Build 3.8.7.3

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CoffeeMud Version 3.8.7.3

Released on May 30, 2003 5:47 pm

  1. Upgrade to the Emoter behavior
  2. Journal text fixed so that SQL statements won't be offended.
  3. Code (ys) joins (s) and (es) as "smart" suffixes to english words. (ys) will turn Study into either Study or Studies.
  4. Chance of catching several diseases lowered.
  5. Help files now loaded by directory instead of by enumerated list. All help files must end with .ini and must begin with "arc_" to be an archon help file.
  6. Mobs can now follow each other, but players still cannot follow mobs unless enchanted.
  7. Poison help added -- I'll do diseases & traps next time.
  8. WHO and I3 WHO now no longer lists possessed mobs
  9. Can now GIVE to shopkeepers
  10. Materials now listed in Armorsmith items
  11. Some tinkering with the HELP files for affects/behaviors in the MUDGrinder
  12. All class lists guarenteed sorted, and internal binary search now used for class lookups.
  13. Last room occupied now saved to DB
  14. WoodRoomMaze, WoodRoomGrid now created
  15. Quitting in combat now does a FLEE consequence first.
  16. Flee consequence now definable in the INI file.
  17. Grid room init fixed.
  18. Thief "Set Alarm" skill now uses a radiant algorithm instead of a tracking algorithm -- much better!
  19. UNLOAD can now be used to unload classes
  20. LOAD can now be used to load individual classes or directories