Spell MagicItem

From CoffeeMud Wiki
Revision as of 16:32, 20 April 2021 by Loki (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Magic Item===
Domain: Enchantment/Charm
Available: Arcanist(30)
Allows: Extended Enchanting Power Enchanting Ranged Enchanting Reduced Enchanting Wise Crafting
UseCost: Mana (all)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: CAST, CA, C
Usage: CAST "MAGIC ITEM" "SPELL NAME" "TARGET NAME"
Examples: cast "magic item" "Giant Strength" sword
Description: This spell allows magic to be permanently melded with a mundane item that has no existing effects on it. Casting the spell requires all of the casters mana, and costs experience starting at 1100 (and going up depending on the level of the spell). However, when completed, the item is permanently magical. Armor will endow the wearer with the spell whenever the armor is worn. Weapons will deliver the spell as damage. Potions and Pills can also be created from this spell, though creating potions using Alchemy is far less expensive.


Spells that don't work with Magic Item

  • Stoneskin
  • Mirror Image
  • Any spell with a cost greater than 45 mana
  • Any spell greater than level 24
  • Summoning spells
  • Spells that affect a room

Notes

  • Certain spells, especially level 25 and above, cannot be imbued onto items.
  • Offensive spells should be placed on weapons, while beneficial spells should be placed on items.
    • Spells on weapons have a 25% chance per hit of triggering.
  • Only one spell affect per wear location is permitted, and that is usually generated by the top-most item. Putting on an item over an item enchanted with MAGIC ITEM may result in the MAGIC ITEM affect being suppressed.
    • Only one item in the FLOATING NEARBY location will provide an affect from MAGIC ITEM.
  • Stolen items may not be enchanted with this spell.
  • Items crafted with a bonus (such as the Well-Dressed bonus from Exquisite-level Quality Crafting) cannot be enchanted.
  • Some crafting modifications, such as Embroidering and Engraving may result in items that cannot be enchanted.
  • Magic Items cannot be enchanted. You must make them mundane first with the Disenchant spell.