===Centaur===
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Description:
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Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.
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Stat Adjustments:
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strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.+1, max wisdom adj.+1
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Racial Abilities:
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Buck
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Cultural Abilities:
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Foraging
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Racial Effects:
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Hardiness
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Bonus Languages:
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Elvish
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Bonus Abilities:
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infravision
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Immunities:
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Experience Modification:
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0%
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Life Expectancy:
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78 years
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Starting Equipment:
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Wear Locations:
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head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby eyes ears body mouth back
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Qualifying Classes:
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Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Oracle Ranger Scholar Shaman SkyWatcher Templar Thief Trapper
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Character Information
Start Area
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Cora Isle
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Player Ambassador
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Racial Cities
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How to Play
Class Selection
Centaurs are restricted from the following classes:
- Charlatan (Bard), Dancer (Bard), Jester (Bard), Healer (Cleric), Purist (Cleric), Sailor (Commoner), Delver (Druid), Mer (Druid), Monk (Fighter), Paladin (Fighter), any mage subclass and Arcanist (Thief).
Other classes that may represent added challenges:
- Bard centaurs may find it difficult to find many fellow centaurs to Befriend.
Notes
- Characters who start out as centaurs may be ridden by other (lighter) characters. Additionally, wagons can be mounted to original centaurs.
- A mount cannot be ridden in doors. Attempting to do so will cause the rider to fall off. They will probably follow you into the room anyways, since they are in your group.
- Characters who become centaurs after creation are not considered rideable, and cannot have wagons mounted to them.