Prop FightSpellCast
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===Prop_FightSpellCast=== | |
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Effect: | Casting spells when properly used during combat |
Targets: | Weapon (Item) |
Parameters: | A percentage, and proper spell names separated by semicolons
Spell names may optionally have parameters in parenthesis The above parameters may be followed by an optional mask |
Examples: | 50%;Spell_Invisible;Prayer_Sanctuary
90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE) Spell_Portal(Somewhere else);MASK=-RACE +Dwarf |
Description: | Causes a spell to be cast upon the target being struck during melee combat. This property also supports a % chance of triggering.
The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
- When this property is placed on a siege weapon or its ammunition, it will randomly affect 1 item/mob within the target to receive the listed affect.