    (Grease)    (Dream)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Resist

Acid    Mage Armor    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Water Breathing)    (Frost)    (Acid Arrow)    (Friends)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Resist

Cold    Charm Ward    Resist Bludgeoning    (Mend)    (Weakness to Gas)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Resist

Electricity    (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Detect Invisible)    (Shocking Grasp)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 Minor Mana

Shield    Resist Fire    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Resist

Disease    Teleportation Ward    (Faerie Fog)    (Spellcraft)    (Weakness to Electricity)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Counterspell    (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice

Sheet)    (Blind)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    

10 Resist

Arrows    (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Improved Repairing

Aura    Resist Piercing    (Change Sex)    (Acid Fog)    (Heat Metal)    (Mirror Image)    (Weaken)    (Claireaudience)    (Stoneskin)    (Wall of Ice)    

12 Globe    (Enlightenment)    (Shelter)    (Delirium)    (Destroy

Object)    (Clairevoyance)    (Fly)    (Haste)    (Find Ship)    (Gardening)    

13 Resist

Divination    Resist Paralysis    (Feign Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Gate)    (Reinforce)    

14 Arcane

Possession    (Mass Invisibility)    (Scribe)    (Silence)    (Wall of Air)    (Know Value)    

15 Mana

Shield    (Climb)    (Blink)    (Polymorph)    (Fake Weapon)    (Ensnare)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Free

Movement    (Choke)    (Mage Claws)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Dismissal)    

17 Chant

Shield    (Portal)    (Fools Gold)    (Wall of Fire)    

18 Resist

Petrification    Deflection    (Reverse Gravity)    (See Aura)    (Web)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Resist

Slashing    (Improved Invisibility)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    

20 Prayer

Shield    Repulsion    (Nightmare)    (Improved Polymorph)    (Cloudkill)    (Scry)    (Branding)    

21 Immunity    (Alchemy)    (Mass

Haste)    (Summon Enemy)    

22 Greater

Globe    Resist Indignities    (Disenchant)    (Meteor Storm)    (Hungerless)    (Detect Sentience)    

23 Mind

Block    Kinetic Bubble    (Combat Precognition)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 Mass Repairing

Aura    Anchor    (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    

25 Major Mana

Shield    Spell Turning    (Disintegrate)    (Demon Gate)    (Mass Fly)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Achilles

Armor    

31
32
33
34
35

Alterer

===Alterer===
Description: Alterers are specialist mages who

concentrate their studies in the mastery of altering the world around them. Their all-purpose skills serve them wonderfully in combat, in the maintenance of their own health and equipment, and in becoming successful adventurers. So skilled are they in the alteration of the universe that they gain all known alteration spells, including some which only the alterer may gain.


The Alterer suffers from a lack of access to the Evocation school of magic, the long duration and heavy impact of their spells plus the general usefulness of their school makes them a good choice for all mages. Since they have their own kind of destructive magic, they will find they don't miss evocations at all.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Alteration as levels advance. At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations: Unable to cast

Invocation/evocation spells. Receives penalty damage from Invocation/evocation as levels advance. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf

Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Harden

Bullets    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Erase Scroll    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Animate

Item    Enlarge Object    (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Enchant Arrows)    (Blur)    (Shrink)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Feather Fall    Shape

Object    Wizard Lock    Fire Building    (Summon Companion)    (Grease)    (Summoning Ward)    (Sleep)    (Dream)    (Deafen)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Burning

Hands    Friends    Flaming Arrows    (Detect Poison)    (Searching)    (Fake Spring)    (Resist Acid)    (Water Breathing)    (Mage Armor)    (Acid Arrow)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Mend    Mystic

Shine    Harden    (Resist Cold)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Faerie Fire)    (Wall of Stone)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Meld    Keen

Edge    (Weakness to Acid)    (Grace Of The Cat)    (Charm)    (Detect Invisible)    (Resist Electricity)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 Refit    (Weakness to

Cold)    (Pass Door)    (Tourettes)    (Resist Fire)    (Invisibility)    (Monster Summoning)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Shatter    (Faerie

Fog)    (Spellcraft)    (Fear)    (Weakness to Electricity)    (Resist Disease)    (Wall of Darkness)    (Teleportation Ward)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Magic

Mouth    (Daydream)    (Farsight)    (Mirage)    (Ice Sheet)    (Blind)    (Awe)    (Comprehend Languages)    (Weakness to Fire)    

10 Arcane

Mark    Slow    Mass FeatherFall    (Teleport)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Heat

Metal    (Change Sex)    (Improved Repairing Aura)    (Mirror Image)    (Weaken)    (Claireaudience)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    

12 Haste    (Enlightenment)    (Shelter)    (Delirium)    (Laughter)    (Confusion)    (Clairevoyance)    (Fly)    (Globe)    (Find

Ship)    (Gardening)    

13 Increase

Gravity    Reinforce    (Feign Death)    (Distant Vision)    (Giant Strength)    (Frenzy)    (Gate)    (Resist Paralysis)    

14 Silence    (Mass

Invisibility)    (Arcane Possession)    (Wall of Air)    (Know Value)    (Animate Weapon)    

15 Alter

Substance    Ensnare    (Climb)    (Blink)    (Irritation)    (Polymorph)    (Fake Weapon)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Choke    Improved

Harden    (Mage Claws)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    (Dismissal)    

17 Slow

Projectiles    (Clarify Scroll)    (Siphon)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    

18 Reverse

Gravity    Greater Mend    (See Aura)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Mass

Slow    Stone Flesh    (Improved Invisibility)    (Forget)    (Wall of Force)    (Flesh Stone)    

20 Timeport    (Nightmare)    (Improved

Polymorph)    (Enchant Armor)    (Repulsion)    (Scry)    (Branding)    

21 Polymorph

Object    Mass Haste    (Command)    (Alchemy)    (Immunity)    (Summon Enemy)    

22 Gravity

Slam    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    

23 Fabricate    Time

Stop    (Combat Precognition)    (Mind Block)    (Cogniportive)    

24 (Returning)    (Thirstless)    (Summon

Flyer)    (Frailty)    (Anchor)    

25 Duplicate    (Demon

Gate)    (Mass Fly)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Limited

Wish    

31
32
33
34
35

Apprentice

===Apprentice===
Description: An Apprentice may not go past

level 1, and qualifies only for the games most common non-combat skills. You are free to move around in the game like anyone else, in order to learn some of the ropes before choosing a more permanent career. When you have decided which of the main classes to go to, you may use the TRAIN command with an appropriate teacher to become the class of your choosing. If you can't find an appropriate teacher, remember that a player of the proper class may be able to help you. Be sure to save yourself a training point for this purpose!

Primary Stat: Wisdom
Qualifications: Wisdom 5+, Intelligence 5+
Practices: 5

+[(Wisdom/6)+5 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 6 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/9)+(1d4)

/lvl].

Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Others (18)
Bonuses: Gains lots of xp for training to a new

class, and gets bonus common skills.

Weapons: Must use dagger-like or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations:
Starting Equipment: a small dagger
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Recall    (Swim)    (Play

Instrument)    (Smoke Rings)    (Hand to hand combat)    (Bandaging)    (Clan Crafting)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Find Home)    
7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Arcanist

===Arcanist===
Description: Also known as the Arcane Rogue, the

Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Intelligence

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/5)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Intelligence (22), Dexterity (22), Others (18)
Bonuses: Magic

resistance, 1%/level. Huge discounts when buying arcane potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30.

Weapons: Must use swords, daggers, natural, or ranged

weapons.

Armor: Must wear leather, cloth, or vegetation based

armor.

Limitations:
Starting Equipment: a short sword
Races: Drow Elf

Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Climb    Write    Recall    Read Magic    Scroll Scribing    (Alchemy)    (Play Instrument)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Erase

Scroll)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Wands    (Enchant Arrows)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Clarify

Scroll)    (Sneak)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Paper

Making    (Revoke)    (Detect Traps)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Pick

Locks)    (Dodge)    (Find Home)    

7 Spellcraft    (Identify

Poison)    (Meat Curing)    

8 (Use

Poison)    (Disarm)    (AutoSwim)    (AutoCrawl)    

9 Parry    (Remove

Traps)    

10 (Repairing

Aura)    (Recharge Wand)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Trip    (Lore)    
12 (Enchant

Armor)    (Rodsmithing)    (Wand Making)    (Scribe)    (Find Ship)    (Gardening)    

13 Disenchant

Wand    (Make Maps)    

14 (Enchant

Weapon)    (Rapid Shot)    

15 Power

Grab    (Enchant Wand)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Improved

Alchemy)    (Ward Area)    (Detect Invisible)    

17 Shadow    (Second

Attack)    

18 (Use

Potion)    (Knock)    (AutoClimb)    (Food Preserving)    

19 Refit    (Detection)    
20 (Greater Enchant

Armor)    (Branding)    

21 Observe    
22 (Dampen

Auras)    (Greater Enchant Weapon)    

23 Mend    
24 (Comprehend

Languages)    (Disenchant)    

25 (Store

Spell)    (Slippery Mind)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Magic

Item    

31
32
33
34
35

Archon

===Archon===
Description:
Primary Stat: Strength
Qualifications: Must be granted by another Archon.
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1

per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".

Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100

+[(Int/3)+(1d6)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per

level.

Damage: +1 damage per 1 level(s).
Maximum Stat Values: Strength (25), Intelligence (25),

Dexterity (25), Constitution (25), Charisma (25), Wisdom (25), Others (18)

Bonuses:
Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations:
Starting Equipment: a wooden

staff

Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Disguise

Undead    Scrapping    Climb    Write    Magic Missile    Annul    Invisibility to Undead    ClanEnchant Mind    Mark    ClanEnchant Poison    Scroll Scribing    Searching    Lore    Cooking    My Plants    Sculpting    Paper Making    Tanning    Aquatic Pass    AutoSwim    Nothing    Predict Tides    Farming    Healing Hands    Weaving    Find Ship    Wand Making    Harden Skin    Deaden Smell    Stability    Animal Bonding    Sense Life    Siegecrafting    Harden Bullets    Plant Lore    Lacquering    Track    Ranged Weapon Familiarity    Kick    Decorating    Costuming    Hand to hand combat    Carpentry    Edged Weapon Proficiency    Paper Making    ClanEnchant Electric    Polearm Specialization    Gardening    Masonry    Food Preserving    Staff Specialization    Blacksmithing    Turn Undead    Marry    Boatwrighting    Recall    Disown    Stop    Hammer Specialization    Meat Curing    ClanEnchant Fire    Ranged Weapon Proficiency    Memorize    Leather Working    ClanEnchant Gas    Convert    Shape Shift    Rope Swing    Awareness    Belly Rolling    Ship Lore    Predict Phase    Shards    ClanEnchant Paralysis    Scrimshawing    Summon Flower    Magical Aura    Parry    Summon Pool    Superstition    Clan Crafting    Cause Light Wounds    Restore Smell    Cage    HammerRing    Appraise    Painting    Alter Time    Construction    Armor Specialization    Resist Magic Missiles    Animal Husbandry    Scribe    Weaponsmithing    Wood Chopping    Unbinding    Speculating    Protection Bless    Shield    Hammer Proficiency    Control Undead    Axe Familiarity    Dodge    AutoClimb    Cobbling    Anti Plant Shell    Distilling    Staff Familiarity    Sense Pregnancy    Divine Luck    Shield Familiarity    Apothecary    Pottery    Cure Light Wounds    Relics    Insatiable Thirst    Marketeering    Spellcraft    Half Attack    Summon Marker    Alchemy    Sword Proficiency    Textiling    Repairing Aura    Read Magic    Befriend    Wands    Summon Seaweed    Move The Sky    ClanEnchant Disease    Read Prayer    Blunt Weapon Proficiency    Analyze Item    Bestow Name    Christen    Warrants    Flailing Weapon Specialization    Fire Building    Hide    Butchering    AutoCrawl    Jewel Making    Druidic Pass    Excavation    Phosphorescence    Caltrops    Swipe gold    Baking    Landscaping    Rodsmithing    Taxidermy    Glass Blowing    Wood Clappers    Juggle    ClanEnchant Water    ClanEnchant Cold    Break    Blunt Weapon Familiarity    Shrooming    Trip    Revoke    Axe Specialization    Sword Familiarity    Extinguish    Tailoring    Summon Fungus    Staff Making    Cover Defence    Shield Specialization    Embroidering    Prestidigitation    Monkey Punch    Produce Flame    Divorce    Wizards Chest    Spider Climb    Edged Weapon Familiarity    Infuse Discipline    ClanEnchant Acid    Ship Building    Read Runes    Natural Weapon Proficiency    Infuse Unholiness    Improved Boarding    Mounted Combat    Summon Hail    Mining    Armorsmithing    Can-Can    Summon Herbs    Branding    Swim    Wainwrighting    Dyeing    Engraving    Smelting    Fish Lore    Tempo    Food Prep    Axe Proficiency    Strategic Retreat    Trawling    Cage Building    Whip Specialization    Clumsiness    Studying    Locksmithing    Iron Grip    Fish Gills    Fletching    Ember    Ranged Weapon Specialization    Composting    Haggle    Sword Specialization    Edged Weapon Specialization    Baiting    Erase Scroll    Blunt Weapon Specialization    Find Home    Summon Plants    Sea Lore    Charge    Wilderness Lore    Staff Proficiency    Predict Weather    Hammer Familiarity    Animate Skeleton    Ventriloquate    (Smoke Rings)    (Instrument Making)    (Animal Training)    (Bandaging)    (Animal Taming)    (Domesticating)    (Animal Trading)    (Play Instrument)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Wind

Color    Darkvision    Sense Good    Flutes    Dirt    Paladin's Resistance    Clear Moon    Animate Item    Moonbeam    Tether    Preserve Body    Detect Undead    Gaol Food    Foxtrot    Curse Flames    Rot    Create Water    Trophy Count    Locate Alcohol    Mask Faith    Purify    Sense Poison    Resist Poison    Armor Tweaking    Obscure Self    Sea Legs    Infuse Holiness    Summon Steed    Seeing    Sense Evil    Labeling    Sense Undead    Underground Connections    Infravision    Sense Water    Clog Mouth    Enchant Arrows    Rhythm    Infuse Impunity    Shoddy Aura    Dagger Specialization    Drunkenness    Rescue    Sneak Attack    Enlarge Object    Protect Item    Bow Specialization    Summon Water    Blur    Light    Shrink    Death Guard    Identify Poison    Find Water    Locate Animals    Hold Your Liquor    Cause Fatigue    Locate Plants    Repurpose Text    

3 Feather

Fall    Shape Object    Life Echoes    Graverobbing    Speak With Animals    Knock    Resist Gas    March    Groin    Color Spray    Sense Age    Body Piercing    Summon Food    Sanctimonious    Song Shield    Floating Disc    Cave Fishing    Eaglesight    Summoning Ward    Darkening Aura    Identify Bombs    Sacrifice    Deafen    Minor Infusion    Avoid Traps    Counter-Tracking    Know Alignment    Grease    Sense Allergies    Track Animal    Two Weapon Fighting    Summon Companion    Pale Moon    Desecrate    Bury    Feed The Dead    Kill Log    Dream    Summon Ivy    Wizard Lock    Detect Metal    Filter Water    Cause Stink    Summon Chum    Infuse Balance    Sleep    Combat Log    Remove Death Mark    Lighten Item    Snuff Flame    Delay Poison    Fidelity    Case Joint    Solve Maze    QuickChange    Restore Mana    Helping Hand    Belay    Valor    Watchful Hound    Tarantella    Disguise    Palm    Drums    

4 Repel Vermin    Detect

Poison    AutoSneak    Summon Vine    Detect Water    Boulderbash    Attune Scroll    Background    Stowaway    Sneak    Cure Fatigue    Babble    Waltz    Frost    Fake Food    Holy Strike    Nourishing Food    Sense Metal    Intimidation    Ride The Rigging    Protection Undead    Love Moon    Mage Armor    Illuminate Scroll    Burning Hands    Harps    Shield Bash    Suave    Protection Good    Abandon Ship    Water Breathing    Weapon Sharpening    Protection Evil    Fake Spring    Tangle    Friends    Deplete Scroll    Calm Animal    Position    Protection Fire    Slapstick    Sense Alignment    Summon Fire    Endless Hunger    Eel Shock    Freedom    Organizing    Group Status    Resist Acid    Empower Scroll    Detect Traps    Free Vine    Clarify Scroll    Protection Law    Animate Zombie    Death Knell    Find Driftwood    Unholy Armament    Summon Dustdevil    Acid Arrow    Cold Moon    Protection Chaos    Flaming Arrows    

5 Create

Food    Nipple Twist    Water Cannon    Salsa    Fatigue    Strike The Set    Dark Senses    Cleave    Mimicry    Buried Treasure    Melody    Weakness to Gas    Purge Invisibility    Dispel Divination    Charm Ward    Resist Bludgeoning    Spook    Water Walking    Fortify Food    Sense Chaos    Protection Cold    Dispel Magic    Faithless    Whipsmack    Call Mount    Resist Cold    Shrink Mouth    Faerie Fire    Smoke Signals    Control Fire    Deafness    Cure Deafness    Whiplash    Woodland Hide    Feel Hunger    Birds Eye    Strike Barren    Mend    Cymbals    Light Placebo    Cheetah Burst    Grass    Mystic Shine    Harden    Dissertating    Identify Traps    Detect Magic    Detect Gold    Scalping    Feel Electricity    Deep Darkness    Tag Turf    Sense Law    Soul Peering    Wall of Stone    Detect Weaknesses    Armor    Tune Instrument    

6 Battle

Cry    Prying Eye    Detect Invisible    Summon Sun    Crow's Nest    Barkskin    Morse Code    Grace Of The Cat    Resist Electricity    Augury    Airy Aura    Keen Edge    Mold    Stinking Cloud    Sense Injury    Cause Serious Wounds    Subdue    Fluency    Honey Moon    Wenching    Titling    Sense Sentience    Minor Image    Find Familiar    Lay Minor Traps    Sunray    Animate Ghoul    Call Undead    Earth to Mud    Love Song    Fence Loot    Calm Wind    Second Totem    Tongues    Sense Traps    Guitars    Fierce Companions    Sense Disease    Meld    Charm    Magnetic Field    Pick Locks    Heresy    Songcraft    Weakness to Acid    Venom Ward    Summon Coral    Struggle    Righteous Indignation    Cure Serious Wounds    Illusory Wall    Flame Weapon    Treeform    Store Prayer    Shocking Grasp    Dagger Defense    Disarm    Clog Dance    

7 Clan Ship

Building    Knife Hand    Avoid Currents    Morph Unholy Weapon    Observe    Telepathy    Adoption    Darkness    Insect Plague    Star Gazing    Weakness to Cold    Light Sensitivity    Rapid Shot    Hunt Chaos    Forceful Hand    Know Plants    Mana Burn    Tie Down    True Shot    Distract    Detect Hidden    Book Editing    Hunt Law    Brightening Aura    Deflect Projectile    Animal Friendship    Rage    Minor Mana Shield    Lightning Ward    Tourettes    Inflict Cannibalism    Use Poison    Hunt Evil    Deep Thoughts    Muddy Grounds    Pass Door    Natural Balance    Draw Treasure Map    Hunt Good    Invisibility    Unearth Demography    Invisibility to Mark    Sense Faithful    Disease Immunity    Feel Cold    Capoeira    Water Cover    Paladin's Mount    Ghost Sound    Electric Strike    Cast Blocking    Goodberry    Endure Rust    Imitate    Refit    Fireball    Tattooing    Monster Summoning    Bite    Carol    Prayercraft    Sense Devotion    Peek    Clarinets    Plant Self    Informant    Resist Fire    Brittle    Bless    Mark Trapped    Curse    Bloody Water    

8 Animal

Companion    Fodder Signal    Favored Enemy 1    Cold Ward    Natural Communion    Lesser Image    Revival    Root    Second Attack    Sense Magic    Remove Traps    Violins    Muting    Forgive    Water Hammer    Faerie Fog    Make Sea Maps    Grow Club    Swing    Wall of Darkness    Walk The Plank    Empower Shield    Fur Coat    Weakness to Electricity    Lightning Bolt    Anti Undead Field    Blues    Ax Kick    Shadow    Identify Object    Natural Order    Protection Paralyzation    Blood Brother    Fear    Prison Assignment    Resist Disease    Remove Paralysis    Berzerk    Paralyze    Dehydrate    Tap    Underwater Action    Conjure Ammunition    Warp Wood    Shatter    Elemental Storm    Reveal Text    Decipher Script    Den    Lay Traps    Teleportation Ward    

9 Wilderness

Sounds    Shield Block    Rockfeet    Sense Invisible    Flameshield    Back Hand    Plunder    Call Companion    Divine Guidance    Gills    Summon School    Read Language    Counterspell    Scatter    Magic Mouth    Camelback    Mind Light    Diving    Mirage    Ice Sheet    Ballad    Dispel Evil    Body Toss    Continual Light    Plant Pass    Faithful HellHound    Fire Ward    Moderate Infusion    Earthshield    Dispel Good    Break A Leg    Forgery    Critical Strike    Killer Vine    Fire Breathing    Daydream    Oboes    Animate Ghast    Piercing Moon    Borrow Boon    Weakness to Fire    Listen    Farsight    Blind    Transcribing    Earthpocket    Comprehend Languages    Torture    Godlight    Mass Waterbreath    Serenity    Curse Metal    Wind Gust    Awe    Behemoth    Airyform    Basse    

10 Spying    Joke    Teleport    Recharge

Relic    Ugliness    Curse Mind    Enhance Body    Recharge Wand    Tango    Detect Traps    Drown    Toughness    AutoMark Traps    Gust of Wind    Slow    Book Naming    Blind Fighting    Heal Mount    Whisperward    Locate Object    Back Stab    Restore Voice    Charm Animal    Cure Vampirism    Sea Charting    Incite Dead    Waterguard    Distraction    Woodland Sneak    Improved Hiding    Golem Form    Instrument Bash    Crystal Growth    Plant Form    Horns    Summon Tree    Silent    Arcane Mark    Body Flip    Resist Arrows    Feel Heat    Spring Attack    Phantom Hound    AutoDetect Traps    Mass FeatherFall    Revelation    Friendship    Cause Exhaustion    Retreat    Herbalism    Mute    

11 Mirror

Image    Secret Writing    Healing Moon    Pressure Points    Fertility    Charge!    Dead Reckoning    Turf War    Change Sex    All Defence    Weaken    Monolith    Protection Poison    Deflect Prayer    Sense Hidden    Venomous Bite    Omnipresence    Jungle Tactics    Shockshield    Plant Bed    Improved Repairing Aura    Unholy Poison    Channeled Missiles    Remove Poison    Arms Length    Brainwash    Steal    Call Mate    Acid Fog    Resist Piercing    Preserve Knowledge    Third Totem    Cave-In    Benediction    False Arrest    Lightness    Misstep    Hunters Endurance    Acid Ward    Claireaudience    Polka    Feeblemind    Comprehension    Skillcraft    Wall of Ice    Lesser Warding Glyph    Heat Metal    Summon Seeds    Warning Winds    Reef Walking    Bull Strength    Stoneskin    Bind    Advancement    Vine Weave    Invisibility Sphere    

12 Cure

Exhaustion    Weapon Break    Sea Navigation    Plague    Delirium    Plant Wall    Swamp Tactics    Protection Disease    Fly    Enlightenment    Shelter    Manipuri    Commoner Honorary Degree    Arresting Sap    Point Blank Shot    Slow Fall    Pin    Fountain of Life    Racial Lore    Shillelagh    Xylophones    Enchant Armor    Catch Projectile    Treemind    Dispel Chaos    High Tide    Dispel Law    Moon Calf    Religious Doubt    Yearning    Globe    Rags Sharqi    Wind Shape    Improved Peek    Flying Kick    AutoCaltrops    Spying Stone    Snatch Light    Cure Disease    Health    Cargo Loading    Destroy Object    Laughter    Mercy    Graffiti    Sober    Set Snare    Slip Item    Confusion    Reveille    Rockthought    Hold Undead    Clairevoyance    Haste    

13 Dual

Parry    Handcuff    Favored Enemy 2    Detection    Drifting    Summon Animal    Grove Walk    Gate    Speak with Dead    Mass Freedom    Reinforce    Sanctuary    Feign Death    Center of Attention    Detect Scrying    Disenchant Wand    Empower Relic    Capsize    Deplete Relic    Sap    Mass Sleep    Plant Item    Scuttle    Sanctum    Blood Curse    Ice Lance    Distant Vision    Increase Gravity    Prisoner Transfer    Red Moon    Paladin's Courage    Make Maps    Cataloging    Resist Divination    Desert Tactics    Frenzy    Protect Health    Hold Animal    Analyze Mark    Desecrate Land    Symphony    Distant Growth    Arsonry    Sonar    Word of Recall    Distant Fungal Growth    Giant Strength    Earthquake    Fortress    Land Lungs    Cotillon    Feign Invisibility    Resist Paralysis    War Cry    White Moon    Purple Moon    Silencing    Stance    Blue Moon    Attune Relic    Summon FlyTrap    

14 Bribe    Kinetic

Pulse    Paladin's Purity    Arcane Possession    Fertilize    Feeding Frenzy    Dirge    Trumpets    Pieces of Eight    Aura of Healing    Mercy    Shadowpass    Cats Grace    Transfer Bane    Waking Moon    Heal Undead    Silence    Know Value    Pirate Shanty    Release Prayer    Calm Weather    Illusionary Forest    Toughness II    Plant Maze    Holy Wind    Summon Peace    Sense Professions    Transfer Boon    Cleanliness    Critical Shot    Sea Maneuvers    Lure    Upstage    Enchant Weapon    Thorns    Tar And Feather    Animate Weapon    Hear Thoughts    Fighter Honorary Degree    Cause Critical Wounds    Mass Invisibility    Ballet    Animate Spectre    Assassinate    Wall of Air    Improved Throwing    Earthfeed    Song Ward    Research Region Map    Cure Critical Wounds    Hippieness    Dexterity    Surrender    Demonshield    Improved Swipe    Stonewalking    Mountain Tactics    Aura of Harm    

15 Research

Item    Weapon Snatch    Great Curse    Tumble    Power Grab    Sacred Earth    Grow    Fake Weapon    Ignite    Blink    Hawkeye    Breakup Fight    Know Origin    Summon Heat    Hide Other    Polymorph    Song Write    Lower Law    Youth    Conceal Item    Mass Deafness    Cartwheel    Sweep    Control Plant    Disguise Self    Woodland Lore    Fertilization    Irritation    Freeze Metal    Chantcraft    Alarm    Peace Moon    Holy Shield    Enchant Wand    Alter Substance    Sense Plants    Guardian Hearth    Fungal Bloom    Protection    Enchant Relic    Ditty    Summon Houseplant    Hold    Remove Curse    Call Pirate Familiar    Silent AutoGold    Calm Seas    Poisonous Vine    Flay    Holy Aura    Mana Shield    Ensnare    Placebo    Feign Life    Flaming Sword    Wings    Jitterbug    Sense Parish    Rockskin    

16 Torturesmithing    Summon Moon    Animal

Spy    Hideout    Solo    Tremor    Silent AutoLoot    Prophecy    Cut Throat    Dismissal    Calm    Pianos    Side Kick    Blend In    Water Tactics    Meditation    Sense Ores    Anger    Roll With Blows    Attribute Training    Make Pub Contacts    Ward Area    Sanctify Room    Choke    Siege Weapon Specialization    Chain Lightning    Improved Alchemy    Thiefcraft    Summon Jellyfish    Free Movement    Blood Hearth    Mounted Charge    Improved Harden    Daily Bread    Letter of Marque    Fourth Totem    Awaken    Improved Warding Glyph    Safecracking    Rally Cry    Blight    Shuffle    Butoh    Conviction    Recover Voice    Aura of Fear    Know Fate    Etherealness    Bard Honorary Degree    Sense Skills    Mage Claws    Brown Mold    Greater Image    Forecast Weather    Cure Cannibalism    Body Shield    Grow Item    Exit Stage Left    Mystic Loom    Fake Armor    Dazzling Caltrops    Soaring Eagle    Mana    

17 Bone

Moon    Major Infusion    Deep Breath    Magnetic Earth    Fertile Cavern    Piety Curse    Flippers    Lead Foot    Portal    Unholy Portent    Shush    Make Bombs    Digsite    Find Plant    Ki Strike    Mind Fog    Desperate Moves    Whomp    Slow Projectiles    Speed Birth    Blindsight    Chant Ward    Hills Tactics    Marker Summoning    Divining Eye    Illusory Disease    Courante    False Faith    Blindness    Give Life    Plant Constriction    Siphon    Silent Drop    Plant Snare    Forked Lightning    Summon Plague    Far Shot    Careful Step    Invigorate    Summon Cold    Infuse Moderation    Chant Shield    Circle Parry    Hard to Port    Leeching    Quake    Pet Spy    Quickness    Fools Gold    Cure Blindness    Wall of Fire    Poison Immunity    

18 Reabsorb    Control

Weather    Thief Honorary Degree    Recollecting    Flood    Favored Enemy 3    Mass Tongues    Silent Open    Linguistic Comprehension    Harmonicas    Vampire Vine    Doom Aura    Delude    Summon Rain    Third Attack    See Aura    Blessed Hearth    Fungus Feet    Labyrinth    Combat Repairs    Blade Barrier    Scratch    Hibernation    Neutralize Item    Warning Shot    Reverse Gravity    Wave    Drain    Toughness III    Gas Ward    Protection Elements    Animate Ghost    Sense Digs    Lullabies    False Service    Thanks    Summon    Musette    Enervate    Resist Petrification    Find Planar Familiar    Dream Feast    Use Potion    Set Decoys    Greater Mend    Endurance    Ant Train    Robbery    Collect Bounty    Flight    Spotters Orders    Tithe    Dispel Undead    Chlorophyll    Retribution    Web    Seekers Prayer    Lethargy    Greater Claireaudience    Deflection    

19 Master

Fishing    Satire    Rock Flesh    Speed Aging    Corpse Walk    Acid Spray    Bloodhound    Flesh Stone    Acid Rain    Designation    Paladin's Aura    Empower Holy Weapon    Malediction    Curtain Call    Chain Strike    Empower Sacred Weapon    Forget    Safehouse    Greater Clairevoyance    Hellfire    Plant Choke    Breadcrumbs    Foul Weather Sailing    Two Dagger Fighting    Salvaging    Prayer Ward    Rust Curse    Silent Hold    Improved Invisibility    Tremor Sense    Sense Chants    Pay Off    Levitate    Mug    Protection Death    Wall of Force    Curse Luck    Godstrike    Knowledge    Running Fight    Resist Slashing    Sift Wrecks    Sense Law    Air Wall    Flesh Rock    Summon Wind    Nectar    Aura of the Divine Edict    Reflect Prayer    Toadstool    Swords    Mass Slow    Simulacrum    Arrest    Silent Wield    Thunderbolt    High Marks    Enthrall    Distant Overgrowth    Empower Unholy Weapon    Stone Flesh    

20 Timeport    Behead    Set Alarm    Imbue

Shield    Condemn Mark    Marker Portal    Stone Friend    Publishing    Blasting    Grapevine    Tubas    Divine Beauty    Monologue    Find Directions    Mage Honorary Degree    Absorption    Mass Mobility    Sapling Workers    Prayer Shield    Sense Fluids    Devourer Curse    Animal Growth    Charge Metal    Repulsion    Scry    AutoBash    Mass Paralyze    Refuge    Hard to Stern    Pocket    Peace Ritual    Feint    Summon Insects    Improved Polymorph    Flamenco    Blind Fighting    Cloudkill    Sense Snares and Pits    Defile Shield    Distant Wind Color    Pet Steal    Favorable Winds    Add Limb    Nightmare    Greater Enchant Armor    Footlocks    Accompaniment    Sense Songs    Alertness    Heroic Reflexes    Mass Blindness    

21 Treehouse    Empower Just

Weapon    Steal Boon    Share Boon    Empower Modest Weapon    Mass Haste    Sense Resistances    Opponent Knowledge    Philosophy    Command    Remove Inhibitions    Spiritual    Moral Balance    Gateway    Resurrect Mount    Jingledress    Stasis    Awe Other    Sense Gems    Empower Foul Weapon    Planar Lore    Naval Tactics    Know Pain    Phantasm    Fly Merchant Flag    Mark Spying    Summon Fog    Discipline    Protection Outsiders    Stoning    Condemnation    Harm    Tide Moon    Fifth Totem    Ice Storm    Strip Item    Animate Mummy    Worms    Tap Room    Strength    Gouge    Immunity    Polymorph Self    Summon Enemy    Urban Tactics    Corruption    Drunken Stupor    Shapelessness    Conceal Door    Polymorph Object    Heal    Teleport Object    Vine Mass    Camouflage    Demonic Consumption    Inflict Vampirism    Articles    Racketeer    Encrypted Writing    Panhandling    Spell Ward    Atonement    

22 Lobotomizing    Sense Spells    Meteor

Storm    Tap Grapevine    Find Sacred Item    Ad Lib    Greater Invisibility    Greater Enchant Weapon    Shove    Snipe    Unbreakable    Gravity Slam    Surveying    Lullaby    Greater Warding Glyph    Know Bliss    Greater Globe    AutoHammerRing    Forest Tactics    Dampen Auras    AutoSwipe    Planar Distortion    Haunted    Grow Forest    Homeopathy    Improved Shield Defence    Curse Item    Detect Sentience    Neutralize Poison    Ambush    Slave Trading    Consecrate Land    Bless Item    Treemorph    Rig Ramming Speed    Resuscitate Companion    Flank    Manic Moon    Summon Lightning    Resist Indignities    Disenchant    Grow Food    Improved Distraction    Bloat Bomb    Morris    Tribal    Improved Steal    Smugglers Hold    Command Horse    Druid Honorary Degree    Hungerless    Circle Trip    Organs    

23 Conjure

Nexus    Favored Enemy 4    Amplify Unholy Weapon    Kinetic Bubble    Lower Resistance    Intercept Ship    Fabricate    Divine Perspective    Plant Trap    Butterfly    Curse Minds    Lecturing    Single Mindedness    Linked Health    Bullrush    Mind Block    Befoul Shrine    Unicorns Health    Enslave    Mass Heal    Find Ore    Distant Ingrowth    Astral Projection    Summon Mount    Frame Mark    Mast Shot    Change Weather    Magma Cannon    Judgement    Empower Sacred Armor    Harmony    Mass Harm    Wind Snatcher    Time Stop    Howlers Moon    Blademouth    Mass Cure Disease    Silent Wear    Empower Unholy Armor    Hammer of Light    Mass Fungal Growth    Doomspout    Weapon Catch    Combat Precognition    Find Mate    Disguise Other    Create Idol    Tidal Wave    Big Mouth    Animate Dead    Empower Holy Armor    Death Warning    Flying    Dragonfire    Joyous Rapture    Con    Cogniportive    

24 Plains

Tactics    Evesdrop    Macabre    Woodland Creep    Conceal Walkway    Holy Word    Master Trawling    Detect Ambush    Summon Flyer    Neutralize Land    Summon Elemental    Lightning Strike    Waterspout    Returning    Disabling Caltrops    Find Gem    Snake Staff    Incite Divine Feud    Summon Sapling    Counter-Attack    Word of Law    Escape Bonds    Sense Prayers    Fragmentation    Mass Hold    Protect Sacred Item    Hide Ship    Undeniable Faith    Death Moon    Frailty    Portal Other    Delay    Divine Resistance    Disgust    Superior Image    Paladin's Goodness    Charm Area    Volcanic Chasm    Mystical    Alternate Reality    Cloud Walk    Cleric Honorary Degree    Sun Curse    Mass Repairing Aura    Summon Fear    Anchor    Death    Jail Key    Regional Awareness    Nullification    Word of Chaos    Trombones    Thirstless    Whip Strip    Unholy Word    Called Strike    

25 Await

Ship    Transformation    Slippery Mind    Fishy Fecundity    Divine Constitution    Crossbreed    Meteor Strike    Imbue Sacred Weapon    Shamblermorph    Dragonsight    Imbue Modest Weapon    Imbue Just Weapon    Store Spell    Espionage    Sweet Scent    Flaming Ensnarement    Book Loaning    Above The Law    Rogue Limb    True Sight    Heroism    Feralness    Puppeteer    Enrolling    Disintegrate    Elemental Aid    Planar Plague    Abiding Aura    Geas    Rend    Mark Disguise    Deep Cut    Whirlpool    Trap Immunity    Endless Road    Battlehymn    War    Chirgury    Limb Rack    Demon Gate    Ice Healing    Hide In Plain Sight    Embezzle    Stone Body    Speed Time    Imbue Unholy Weapon    Spell Turning    Squatting    Animate Vampire    Acid Healing    Rebirth    Summon Rock Golem    Protection Curses    Imbue Foul Weapon    Deaths Door    Duplicate    Kamikaze    Summon Tornado    Regeneration    Electric Healing    Mass Fly    Called Shot    Metal Mold    Return Projectile    Major Mana Shield    Imbue Holy Weapon    Resurrect    

26 Master

Floristry    Planarmorph Self    Greater Levitate    Imprisonment    

27 Lighthouse    Planar

Timer    

28 Planar

Adaptation    

29 Planarmorph    Greater

Scry    (Master Herbology)    

30 Buffoonery    Summon

Army    Conduct Symphony    Atemi Strike    Master Leather Working    Grow Oak    Master Distilling    Deathfinger    Reincarnation    Silent Running    Master Foraging    Master Food Prep    Shadowstrike    Magic Item    Square    Master Butchering    True Resurrection    Sermon    Future Death    Limited Wish    Shrug Off    Fire Healing    Clone    Mass Grave    Achilles Armor    Ode    Mass Disintegrate    Master Drilling    Master Weaponsmithing    Tsunami    Feel The Void    Master Cooking    Nondetection    Restoration    Pack Call    Master Lacquering    Death Trap    Master Wood Chopping    Craft Holy Avenger    Coup de Grace    Master Dyeing    Master Farming    Mass Forgive    Guildmaster    Master Costuming    Aura of Intolerance    Master Gem Digging    Contract Hit    Sacred Imbuing Quest    Master Mining    Master Gardening    Master Tailoring    Master Shearing    Contagion    Animal Frenzy    Permanency    Explosive Decompression    Master Baking    Avatar    Master Armorsmithing    Spellbinding    Holy Day    Hire Crewmember    

31 Planar

Block    

32 Planar

Banish    

33
34
35 Plane Walking    Monkey

Grip    Planar Tactics    Maligned Portal    Krakenform    Planar Ward    Planar Link    Planar Burst    Improved Planarmorph    Planar Bubble    Improved Teaching    Cosmic Adaptation    Planar Defiance    Planar Veteran    True Name    Planar Enemy    Benigned Portal    Elemental Portal    Uplift    Planar Travel    Planar Extension    Improved Planar Distortion    Planeshift    Planar Enthrall    Saudade    Planar Pilgrimage    

Artisan

===Artisan===
Description: An Artisan is a professional

tradesman who specializes in the common skills that make civilization work. Artisans who focus their skills in particular trees will see their apparent class name reflect this due to Artisanal Focus. The Artisan will never be a great fighter, which makes him a poor choice for exploring those monster filled dungeons. However, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.

Primary Stat: Wisdom
Qualifications: Strength 9+, Dexterity

9+

Practices: 5 +[(Wisdom/6)+3 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/6)+(1d5) /lvl].

Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Intelligence (22), Dexterity (22), Constitution

(22), Charisma (22), Wisdom (22), Others (18)

Bonuses: Gains experience when

using common skills and no common skill limits.

Weapons: Must use dagger-like or

natural weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations:
Starting Equipment: a small dagger
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Recall    (Baiting)    (Trip)    (Scrapping)    (Climb)    (Scrimshawing)    (Mining)    (Write)    (Carpentry)    (Stability)    (Find

Home)    (Armorsmithing)    (Construction)    (Edged Weapon Proficiency)    (Blunt Weapon Proficiency)    (Siegecrafting)    (AutoSwim)    (Axe Familiarity)    (Locksmithing)    (Paper Making)    (Dodge)    (Plant Lore)    (Edged Weapon Familiarity)    (Farming)    (Warrants)    (Irrigation)    (Parry)    (Fletching)    (Branding)    (Lacquering)    (Gem Digging)    (Marketeering)    (AutoClimb)    (Gardening)    (Cobbling)    (Ship Building)    (Clan Crafting)    (Baking)    (Leather Working)    (Drilling)    (Swim)    (Landscaping)    (Rodsmithing)    (Animal Husbandry)    (Wainwrighting)    (Sword Familiarity)    (Masonry)    (Dyeing)    (Taxidermy)    (Engraving)    (Natural Weapon Proficiency)    (Searching)    (Half Attack)    (Weaving)    (Lore)    (Tailoring)    (Food Preserving)    (Distilling)    (Staff Familiarity)    (Fire Building)    (Cooking)    (Smelting)    (Sword Proficiency)    (Foraging)    (Glass Blowing)    (Blacksmithing)    (Herbology)    (Textiling)    (Fish Lore)    (Wilderness Lore)    (Sculpting)    (Staff Proficiency)    (Play Instrument)    (Cage)    (Weaponsmithing)    (Wood Chopping)    (Floristry)    (Ship Lore)    (Boatwrighting)    (Composting)    (Ranged Weapon Familiarity)    (Staff Making)    (Kick)    (Speculating)    (Food Prep)    (Axe Proficiency)    (Find Ship)    (Haggle)    (Shield Familiarity)    (HammerRing)    (Wands)    (Hammer Familiarity)    (Butchering)    (Fishing)    (Appraise)    (Strategic Retreat)    (Decorating)    (Bandaging)    (Pottery)    (Meat Curing)    (AutoCrawl)    (Instrument Making)    (Cover Defence)    (Hunting)    (Trawling)    (Jewel Making)    (Mounted Combat)    (Tanning)    (Wand Making)    (Excavation)    (Blunt Weapon Familiarity)    (Smoke Rings)    (Ranged Weapon Proficiency)    (Shearing)    (Painting)    (Embroidering)    (Costuming)    (Cage Building)    (Shrooming)    (Hammer Proficiency)    

2
3
4
5
6
7 (Clan Ship

Building)    

8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30 (Master

Fishing)    (Master Floristry)    (Master Herbology)    (Master Butchering)    (Master Trawling)    (Master Cooking)    (Master Tailoring)    (Master Leather Working)    (Master Wood Chopping)    (Master Gem Digging)    (Master Armorsmithing)    (Master Weaponsmithing)    (Master Mining)    (Master Gardening)    (Master Shearing)    (Master Drilling)    (Master Distilling)    (Master Dyeing)    (Master Foraging)    (Master Costuming)    (Master Baking)    (Master Lacquering)    (Master Food Prep)    (Master Farming)    

31
32
33
34
35

Assassin

===Assassin===
Description: Assassins reflect the darkest and

most wicked side of the rogue. The dealing of death becomes a goal in itself, the epitome of evil. The assassin becomes so centered on this art that he begins to slow his pace, learning and contemplating each "mark" as the best method of killing them becomes clear. They also learn skills in keeping track of and tracking down their marks, as well as other means of making life for the targeted miserable, and short. The assassin can use any weapons, unlike the standard thief, though his armor is still restricted.

Primary Stat: Dexterity
Qualifications: Dexterity 5+, Wisdom 5+
Practices: 5

+[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10)

/lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Wisdom (22), Others (18)
Bonuses: Strong

resistance to all poisons at 21st level.

Weapons: May use any

weapons.

Armor: Must wear leather, cloth, or vegetation based

armor.

Limitations:
Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged

Weapon Specialization    Climb    Write    Ranged Weapon Specialization    Recall    Mark    (Play Instrument)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Kick)    (Hide)    (Dagger

Specialization)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Sneak Attack)    (Kill Log)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Identify

Poison)    (Sneak)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Dirt    (Detect

Traps)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Dagger Defense    (Pick

Locks)    (Dodge)    (Find Home)    

7 Invisibility to

Mark    (Hand to hand combat)    (Meat Curing)    

8 (Disarm)    (Shadow)    (AutoSwim)    (AutoCrawl)    
9 Parry    (Flailing Weapon

Specialization)    

10 (Spying)    (Back

Stab)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Trip    (Critical

Strike)    

12 (Blunt

Weapon Specialization)    (Use Poison)    (Two Weapon Fighting)    (Find Ship)    (Gardening)    

13 Analyze

Mark    (Observe)    

14 (Shadowpass)    (Assassinate)    
15 Second Attack    (Axe

Specialization)    (True Shot)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Half

Attack    (Dual Parry)    (Cut Throat)    

17 Critical

Shot    (Hammer Specialization)    

18 Scratch    (Sap)    (Peek)    (AutoClimb)    (Food

Preserving)    

19 High

Marks    Silent Hold    (Polearm Specialization)    (Two Dagger Fighting)    (Silent Wield)    

20 (Stability)    (Lay

Traps)    (Branding)    

21 (Mark

Spying)    (Tap Room)    

22 (Flank)    (Ambush)    
23 Frame

Mark    (Cleave)    

24 (Tumble)    (Evesdrop)    
25 (Deep

Cut)    (Espionage)    

26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Shadowstrike    
31
32
33
34
35

Barbarian

===Barbarian===
Description: Barbarians are the wild warriors of

the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.


How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.


The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtlety and enjoy straight up hack-and-slash playing will enjoy the Barbarian's simple destructive style.

Primary Stat: Strength
Qualifications: Strength 9+, Constitution 9+
Practices: 3

+[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7)

/lvl].

Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[8X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Damage

reduction 1pt/5 levels. A 1%/level resistance to Enchantments. Bonus conquest and duel experience. Bonus max dex/15 levels when torso and body are bare.

Weapons: May use any weapons.
Armor: Must wear non-metal

armor.

Limitations:
Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Ranged Weapon

Specialization    Armor Specialization    Recall    Charge    Sword Specialization    Shield Specialization    (Edged Weapon Specialization)    (Hand to hand combat)    (Blunt Weapon Specialization)    (Wilderness Lore)    (Play Instrument)    (Axe Specialization)    (Hammer Specialization)    (Polearm Specialization)    (Flailing Weapon Specialization)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Kick)    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Parry    (Two Weapon Fighting)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Shield

Bash)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Smoke

Signals    (Scalping)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Cleave)    (Battle

Cry)    (Find Home)    

7 Disarm    (Dodge)    (Meat

Curing)    

8 Blood

Brother    (Berzerk)    (Rescue)    (AutoSwim)    (AutoCrawl)    

9 Second

Attack    (Armor Tweaking)    

10 (Spring

Attack)    (Apothecary)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Dirt    (Jungle

Tactics)    

12 (Swamp

Tactics)    (Intimidation)    (Find Ship)    (Gardening)    

13 War

Cry    (Desert Tactics)    

14 (Mountain

Tactics)    (Improved Throwing)    

15 Weapon

Break    (Climb)    (Whiplash)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Rally

Cry)    (Sweep)    

17 Mounted

Combat    (Hills Tactics)    

18 (Endurance)    (AutoClimb)    (Food

Preserving)    

19 Identify

Poison    

20 (Scrapping)    (Half

Attack)    (Branding)    

21 Roll With

Blows    

22 (Forest

Tactics)    

23 Bullrush    
24 (Plains

Tactics)    (Fragmentation)    

25 Stone

Body    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Shrug

Off    

31
32
33
34
35 Monkey

Grip    

Bard

===Bard===
Description: Bards are traveling singers, whose

"songs" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.


Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.


How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.


Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.

Primary Stat: Charisma
Qualifications: Charisma 9+
Practices: 5 +[(Wisdom/6)+1 per

lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100

+[(Int/6)+(1d2)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Cha/18) per

level.

Damage: +1 damage per 10 level(s).
Maximum Stat Values: Charisma (25), Others

(18)

Bonuses: Receives group bonus combat experience when in an intelligent

group, and more for a group with players. Receives exploration and pub-finding experience based on danger level.

Weapons: Must use swords, daggers, natural, or

ranged weapons.

Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a

short sword

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki [[Half Elf|Half Elf]] Halfling Human Merfolk Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Write    Nothing    Recall    Haggle    Befriend    Awareness    (Hand to hand combat)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Seeing    (Lore)    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Valor    (Climb)    (Hide)    (Wands)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Suave    (Appraise)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Armor    Babble    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Clumsiness    (Find

Home)    

7 Rage    (Dodge)    (Meat

Curing)    

8 Muting    (Distract)    (AutoSwim)    (AutoCrawl)    
9 Serenity    (Peek)    
10 Friendship    Revelation    (Unbinding)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Drunkenness    Comprehension    
12 Health    Mercy    (Find

Ship)    (Gardening)    

13 Make

Maps    Silencing    (Trip)    

14 Dexterity    (Two Weapon

Fighting)    

15 Protection    (Song

Write)    (Detect Traps)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Mana    (Read

Magic)    

17 Quickness    (Second

Attack)    

18 Lethargy    Flight    (AutoClimb)    (Food

Preserving)    

19 Knowledge    (Swipe

gold)    

20 Blasting    (Branding)    
21 Thanks    Strength    
22 Lullaby    Distraction    
23 Flying    (Steal)    
24 Death    Disgust    
25 Rebirth    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Ode    
31
32
33
34
35

Beastmaster

===Beastmaster===
Description: Like Tarzan or Grizzly Adams, the

BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level. The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to be.


How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions.

Primary Stat: Constitution
Qualifications: Dexterity 9+, Constitution

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/2)+(2d7) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Con/18) per level.
Damage: +1 damage per 15

level(s).

Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: When

leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.

Weapons: Must

use wooden, plant-based, or leather weapons.

Armor: Must wear non-metal

armor.

Limitations: Must remain Neutral to avoid skill and chant failure

chances.

Starting Equipment: a wooden quarterstaff
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Animal

Bonding    Recall    Bestow Name    Read Runes    Shape Shift    (Hand to hand combat)    (Wilderness Lore)    (Sense Pregnancy)    (Revoke)    (Play Instrument)    (Bandaging)    (Shards)    (Swim)    (Scroll Scribing)    (Druidic Pass)    (Smoke Rings)    (Harden Skin)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Locate

Animals    (Kick)    (Sense Poison)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Speak With Animals    (Eaglesight)    (Sense Age)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Calm

Animal    (Eel Shock)    (Dodge)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Cheetah Burst)    (Feel

Hunger)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Second

Totem    (Cleave)    (Venom Ward)    (Find Home)    

7 Animal

Friendship    (Identify Poison)    (Bite)    (Natural Balance)    (Meat Curing)    

8 Trip    (Fur

Coat)    (Natural Order)    (Animal Companion)    (AutoSwim)    (AutoCrawl)    

9 (Call

Companion)    (Camelback)    (Disarm)    

10 Charm Animal    (Enhance

Body)    (Intimidation)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Third

Totem    (Call Mate)    (Fertility)    (Bull Strength)    

12 Fish

Gills    (Pin)    (Yearning)    (Second Attack)    (Find Ship)    (Gardening)    

13 Summon

Animal    (Bind)    

14 (Cats

Grace)    (Observe)    

15 Hawkeye    (Blind Fighting)    (Animal

Training)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Fourth

Totem    (Animal Spy)    

17 (Speed

Birth)    (Summon Plague)    (Give Life)    

18 Hibernation    (Ant

Train)    (AutoClimb)    (Food Preserving)    

19 Bloodhound    (Speed

Aging)    

20 (Scrapping)    (Soaring

Eagle)    (Animal Growth)    (Branding)    

21 Fifth

Totem    (Berzerk)    

22 Neutralize

Poison    (Half Attack)    

23 (Find

Mate)    (Unicorns Health)    

24 Summon

Fear    (Ambush)    

25 Rend    (Dragonsight)    (Crossbreed)    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Pack

Call    

31
32
33
34
35 Uplift    

Burglar

===Burglar===
Description: The burglar is the thief who has made

the accumulation of wealth and power his center of being, to the detriment of all else. The taking of the property of others by stealth, wits, or even charm makes him the bane of the rich and lawful alike. This most purist of thieves also has superior skill at being undetected in the performance of these dastardly deeds, though he stands at a slight disadvantage to better trained thieves if caught.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Charisma

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus

experience for using certain skills.

Weapons: Must use sword, daggers, flailed,

blunt, or natural weapons.

Armor: Must wear leather, cloth, or vegetation based

armor.

Limitations:
Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged

Weapon Specialization    Climb    Write    Recall    Swipe gold    (Blunt Weapon Specialization)    (Play Instrument)    (Flailing Weapon Specialization)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Underground

Connections)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Appraise    (Palm)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Sneak)    (Intimidation)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Detect

Traps    (Tag Turf)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Pick

Locks)    (Dodge)    (Fence Loot)    (Find Home)    

7 Peek    (Informant)    (Observe)    (Meat

Curing)    

8 (Disarm)    (Remove

Traps)    (AutoSwim)    (AutoCrawl)    

9 Listen    (Forgery)    
10 (Improved

Hiding)    (Back Stab)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Steal    (Turf

War)    

12 (Slip

Item)    (Improved Peek)    (Find Ship)    (Gardening)    

13 Detection    (Plant

Item)    

14 (Bribe)    (Improved

Swipe)    

15 Silent

AutoGold    (Read Magic)    (Hide Other)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Silent

AutoLoot)    (Safecracking)    

17 Second

Attack    (Silent Drop)    (Blind Fighting)    

18 (Make

Maps)    (Silent Open)    (Robbery)    (AutoClimb)    (Food Preserving)    

19 Silent

Hold    Sense Law    (Mug)    (Safehouse)    

20 (Footlocks)    (Half

Attack)    (Lore)    (Branding)    

21 Strip

Item    (Racketeer)    

22 (Improved

Steal)    (AutoSwipe)    

23 Tumble    (Analyze Item)    (Silent

Wear)    

24 (Con)    (Linguistic

Comprehension)    

25 Embezzle    (Hide In Plain

Sight)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Contract

Hit    

31
32
33
34
35

Charlatan

===Charlatan===
Description: The Charlatan is the master of

deception and disguise. Often praised because of his natural acting ability, as well as his highly social nature, the Charlatan can be quite antisocial if he chooses, and extremely annoying to other players almost without trying.


How to play: The Charlatan is also a natural spy in muds with numerous players, and has an extremely wide assortment of skills. More than any other class, the Charlatan can taste the powers of all other classes, sometimes with real skill, and sometimes only in seeming. For this reason, the Charlatan is ideal for those who want a taste of all classes, or at least to seem like he is. He is a natural group member, being able to fit almost any role by using his varied skills, or by tricking his group members into thinking he belongs in the role they require.

Primary Stat: Charisma
Qualifications: Charisma 9+, Wisdom

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(2d6) /lvl].

Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Cha/18) per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: Receives 2%

resistance per level to mind affects, 4% resistance per level to divination spells. Non-class skills become cheaper at 30th level. Gains a random non-class skill or spell every other level! Receives exploration and pub-finding experience based on danger level.

Weapons: Must use swords, daggers,

natural, or ranged weapons.

Armor: Must wear non-metal

armor.

Limitations:
Starting Equipment: a short sword
Races: Drow

Githyanki Gnome Half Elf Human Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Nothing    Recall    Haggle    Befriend    Sword

Specialization    (Edged Weapon Specialization)    (Hand to hand combat)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Costuming)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Revoke    (Swipe

gold)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Disguise    (Climb)    (Hide)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Suave    (Mark)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Weaving)    
5 Light

Placebo    Strike The Set    (Rescue)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Songcraft    (Read

Magic)    (Find Home)    

7 Imitate    (Cast

Blocking)    (Meat Curing)    

8 (Relics)    (Mask

Faith)    (Distract)    (Decipher Script)    (AutoSwim)    (AutoCrawl)    

9 Prestidigitation    (Warrants)    (Break A

Leg)    

10 (Dodge)    (Awareness)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Comprehension    False

Arrest    

12 Spellcraft    (Track)    (Magic

Missile)    (Rage)    (Find Ship)    (Gardening)    

13 Make

Maps    (Trip)    

14 Analyze

Mark    (Upstage)    

15 Chantcraft    Placebo    (Protection)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Thiefcraft    Shuffle    (Exit Stage

Left)    

17 (Summon

Plants)    (Second Attack)    

18 Prayercraft    (Cure Light

Wounds)    (Mana)    (AutoClimb)    (Food Preserving)    

19 Knowledge    (Curtain

Call)    

20 Detection    Monologue    (Branding)    
21 Thanks    (Locate

Object)    

22 (Parry)    (Ad

Lib)    

23 Con    (Strength)    
24 Disgust    (Frame

Mark)    

25 Mark

Disguise    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 (Master

Costuming)    

31
32
33
34
35

Cleric

===Cleric===
Description: Clerics are the great vassals of the

Gods. Through them the wonders of both good and evil are possible. Clerics possess great magical abilities in their numerous "prayers". While their weapon choices are limited to their alignment, they may wear any type of armor.


The Cleric is the general of priests, appeasing all the gods equally, or choosing to focus on one at his whim. However, should the cleric wish to show true devotion, he can gain levels in specialist classes which may or may not be available to him, depending on his disposition. These classes include: Templar, Shaman, Doomsayer, Necromancer, Missionary, Purist, Healer, or Oracle.


How to play: The first, last, and greatest strength of the good Cleric is in his ability to heal, just as the ability to harm aids the evil Cleric. A Cleric is unique in his ability to flourish either alone or in groups, being moderately skilled in combat, and having the healing ability to last a long time in a tough fight. Clerics are highly desired for groups, however, as the lead fighter in the group will want the Cleric's healing touch in battle.


The only weakness of the Cleric is offensively, which the evil Cleric will make up for with harmful magic, and the good Cleric will compensate for with healing spells to last out the battle. With a balanced approach, the Cleric can gain experience with the efficiency of a fighter.

Primary Stat: Wisdom
Qualifications: Wisdom 9+
Practices: 5 +[(Wisdom/6)+2 per

lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100

+[(Int/4)+(1d4)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per

level.

Damage: +1 damage per 30 level(s).
Maximum Stat Values: Wisdom (25), Others

(18)

Bonuses:
Weapons: Evil must use polearm, sword, axe, edged, or daggers.

Neutral must use blunt, ranged, thrown, staff, natural, or sword. Good must use blunt, flailed, natural, staff, or hammer.

Armor: May wear any

armor.

Limitations: Using prayers outside your alignment introduces failure

chance.

Starting Equipment: a small mace
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Read

Prayer    Convert    Recall    (Cure Light Wounds)    (Relics)    (Revoke)    (Divorce)    (Annul)    (Christen)    (Swim)    (Cause Light Wounds)    (Scroll Scribing)    (Restore Smell)    (Play Instrument)    (Marry)    (Disown)    (Bandaging)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Sense

Life)    (Sense Evil)    (Sense Good)    (Death Guard)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Desecrate)    (Bury)    (Sacrifice)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Protection

Good)    (Death Knell)    (Protection Undead)    (Searching)    (Protection Law)    (Protection Chaos)    (Protection Evil)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Control

Undead    Turn Undead    (Sense Chaos)    (Sense Law)    (Deafness)    (Cure Deafness)    (Create Food)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Sense Injury)    (Cure

Serious Wounds)    (Cause Serious Wounds)    (Create Water)    (Find Home)    

7 (Sense

Alignment)    (Bless)    (Curse)    (Meat Curing)    

8 (Protection

Paralyzation)    (Anti Undead Field)    (Paralyze)    (Freedom)    (AutoSwim)    (AutoCrawl)    

9 (Sense

Invisible)    (Dispel Evil)    (Dispel Good)    

10 (Silent)    (Restore

Voice)    (Sense Magic)    (Incite Dead)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Protection

Poison)    (Unholy Poison)    (Remove Poison)    

12 (Protection

Disease)    (Hold Undead)    (Plague)    (Dispel Law)    (Cure Disease)    (Dispel Chaos)    (Find Ship)    (Gardening)    

13 (Sanctuary)    (Blood Curse)    (Protect

Health)    

14 (Mercy)    (Cause Critical

Wounds)    (Cure Critical Wounds)    (Sense Hidden)    

15 (Great

Curse)    (Holy Aura)    (Remove Curse)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Awaken)    (Anger)    (Sanctify

Room)    (Calm)    

17 (Infuse

Balance)    (Blindsight)    (Blindness)    (Infuse Impunity)    (Infuse Discipline)    (Cure Blindness)    (Half Attack)    (Unholy Portent)    (Infuse Unholiness)    (Infuse Holiness)    (Infuse Moderation)    

18 (Protection Elements)    (Blade

Barrier)    (Drain)    (Dream Feast)    (AutoClimb)    (Food Preserving)    

19 (Godstrike)    (Corpse

Walk)    (Thunderbolt)    (Hellfire)    

20 (Mass

Mobility)    (Devourer Curse)    (Mass Paralyze)    (Mass Freedom)    (Branding)    

21 (Heal)    (Harm)    (Protection

Outsiders)    (Stasis)    

22 (Bloat

Bomb)    (Bless Item)    (Curse Item)    (Neutralize Item)    

23 (Mass

Harm)    (Mass Heal)    (Linked Health)    (Joyous Rapture)    

24 (Word of

Law)    (Unholy Word)    (Snake Staff)    (Nullification)    (Word of Chaos)    (Holy Word)    

25 (Regeneration)    (Resurrect)    (Protection

Curses)    (Animate Dead)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 (Restoration)    (Deathfinger)    (Contagion)    
31
32
33
34
35 Planar

Travel    

Conjurer

===Conjurer===
Description: Conjurers are specialist mages who

concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.


The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Conjuration as levels advance. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.

Weapons: Must use daggers, staves, or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations: Unable to cast Transmutation spells. Receives penalty

damage from Transmutation as levels advance. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf

Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Resist

Magic Missiles    Scroll Scribing    Summon Marker    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Summon

Steed    (Obscure Self)    (Detect Undead)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Summon

Companion    Grease    Watchful Hound    Fire Building    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Acid

Arrow    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Frost)    (Mage Armor)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Water

Cannon    Wall of Stone    (Resist Cold)    (Mend)    (Charm Ward)    (Spook)    (Faerie Fire)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Find Familiar    (Stinking

Cloud)    (Meld)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Illusory Wall)    (Augury)    (Find Home)    

7 Pass

Door    Monster Summoning    Insect Plague    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Conjure

Ammunition    Wall of Darkness    (Faerie Fog)    (Spellcraft)    (Fear)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Ice

Sheet    Scatter    (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Awe)    (Comprehend Languages)    (Magic Mouth)    

10 Teleport    (Arcane

Mark)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Channeled

Missiles    Wall of Ice    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Claireaudience)    (Feeblemind)    

12 Shelter    (Delirium)    (Destroy

Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Globe)    (Haste)    (Find Ship)    (Gardening)    

13 Word of

Recall    Gate    (Feign Death)    (Distant Vision)    (Earthquake)    (Frenzy)    (Resist Paralysis)    (Reinforce)    

14 Wall of

Air    (Mass Invisibility)    (Arcane Possession)    (Scribe)    (Silence)    (Know Value)    (Animate Weapon)    

15 Blink    Flaming

Sword    (Climb)    (Irritation)    (Fake Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Dismissal    (Choke)    (Chain

Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    

17 Marker

Summoning    Wall of Fire    (Clarify Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    

18 Summon    (Reverse

Gravity)    (See Aura)    (Web)    (Resist Petrification)    (AutoClimb)    (Food Preserving)    

19 Acid

Spray    Wall of Force    (Improved Invisibility)    (Forget)    (Stone Flesh)    

20 Marker

Portal    (Nightmare)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    

21 Teleport

Object    Summon Enemy    (Command)    (Alchemy)    (Immunity)    (Mass Haste)    

22 Meteor

Storm    (Disenchant)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    

23 Conjure

Nexus    Cogniportive    (Combat Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    

24 Returning    Summon

Flyer    (Delay)    (Frailty)    (Anchor)    

25 Demon

Gate    Flaming Ensnarement    (Disintegrate)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Summon

Army    

31
32
33
34
35 Planeshift    

Delver

===Delver===
Description: The Delver is a stolid druid of caves

and the underdark, being the guardian of the rocks and stone and the cold caverns of the deep. The Delver is unconcerned with plants or the sky or the doings of the weather, or any of the creatures that live upon it, relying rather on the solid earth to draw his power from. For this reason, the Delver is particularly at home among the rocks, and is able to call upon them to aid him at need.


How to play: The Delver requires little in the way of precasting or planning, so long as he stays in cave or rocky environments. He is able to instantly call upon the rocks and stones to help him in combat, and is friend to golems and stone creatures. For this reason, the Delver is better able to fit into groups who wish to adventure in the mountains and the underground, and can be a valuable leader when its time to enter the deep dark.

Primary Stat: Constitution
Qualifications: Strength 9+, Constitution

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/2)+(2d6) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Con/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Can

create a druidic connection with an area. Benefits from freeing animals from cities.

Weapons: Must use stone, crystal, metal, or glass weapons.
Armor: Must

wear stone, crystal, or metal armor.

Limitations: Must remain Neutral to avoid

skill and chant failure chances.

Starting Equipment: a short sword
Races: Drow

Duergar Dwarf Githyanki Gnoll Goblin Half Elf Human Lizard Man Merfolk Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    My

Plants    Summon Fungus    Recall    Summon Pool    Fishing    Read Runes    (Wilderness Lore)    (Revoke)    (Play Instrument)    (Bandaging)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Summon

Water)    (Tether)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Cave Fishing    (Darkvision)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Boulderbash)    (Sense

Metal)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Shards    (Deep Darkness)    (Strike

Barren)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Mold)    (Magnetic

Field)    (Find Home)    

7 Endure

Rust    (Deep Thoughts)    (Brittle)    (Meat Curing)    

8 (Den)    (Fodder

Signal)    (AutoSwim)    (AutoCrawl)    

9 Earthpocket    (Rockfeet)    
10 (Golem

Form)    (Crystal Growth)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    

11 Plant

Pass    Shrooming    (Cave-In)    

12 (Rockthought)    (Snatch

Light)    (Find Ship)    (Gardening)    

13 Drifting    (Distant Fungal

Growth)    

14 (Stonewalking)    (Earthfeed)    
15 Sacred

Earth    (Fungal Bloom)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Sense

Ores)    (Brown Mold)    

17 Quake    (Magnetic

Earth)    (Fertile Cavern)    

18 (Fungus

Feet)    (Labyrinth)    (AutoClimb)    (Food Preserving)    

19 Tremor

Sense    (Rust Curse)    

20 Sense

Fluids    (Scrapping)    (Stone Friend)    (Branding)    

21 Sense

Gems    (Worms)    

22 (Homeopathy)    (Unbreakable)    
23 Find

Ore    (Mass Fungal Growth)    (Magma Cannon)    

24 (Volcanic

Chasm)    (Find Gem)    

25 Metal

Mold    (Summon Rock Golem)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 (Explosive

Decompression)    

31
32
33
34
35

Diviner

===Diviner===
Description: Diviners are specialist mages who

have mastered the arts of uncovering secrets, and obtaining knowledge. The entire world is an open book for them, just waiting for the pages to be turned. So adept do these mages become at divination that they gain all known divination spells, including some which are even secrets to the other mages!


The Diviner's love of knowledge means he loses the knack of casting spells of illusion. However, they make up for this by being the most popular of advisors and group members when strange and amazing treasures are uncovered, or some secret needs to be told.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Divination as levels advance. At 10th level, receives double duration on your Divination magic, and half duration from malicious Divination magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations: Unable to cast Illusion

spells. Receives penalty damage from Illusion as levels advance. Receives double duration from malicious Illusion magic, half duration on other Illusion effects.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf

Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron

Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Analyze Item    Recall    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Swim)    (Bandaging)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Detect

Undead    Infravision    (Clog Mouth)    (Summon Steed)    (Enchant Arrows)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Solve

Maze    Detect Metal    Fire Building    Know Alignment    (Summon Companion)    (Feather Fall)    (Grease)    (Summoning Ward)    (Sleep)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Resist Gas)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Detect

Poison    Group Status    Detect Water    (Spellcraft)    (Burning Hands)    (Searching)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Detect

Weaknesses    Detect Magic    Detect Gold    (Resist Cold)    (Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Prying Eye    Detect

Invisible    Augury    (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Find Home)    

7 Telepathy    Detect

Hidden    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Monster Summoning)    (Darkness)    (Meat Curing)    

8 Natural

Communion    Identify Object    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (AutoSwim)    (AutoCrawl)    

9 Farsight    Comprehend

Languages    (Flameshield)    (Ice Sheet)    (Blind)    (Awe)    (Magic Mouth)    (Weakness to Fire)    

10 Locate

Object    Detect Traps    (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Mute)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Claireaudience    Arms Length    (Change

Sex)    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Weaken)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    

12 Spying

Stone    Clairevoyance    (Enlightenment)    (Shelter)    (Destroy Object)    (Laughter)    (Confusion)    (Fly)    (Globe)    (Titling)    (Haste)    (Find Ship)    (Gardening)    

13 Distant

Vision    Detect Scrying    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    

14 Know

Value    Hear Thoughts    (Arcane Possession)    (Scribe)    (Silence)    (Wall of Air)    (Animate Weapon)    

15 Know

Origin    (Climb)    (Blink)    (Irritation)    (Polymorph)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Forecast Weather    Know

Fate    (Choke)    (Mage Claws)    (Chain Lightning)    (Meditation)    (Free Movement)    (Dismissal)    

17 Divining

Eye    (Clarify Scroll)    (Portal)    (Siphon)    (Recharge Wand)    (Wall of Fire)    

18 See

Aura    Spotters Orders    Greater Claireaudience    (Reverse Gravity)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Greater

Clairevoyance    Breadcrumbs    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    

20 Find

Directions    Scry    (Improved Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Branding)    

21 Know

Pain    (Command)    (Alchemy)    (Immunity)    (Mass Haste)    (Summon Enemy)    

22 Know

Bliss    Detect Sentience    (Disenchant)    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    

23 Combat

Precognition    Death Warning    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 Detect

Ambush    (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    

25 True

Sight    (Disintegrate)    (Demon Gate)    (Mass Fly)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 Greater Scry    (Master

Floristry)    (Master Herbology)    

30 Future

Death    

31
32
33
34
35

Doomsayer

===Doomsayer===
Description: Doomsayers are very special

servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. They are an evil aligned class and chaotically inclined and so will fumble good or lawful prayers. However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers that only the doomsayer can claim.


How to play: The Doomsayer is easily the most wicked, cruel, and hated of all the Clerics. He is best played as a loner in cities, bringing the wrath of his God wherever he goes.

Primary Stat: Wisdom
Qualifications: Strength 9+, Wisdom

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives 1 pt

damage reduction/level from fire attacks.

Weapons: Must use polearms, axes,

swords, daggers, or edged weapons.

Armor: May wear any armor.
Limitations: Always

fumbles good prayers, and fumbles all prayers when alignment is above 500. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance. Vulnerable to cold attacks.

Starting Equipment: a short

sword

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Ember    Write    Read

Prayer    Revoke    Recall    Polearm Specialization    Convert    (Relics)    (Divorce)    (Play Instrument)    (Annul)    (Protection Bless)    (Bandaging)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Rot    (Curse

Flames)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Desecrate    (Darkening Aura)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Protection

Good    (Protection Fire)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Deafness    (Faithless)    (Sense

Law)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Tongues    (Flame

Weapon)    (Cause Fatigue)    (Find Home)    

7 Curse    (Hunt

Law)    (Protection Law)    (Inflict Cannibalism)    (Meat Curing)    

8 Paralyze    (Protection

Paralyzation)    (AutoSwim)    (AutoCrawl)    

9 (Curse

Metal)    (Intimidation)    

10 Sense

Magic    (Curse Mind)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Unholy

Poison    (Protection Poison)    

12 (Dispel

Law)    (Protection Disease)    (Plague)    (Find Ship)    (Gardening)    

13 Blood

Curse    (Fortress)    

14 (Demonshield)    (Aura of

Harm)    

15 Great

Curse    (Mass Deafness)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Sense

Parish)    (Daily Bread)    (Anger)    

17 Blindness    (Infuse

Unholiness)    (Infuse Impunity)    (Half Attack)    

18 (Mass

Tongues)    (Protection Elements)    (Doom Aura)    (AutoClimb)    (Food Preserving)    

19 Hellfire    (Religious

Doubt)    (Curse Luck)    

20 (Mass

Paralyze)    (Mass Blindness)    (Branding)    

21 Corruption    (Condemnation)    (Demonic Consumption)    
22 Curse

Item    (Neutralize Item)    

23 (Curse

Minds)    (Doomspout)    

24 Unholy

Word    (Nullification)    (Word of Chaos)    

25 Elemental

Aid    (Regeneration)    

26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Fire

Healing    

31
32
33
34
35

Druid

===Druid===
Description: Druids are mystical guardians of the

natural world, and the wielders of natures grandest powers. They may not wear metal, and can only use a small set of natural weapons, but their notorious health and magical chants more than make up for this. Like the natural world, Druids are restricted to a moderate neutral alignment in order for their chants to work reliably.


Druid is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Delver, Beastmaster, Gaian, Mer, and SkyWatcher.


How to play: The druid is the most complex class to play. Most of his magic requires the assistance of numerous spells to bear fruit, but the benefits make the complexity well worth it. The druid is also best fit for travelling with animal armies of his own creation. In groups, the druid can assist with some extra fire power at high levels. For the most part though, it is alone that the druid will flourish, forming his own animal groups to make up for his weakness in combat.


Although weak in melee combat, due to equipment and skill limitations, the druid is capable of marshaling all the powers of animals and plants to aid in the vanquishing of foes for experience. At higher levels, as the powers of weather come into play, the Druid will find their magical prowess unequaled by any other class.

Primary Stat: Constitution
Qualifications: Constitution

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/2)+(2d7) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Con/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Constitution (25), Others (18)
Bonuses: Will gain random

qualified chants. When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities. Benefits from balancing the weather.

Weapons: Must use

wooden, plant-based, or leather weapons.

Armor: Must wear non-metal

armor.

Limitations: Must remain Neutral to avoid skill and chant failure

chances.

Starting Equipment: a wooden quarterstaff
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Goblin [[Half Elf|Half Elf]] Human Lizard Man Merfolk Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Swim    Read Runes    Shape

Shift    My Plants    Recall    Druidic Pass    (Hand to hand combat)    (Revoke)    (Summon Plants)    (Bestow Name)    (Scroll Scribing)    (Staff Specialization)    (Herbology)    (Wilderness Lore)    (Play Instrument)    (Predict Weather)    (Bandaging)    (Shards)    (Smoke Rings)    (Harden Skin)    (Foraging)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Sense

Poison)    (Summon Water)    (Locate Plants)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Moonbeam)    (Summon Food)    (Life Echoes)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Locate

Animals)    (Tangle)    (Summon Fire)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Feel

Electricity)    (Eaglesight)    (Fortify Food)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Calm

Animal)    (Sunray)    (Treeform)    (Find Home)    

7 (Natural

Balance)    (Feel Cold)    (Goodberry)    (Feel Hunger)    (Meat Curing)    

8 (Control

Fire)    (Natural Order)    (Venom Ward)    (Warp Wood)    (AutoSwim)    (AutoCrawl)    

9 (Water Walking)    (Call

Companion)    (Calm Wind)    (Barkskin)    

10 (Brittle)    (Feel Heat)    (Grow

Club)    (Animal Friendship)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Plant

Pass)    (Venomous Bite)    (Wind Gust)    

12 (Whisperward)    (Fish

Gills)    (Treemind)    (Find Ship)    (Gardening)    

13 (Plant

Bed)    (Hold Animal)    (Lightning Ward)    

14 (Illusionary

Forest)    (Earthfeed)    (Hippieness)    (Cold Ward)    

15 (Plant

Lore)    (Fertilization)    (Charm Animal)    (Herbalism)    (Calm Weather)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Summon

Peace)    (Fire Ward)    (Shillelagh)    

17 (Quake)    (Summon Plague)    (Distant

Growth)    

18 (Reabsorb)    (Hibernation)    (Gas Ward)    (Plant

Maze)    (AutoClimb)    (Food Preserving)    

19 (Sense

Sentience)    (Summon Animal)    (Summon Heat)    (Nectar)    

20 (Scrapping)    (Summon Insects)    (Summon

Cold)    (Grapevine)    (Branding)    

21 (Sense Fluids)    (Animal

Spy)    (Plant Snare)    (Sense Pregnancy)    (Summon Rain)    

22 (Neutralize

Poison)    (Summon Wind)    (Sense Plants)    (Treemorph)    (Find Plant)    

23 (Summon

Mount)    (Sense Ores)    (Find Ore)    (Grow Item)    (Summon Lightning)    

24 (Find

Gem)    (Summon Fear)    (Sense Age)    (Charm Area)    (Sense Gems)    (Summon Elemental)    

25 (Speed

Time)    (Feralness)    (Summon Sapling)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Reincarnation    
31
32
33
34
35 (Plane

Walking)    

Enchanter

===Enchanter===
Description: Enchanters are specialist mages who

can always seem to bring out the best magical aspects of whoever or whatever they turn their attention to. And when angered, the Enchanter can also twist their enemies to their will. So adept are they at this art of change that they gain all known enchantment spells, even those which only the enchanter may learn.


Enchanters love change so much that they neglect the protective magic of abjuration, and find themselves unable to use that magic. However, the Enchanter does not fear the snake's poison, or the dragon's breath, especially when he can snap his fingers and make them both his pets!

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Enchantment/charm as levels advance. At 10th level, receives double duration on your Enchantment/charm magic, and half duration from malicious Enchantment/charm magic.

Weapons: Must use daggers, staves, or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations: Unable to cast Abjuration spells. Receives penalty damage

from Abjuration as levels advance. Receives double duration from malicious Abjuration magic, half duration on other Abjuration effects.

Starting Equipment: a

wooden quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Wizards

Chest    Spider Climb    Iron Grip    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Insatiable Thirst)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Enchant

Arrows    (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Sleep    Fire

Building    (Summon Companion)    (Feather Fall)    (Grease)    (Dream)    (Floating Disc)    (Lighten Item)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Endless

Hunger    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Water Breathing)    (Frost)    (Acid Arrow)    (Friends)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Spook    Fatigue    (Mend)    (Weakness to

Gas)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Charm    (Weakness to

Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Detect Invisible)    (Shocking Grasp)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 Tourettes    Mana

Burn    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Fear    (Faerie

Fog)    (Spellcraft)    (Weakness to Electricity)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Mind

Light    Awe    (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice Sheet)    (Blind)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    

10 (Arcane

Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Advancement    Feeblemind    (Change

Sex)    (Acid Fog)    (Heat Metal)    (Mirror Image)    (Weaken)    (Claireaudience)    (Stoneskin)    (Wall of Ice)    

12 Laughter    Confusion    (Enlightenment)    (Shelter)    (Delirium)    (Destroy

Object)    (Clairevoyance)    (Fly)    (Haste)    (Find Ship)    (Gardening)    

13 Mass

Sleep    Frenzy    (Feign Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Gate)    (Reinforce)    

14 Animate

Weapon    (Mass Invisibility)    (Scribe)    (Silence)    (Wall of Air)    (Know Value)    

15 Irritation    Alarm    Hold    (Climb)    (Blink)    (Polymorph)    (Fake

Weapon)    (Ensnare)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Choke)    (Mage

Claws)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Dismissal)    

17 Clarify

Scroll    Siphon    Mind Fog    Recharge Wand    (Portal)    (Fools Gold)    (Wall of Fire)    

18 (Reverse

Gravity)    (See Aura)    (Web)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Enthrall    Forget    (Improved

Invisibility)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    

20 Enchant

Armor    (Nightmare)    (Improved Polymorph)    (Cloudkill)    (Scry)    (Branding)    

21 Command    Awe

Other    (Alchemy)    (Mass Haste)    (Summon Enemy)    

22 Enchant

Weapon    (Disenchant)    (Meteor Storm)    (Hungerless)    (Detect Sentience)    

23 Lower

Resistance    (Combat Precognition)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 Frailty    Mass

Hold    (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    

25 Rogue

Limb    Geas    (Disintegrate)    (Demon Gate)    (Mass Fly)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Permanency    
31
32
33
34
35

Evoker

===Evoker===
Description: Evokers are specialist mages who can

bring from nothing the powers of light and darkness, heat and cold, lightning and ferocious wind. So adept are these mages are the creation of these magical elements that they automatically gain all evocation/invocation spells, even those known only to evokers.


Evokers are so impatient to create from nothing that they have neglected the study of the alteration of already existing things, and will find themselves unable to use alteration magic. However, the Evoker is the horror of all specialist mages, death in both fingers, and is envied by all for his power.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Invocation/evocation as levels advance. At 10th level, receives double duration on your Invocation/evocation magic, and half duration from malicious Invocation/evocation magic.

Weapons: Must use daggers, staves, or

natural weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations: Unable to cast Alteration spells. Receives penalty damage

from Alteration as levels advance. Receives double duration from malicious Alteration magic, half duration on other Alteration effects.

Starting Equipment: a

wooden quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Produce Flame    Magic

Missile    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Light    (Obscure Self)    (Clog

Mouth)    (Detect Undead)    (Summon Steed)    (Enchant Arrows)    (Blur)    (Shrink)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Helping Hand    Floating

Disc    Knock    Fire Building    (Summon Companion)    (Grease)    (Summoning Ward)    (Sleep)    (Dream)    (Deafen)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Frost    (Detect

Poison)    (Searching)    (Fake Spring)    (Resist Acid)    (Water Breathing)    (Mage Armor)    (Acid Arrow)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Dispel

Magic    Purge Invisibility    (Resist Cold)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Faerie Fire)    (Wall of Stone)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Stinking Cloud    Shocking

Grasp    (Weakness to Acid)    (Grace Of The Cat)    (Charm)    (Detect Invisible)    (Resist Electricity)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 Fireball    Forceful

Hand    Darkness    (Weakness to Cold)    (Pass Door)    (Tourettes)    (Resist Fire)    (Invisibility)    (Monster Summoning)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Elemental

Storm    Lightning Bolt    (Faerie Fog)    (Spellcraft)    (Fear)    (Weakness to Electricity)    (Resist Disease)    (Wall of Darkness)    (Teleportation Ward)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Flameshield    Continual

Light    (Daydream)    (Farsight)    (Mirage)    (Ice Sheet)    (Blind)    (Awe)    (Comprehend Languages)    (Weakness to Fire)    

10 Gust of

Wind    (Teleport)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Acid

Fog    Shockshield    (Change Sex)    (Improved Repairing Aura)    (Mirror Image)    (Weaken)    (Claireaudience)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    

12 Destroy

Object    (Enlightenment)    (Shelter)    (Delirium)    (Laughter)    (Confusion)    (Clairevoyance)    (Fly)    (Globe)    (Find Ship)    (Gardening)    

13 Ice

Lance    Earthquake    (Feign Death)    (Distant Vision)    (Giant Strength)    (Frenzy)    (Gate)    (Resist Paralysis)    

14 Kinetic

Pulse    Scribe    (Mass Invisibility)    (Arcane Possession)    (Wall of Air)    (Know Value)    (Animate Weapon)    

15 Ignite    (Climb)    (Blink)    (Irritation)    (Polymorph)    (Fake

Weapon)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Mystic

Loom    Chain Lightning    (Mage Claws)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    (Dismissal)    

17 Portal    Forked

Lightning    (Clarify Scroll)    (Siphon)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    

18 Web    (See

Aura)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Levitate    (Improved

Invisibility)    (Forget)    (Wall of Force)    (Flesh Stone)    

20 Pocket    Cloudkill    (Nightmare)    (Improved

Polymorph)    (Enchant Armor)    (Repulsion)    (Scry)    (Branding)    

21 Ice

Storm    (Command)    (Alchemy)    (Immunity)    (Summon Enemy)    

22 Disenchant    Shove    (Meteor

Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    

23 Dragonfire    Blademouth    (Combat

Precognition)    (Mind Block)    (Cogniportive)    

24 Delay    Portal

Other    (Returning)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    

25 Disintegrate    (Demon

Gate)    (Mass Fly)    (Geas)    (Spell Turning)    

26 Greater

Levitate    (Improved Alchemy)    

27 Lighthouse    
28
29 (Master

Floristry)    (Master Herbology)    

30 Mass

Disintegrate    

31
32
33
34
35

Fighter

===Fighter===
Description: Fighters are brutish weapon masters,

skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit points and attack bonuses per level than any other class, and are invaluable in a close melee.


Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, and Barbarian.


How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.


The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills.

Primary Stat: Strength
Qualifications: Strength 9+
Practices: 3 +[(Wisdom/6)-1 per

lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100

+[(Int/8)+(1d2)/lvl].

Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Str/18) per

level.

Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (25), Others

(18)

Bonuses: Receives bonus conquest experience and bonus duel

experience.

Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations:
Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged

Weapon Specialization    Hand to hand combat    Blunt Weapon Specialization    Write    Ranged Weapon Specialization    Armor Specialization    Axe Specialization    Recall    Hammer Specialization    Polearm Specialization    Flailing Weapon Specialization    Sword Specialization    Shield Specialization    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Kick)    (Armor

Tweaking)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Parry    (Two Weapon Fighting)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Weapon

Sharpening)    (Shield Bash)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Rescue    (Cleave)    (Whipsmack)    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Disarm    Subdue    (Find

Home)    

7 (Dodge)    (Rapid

Shot)    (Meat Curing)    

8 Second

Attack    (True Shot)    (AutoSwim)    (AutoCrawl)    

9 (Critical

Strike)    (Shield Block)    

10 Blind

Fighting    (Toughness)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Mounted

Combat)    (Dirt)    

12 Weapon

Break    (Find Ship)    (Gardening)    

13 (Dual

Parry)    (Stance)    

14 Trip    (Toughness

II)    

15 (Climb)    (Sweep)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Roll With

Blows    (Critical Shot)    

17 (Whomp)    (Desperate

Moves)    

18 Third

Attack    (Toughness III)    (AutoClimb)    (Food Preserving)    

19 (Point Blank

Shot)    (Endurance)    

20 Tumble    (AutoBash)    (Branding)    
21 (Urban

Tactics)    (Opponent Knowledge)    

22 Improved Shield

Defence    (Berzerk)    

23 (Cover

Defence)    (Weapon Catch)    

24 Counter-Attack    Called

Strike    

25 (Heroism)    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Coup de

Grace    

31
32
33
34
35

Gaian

===Gaian===
Description: The Gaian is the druid of the green

earth, watching over the plants, trees and all growing things. The gaian has a very special relationship with the plants and trees, having special abilities to make almost any location he steps into a sanctuary for his leafed friends. So in tune with green things is the gaian that sunlight can actually give his green tinted skin additional powers, though the darkness will slightly weaken his chanting stamina. The gaian can also call on the plants and trees around him to aid in him combat, to hide him from foes, or even to provide him with the things one would normally have to seek civilization for.


How to play: The Gaian, so long as he stays around green plants, is a formidable foe to all enemies of nature. The gaian can call all aspects of the plants to his aid, and can always find sanctuary in the green plants during times of trouble. The gaian is weak in native combat abilities, like the other druids, but can make up for it with creative pre-casting, and good use of the power of nature during combat.

Primary Stat: Constitution
Qualifications: Wisdom 9+,

Constitution 9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".

Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100

+[(Int/4)+(1d4)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per

level.

Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22),

Others (18)

Bonuses: Attains Greenskin (sunlight based bonuses/penalties) at

level 5. At level 30, becomes totally undetectable in wilderness settings while hidden. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.

Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must

wear non-metal armor.

Limitations: Must remain Neutral to avoid skill and chant

failure chances.

Starting Equipment: a wooden

quarterstaff

Races: Aarakocran Centaur Elf

Githyanki Half Elf Human [[Lizard Man|Lizard Man]] Merfolk

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Foraging    Climb    Write    My Plants    Summon

Plants    Recall    Read Runes    Druidic Pass    (Hand to hand combat)    (Herbology)    (Summon Flower)    (Wilderness Lore)    (Revoke)    (Play Instrument)    (Summon Herbs)    (Bandaging)    (Shards)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Floristry    (Locate

Plants)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Summon Food    (Summon Ivy)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Free

Vine    (Summon Vine)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Blunt Weapon

Specialization)    (Fortify Food)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Barkskin    (Sense

Sentience)    (Summon Sun)    (Find Home)    

7 Know

Plants    (Goodberry)    (Plant Self)    (Woodland Hide)    (Meat Curing)    

8 (Root)    (Grow

Club)    (AutoSwim)    (AutoCrawl)    

9 Plant Lore    (Plant

Pass)    (Killer Vine)    

10 Plant

Form    (Herbalism)    (Summon Tree)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Farming    (Summon

Seeds)    (Vine Weave)    (Plant Bed)    

12 Plant

Wall    (Shillelagh)    (Find Ship)    (Gardening)    

13 Summon

Seaweed    (Summon FlyTrap)    (Distant Growth)    

14 Plant

Maze    (Earthfeed)    (Thorns)    

15 Sense Plants    (Control

Plant)    (Summon Houseplant)    (Poisonous Vine)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Grow

Item)    (Blight)    

17 Find

Plant    (Plant Snare)    (Plant Constriction)    

18 (Chlorophyll)    (Vampire

Vine)    (AutoClimb)    (Food Preserving)    

19 Distant

Overgrowth    (Plant Choke)    

20 Grapevine    (Scrapping)    (Sapling

Workers)    (Branding)    

21 (Vine

Mass)    (Treehouse)    

22 Tap

Grapevine    (Grow Forest)    (Grow Food)    

23 (Plant

Trap)    (Distant Ingrowth)    

24 Summon

Sapling    (Charm Area)    

25 (Shamblermorph)    (Sweet

Scent)    

26 (Master

Floristry)    

27
28
29 (Master Herbology)    
30 Grow

Oak    

31
32
33
34
35

Gaoler

===Gaoler===
Description: The Gaoler (pronounced like Jailer),

is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire.

Primary Stat: Strength
Qualifications: Strength 5+, Dexterity 5+
Practices: 5

+[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18)-1 per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Strength (24), Dexterity (24), Others (18)
Bonuses: Gains

experience when using certain skills, the screams of victims from certain skills per hr, sleeping by an occupied cell, feeding inmates bad food.

Weapons: Must use flailed weapons.
Armor: Must wear cloth, vegetation, or

paper based armor.

Limitations:
Starting Equipment: a long leather

whip

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Recall    Flailing Weapon

Specialization    Smoke Rings    (Cooking)    (Hand to hand combat)    (Play Instrument)    (Food Prep)    (Bandaging)    (Clan Crafting)    (Baking)    (Swim)    (Floristry)    

2 Gaol

Food    (Butchering)    

3 Fire

Building    Body Piercing    (Groin)    

4 (Searching)    (Tanning)    
5 Blacksmithing    (Whipsmack)    (Nipple

Twist)    

6 (Carpentry)    (Find

Home)    

7 Tattooing    (Meat

Curing)    

8 (Prison

Assignment)    (Locksmithing)    (AutoSwim)    (AutoCrawl)    

9 Warrants    
10 (Hide)    (Siegecrafting)    
11 Brainwash    
12 Arresting

Sap    (Find Ship)    (Gardening)    

13 (Prisoner

Transfer)    (Handcuff)    

14 Tar And

Feather    

15 (Flay)    (Whiplash)    (Composting)    
16 (Torturesmithing)    
17 (Leeching)    
18 Collect

Bounty    (AutoClimb)    (Food Preserving)    

19 (Arrest)    
20 Behead    (Branding)    
21 (Stoning)    
22 Slave

Trading    (Lobotomizing)    

23 (Enslave)    
24 Jail

Key    

25 (Chirgury)    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Amputation    
31
32
33
34
35

genmob

===genmob===
Description:
Primary Stat: Strength
Qualifications: None
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d6) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Others (18)
Bonuses:
Weapons: No limitations.
Armor: May wear

any armor.

Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem

Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 (Blacksmithing)    (Carpentry)    (Leather

Working)    (Tailoring)    

4 (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Find Home)    
7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Healer

===Healer===
Description: Healers project the most benevolent

aspects of their gods by bringing life and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer gets a special prayers known only to the Healer, including the great Aura of Healing at 30th level. The Healer is a good aligned class and chaotically inclined.


How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Charisma 9+
Practices: 5

+[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10)

/lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: All healing

prayers give bonus healing. Attains healing aura after 30th level.

Weapons: Must use hammers, staves, flailed, natural, or blunt

weapons.

Armor: May wear any armor.
Limitations: Always fumbles evil prayers.

Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.

Starting Equipment: a small mace
Races: Aarakocran

Dwarf Elf Githyanki Half Elf Human Lizard Man Merfolk Pixie Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Hand to

hand combat    Write    Read Prayer    Cure Light Wounds    Turn Undead    Revoke    Recall    Swim    Convert    (Restore Smell)    (Relics)    (Play Instrument)    (Marry)    (Annul)    (Bandaging)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Infuse

Holiness)    (Infuse Impunity)    (Sense Evil)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Sacrifice    (Remove Death Mark)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Cure

Fatigue)    (Protection Evil)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Cure

Deafness    (Fidelity)    (Sense Law)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Cure Serious Wounds    (Sense

Disease)    (Find Home)    

7 (Brightening

Aura)    (Protection Law)    (Bless)    (Meat Curing)    

8 Freedom    (Remove

Paralysis)    (Forgive)    (AutoSwim)    (AutoCrawl)    

9 (Godlight)    (Dispel

Evil)    

10 Restore

Voice    (Cure Vampirism)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Benediction)    (Remove Poison)    
12 Cure

Disease    (Cure Exhaustion)    (Find Ship)    (Gardening)    

13 Mass

Freedom    (Protect Health)    

14 Cure Critical

Wounds    (Aura of Healing)    

15 Holy

Shield    (Holy Aura)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Calm    (Cure Cannibalism)    
17 Cure

Blindness    (Invigorate)    

18 (Blessed

Hearth)    (Dispel Undead)    (AutoClimb)    (Food Preserving)    

19 (Godstrike)    (Protection

Death)    

20 Half

Attack    (Peace Ritual)    (Branding)    

21 Heal    (Atonement)    
22 (Consecrate

Land)    (Bless Item)    

23 Mass

Heal    (Mass Cure Disease)    

24 (Divine

Resistance)    (Word of Chaos)    (Holy Word)    

25 (Divine

Constitution)    (Deaths Door)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 True

Resurrection    (Mass Forgive)    

31
32
33
34
35

Illusionist

===Illusionist===
Description: Illusionists are specialist mages

who have mastered the art of deception and illusion. They can make anyone believe anything, and can fool the senses into believing whatever they wish. Illusionists are sly and playful, and so adept at their art that they gain all known illusion spells, even those known only to illusionists.


So lost in their dreamworld is the Illusionist, that he forgets what is true, and finds himself unable to remember his divination spells. However, the Illusionist is the greatest and most fun of the social mages, with a nice mix of defensive magic that can save him in times of need.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Illusion as levels advance. At 10th level, receives double duration on your Illusion magic, and half duration from malicious Illusion magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations: Unable to cast Divination

spells. Receives penalty damage from Divination as levels advance. Receives double duration from malicious Divination magic, half duration on other Divination effects.

Starting Equipment: a wooden quarterstaff
Races: Drow

Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Disguise

Undead    Write    Prestidigitation    Magic Missile    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Magical Aura    Revoke    Recall    Ventriloquate    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Swim)    (Bandaging)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Obscure

Self    Blur    Shoddy Aura    (Clog Mouth)    (Summon Steed)    (Enchant Arrows)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Color

Spray    Dream    Fire Building    (Summon Companion)    (Feather Fall)    (Grease)    (Summoning Ward)    (Sleep)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Resist Gas)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Fake

Spring    Fake Food    (Burning Hands)    (Searching)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Faerie

Fire    Dispel Divination    (Resist Cold)    (Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Minor Image    Illusory

Wall    (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Find Home)    

7 Invisibility    Ghost

Sound    (Spellcraft)    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Monster Summoning)    (Darkness)    (Meat Curing)    

8 Faerie

Fog    Lesser Image    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (AutoSwim)    (AutoCrawl)    

9 Daydream    Mirage    (Flameshield)    (Ice

Sheet)    (Blind)    (Awe)    (Magic Mouth)    (Weakness to Fire)    

10 Ugliness    Phantom

Hound    (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Mute)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Mirror

Image    Invisibility Sphere    (Change Sex)    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Weaken)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    

12 Delirium    (Enlightenment)    (Shelter)    (Destroy

Object)    (Laughter)    (Confusion)    (Fly)    (Globe)    (Haste)    (Find Ship)    (Gardening)    

13 Feign

Death    Feign Invisibility    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    

14 Mass

Invisibility    (Arcane Possession)    (Scribe)    (Silence)    (Wall of Air)    (Animate Weapon)    

15 Disguise

Self    Fake Weapon    (Climb)    (Blink)    (Irritation)    (Polymorph)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Fake Armor    Greater

Image    (Choke)    (Mage Claws)    (Chain Lightning)    (Meditation)    (Free Movement)    (Dismissal)    

17 Fools

Gold    Illusory Disease    (Clarify Scroll)    (Portal)    (Siphon)    (Recharge Wand)    (Wall of Fire)    

18 (Reverse

Gravity)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 Simulacrum    Improved

Invisibility    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    

20 Nightmare    Divine

Beauty    (Improved Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Branding)    

21 Phantasm    (Command)    (Alchemy)    (Immunity)    (Mass

Haste)    (Summon Enemy)    

22 Greater

Invisibility    (Disenchant)    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    

23 Disguise

Other    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 Superior

Image    Alternate Reality    (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    

25 Endless

Road    (Disintegrate)    (Demon Gate)    (Mass Fly)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Feel The

Void    

31
32
33
34
35

Jester

===Jester===
Description: The Jester is the joking, annoying,

and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.


How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously.

Primary Stat: Charisma
Qualifications: Charisma 9+, Dexterity

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(2d6) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[7X(Str/18)

/lvl].

Attack: +(Cha/18) per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Receives

2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.

Weapons: Must use swords, daggers, natural, or ranged

weapons.

Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short

sword

Races: Githyanki Gnome Half Elf

Halfling Human Merfolk Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Belly

Rolling    Write    Juggle    Clumsiness    Nothing    Recall    Haggle    Befriend    Sword Specialization    (Edged Weapon Specialization)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Identify

Poison    (Drunkenness)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    QuickChange    (Climb)    (Hide)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Slapstick    (Babble)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Mimicry    (Wands)    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Awareness    (Lay Minor

Traps)    (Struggle)    (Find Home)    

7 (Prestidigitation)    (Dodge)    (Meat Curing)    
8 Use

Poison    (Rage)    (Distract)    (AutoSwim)    (AutoCrawl)    

9 (Fire

Breathing)    (Peek)    

10 Joke    (Distraction)    (Sneak)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Bind)    (Lightness)    
12 Slow

Fall    (Seeing)    (Find Ship)    (Gardening)    

13 (Center of

Attention)    (Trip)    

14 Clog

Dance    Stop    (Mercy)    (Critical Shot)    

15 (Detect

Traps)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Stability    (Read

Magic)    (Suave)    

17 (Second

Attack)    

18 Tumble    (Thanks)    (AutoClimb)    (Food

Preserving)    

19 (Swipe

gold)    (Satire)    

20 Avoid

Traps    (Critical Strike)    (Muting)    (Branding)    

21 (Steal)    
22 Feint    (Quickness)    
23 (Single Mindedness)    (Blind

Fighting)    

24 Cartwheel    (Disgust)    
25 Puppeteer    (Roll With

Blows)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Buffoonery    
31
32
33
34
35

Mage

===Mage===
Description: Mages are masters of magic, and wielders

of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.


Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.


How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!


The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses:
Weapons: Must use

daggers, staves, or natural weapons.

Armor: Must wear cloth, vegetation, or

paper based armor.

Limitations:
Starting Equipment: a wooden

quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron

Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Obscure

Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Summon Companion)    (Grease)    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Detect

Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Resist

Cold)    (Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Weakness to

Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 (Weakness to

Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 (Faerie

Fog)    (Spellcraft)    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice

Sheet)    (Blind)    (Awe)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    

10 (Arcane

Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Change Sex)    (Acid

Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Weaken)    (Claireaudience)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    

12 (Enlightenment)    (Shelter)    (Delirium)    (Destroy

Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Fly)    (Globe)    (Haste)    (Find Ship)    (Gardening)    

13 (Feign

Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    

14 (Mass

Invisibility)    (Arcane Possession)    (Scribe)    (Silence)    (Wall of Air)    (Know Value)    (Animate Weapon)    

15 (Climb)    (Blink)    (Irritation)    (Polymorph)    (Fake

Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Choke)    (Mage Claws)    (Chain

Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    (Dismissal)    

17 (Clarify

Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    

18 (Reverse

Gravity)    (See Aura)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 (Improved

Invisibility)    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    

20 (Nightmare)    (Improved

Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    

21 (Command)    (Alchemy)    (Immunity)    (Mass Haste)    (Summon

Enemy)    

22 (Disenchant)    (Meteor

Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    

23 (Combat

Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 (Returning)    (Delay)    (Thirstless)    (Summon

Flyer)    (Frailty)    (Anchor)    

25 (Disintegrate)    (Demon

Gate)    (Mass Fly)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Spellbinding    
31
32
33
34
35

Mer

===Mer===
Description: The Mer Druid is an aquatic nature lover

who has mastered the ability to live and dwell with sea creatures. The Mer Druid is most suited for aquatic areas, and excels at water and ship combat, using the forces of the ocean with an amazing display of power and destruction. So connected is he to the tides that his strength and powers will fluxuate during the day, ebbing and rising with the high and low tide.


How to play: Like a fish, the Mer Druid is nearly useless out of the water. But when either above or beneath the waves, the Mer is an unstoppable force. Grouping with others on land and taking charge of the situation when the waves roll in is the way for a Mer Druid to flourish.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Dexterity

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/2)+(2d5) /lvl].

Mana: 100 +[(Int/4)+(1d6)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Con/18) per level.
Damage: +1 damage per 15

level(s).

Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: May

breathe and cast spells underwater. Attains Tidal Changes (tidal phase based bonuses/penalties) at level 5.

Weapons: May use polearms of any kind or other

weapons made from wood, plant-based materials, or leather.

Armor: Must wear

non-metal armor.

Limitations: Must remain Neutral to avoid skill and chant

failure chances.

Starting Equipment: a trident
Races: Drow Elf

Githyanki Gnoll Goblin Half Elf Human Lizard Man Merfolk Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    My

Plants    Recall    Summon Seaweed    Swim    Read Runes    Shape Shift    Phosphorescence    (Hand to hand combat)    (Climb)    (Herbology)    (Aquatic Pass)    (Revoke)    (Play Instrument)    (Predict Tides)    (Sea Lore)    (Polearm Specialization)    (Fish Gills)    (Bandaging)    (Shards)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Sense

Water    (Darkvision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Filter Water    (Animal Bonding)    (Snuff Flame)    (Bestow Name)    (Summon Chum)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Eel

Shock    (Find Driftwood)    (Locate Animals)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Water

Walking)    (Speak With Animals)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Summon Coral    (Airy

Aura)    (Calm Animal)    (Find Home)    

7 Bloody

Water    (Feel Electricity)    (Natural Balance)    (Know Plants)    (Water Cover)    (Meat Curing)    

8 (Natural

Order)    (Animal Companion)    (Underwater Action)    (Water Hammer)    (AutoSwim)    (AutoCrawl)    

9 Summon School    (Call

Companion)    (Calm Wind)    (Animal Friendship)    

10 Drown    (Waterguard)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Reef

Walking    (Call Mate)    (Venom Ward)    

12 High

Tide    (Charm Animal)    (Whisperward)    (Find Ship)    (Gardening)    

13 Land

Lungs    (Capsize)    

14 Feeding

Frenzy    (Observe)    (Muddy Grounds)    

15 Calm

Seas    (Warning Winds)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Summon

Jellyfish)    

17 Second

Totem    (Flippers)    

18 (Hippieness)    (Flood)    (AutoClimb)    (Food

Preserving)    

19 Sift

Wrecks    (Rust Curse)    

20 Favorable

Winds    (Sense Fluids)    (Branding)    

21 (Animal

Spy)    (Tide Moon)    

22 Animal

Growth    (Neutralize Poison)    (Half Attack)    

23 (Sense

Gems)    (Tidal Wave)    

24 Waterspout    (Charm

Area)    

25 (Whirlpool)    (Fishy

Fecundity)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Tsunami    
31
32
33
34
35

Minstrel

===Minstrel===
Description: The Minstrel is the master of

instruments and musical tools. So capable is a minstrel in this art that he or she is able to draw forth magical and wonderous powers from the instruments played. The Minstrel is able to craft and draw unique powers from any of dozens of different musical instruments, with the only drawback being how the chosen instrument impacts fighting or speaking ability while it is being played.


How to play: The Minstrel is as social of a bard as the others, but due to his many hours of lonely practice, the Minstrel also has an almost arcane like ability to use instrumental magic for more solitary or unique benefits than the simple Bard or Dancer. In the end, the Minstrel may become an orchestra of power unto himself, capable of bringing tremendous benefit and joy to his group, or terrible retribution to his foes. Therefore, if a player is looking for a bard to play when groups are not available, this is the one to pick.

Primary Stat: Charisma
Qualifications: Charisma 9+, Intelligence

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(2d6) /lvl].

Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Cha/18) per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Intelligence (22), Charisma (22), Others (18)
Bonuses: Receives

group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.

Weapons: Must use swords, daggers, natural, or ranged

weapons.

Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short

sword, pan pipes

Races: Aarakocran Centaur

Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Ranged Weapon

Specialization    Nothing    Tempo    Recall    Befriend    Break    (Wood Clappers)    (Hand to hand combat)    (Climb)    (Play Instrument)    (Bandaging)    (Instrument Making)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Rhythm    Dirt    (Flutes)    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    March    (Drums)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Background    (Harps)    (Find

Water)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Tune

Instrument    Melody    (Cymbals)    (Relics)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Love

Song    (Guitars)    (Armor)    (Trophy Count)    (Find Home)    

7 Carol    (Clarinets)    (Meat

Curing)    

8 Blues    (Violins)    (Rescue)    (AutoSwim)    (AutoCrawl)    
9 Ballad    Dodge    (Serenity)    (Oboes)    
10 Instrument

Bash    Retreat    (Horns)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Charge!    
12 Reveille    Listen    (Xylophones)    (Find

Ship)    (Gardening)    

13 Symphony    
14 Dirge    (Trumpets)    (Parry)    
15 Ditty    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Solo    (Pianos)    
17 (Quickness)    (Second

Attack)    

18 Lullabies    (Harmonicas)    (Struggle)    (AutoClimb)    (Food

Preserving)    

19 (Thanks)    
20 Feint    Accompaniment    (Tubas)    (Branding)    
21 (Spiritual)    
22 (All

Defence)    (Tribal)    (Organs)    

23 Harmony    
24 (Trombones)    (Mystical)    
25 Battlehymn    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Conduct

Symphony    

31
32
33
34
35

Missionary

===Missionary===
Description: Missionaries are the crusading

adventurers for the gods, exploring and spreading the good word of their deity far and wide. So energetic and mobile are the Missionaries that they seem like the wind, and in fact gain many powers of wind and electricity. The Missionary is a neutral aligned class and lawfully inclined.


How to play: Although Missionaries can flourish with other missionaries, they do their best work alone, bringing the word of their god, as well as his wrath when necessary, to the unwashed masses. Missionaries will sometimes be asked to join groups so as to deliver some of that "olde-tyme neutral punch", and can even be useful to them if he strikes a careful balance with the good and evil prayers he qualifies for.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Dexterity

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Dexterity (22), Wisdom (22), Others (18)
Bonuses: Never fumbles

neutral prayers, and receives 1pt/level luck bonus to all saving throws per level. Receives 1pt/level electricity damage reduction.

Weapons: Must use

swords, staves, natural, ranged, or blunt weapons

Armor: May wear any

armor.

Limitations: Using non-neutral prayers introduces failure chance.

Vulnerable to acid attacks.

Starting Equipment: a small

mace

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Restore Smell    Read

Prayer    Ranged Weapon Specialization    Revoke    Recall    Divine Luck    Convert    (Relics)    (Play Instrument)    (Marry)    (Annul)    (Protection Bless)    (Bandaging)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Sense

Life    (Sense Evil)    (Sense Good)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Bury    (Infuse Balance)    (Infuse Discipline)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Position)    (Protection

Undead)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Sense

Chaos    Create Food    (Birds Eye)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Create Water    (Sense

Traps)    (Find Home)    

7 Hunt

Chaos    (Electric Strike)    (Sense Devotion)    (Meat Curing)    

8 Protection

Paralyzation    (Revival)    (AutoSwim)    (AutoCrawl)    

9 (Airyform)    (Minor

Infusion)    

10 Sense

Magic    (Sense Invisible)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Sense

Hidden    (Protection Poison)    

12 (Protection

Disease)    (Find Ship)    (Gardening)    

13 Sanctuary    (Blood Curse)    
14 (Holy

Wind)    

15 (Wings)    (Remove

Curse)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Etherealness)    (Sense

Parish)    

17 Blindsight    (Half

Attack)    

18 Retribution    (Protection

Elements)    (AutoClimb)    (Food Preserving)    

19 (Chain

Strike)    

20 Mass

Mobility    (Monolith)    (Branding)    

21 Discipline    Moral

Balance    (Gateway)    

22 (Moderate

Infusion)    (Neutralize Item)    

23 Linked

Health    (Change Weather)    

24 Nullification    (Undeniable

Faith)    

25 (Electric

Healing)    (Elemental Aid)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Sermon    
31
32
33
34
35

Monk

===Monk===
Description: Monks are the agile and graceful masters

of their own bodies. Combining quick reflexes with intense study of the martial arts makes them a powerful and intimidating opponent. Although Monks may use weapons, most of their power and unique ability comes when they are completely unarmed. And since they depend so heavily on their agility, they will find themselves wearing only light cloth armors.


How to play: Either alone or in groups, the Monk is a dizzying class to play. Capable of more pure attacks than any other class, and loaded down with dozens of Monk-specific physical feats makes the Monk almost mage-like in complexity. In fact, the player who loathes worrying about staying up-to-date on equipment, but who enjoys the pure fight may be especially attracted to Monk.


Like all fighters, the Monk will gain experience principally through the vanquishing of foes. Although the armor restriction can seem daunting, the Monks extra dexterity bonus to armor, and the wide variety of attacks and defences makes them every bit as powerful (if not much more) than the other fighter classes.

Primary Stat: Strength
Qualifications: Strength 9+, Dexterity 9+
Practices: 3

+[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d7)

/lvl].

Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18)+1 per level.
Damage: +1 damage per 20

level(s).

Maximum Stat Values: Strength (22), Dexterity (22), Others (18)
Bonuses: Receives

defensive bonus for high dexterity. Receives unarmed attack bonus. Receives bonus attack when unarmed. Has Slow Fall ability. Receives trap avoidance. Receives bonus conquest and duel experience.

Weapons: May use any

weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations:
Starting Equipment:
Races: Drow Elf

Githyanki Goblin Half Elf Human Mindflayer Orc

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Hand to hand combat    Blunt Weapon Specialization    Write    Ranged Weapon Specialization    Armor Specialization    Axe Specialization    Kick    Recall    Hammer Specialization    Polearm Specialization    Flailing Weapon Specialization    Sword Specialization    Shield Specialization    (Monkey Punch)    (Play Instrument)    (Hide)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Climb)    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Parry    (Two Weapon Fighting)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Dodge)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Rescue    (Armor

Tweaking)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Sneak)    (Disarm)    (Find

Home)    

7 Deflect

Projectile    (Knife Hand)    (Meat Curing)    

8 (Trip)    (Ax

Kick)    (AutoSwim)    (AutoCrawl)    

9 Back Hand    (Body

Toss)    

10 (Body

Flip)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Blind

Fighting    (Pressure Points)    

12 (Flying

Kick)    (Catch Projectile)    (Find Ship)    (Gardening)    

13 Weapon

Break    (Pin)    

14 (Detection)    (Dirt)    
15 Sweep    (Cartwheel)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Side

Kick)    (Body Shield)    

17 Circle

Parry    (Ki Strike)    

18 (Half

Attack)    (AutoClimb)    (Food Preserving)    

19 Tumble    
20 (Weapon

Snatch)    (Branding)    

21 Endurance    (Gouge)    
22 (Circle

Trip)    

23 Listen    
24 (Lightning

Strike)    

25 Return

Projectile    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Atemi

Strike    

31
32
33
34
35

Necromancer

===Necromancer===
Description: Necromancers are the dark lovers

of death and the dead, serving the gods in this special and little appreciated realm. The Necromancer is an evil aligned class but moderate inclined, and so will fumble good prayers. However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself!


How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he "makes" out of the dearly departed, so long as he is careful to keep them magically Fed and Healed long enough to gain useful levels. The necromancer is hated in towns, and may even be arrested if he brings his undead "friends" to town for a visit. If the Necromancer keeps his charisma high, he can lead a truly formidable army before which all others will surely tremble.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Constitution

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Can sense

deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain experience.

Weapons: Must use polearms, axes, swords,

daggers, or edged weapons.

Armor: May wear any armor.
Limitations: Always fumbles

good prayers. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance.

Starting Equipment: a short

sword

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Write    Read Prayer    Control Undead    Revoke    Invisibility to Undead    Recall    Animate Skeleton    Convert    (Relics)    (Divorce)    (Play Instrument)    (Protection Bless)    (Bandaging)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Preserve

Body)    (Sense Life)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Desecrate    (Feed The Dead)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Protection

Undead    (Animate Zombie)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Deafness)    (Dark Senses)    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Animate Ghoul)    (Call

Undead)    (Find Home)    

7 Curse    (Cause

Fatigue)    (Meat Curing)    

8 Paralyze    (Protection

Paralyzation)    (AutoSwim)    (AutoCrawl)    

9 (Animate

Ghast)    

10 Sense

Magic    (Silent)    (Sense Invisible)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Unholy

Poison    (Protection Poison)    

12 Plague    (Protection

Disease)    (Find Ship)    (Gardening)    

13 Blood

Curse    (Sense Hidden)    

14 (Animate

Spectre)    (Heal Undead)    

15 Great

Curse    (Feign Life)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Anger    (Aura of

Fear)    

17 Blindness    (Infuse

Moderation)    (Blindsight)    (Half Attack)    

18 (Infuse

Unholiness)    (Animate Ghost)    (AutoClimb)    (Food Preserving)    

19 Hellfire    (Designation)    
20 Mass

Paralyze    (Branding)    

21 (Animate

Mummy)    (Inflict Vampirism)    

22 Curse

Item    (Neutralize Item)    

23 (Cause

Exhaustion)    (Animate Dead)    

24 Unholy

Word    (Nullification)    

25 Regeneration    (Animate

Vampire)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 (Mass

Grave)    

31
32
33
34
35

Ninja

===Ninja===
Description: The Ninja's line of work earns her many

enemies, but it is a list that she frequently reduces through assassination and misdirection. These rarely seen killers are masters of death and infiltration, who use the mystical powers of the shinobi to achieve their deadly goals.

Primary Stat: Dexterity
Qualifications: Dexterity 12+, Strength 12+, Requires

the following account achievement: Gain 30 levels in Thief.

Practices: 5

+[(Wisdom/6)+3 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10)

/lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Strength (22), Dexterity (22), Others (18)
Bonuses: Bonus

experience for using certain skills.

Weapons: No limitations.
Armor: Must wear

leather, cloth, or vegetation based armor.

Limitations:
Starting Equipment: a yoroi, a

long hakama, a bokken, a pair of wooden sandals, a knitted weapon belt, a hooded cowl

Races: Drow Githyanki Gnoll

Goblin Half Elf Human Lizard Man Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Caltrops    Kick    Sword

Specialization    (Revoke)    (Play Instrument)    (Energize Chakra)    (Bandaging)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Ranged Weapon

Specialization    (Stone Chakra)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Counter-Tracking    (Flare Chakra)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Strategic

Retreat    (Sneak)    (Wind Chakra)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 AutoCrawl    Ninja

Crafting    (AutoSwim)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Dirt    (Dodge)    (Drone

Chakra)    (AutoClimb)    (Find Home)    

7 Deflect

Projectile    (Blaze Chakra)    (Meat Curing)    

8 Trip    (Ghost

Chakra)    

9 (Pick

Locks)    (Parry)    (Disarm)    

10 AutoCaltrops    (Blood

Brother)    (Iron Chakra)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Catch

Projectile)    

12 (Clone

Chakra)    (Find Ship)    (Gardening)    

13 (Improved

Throwing)    

14 Shadowpass    Slick

Caltrops    (Death Chakra)    

15 Dazzling

Caltrops    (Cartwheel)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Set Decoys    
17 Diamond

Chakra    (Distract)    

18 Running

Fight    (Lightning Chakra)    (Food Preserving)    

19 (Lava

Chakra)    

20 Disabling

Caltrops    (Smoke Chakra)    (Branding)    

21 Shadow    (Flank)    
22 Improved

Caltrops    (Improved Distraction)    

23 (Cyclone

Chakra)    

24 (Escape

Bonds)    (Hide In Plain Sight)    

25 (Gouge)    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Oracle

===Oracle===
Description: Oracles are those who seek the

infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. The Oracle, being a seeker of knowledge, is a good aligned class and moderate inclined.


How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Intelligence

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (22), Wisdom (22), Others (18)
Bonuses: Receives a

non-class skill at 30th level, and every Oracle level thereafter.

Weapons: Must

use hammers, staves, flailed, natural, or blunt weapons.

Armor: May wear any

armor.

Limitations: Always fumbles evil prayers. Qualifies and receives good

prayers. Using non-aligned prayers introduces failure chance.

Starting Equipment: a

small mace

Races: Aarakocran Centaur Dwarf

Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Read

Prayer    Revoke    Sense Life    Recall    Flailing Weapon Specialization    Swim    Convert    (Cure Light Wounds)    (Relics)    (Play Instrument)    (Bandaging)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Sense

Evil    (Sense Undead)    (Sense Good)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Sacrifice)    (Sense Allergies)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Sense

Alignment    (Freedom)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Cure Deafness    (Turn

Undead)    (Soul Peering)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Cure Serious Wounds    (Sense

Disease)    (Fluency)    (Find Home)    

7 Sense

Faithful    (Cure Fatigue)    (Bless)    (Meat Curing)    

8 Prayercraft    (Minor

Infusion)    (Remove Paralysis)    (AutoSwim)    (AutoCrawl)    

9 (Wilderness

Lore)    (Divine Guidance)    

10 Sense

Magic    (Restore Voice)    (Sense Invisible)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Remove

Poison    (Preserve Knowledge)    (Omnipresence)    

12 Skillcraft    Sense

Hidden    (Cure Disease)    (Titling)    (Find Ship)    (Gardening)    

13 Speak with

Dead    (Protect Health)    (Sanctuary)    

14 Sense

Professions    (Cure Critical Wounds)    

15 (Holy

Aura)    (Sense Parish)    (Lower Law)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Thiefcraft    (Prophecy)    (Sense

Skills)    

17 Blindsight    Cure

Blindness    (Half Attack)    

18 (Infuse

Holiness)    (Infuse Moderation)    (Seekers Prayer)    (AutoClimb)    (Food Preserving)    

19 Godstrike    Sense

Chants    (Cure Exhaustion)    

20 Sense

Songs    (Mass Freedom)    (Branding)    

21 Heal    (Philosophy)    (Sense

Resistances)    

22 Sense

Spells    (Bless Item)    

23 (Divine

Perspective)    (Mass Heal)    

24 Sense

Prayers    (Holy Word)    

25 (Resurrect)    (Above The

Law)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30
31
32
33
34
35

Paladin

===Paladin===
Description: Paladins are holy fighters,

possessing many of the traits of both Fighters and Clerics, though in less intensity than either class alone. They may learn Cleric spells at higher levels, and possess numerous fighting techniques. Their weapons and armor choices are unlimited, but Paladins are restricted to a good and lawful alignment.


How to play: Paladin's have the potential of being the most powerful of classes, and the most desired of group members. Their powerful combat skills and auras of power make them the perfect tanks for groups, especially since their Cleric healing abilities can allow them to fill this gap in a group. Alone, they can also flourish, vanquishing evil with the efficiency of the fighter.


The only weakness of the Paladin is his reliance on purity. In most muds, this limits his adventuring choices greatly. However, his strengths for lasting and winning in combat are so broad, he will quickly advance.

Primary Stat: Strength
Qualifications: Wisdom 9+, Strength 9+
Practices: 3

+[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6)

/lvl].

Mana: 100 +[(Int/8)+(1d3)/lvl].
Movement: 100 +[7X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives bonus

conquest and duel experience.

Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations: Must remain good to avoid spell/skill failure

chance.

Starting Equipment: a short sword
Races: Githyanki Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Armor

Specialization    Recall    Healing Hands    Sword Specialization    Shield Specialization    (Edged Weapon Specialization)    (Hand to hand combat)    (Blunt Weapon Specialization)    (Ranged Weapon Specialization)    (Play Instrument)    (Axe Specialization)    (Hammer Specialization)    (Polearm Specialization)    (Flailing Weapon Specialization)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Rescue)    (Paladin's

Resistance)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Parry    (Armor Tweaking)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Holy

Strike)    (Shield Bash)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Cure Light

Wounds)    (Call Mount)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Sense

Evil    (Revoke)    (Find Home)    

7 Read

Prayer    Disease Immunity    (Relics)    (Paladin's Mount)    (Dodge)    (Meat Curing)    

8 (Protection

Chaos)    (Disarm)    (Protection Evil)    (AutoSwim)    (AutoCrawl)    

9 Second Attack    (Sense

Chaos)    (Cure Deafness)    

10 (Heal

Mount)    (Cure Serious Wounds)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 All

Defence    (Mounted Combat)    (Bless)    

12 (Blind

Fighting)    (Freedom)    (Find Ship)    (Gardening)    

13 Paladin's

Courage    (Dispel Evil)    

14 (Restore

Voice)    (Paladin's Purity)    

15 Breakup

Fight    (Cleave)    (Climb)    (Remove Poison)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Cure

Disease)    (Mounted Charge)    

17 Poison

Immunity    (Sanctuary)    

18 (Trip)    (Cure Critical

Wounds)    (AutoClimb)    (Food Preserving)    

19 Paladin's

Aura    (Holy Aura)    

20 (Calm)    (Half

Attack)    (Branding)    

21 Cure

Blindness    (Resurrect Mount)    

22 (Command

Horse)    (Cure Fatigue)    (Blade Barrier)    

23 Sweep    (Hammer of

Light)    

24 (Paladin's

Goodness)    (Mass Freedom)    

25 (Heal)    (Abiding

Aura)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Craft

Holy Avenger    

31
32
33
34
35

Pirate

===Pirate===
Description: The Pirate is a rogue and scourge of

the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.


How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling.

Primary Stat: Dexterity
Qualifications: Dexterity 5+, Charisma

5+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus XP in

ship combat, and combat bonus for each fake limb.

Weapons: Must use swords,

daggers, natural, or ranged weapons.

Armor: Must wear leather, cloth, or

vegetation based armor.

Limitations: Get less leniency from the law, no limb

recovery after death, and can be paid to leave combat.

Starting Equipment: a short

sword

Races: Aarakocran Drow Duergar

Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Write    Ranged Weapon Specialization    Recall    Superstition    (Climb)    (Play Instrument)    (Bandaging)    (Improved Boarding)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Rope Swing)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Locate

Alcohol    (Hold Your Liquor)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Belay    (Hide)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Sea

Legs)    (Searching)    (Ride The Rigging)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Buried

Treasure    (Sneak)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Wenching    (Dodge)    (Find Ship)    (Find

Home)    

7 Draw Treasure

Map    (Peek)    (Meat Curing)    

8 (Make

Sea Maps)    (Walk The Plank)    (Disarm)    (AutoSwim)    (AutoCrawl)    

9 Plunder    (Ship

Lore)    (Parry)    

10 (Sea

Charting)    (Back Stab)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Dead

Reckoning    (Trip)    (Steal)    

12 (Listen)    (Sea

Navigation)    (Two Weapon Fighting)    (Gardening)    

13 Scuttle    (Bind)    (Fence

Loot)    

14 (Nothing)    (Pirate

Shanty)    (Pieces of Eight)    (Curse)    

15 (Conceal

Item)    (Call Pirate Familiar)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Make Pub

Contacts    (Letter of Marque)    (Stability)    

17 (Pet

Spy)    (Second Attack)    

18 Warning

Shot    (Silent AutoLoot)    (Combat Repairs)    (AutoClimb)    (Food Preserving)    

19 (Salvaging)    (Foul Weather

Sailing)    (Distract)    (Pay Off)    

20 (Pet

Steal)    (Alertness)    (Branding)    

21 Fly Merchant

Flag    (Articles)    

22 (Rig Ramming

Speed)    (Smugglers Hold)    

23 (Intercept

Ship)    (Mast Shot)    

24 (Half

Attack)    (Hide Ship)    

25 (Await

Ship)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Silent

Running    

31
32
33
34
35

PlayerClass

===PlayerClass===
Description:
Primary Stat: Strength
Qualifications:
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d6) /lvl].

Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 1

level(s).

Maximum Stat Values: Strength (25), Intelligence (25), Dexterity (25), Constitution

(25), Charisma (25), Wisdom (25), Others (18)

Bonuses:
Weapons: May use any

weapons.

Armor: May wear any

armor.

Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem

Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 (Blacksmithing)    (Carpentry)    (Leather

Working)    (Tailoring)    

4 (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Find Home)    
7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Immortal

===Immortal===
Description: The

immortals.

Primary Stat: Strength
Qualifications: None, Allows only levels greater

than 91.

Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d1) /lvl].

Mana: 100 +[(Int/3)+(1d1)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18)+1 per level.
Damage: +1 damage per 1

level(s).

Maximum Stat Values: Others (18)
Bonuses:
Weapons: No limitations.
Armor: May wear

any armor.

Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Play

Instrument)    (Smoke Rings)    (Bandaging)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Hush    Mark

OOC    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Metacrafting    Acidbreath    Banish    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Shame    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Wrath    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Accuse    (Find

Home)    

7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Dancer

===Dancer===
Description: The Dancer is the graceful master of

dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.


How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.

Primary Stat: Charisma
Qualifications: Charisma 9+, Strength 9+
Practices: 5

+[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6)

/lvl].

Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[8X(Str/18)

/lvl].

Attack: +(Cha/18) per level.
Damage: +1 damage per 10

level(s).

Maximum Stat Values: Strength (22), Charisma (22), Others (18)
Bonuses: Receives

defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.

Weapons: Must use

swords, daggers, natural, or ranged weapons.

Armor: Must wear cloth, vegetation,

or paper based armor.

Limitations:
Starting Equipment: a short

sword

Races: Aarakocran Drow Elf

Githyanki Half Elf Halfling Human Merfolk

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Can-Can    Recall    Stop    Befriend    Sword

Specialization    (Hand to hand combat)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Foxtrot    (Lore)    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Kick    Tarantella    (Climb)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Waltz    (Appraise)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Salsa    Grass    (Dodge)    (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Clog Dance    (Find

Home)    

7 Capoeira    (Distract)    (Meat

Curing)    

8 Tap    Swing    (AutoSwim)    (AutoCrawl)    
9 Basse    (Disarm)    
10 Tango    Body

Flip    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Polka    (Spring

Attack)    

12 Rags

Sharqi    Manipuri    (Find Ship)    (Gardening)    

13 Cotillon    (Trip)    
14 Ballet    (Two Weapon

Fighting)    

15 Jitterbug    (Tumble)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Butoh    
17 Courante    (Second

Attack)    

18 Musette    (AutoClimb)    (Food

Preserving)    

19 Endurance    Swords    (Cartwheel)    
20 Flamenco    (Branding)    
21 Jingledress    (Roll

With Blows)    

22 Morris    
23 Butterfly    (Blind

Fighting)    

24 Macabre    
25 War    (Circle

Trip)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Square    
31
32
33
34
35

Purist

===Purist===
Description: Purists are the idyllic

representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. The Purist is a good aligned class and lawfully inclined.


How to play: The Purist is a wonderfully social cleric, though only in the sense that he is often found with other people. His strict unyielding prayers can sometimes get annoying glances from group members, though the Purist should remain resolute in his convictions that he is right. Overall, the Purist is a good balanced cleric who can hold his own, as well as a valued group member (so long as he keeps his mouth shut).

Primary Stat: Wisdom
Qualifications: Wisdom 9+,

Charisma 9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".

Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100

+[(Int/4)+(1d4)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per

level.

Damage: +1 damage per 30 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22),

Others (18)

Bonuses: Receives 1pt/level cold damage reduction.
Weapons: Must use

hammers, staves, flailed, natural, or blunt weapons.

Armor: May wear any

armor.

Limitations: Always fumbles evil prayers, and fumbles all prayers when

alignment is below pure neutral. Qualifies and receives good prayers, and bonus damage from good spells. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks.

Starting Equipment: a small

mace

Races: Aarakocran Dwarf Elf

Githyanki Half Elf Human Merfolk Pixie Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Restore Smell    Read

Prayer    Turn Undead    Revoke    Recall    Hammer Specialization    Swim    Convert    (Cure Light Wounds)    (Relics)    (Play Instrument)    (Marry)    (Bandaging)    (Scroll Scribing)    (Smoke Rings)    (Extinguish)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Create

Water    (Purify)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Sanctimonious    (Sacrifice)    (Fidelity)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Protection

Evil    (Protection Undead)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Sense

Chaos    (Create Food)    (Protection Cold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Cure Serious

Wounds    (Righteous Indignation)    (Find Home)    

7 Protection

Chaos    (Hunt Evil)    (Sense Devotion)    (Bless)    (Meat Curing)    

8 Protection

Paralyzation    (Freedom)    (AutoSwim)    (AutoCrawl)    

9 (Cure

Fatigue)    (Gills)    

10 Restore

Voice    (Sense Magic)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Monolith)    (Protection

Poison)    

12 Protection

Disease    (Fountain of Life)    (Dispel Chaos)    (Find Ship)    (Gardening)    

13 (Protect

Health)    (Sanctuary)    

14 Cure Critical

Wounds    

15 (Holy

Aura)    (Freeze Metal)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Calm    (Infuse Holiness)    (Infuse

Discipline)    (Conviction)    

17 Piety

Curse    Cure Blindness    (Blindsight)    (Half Attack)    

18 (Wave)    (Protection

Elements)    (AutoClimb)    (Food Preserving)    

19 Godstrike    Aura of the Divine

Edict    

20 (Mass

Mobility)    (Mass Freedom)    (Branding)    

21 Heal    (Atonement)    
22 (Bless

Item)    (Neutralize Item)    

23 Judgement    (Mass

Heal)    (Linked Health)    

24 Nullification    (Word of

Law)    (Holy Word)    

25 (Elemental

Aid)    (Ice Healing)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 (Aura of

Intolerance)    

31
32
33
34
35

Qualifier

===Qualifier===
Description:
Primary Stat: Strength
Qualifications: Must be granted by an Archon.
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".

Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100

+[(Int/3)+(1d6)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per

level.

Damage: +1 damage per 1 level(s).
Maximum Stat Values: Strength (25), Intelligence (25),

Dexterity (25), Constitution (25), Charisma (25), Wisdom (25), Others (18)

Bonuses:
Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem

Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 (Blacksmithing)    (Carpentry)    (Leather

Working)    (Tailoring)    

4 (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Find Home)    
7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Ranger

===Ranger===
Description: Rangers are noted primarily for their

ability to track their friends and enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques.


How to play: Rangers can provide a unique opportunity for experience advancement in a mud. Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility. Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.


The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity. Also, the Ranger will have to be careful to maintain a moderate neutral alignment in order for the druidic chants to become useful. In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.

Primary Stat: Strength
Qualifications: Strength 9+, Intelligence 9+
Practices: 3

+[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6)

/lvl].

Mana: 100 +[(Int/7)+(1d3)/lvl].
Movement: 100 +[7X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Intelligence (22), Others (18)
Bonuses: When

leading animals into battle, will not divide experience among animal followers. Receives bonus conquest and duel experience. Benefits from animal followers leveling.

Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations: Must remain Neutral to avoid chant failure

chances.

Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre Orc

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Armor

Specialization    Track    Ranged Weapon Specialization    Recall    Sword Specialization    Shield Specialization    (Edged Weapon Specialization)    (Hand to hand combat)    (Blunt Weapon Specialization)    (Animal Bonding)    (Axe Specialization)    (Polearm Specialization)    (Flailing Weapon Specialization)    (Swim)    (Play Instrument)    (Hammer Specialization)    (Bandaging)    (Apothecary)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Find

Water)    (Bow Specialization)    (Rescue)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Delay

Poison    Fire Building    (Parry)    (Track Animal)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Repel

Vermin)    (Searching)    (Shield Bash)    (Two Weapon Fighting)    (Armor Tweaking)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Predict

Weather)    (Shards)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Locate

Plants    (Revoke)    (Fierce Companions)    (Find Home)    

7 (Dodge)    (Identify

Poison)    (Rapid Shot)    (True Shot)    (Meat Curing)    

8 Favored Enemy

1    (Moonbeam)    (Disarm)    (Life Echoes)    (AutoSwim)    (AutoCrawl)    

9 Locate

Animals    (Eaglesight)    (Bestow Name)    (Second Attack)    

10 (Cleave)    (Calm

Animal)    (Woodland Sneak)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Hunters

Endurance    (Mounted Combat)    (Feel Hunger)    

12 (Control

Fire)    (Point Blank Shot)    (Set Snare)    (Find Ship)    (Gardening)    

13 Read

Runes    Favored Enemy 2    (Animal Friendship)    

14 (Summon

Peace)    (Venom Ward)    (Woodland Hide)    

15 Woodland

Lore    (Natural Balance)    (Climb)    (Natural Order)    (Plant Lore)    (Fish Gills)    (Critical Shot)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Hold

Animal    (Animal Companion)    (Wind Gust)    

17 (Trip)    (Earthfeed)    (Far

Shot)    

18 Favored Enemy

3    (Sweep)    (Cold Ward)    (AutoClimb)    (Food Preserving)    

19 Air

Wall    (Charm Animal)    (Lightning Ward)    

20 Half

Attack    (Water Walking)    (Sense Snares and Pits)    (Branding)    

21 (Camouflage)    (Gas Ward)    
22 Summon

Animal    (Sunray)    (Resuscitate Companion)    

23 Favored Enemy

4    (Summon Insects)    (Speak With Animals)    

24 (Regional

Awareness)    (Animal Spy)    (Woodland Creep)    

25 Called

Shot    (Summon Mount)    (Neutralize Poison)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Animal

Frenzy    

31
32
33
34
35

Reliquist

===Reliquist===
Description: Reliquists are devout thieves who

seek out divine artifacts that don't belong to them, and are able to "borrow" and store divine power into relics and other objects.


How to play: Reliquists often work directly with the clergy to recover artifacts for the faithful, and to deliver powerful enhancements to the equipment of fellow members of the faith. Some Reliquists work as agents of their god to sew discontent and anarchy amongst other deities' faithful, or go it as loners, seeking artifacts and power for themselves with their deity's blessing.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Wisdom

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Wisdom (22), Others (18)
Bonuses: Magic

resistance, 1%/level. Huge discounts when buying holy potions after 5th level. Ability to memorize prayers learned through PrayerCraft. Can see prayer scroll charges at level 30.

Weapons: May use any weapons.
Armor: Must wear leather,

cloth, or vegetation based armor.

Limitations:
Starting Equipment: a small

hammer

Races: Aarakocran Drow Duergar

Dwarf Elf Githyanki Gnome Goblin Half Elf Human Merfolk Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Read

Prayer    Whip Specialization    Recall    (Polearm Specialization)    (Flailing Weapon Specialization)    (Swim)    (Staff Specialization)    (Play Instrument)    (Hammer Specialization)    (Bandaging)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Mask

Faith    (Protect Item)    (Hide)    (Repurpose Text)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Relics    Fire

Building    (Graverobbing)    (Blacksmithing)    (Leather Working)    (Tailoring)    

4 Mark    Illuminate Scroll    (Attune

Scroll)    (Sneak)    (Searching)    (Deplete Scroll)    (Empower Scroll)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Carpentry    (Revoke)    (Whiplash)    (Detect

Traps)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Fluency)    (Pick

Locks)    (Shield Bash)    (Tongues)    (Store Prayer)    (Find Home)    

7 Prayercraft    (Sense

Devotion)    (Unearth Demography)    (Meat Curing)    

8 Sense

Magic    Empower Shield    (Decipher Script)    (HammerRing)    (AutoSwim)    (AutoCrawl)    

9 Borrow

Boon    Read Language    (Remove Traps)    

10 (Cure Light

Wounds)    (Cause Light Wounds)    (Recharge Relic)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Trip    (Lesser Warding Glyph)    (Deflect

Prayer)    (Lore)    

12 Religious

Doubt    (Scroll Scribing)    (Staff Making)    (Find Ship)    (Gardening)    

13 (Attune

Relic)    (Make Maps)    (Deplete Relic)    (Empower Relic)    (Reveal Text)    

14 (Research

Region Map)    (Transfer Bane)    (Release Prayer)    (Transfer Boon)    

15 Research

Item    (Enchant Relic)    (Power Grab)    (Whipsmack)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Blend In)    (Improved

Alchemy)    (Improved Warding Glyph)    (Sense Parish)    

17 False

Faith    (Second Attack)    (Digsite)    

18 False

Service    (Use Potion)    (Sense Digs)    (Neutralize Item)    (AutoClimb)    (Food Preserving)    

19 (Empower Holy Weapon)    (Empower

Sacred Weapon)    (Empower Unholy Weapon)    (Reflect Prayer)    (Detection)    

20 Condemn

Mark    (Defile Shield)    (Heroic Reflexes)    (Imbue Shield)    (Branding)    

21 Alchemy    (Empower Foul

Weapon)    (Empower Just Weapon)    (Steal Boon)    (Share Boon)    (Seekers Prayer)    (Empower Modest Weapon)    

22 (Greater

Warding Glyph)    (AutoHammerRing)    (Find Sacred Item)    

23 (Befoul

Shrine)    (Empower Unholy Armor)    (Empower Holy Armor)    (Empower Sacred Armor)    

24 Incite Divine

Feud    (Whip Strip)    (Protect Sacred Item)    

25 (Imbue Holy

Weapon)    (Imbue Unholy Weapon)    (Imbue Sacred Weapon)    (Imbue Foul Weapon)    (Imbue Modest Weapon)    (Imbue Just Weapon)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Sacred

Imbuing Quest    

31
32
33
34
35

Sailor

===Sailor===
Description: Sailors are the workmen of the high

seas. These common folk spend their lives gathering resources, traveling, transporting goods, and exploring seas, rivers, and lakes. On large sailing vessels, their skills are unparalleled, and no ship should be without plenty of them.

Primary Stat: Dexterity
Qualifications: Constitution 5+, Dexterity

5+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/6)+(1d5) /lvl].

Mana: 100 +[(Int/9)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Dex/18)-1 per level.
Damage: +1 damage per 15

level(s).

Maximum Stat Values: Dexterity (24), Constitution (24), Others (18)
Bonuses: Sailors

earn twice as much XP as other commoners when trawling, sea explore xp, and double experience in ship combat.

Weapons: May use any weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations:
Starting Equipment: a belaying

pin

Races: Drow Duergar Dwarf Elf

Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Swim    Unbinding    Recall    Fishing    (Hand to hand

combat)    (Write)    (Play Instrument)    (Wood Chopping)    (Bandaging)    (Smoke Rings)    (Floristry)    

2 Sea

Legs    (Carpentry)    (Cooking)    (Butchering)    

3 Fire

Building    Belay    

4 Abandon

Ship    (Stowaway)    (Searching)    (Tanning)    

5 Boatwrighting    Trawling    
6 Crow's

Nest    Find Ship    (Morse Code)    (Find Home)    

7 Avoid

Currents    (Tie Down)    (Meat Curing)    

8 Make Sea

Maps    (AutoSwim)    (AutoCrawl)    

9 Diving    Ship

Lore    (Ship Building)    

10 Sea

Charting    (Baiting)    

11 Dead

Reckoning    (Fish Lore)    

12 Sea

Navigation    (Cargo Loading)    (Gardening)    

13 Scuttle    (Bind)    
14 Sea

Maneuvers    

15 (Siegecrafting)    (Composting)    
16 Water

Tactics    (Siege Weapon Specialization)    

17 (Hard to

Port)    (Deep Breath)    

18 Combat

Repairs    (AutoClimb)    (Food Preserving)    

19 Master

Fishing    (Salvaging)    

20 (Hard to

Stern)    (Foul Weather Sailing)    (Branding)    

21 (Naval

Tactics)    

22 Rig Ramming

Speed    

23 Intercept

Ship    

24 Master

Trawling    

25 Await

Ship    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Hire

Crewmember    

31
32
33
34
35

Scholar

===Scholar===
Description: Scholars are the researchers,

teachers, librarians, curators, students and other academians that protect the knowledge of advanced civilizations and pass down the wisdom from previous generations. They excel at educating, organizing, cataloging, and categorizing. Fighting? Not so much.


A Scholar earns no combat experience, but won't hinder their party's experience either. Scholars should focus on teaching others what they learn, writing about their adventures, seeking out libraries and bookstores, and using various lore and calligraphy abilities. Scholars may level slower than traditional adventurers, but they can also level without putting themselves at great risk.

Primary Stat: Intelligence
Qualifications: Intelligence 9+, Wisdom

6+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/9)+(1d3) /lvl].

Mana: 100 +[(Int/9)+(1d2)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Int/18)-1 per level.
Damage: +1 damage per 50

level(s).

Maximum Stat Values: Intelligence (24), Wisdom (24), Others (18)
Bonuses: Earn

experience from teaching skills, making maps, writing books, visiting bookstores/libraries, and using certain skills daily. Gives bonus proficiency gains for group members.

Weapons: Must use staffs or natural weapons.
Armor: Must

wear cloth, vegetation, or paper based armor.

Limitations: Earns no combat

experience.

Starting Equipment: a wooden staff, Scholar's

Logbook

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Herbology    Write    Floristry    Studying    Recall    (Play

Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Foraging)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Labeling    (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Paper Making    (Combat Log)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Mark)    (Organizing)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Dissertating    (Smoke

Signals)    (Wands)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Morse

Code    Titling    (Find Home)    

7 Book

Editing    Know Plants    (Identify Poison)    (Meat Curing)    

8 Make Sea

Maps    (Reveal Text)    (Decipher Script)    (AutoSwim)    (AutoCrawl)    

9 Transcribing    (Wilderness

Lore)    

10 Speculating    (Siegecrafting)    (Book

Naming)    (Smelting)    (Construction)    (Boatwrighting)    (Locksmithing)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Shrooming)    

11 Lore    (Secret

Writing)    (Skillcraft)    

12 Racial

Lore    (Commoner Honorary Degree)    (Find Ship)    (Gardening)    

13 Cataloging    (Make

Maps)    (Songcraft)    

14 (Fighter Honorary

Degree)    (Observe)    (Analyze Mark)    

15 (Research

Item)    (Plant Lore)    (Spellcraft)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Attribute Training    (Bard

Honorary Degree)    (Taxidermy)    

17 (Shush)    (Prayercraft)    (Appraise)    
18 Recollecting    (Thief Honorary

Degree)    (AutoClimb)    (Food Preserving)    

19 (Chantcraft)    (Scroll

Scribing)    

20 (Mage

Honorary Degree)    (Publishing)    (Branding)    

21 (Planar Lore)    (Encrypted

Writing)    

22 Surveying    (Druid Honorary

Degree)    

23 Lecturing    
24 Linguistic

Comprehension    (Cleric Honorary Degree)    

25 Enrolling    (Book

Loaning)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Guildmaster    
31
32
33
34
35 Improved

Teaching    

Shaman

===Shaman===
Description: Shaman are those who worship the gods

in the most primitive and basic ways of the earth. The Shaman is thus granted special powers over the earth by the gods, including resistances to acid attacks, at the expense of vulnerability to electricity. The Shaman is a moderate and neutral aligned class, meaning that he will never fumble on neutral prayers, and has a much smaller fumble chance on good and evil prayers. The Shaman is restricted to neutral weapons, any kind of armor, and gets numerous special prayers known only to Shaman.


How to play: The Shaman is a typical village priest, having powers from his deity well suited to almost any daily concern. His neutrality shows his wisdom, and his power earns him respect. The Shaman can fill almost any role in the game, whether it be as a group member, or a lone adventurer seeking an inner peace far from home.

Primary Stat: Wisdom
Qualifications: Wisdom 9+,

Constitution 9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".

Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100

+[(Int/4)+(1d4)/lvl].

Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per

level.

Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22),

Others (18)

Bonuses: Never fumbles neutral prayers, receives smallest prayer

fumble chance, and receives 1pt/level of acid damage reduction.

Weapons: Must

use swords, staves, natural, ranged, or blunt weapons

Armor: May wear any

armor.

Limitations: Using non-neutral prayers introduces small failure chance.

Vulnerable to electric attacks.

Starting Equipment: a small

mace

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Blunt Weapon

Specialization    Write    Restore Smell    Read Prayer    Revoke    Recall    Convert    (Cure Light Wounds)    (Relics)    (Play Instrument)    (Marry)    (Annul)    (Protection Bless)    (Bandaging)    (Swim)    (Cause Light Wounds)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Sense

Life    (Sense Evil)    (Sense Good)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Minor Infusion)    (Bury)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Nourishing

Food    (Protection Good)    (Protection Law)    (Protection Chaos)    (Protection Evil)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Sense

Law    Create Food    (Alchemy)    (Deafness)    (Cure Deafness)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Create Water    (Earth to

Mud)    (Find Home)    

7 Adoption    (Curse)    (Bless)    (Meat

Curing)    

8 Protection

Paralyzation    (Paralyze)    (AutoSwim)    (AutoCrawl)    

9 (Moderate

Infusion)    (Earthshield)    

10 (Restore

Voice)    (Sense Invisible)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Protection

Poison    (Unholy Poison)    (Remove Poison)    

12 Protection

Disease    (Sober)    (Find Ship)    (Gardening)    

13 Sanctuary    (Sanctum)    
14 (Fertilize)    (Cleanliness)    
15 (Guardian

Hearth)    (Rockskin)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Tremor)    (Infuse

Balance)    (Improved Alchemy)    (Infuse Impunity)    (Sanctify Room)    

17 (Blindsight)    (Major

Infusion)    (Cure Blindness)    (Half Attack)    

18 Protection

Elements    (Retribution)    (AutoClimb)    (Food Preserving)    

19 (Rock

Flesh)    (Flesh Rock)    

20 Mass

Mobility    (Refuge)    (Branding)    

21 Remove

Inhibitions    (Stasis)    (Moral Balance)    (Drunken Stupor)    

22 Curse

Item    (Neutralize Item)    

23 Linked

Health    (Meditation)    

24 (Nullification)    (Neutralize

Land)    

25 (Elemental

Aid)    (Acid Healing)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Holy

Day    

31
32
33
34
35

SkyWatcher

===SkyWatcher===
Description: The SkyWatcher is the master druid

of the stars and heavens, being the very powerful steward of the great wheel in the sky. The SkyWatcher maintains a special connection with the moon, and gains numerous special abilities to summon great powers from luna. So connected are they to the moon that strength will wax during a new moon phase, and wane during the full moon. A master of wind and weather, the SkyWatcher is also very capable of bringing the heavens down upon his enemies at need.


How to play: More even than the other druids, the SkyWatcher must concern himself with pre-casting. That is to say, the SkyWatcher must be aware of his environment at all times in terms of weather, time, temperature, and locale, and must be fully prepared to alter these conditions to make them favorable to the chants he means to use against his enemies in combat. All SkyWatchers must also realize that their effectiveness when not outdoors will be almost nil, as practically every chant requires the use of outside conditions and resources.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Constitution

9+

Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/2)+(2d7) /lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Con/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (22), Constitution (22), Others

(18)

Bonuses: Attains Lunar Changes (lunar phase based bonuses/penalties) at

level 5. Can create a druidic connection with an area. Benefits from freeing animals from cities. Benefits from balancing the weather.

Weapons: Must use

wooden, plant-based, or leather weapons.

Armor: Must wear non-metal

armor.

Limitations: Must remain Neutral to avoid skill and chant failure

chances.

Starting Equipment: a wooden quarterstaff
Races: Aarakocran

Centaur Elf Githyanki Half Elf Human Lizard Man Merfolk Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Summon

Hail    Climb    Write    Predict Weather    Recall    Predict Phase    Read Runes    (Hand to hand combat)    (Herbology)    (Revoke)    (Play Instrument)    (Bandaging)    (Shards)    (Swim)    (Scroll Scribing)    (Druidic Pass)    (Smoke Rings)    (Foraging)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Clear

Moon    (Moonbeam)    (Wind Color)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    (Snuff Flame)    (Pale Moon)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Love

Moon    (Cold Moon)    (Summon Dustdevil)    (Summon Fire)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 (Control

Fire)    (Woodland Hide)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Calm Wind    (Honey

Moon)    (Sunray)    (Find Home)    

7 (Star

Gazing)    (Muddy Grounds)    (Lightning Ward)    (Meat Curing)    

8 Dehydrate    (Cold

Ward)    (AutoSwim)    (AutoCrawl)    

9 Wind Gust    (Piercing

Moon)    (Fire Ward)    

10 Whisperward    (Woodland

Sneak)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Warning

Winds)    (Acid Ward)    (Healing Moon)    

12 Wind

Shape    (Dispel Law)    (Dispel Chaos)    (Moon Calf)    (Dirt)    (Find Ship)    (Gardening)    

13 Grove

Walk    (Purple Moon)    (White Moon)    (Blue Moon)    (Red Moon)    

14 Calm

Weather    (Waking Moon)    (Song Ward)    

15 Summon

Heat    (Peace Moon)    (Herbalism)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Recover Voice)    (Summon

Moon)    (Soaring Eagle)    

17 Summon

Cold    (Chant Ward)    

18 (Control

Weather)    (Observe)    (Summon Rain)    (AutoClimb)    (Food Preserving)    

19 Summon

Wind    (Prayer Ward)    (Acid Rain)    

20 Distant Wind

Color    (Scrapping)    (Charge Metal)    (Blind Fighting)    (Branding)    

21 Summon

Fog    (Shapelessness)    (Spell Ward)    

22 Summon

Lightning    (Meditation)    (Manic Moon)    

23 Wind

Snatcher    (Howlers Moon)    (Astral Projection)    

24 (Cloud

Walk)    (Death Moon)    

25 Meteor

Strike    (Summon Tornado)    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Move The

Sky    

31
32
33
34
35

Specialist Mage

===Specialist

Mage===

Description:
Primary Stat: Intelligence
Qualifications: Intelligence

9+

Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/6)+(1d5) /lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Abjuration as levels advance. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear

cloth, vegetation, or paper based armor.

Limitations: Unable to cast

Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.

Starting Equipment: a wooden

quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron

Grip    Resist Magic Missiles    Scroll Scribing    Repairing Aura    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Resist

Poison    (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Summoning Ward    Fire

Building    Resist Gas    (Summon Companion)    (Feather Fall)    (Grease)    (Dream)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Resist

Acid    Mage Armor    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Water Breathing)    (Frost)    (Acid Arrow)    (Friends)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Resist

Cold    Charm Ward    (Mend)    (Weakness to Gas)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Resist

Electricity    (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Detect Invisible)    (Shocking Grasp)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    

7 Resist

Fire    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Resist

Disease    Teleportation Ward    (Faerie Fog)    (Spellcraft)    (Weakness to Electricity)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice

Sheet)    (Blind)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    

10 Resist

Arrows    (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Improved Repairing

Aura    (Change Sex)    (Acid Fog)    (Heat Metal)    (Mirror Image)    (Weaken)    (Claireaudience)    (Stoneskin)    (Wall of Ice)    

12 Globe    (Enlightenment)    (Shelter)    (Delirium)    (Destroy

Object)    (Clairevoyance)    (Fly)    (Haste)    (Find Ship)    (Gardening)    

13 Resist

Paralysis    (Feign Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Gate)    (Reinforce)    

14 Arcane

Possession    (Mass Invisibility)    (Scribe)    (Silence)    (Wall of Air)    (Know Value)    

15 (Climb)    (Blink)    (Polymorph)    (Fake

Weapon)    (Ensnare)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Free

Movement    (Choke)    (Mage Claws)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Dismissal)    

17 (Portal)    (Fools

Gold)    (Wall of Fire)    

18 Resist

Petrification    (Reverse Gravity)    (See Aura)    (Web)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    

19 (Improved Invisibility)    (Wall of

Force)    (Flesh Stone)    (Stone Flesh)    

20 Repulsion    (Nightmare)    (Improved

Polymorph)    (Cloudkill)    (Scry)    (Branding)    

21 Immunity    (Alchemy)    (Mass

Haste)    (Summon Enemy)    

22 Greater

Globe    (Disenchant)    (Meteor Storm)    (Hungerless)    (Detect Sentience)    

23 Mind

Block    (Combat Precognition)    (Dragonfire)    (Time Stop)    (Cogniportive)    

24 Anchor    (Returning)    (Delay)    (Thirstless)    (Summon

Flyer)    

25 Spell

Turning    (Disintegrate)    (Demon Gate)    (Mass Fly)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30
31
32
33
34
35

mob

===mob===
Description:
Primary Stat: Strength
Qualifications: None
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d6) /lvl].

Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Str/18) per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Others

(18)

Bonuses:
Weapons: May use any weapons.
Armor: May wear any

armor.

Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem

Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Cooking)    (Wood

Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 (Blacksmithing)    (Carpentry)    (Leather

Working)    (Tailoring)    

4 (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Glass

Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Find Home)    
7 (Meat

Curing)    

8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel

Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11
12 (Find

Ship)    (Gardening)    

13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (AutoClimb)    (Food

Preserving)    

19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30
31
32
33
34
35

Templar

===Templar===
Description: Templar are those who pursue power

and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels. Their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god. The Templar is an evil aligned class and lawfully inclined.


How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Strength 9+
Practices: 5

+[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10)

/lvl].

Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18)

/lvl].

Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives Aura

of Strife which increases in power.

Weapons: May use any weapons.
Armor: May wear

any armor.

Limitations: Always fumbles good prayers. Using non-evil prayers

introduces failure chance.

Starting Equipment: a short

sword

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Infuse

Unholiness    Blunt Weapon Specialization    Write    Read Prayer    Revoke    Recall    Infuse Discipline    Convert    Sword Specialization    (Relics)    (Divorce)    (Play Instrument)    (Annul)    (Protection Bless)    (Bandaging)    (Swim)    (Cause Light Wounds)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Sense

Life)    (Cause Fatigue)    (Sense Good)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Desecrate    (Edged Weapon Specialization)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (Protection

Good)    (Unholy Armament)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Deafness    (Sense

Chaos)    (Flailing Weapon Specialization)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Parry)    (Cause Serious

Wounds)    (Heresy)    (Find Home)    

7 Curse    (Sense

Devotion)    (Protection Chaos)    (Hunt Good)    (Morph Unholy Weapon)    (Meat Curing)    

8 Paralyze    (Polearm

Specialization)    (AutoSwim)    (AutoCrawl)    

9 (Faithful

HellHound)    (Behemoth)    (Hammer Specialization)    

10 (Ranged Weapon

Specialization)    (Cause Exhaustion)    (Dispel Good)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 (Unholy

Poison)    (Protection Poison)    (Half Attack)    

12 Plague    (Protection

Disease)    (Find Ship)    (Gardening)    

13 Blood

Curse    (Desecrate Land)    

14 (Axe

Specialization)    (Cause Critical Wounds)    (Shield Bash)    

15 Great

Curse    (Hand to hand combat)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Blood

Hearth)    (Anger)    

17 (Bone

Moon)    (Blindness)    

18 Tithe    (Drain)    (Deflect

Prayer)    (Enervate)    (AutoClimb)    (Food Preserving)    

19 (Hellfire)    (Malediction)    
20 Mass

Paralyze    (Whiplash)    (Absorption)    (Branding)    

21 (Harm)    (Corruption)    (Second Attack)    
22 Curse

Item    (Haunted)    

23 (Amplify Unholy

Weapon)    (Create Idol)    

24 Unholy

Word    (Word of Law)    (Sun Curse)    

25 (Regeneration)    
26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Avatar    
31
32
33
34
35

Thief

===Thief===
Description: Thieves are skillful, sly, and devious.

They may only use daggers and swords, and may only wear leather armor at best. However, they come with numerous skills allowing them to survive in the dog-eat-dog world, including swiping and stealing; hiding, peeking, and sneaking; trapping, poisoning, and many others. Thieves also qualify for many devious fighting abilities.


Thief is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Assassin, Arcanist (Arcane Rogue), Burglar, Reliquist, Pirate, and Trapper.


How to play: The thieves strength is in his ability to obtain money, and in his ability to navigate tricky situations. By accumulating the wealth of others, the thief can stay comfortably equipped with the latest and best money can buy. When playing alone, the thief thrives as the only class able to get into and out of any secret place without stirring up unnecessary trouble. Although not generally appreciated in groups, a group benefits from these skills, as well as the thiefs unique ability to deliver enormous amounts of backstab damage.


The thief is only moderately skilled at combat, but can make up for it by using his wealth to obtain favors, good equipment, and the necessary potions and scrolls necessary to survive the experience gaining battles.

Primary Stat: Dexterity
Qualifications: Dexterity 9+
Practices: 5 +[(Wisdom/6)+1

per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100

+[(Int/6)+(1d3)/lvl].

Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per

level.

Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (25), Others

(18)

Bonuses: Bonus experience for using certain skills.
Weapons: Must use

swords, daggers, natural, or ranged weapons.

Armor: Must wear leather, cloth, or

vegetation based armor.

Limitations:
Starting Equipment: a short

sword

Races: Aarakocran Centaur Drow

Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon

Specialization    Write    Unbinding    Recall    (Climb)    (Ranged Weapon Specialization)    (Play Instrument)    (Swipe gold)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Sneak

Attack)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Case Joint    (Counter-Tracking)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 (AutoSneak)    (Sneak)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Detect

Traps    (Dirt)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Pick

Locks)    (Dodge)    (Find Home)    

7 Peek    (Identify

Poison)    (Use Poison)    (Meat Curing)    

8 (Disarm)    (Decipher

Script)    (Remove Traps)    (AutoSwim)    (AutoCrawl)    

9 Observe    (Parry)    
10 (Haggle)    (Back

Stab)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Steal    (Trip)    (Wands)    
12 (Listen)    (Graffiti)    (Two Weapon

Fighting)    (Find Ship)    (Gardening)    

13 Detection    (Bind)    (Arsonry)    
14 (Surrender)    (Rapid Shot)    
15 (Conceal

Item)    (Read Magic)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Silent

AutoGold)    (Hideout)    (Detect Invisible)    

17 Careful

Step    (Second Attack)    (Shadow)    

18 (Silent

AutoLoot)    (Set Decoys)    (Linguistic Comprehension)    (AutoClimb)    (Food Preserving)    

19 Silent

Hold    Distract    (Weapon Snatch)    (Silent Wield)    (Ventriloquate)    

20 (Alertness)    (Half

Attack)    (Lore)    (Branding)    

21 Panhandling    Sap    (Conceal

Door)    

22 (Flank)    (Improved

Distraction)    

23 Warrants    (Lay

Traps)    (Silent Wear)    

24 (Escape

Bonds)    (Bribe)    (Conceal Walkway)    

25 Ambush    (Squatting)    
26
27
28
29 (Master

Floristry)    (Master Herbology)    

30 Nondetection    
31
32
33
34
35

Transmuter

===Transmuter===
Description: Transmuters are specialist mages

who can transform the likeness and composition of anyone they touch. Transmutation is the most feared of magics, and the Transmuter is so skilled at his art that he gains all known transmutation spells automatically, including the most secret and ugly of spells only the specialist may learn.


Transmuters care nothing for conjuration, and so they soon neglect that kind of magic, being more fascinated with the many shapes of things right here at home. Although the Evoker believes himself the king of specialists with his harmful beams, the Transmuter is the most feared and hated of specialists for the terrible and awesome consequences of his spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives

bonus damage from Transmutation as levels advance. At 10th level, receives double duration on your Transmutation magic, and half duration from malicious Transmutation magic.

Weapons: Must use daggers, staves, or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations: Unable to cast Conjuration spells. Receives penalty damage

from Conjuration as levels advance. Receives double duration from malicious Conjuration magic, half duration on other Conjuration effects.

Starting Equipment: a

wooden quarterstaff

Races: Drow Elf Githyanki

Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Deaden

Smell    Write    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 Clog

Mouth    Shrink    (Obscure Self)    (Detect Undead)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Deafen    Fire

Building    Cause Stink    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    

4 Water

Breathing    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Frost)    (Mage Armor)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Weakness to

Gas    Shrink Mouth    (Resist Cold)    (Mend)    (Charm Ward)    (Spook)    (Faerie Fire)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 Weakness to Acid    Grace Of

The Cat    (Stinking Cloud)    (Meld)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Illusory Wall)    (Augury)    (Find Home)    

7 Weakness to

Cold    Light Sensitivity    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    

8 Weakness

to Electricity    (Faerie Fog)    (Spellcraft)    (Fear)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    

9 Mass

Waterbreath    Blind    Weakness to Fire    (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Awe)    (Comprehend Languages)    (Magic Mouth)    

10 Mute    (Arcane

Mark)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    

11 Change

Sex    Weaken    Misstep    Stoneskin    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Claireaudience)    (Feeblemind)    

12 Enlightenment    Fly    (Delirium)    (Destroy

Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Globe)    (Haste)    (Find Ship)    (Gardening)    

13 Giant

Strength    Sonar    (Feign Death)    (Distant Vision)    (Earthquake)    (Frenzy)    (Resist Paralysis)    (Reinforce)    

14 (Mass

Invisibility)    (Arcane Possession)    (Scribe)    (Silence)    (Know Value)    (Animate Weapon)    

15 Polymorph    Grow    (Climb)    (Irritation)    (Fake

Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 Mage

Claws    (Choke)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    

17 Lead

Foot    (Clarify Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    

18 Delude    (Reverse

Gravity)    (See Aura)    (Web)    (Resist Petrification)    (AutoClimb)    (Food Preserving)    

19 Toadstool    Flesh

Stone    (Improved Invisibility)    (Forget)    (Stone Flesh)    

20 Add

Limb    Improved Polymorph    (Nightmare)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    

21 Polymorph

Self    (Command)    (Alchemy)    (Immunity)    (Mass Haste)    

22 Hungerless    (Disenchant)    (Greater

Globe)    (Enchant Weapon)    (Detect Sentience)    

23 Big

Mouth    (Combat Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    

24 Thirstless    (Delay)    (Frailty)    (Anchor)    
25 Transformation    Mass

Fly    (Disintegrate)    (Geas)    (Spell Turning)    

26 (Improved

Alchemy)    

27
28
29 (Master Floristry)    (Master

Herbology)    

30 Clone    
31
32
33
34
35

Trapper

===Trapper===
Description: The trapper, possibly the most

cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution

9+

Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20

+[(Con/3)+(1d10) /lvl].

Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18)

/lvl].

Attack: +(Dex/18) per level.
Damage: +1 damage per 5

level(s).

Maximum Stat Values: Dexterity (22), Constitution (22), Others

(18)

Bonuses: Benefits from animal followers leveling. Gets experience for

selling foreign unconjured animals of comparable level.

Weapons: Must use

swords, daggers, natural, or ranged weapons.

Armor: Must wear leather, cloth, or

vegetation based armor.

Limitations: Sneak and Hide attempts will fail outside

of the wild.

Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged

Weapon Specialization    Write    Carpentry    Recall    Wainwrighting    Taxidermy    (Climb)    (Caltrops)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Hide)    (Trophy

Count)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    

3 Fire

Building    Avoid Traps    (Identify Bombs)    (Blacksmithing)    (Leather Working)    (Tailoring)    

4 (Detect

Traps)    (Find Water)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    

5 Strategic

Retreat    (Identify Traps)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    

6 (Dodge)    (Sneak)    (Find

Home)    

7 Use

Poison    (Identify Poison)    (Mark Trapped)    (Meat Curing)    

8 Lay

Traps    (Remove Traps)    (AutoSwim)    (AutoCrawl)    

9 Listen    (Wilderness

Sounds)    (Sneak Attack)    

10 (AutoDetect

Traps)    (AutoMark Traps)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Masonry)    (Shrooming)    

11 Parry    (True

Shot)    

12 (Track)    (AutoCaltrops)    (Find

Ship)    (Gardening)    

13 Observe    (Wilderness

Lore)    (Sap)    

14 (Lure)    (Plant

Item)    

15 Back

Stab    (Read Magic)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    

16 (Dazzling

Caltrops)    (Bind)    

17 Second

Attack    (Make Bombs)    

18 (Animal

Taming)    (Detection)    (AutoClimb)    (Food Preserving)    

19 Cage

Building    (Running Fight)    

20 (Scrapping)    (Pin)    (Set

Alarm)    (Branding)    

21 Cage    (Domesticating)    
22 (Snipe)    (Half

Attack)    

23 Shadow    (Animal

Trading)    

24 (Disabling

Caltrops)    (Animal Training)    

25 Kamikaze    Trap

Immunity    

26
27
28
29 (Master Floristry)    (Master

Herbology)    

30 Death

Trap    

31
32
33
34
35

Wizard

===Wizard===
Description: Wizards are great specialist scholar

mages who have mastered the study (but not the art) of arcane magic. They are capable of memorizing and casting any basic arcane spell, but their lack of mastery means they forget the spell as soon as it is cast. This means that the wizard is constantly engaged in study, carrying around and/or creating numerous arcane scrolls to serve as the source for their next bit of magic. Since they don't specialize or train in particular arcane spells, but can learn any spell, the Wizard is the most versatile Mage, though not necessarily the easiest to engage in combat with.


The Wizards manner of study requires that he expend his spell-casting mana when he learns or memorizes a spell, but this mana is released for use after the spell is cast. Wizards can be invaluable as group members, and as clan members, but will struggle adventuring alone. A wizards lack of need to expend training time on individual spells means he can work on other aspects of himself, including stats or expertises, making the Wizard very powerful in the long run.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6

+[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5)

/lvl].

Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18)

/lvl].

Attack: +(Int/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: Can memorize any spell

for casting without expending a training point.

Weapons: Must use daggers,

staves, or natural weapons.

Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations: Unable to learn spells permanently; can only memorize

them.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf

Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Memorize    Spellcraft    Scroll

Scribing    Scribe    Paper Making    Read Magic    Wands    Revoke    Recall    (Prestidigitation)    (Magic Missile)    (Wizards Chest)    (Spider Climb)    (Iron Grip)    (Resist Magic Missiles)    (Repairing Aura)    (Play Instrument)    (Shield)    (Smoke Rings)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    

2 (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    (Summon Companion)    (Grease)    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Resist Cold)    (Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    
7 (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    
8 (Faerie Fog)    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    
9 (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice Sheet)    (Blind)    (Awe)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    
10 (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Change Sex)    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Weaken)    (Claireaudience)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    
12 (Enlightenment)    (Shelter)    (Delirium)    (Destroy Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Fly)    (Globe)    (Haste)    (Find Ship)    (Gardening)    
13 (Feign Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    
14 (Mass Invisibility)    (Arcane Possession)    (Silence)    (Wall of Air)    (Know Value)    (Animate Weapon)    
15 (Climb)    (Blink)    (Irritation)    (Polymorph)    (Fake Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Choke)    (Mage Claws)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    (Dismissal)    
17 (Clarify Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    
18 (Reverse Gravity)    (See Aura)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    
19 (Improved Invisibility)    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    
20 (Nightmare)    (Improved Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    
21 (Command)    (Alchemy)    (Immunity)    (Mass Haste)    (Summon Enemy)    
22 (Disenchant)    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    
23 (Combat Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    
24 (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    
25 (Disintegrate)    (Demon Gate)    (Mass Fly)    (Geas)    (Spell Turning)    
26 (Improved Alchemy)    
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35