LISTSKILLS
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Skills
- a Bard Skill
- A Cure
- Abandon Ship
- Abiding Aura
- Above The Law
- Accuse
- Acidbreath
- Ad Lib
- All Breathing
- All Defence
- Amputation
- an ability
- an ability
- an ability
- An Antidote
- an Archon Skill
- Animal Frenzy
- Aquatic Pass
- Armor Familiarity
- Armor Specialization
- Armor Tweaking
- Arrest
- Arresting Sap
- Atemi Strike
- AutoBash
- AutoClimb
- AutoCrawl
- AutoSwim
- Avoid Currents
- Await Ship
- Ax Kick
- Axe Familiarity
- Axe Proficiency
- Axe Specialization
- Back Hand
- Bandaging
- Banish
- Bard Honorary Degree
- Battle Cry
- Bear Foraging
- Befriend
- Behead
- Belly Rolling
- Berzerk
- Bite
- Blaze Chakra
- Bleeding
- Blessing
- Blind Fighting
- Blood Brother
- Blunt Weapon Familiarity
- Blunt Weapon Proficiency
- Blunt Weapon Specialization
- Body Flip
- Body Shield
- Body Toss
- Boulder Throwing
- Bow Familiarity
- Bow Proficiency
- Bow Specialization
- Break A Leg
- Breakup Fight
- Broken Limbs
- Buck
- Buffoonery
- Bullrush
- Burning
- Burrow Hide
- Cage
- Call Mount
- Called Shot
- Called Strike
- Cartwheel
- Cast Blocking
- Catch Projectile
- Cave Tactics
- Center of Attention
- Chantcraft
- Charge
- Chirurgy
- Circle Parry
- Circle Trip
- Cleave
- Cleric Honorary Degree
- Climb
- Clone Chakra
- Cold Touch
- Collect Bounty
- Combat Frenzy
- Combat Log
- Combat Record
- Combat Repairs
- Combat Sleep
- Command Horse
- Commoner Honorary Degree
- Conduct Symphony
- Consume Corpse
- Control Undead
- Convert
- Cosmic Adaptation
- Counter-Attack
- Coup de Grace
- Cover Defence
- Crescent Kick
- Critical Shot
- Critical Strike
- Crow's Nest
- Cultural Adaptation
- Curtain Call
- Cyclone Chakra
- Dagger Familiarity
- Dagger Proficiency
- Dagger Specialization
- Dead Reckoning
- Death Chakra
- Decipher Script
- Deep Breath
- Deflect Projectile
- Desert Tactics
- Desperate Moves
- Devour Corpse
- Diamond Chakra
- Dirt
- Disarm
- Disease Immunity
- Disguise
- Diving
- Dodge
- Dragonbreath
- Drain Life
- Drone Chakra
- Druid Honorary Degree
- Druidic Pass
- Dual Parry
- Dueler
- Eagle Eyes
- Edged Weapon Familiarity
- Edged Weapon Proficiency
- Edged Weapon Specialization
- Eighth Totem
- Eleventh Totem
- Encrypted Writing
- Endurance
- Energize Chakra
- Energy Drain
- Enslave
- Exit Stage Left
- Explosive Touch
- Falling
- False Arrest
- Far Shot
- Fast Slinging
- Favored Enemy 1
- Favored Enemy 2
- Favored Enemy 3
- Favored Enemy 4
- Feint
- Field Tactics
- Fierce Companions
- Fifth Totem
- Fighter Honorary Degree
- FighterSkill
- Find Clan Home
- Find Clan Ship
- Find Home
- Find Ship
- Find Water
- Fire Breathing
- Firebreath
- Flailed Weapon Familiarity
- Flailing Weapon Proficiency
- Flailing Weapon Specialization
- Flare Chakra
- Flee
- Flying Kick
- Food Begging
- Forest Tactics
- Foul Weather Sailing
- Fourth Totem
- Fragmentation
- Freeze
- Frostbreath
- Gasbreath
- Genin Training
- Ghost Chakra
- Golem Form
- Gore
- Gouge
- GravityFloat
- Grazing
- Groin
- Guildmaster
- Haggle
- Half Attack
- Hammer Familiarity
- Hammer Proficiency
- Hammer Specialization
- HammerRing
- Hand to hand combat
- Handcuff
- Hard to Port
- Hard to Stern
- Hardiness
- Healing Hands
- Heroism
- High Jump
- Hills Tactics
- Hire Crewmember
- Holy Strike
- Hunters Endurance
- Hush
- Identify Poison
- Imitate
- Immunities
- Improved Shield Defence
- Improved Throwing
- Infect
- Injure
- Instrument Bash
- Intercept Ship
- Intimidation
- Iron Chakra
- ItemRejuv
- Jail Key
- Joke
- Juggle
- Jungle Tactics
- Keenvision
- Ki Strike
- Kick
- Knife Hand
- Know Plants
- Krakenform
- Lava Chakra
- Leeching
- Light Placebo
- Lightning Strike
- Lightningbreath
- Lobotomizing
- Long Breath
- Mage Honorary Degree
- Make Maps
- Make Sea Maps
- Mark Disguise
- Mark OOC
- Matrix Possess
- Meditation
- Memorize
- Metacrafting
- Mimicry
- Mind Suck
- Monkey Grip
- Monkey Punch
- MonkSkill
- Monologue
- Morse Code
- Mountain Tactics
- Mounted Charge
- Mounted Combat
- Multiwatch
- My Plants
- Natural Weapon Proficiency
- Naval Tactics
- Ninth Totem
- Nipple Twist
- Octo-Grapple
- Opponent Knowledge
- Pack Call
- Paladin Skill
- Paladin's Aura
- Paladin's Courage
- Paladin's Goodness
- Paladin's Mount
- Paladin's Purity
- Paladin's Resistance
- Paralysis
- Parry
- Peacefully
- Pin
- Placebo
- Plains Tactics
- Planar Defiance
- Planar Enemy
- Planar Lore
- Planar Shifting Ability
- Planar Tactics
- Planar Veteran
- Plant Form
- Point Blank Shot
- Poison Immunity
- Poisonous Bite
- Polearm Familiarity
- Polearm Proficiency
- Polearm Specialization
- Prayercraft
- Pressure Points
- Prison Assignment
- Prisoner Transfer
- Puppeteer
- QuickChange
- Quills
- Racial Enemy
- Racial Lore
- Racial Weapon Familiarity
- Rally Cry
- Ranged Weapon Familiarity
- Ranged Weapon Proficiency
- Ranged Weapon Specialization
- Rapid Shot
- Recall
- Record
- Recover Voice
- Regional Awareness
- Relics
- Rend
- Rescue
- Resistance
- Return Projectile
- Reveal Text
- Revoke
- Roll With Blows
- Satire
- Scalping
- Scavenge
- Sea Charting
- Sea Legs
- Sea Lore
- Sea Maneuvers
- Sea Navigation
- Second Attack
- Second Totem
- Secret Writing
- Sense Snares and Pits
- Set Snare
- Seventh Totem
- Shame
- Shape Shift
- Shards
- Shield Bash
- Shield Block
- Shield Familiarity
- Shield Specialization
- Ship Lore
- Shoot Web
- Shrug Off
- Shuffle
- Shush
- Side Kick
- Siege Weapon Specialization
- Sinking
- Sixth Totem
- Skillcraft
- Slapstick
- Sling Proficiency
- Slip
- Slow Fall
- Smoke Chakra
- Smoke Signals
- Snap Kick
- Soiled
- Song Write
- Songcraft
- Spellcraft
- Spring Attack
- Stability
- Staff Familiarity
- Staff Proficiency
- Staff Specialization
- StdSkill
- Stigma
- Stinkify
- Stone Body
- Stone Chakra
- Stonecunning
- Stowaway
- Strike The Set
- Struggle
- Subdue
- Swamp Tactics
- Sweep
- Swim
- Sword Familiarity
- Sword Proficiency
- Sword Specialization
- Tail Swipe
- Tenth Totem
- Thief Honorary Degree
- Thiefcraft
- Third Attack
- Third Totem
- Throw Feces
- Tie Down
- Toughness
- Toughness II
- Toughness III
- Track
- Track Animal
- Track Friend
- Tracking
- Trip
- Truce
- True Shot
- Tumble
- Tune Instrument
- Turn Undead
- Two Dagger Fighting
- Two Weapon Fighting
- Undead Invisibility
- Upstage
- Urban Tactics
- Vicious Blow
- WanderHomeLater
- Wands
- War Cry
- Warrants
- Water Cover
- Water Tactics
- Weak Energy Drain
- Weak Paralysis
- Weapon Break
- Weapon Catch
- Weapon Familiarity
- Weapon Proficiency
- Weapon Sharpening
- Weapon Specialization
- Well Dressed
- Whomp
- Wilderness Lore
- Wind Chakra
- Winged Flight
- Woodland Creep
- Woodland Hide
- Woodland Lore
- Woodland Sneak
- Wrath
- Write
Skill Help
A Bard Skill
===a Bard Skill=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
A Cure
===A Cure=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Abandon Ship
===Abandon Ship=== | |
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Domain: | Sea Travel |
Available: | Sailor(4) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (100) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | ABANDONSHIP |
Usage: | ABANDONSHIP |
Examples: | abandonship |
Description: | During ship combat, the sailor can summon all his or her skill and training into a panicked rush of life-and-property-saving action. The sailor will gather up any life boats on the ship, load them with as much cargo as they will hold, load them up with enough crew as skill allows, jump into a boat, launch the boats, and order the floatilla on a break-neck paced retreat. If the ship has no life boats, then the sailor will simply throw some number of crew overboard and then jump themselves. The sailor will have no movement remaining afterwards. |
Abiding Aura
===Abiding Aura=== | |
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Domain: | Holy Protection |
Available: | Paladin(25) |
Allows: | Protecting |
UseCost: | Mana (75) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This powerful paladin aura holds back the death of the paladin's nearby allies for a few seconds. From the moment the aura prevents a death, that person has 10 seconds to get above 10 percent of their health before the delayed death finally occurs. In the meantime, so long as he or she remains in the paladin's presence, death will not occur. |
Above The Law
===Above The Law=== | |
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Domain: | Legal |
Available: | Oracle(25) |
Allows: | Legal Lore |
UseCost: | Mana (75) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Some people, Oracles for instance, are so beloved and respected in their home cities that they are instantly forgiven any crimes they might commit. |
Accuse
===Accuse=== | |
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Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | ACCUSE |
Usage: | ACCUSE "PLAYER NAME" "crime description" ("SENTENCE NUM") (!) |
Examples: | accuse gunther making me mad
accuse joe of being joe 7 ! |
Description: | From anywhere on the map, the player with this skill can cause the target player to be accused of a crime in either the area they are currently in, their starting area, or the area the accuser is in, depending on what's available when the skill is used. This will cause the law in that area to go after the target player. The default sentence is prison time, but this can be lowered or raised by specifying a number from 0 (warning) to 10 (death) at the end. An exclamation mark may be optionally also added to do a worldwide announcement. |
Acidbreath
===Acidbreath=== | |
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Domain: | Racial Ability |
Available: | |
Allows: | Terranalist |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | ACIDBREATH |
Usage: | ACIDBREATH "TARGET" |
Examples: | |
Description: | Example : acidbreath bob |
Ad Lib
===Ad Lib=== | |
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Domain: | Theatre |
Available: | Charlatan(22) |
Allows: | Acting |
UseCost: | Mana (36) Movement (36) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ADLIB |
Usage: | ADLIB "TARGET" |
Examples: | adlib bob |
Description: | The bard begins watching the target carefully. If the target uses a skill that is unknown to the bard within the short time of this effect, even if it is not one the bard is capable of learning, the bard will immediately attempt to ad-lib the skill towards the exact same target, and at the same proficiency. If either leaves the room, or the short time limit runs out, the effect just quietly ends. |
All Breathing
===All Breathing=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Params :
Example : Desc. : Allows the mob to breath in any conditions or environments. Great for golems and other non-breathing creatures. |
All Defence
===All Defence=== | |
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Domain: | Evasive |
Available: | Minstrel(22) Paladin(11) |
Allows: | Evasively |
UseCost: | Movement (61) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | DEFENCE |
Usage: | DEFENCE |
Examples: | defence |
Description: | During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture. Should the Paladin go two full rounds without being hit, the battle will end peacefully. |
Amputation
===Amputation=== | |
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Domain: | Anatomy |
Available: | Gaoler(30) |
Allows: | Anatomy |
UseCost: | Mana (40) Movement (40) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | AMPUTATE |
Usage: | AMPUTATE "TARGET NAME" "PART" |
Examples: | amputate orc arm |
Description: | This ability governs the careful removal of body parts as a punishment for crimes. The target is, amazingly, not harmed during the procedure, but merely loses the specified limb. The target must be lying on an operating table or bed, bound. |
an ability
===an ability=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
an ability
===an ability=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
an ability
===an ability=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
An Antidote
===An Antidote=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
an Archon Skill
===an Archon Skill=== | |
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Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Animal Frenzy
===Animal Frenzy=== | |
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Domain: | Animal Affinity |
Available: | Ranger(30) |
Allows: | Animal Affinity |
UseCost: | Mana (80) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | All animal followers of the ranger gain amazing attack feats, and up to quadruple damage bonuses. |
Aquatic Pass
===Aquatic Pass=== | |
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Domain: | Stealthy |
Available: | Mer(1) |
Allows: | Stealthy |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AQUAPASS, APASS |
Usage: | AQUAPASS "DIRECTION" |
Examples: | aquapass east |
Description: | This skill allows the druid to move silently and almost invisibly from place to place while traveling in aquatic areas. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the watery domain. |
Armor Familiarity
===Armor Familiarity=== | |
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Domain: | Armor Use |
Available: | |
Allows: | Armor Optimizing |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with armor they have crafted themselves, gaining an armor bonus from wearing the product of their own hands. |
Armor Specialization
===Armor Specialization=== | |
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Domain: | Armor Use |
Available: | Barbarian(1) Fighter(1) Monk(1) Paladin(1) Ranger(1) |
Allows: | Weaponsmithing Armor Optimizing Armor Focus |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is an expert at getting the most from armor. This allows a small bonus per piece of armor worn, and with the use of focus expertise, can permit higher level armor to be worn. |
Armor Tweaking
===Armor Tweaking=== | |
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Domain: | Armor Use |
Available: | Barbarian(9) Fighter(2) Monk(5) Paladin(3) Ranger(4) |
Allows: | Armor Optimizing |
UseCost: | Mana (52) |
Quality: | Always Beneficial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | ARMORTWEAK, TWEAK |
Usage: | TWEAK "ARMOR PIECE" |
Examples: | tweak leggings |
Description: | The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer. |
Arrest
===Arrest=== | |
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Domain: | Legal |
Available: | Gaoler(19) |
Allows: | Legal Lore |
UseCost: | Movement (69) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ARREST |
Usage: | ARREST "TARGET NAME" |
Examples: | arrest orc |
Description: | This powerful skill allows the player to automagically knock out the target, and instantly handcuff them for travel to the local judge for trial. The Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard. |
Arresting Sap
===Arresting Sap=== | |
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Domain: | Legal |
Available: | Gaoler(12) |
Allows: | Legal Lore |
UseCost: | Movement (62) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ASAP |
Usage: | ASAP "TARGET NAME" |
Examples: | asap orc |
Description: | If the target has warrants out in the area, this skill will knock them out so that they can be cuffed for transport to the judge for trial. The Handcuff or Bind skill is required to cuff them, and the Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard. |
Atemi Strike
===Atemi Strike=== | |
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Domain: | Punching |
Available: | Monk(30) |
Allows: | Iron Punching Combat Fluidity |
UseCost: | Movement (100) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ATEMI |
Usage: | ATEMI "TARGET NAME" |
Examples: | atemi orc |
Description: | The Monk delivers a lethal, deadly, and powerful strike to the target. Some time later, the target WILL die. |
AutoBash
===AutoBash=== | |
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Domain: | Shield Use |
Available: | Fighter(20) |
Allows: | Shield Using |
UseCost: | Movement (70) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOBASH |
Usage: | AUTOBASH |
Examples: | autobash |
Description: | Using this command will toggle Auto Shield Bashing on and off. If the Fighter turns this feature on, and knows Shield Bashing, he will attempt a free shield bash attempt every combat round in which his autobash proficiency check is made. |
AutoClimb
===AutoClimb=== | |
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Domain: | Fitness |
Available: | Abjurer(18) Alterer(18) Arcanist(18) Artisan(1) Assassin(18) Barbarian(18) Bard(18) Beastmaster(18) Burglar(18) Charlatan(18) Cleric(18) Conjurer(18) Delver(18) Diviner(18) Doomsayer(18) Druid(18) Enchanter(18) Evoker(18) Fighter(18) Gaian(18) Gaoler(18) Healer(18) Illusionist(18) Jester(18) Mage(18) Mer(18) Minstrel(18) Missionary(18) Monk(18) Necromancer(18) Ninja(6) Oracle(18) Paladin(18) Pirate(18) Dancer(18) Purist(18) Ranger(18) Sailor(18) Scholar(18) Shaman(18) SkyWatcher(18) Templar(18) Thief(18) Transmuter(18) Trapper(18) Wizard(18) |
Allows: | Strategic Retreat Fitness |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOCLIMB |
Usage: | AUTOCLIMB |
Examples: | |
Description: | The player begins climbing around whenever they move. By turning this on, the player uses half their normal movement cost for climbing. Enter AUTOCLIMB again to turn it off. |
AutoCrawl
===AutoCrawl=== | |
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Domain: | Fitness |
Available: | Abjurer(8) Alterer(8) Arcanist(8) Artisan(1) Assassin(8) Barbarian(8) Bard(8) Beastmaster(8) Burglar(8) Charlatan(8) Cleric(8) Conjurer(8) Delver(8) Diviner(8) Doomsayer(8) Druid(8) Enchanter(8) Evoker(8) Fighter(8) Gaian(8) Gaoler(8) Healer(8) Illusionist(8) Jester(8) Mage(8) Mer(8) Minstrel(8) Missionary(8) Monk(8) Necromancer(8) Ninja(5) Oracle(8) Paladin(8) Pirate(8) Dancer(8) Purist(8) Ranger(8) Sailor(8) Scholar(8) Shaman(8) SkyWatcher(8) Templar(8) Thief(8) Transmuter(8) Trapper(8) Wizard(8) |
Allows: | Strategic Retreat Fitness |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOCRAWL |
Usage: | AUTOCRAWL |
Examples: | |
Description: | The player begins crawling around whenever they move. By turning this on, the player uses half their normal movement cost for crawling. Enter AUTOCRAWL again to turn it off. |
AutoSwim
===AutoSwim=== | |
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Domain: | Fitness |
Available: | Abjurer(8) Alterer(8) Arcanist(8) Artisan(1) Assassin(8) Barbarian(8) Bard(8) Beastmaster(8) Burglar(8) Charlatan(8) Cleric(8) Conjurer(8) Delver(8) Diviner(8) Doomsayer(8) Druid(8) Enchanter(8) Evoker(8) Fighter(8) Gaian(8) Gaoler(8) Healer(8) Illusionist(8) Jester(8) Mage(8) Mer(8) Minstrel(8) Missionary(8) Monk(8) Necromancer(8) Ninja(5) Oracle(8) Paladin(8) Pirate(8) Dancer(8) Purist(8) Ranger(8) Sailor(8) Scholar(8) Shaman(8) SkyWatcher(8) Templar(8) Thief(8) Transmuter(8) Trapper(8) Wizard(8) |
Allows: | Strategic Retreat Fitness |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOSWIM |
Usage: | AUTOSWIM |
Examples: | |
Description: | The player begins instinctively using their swimming skill whenever they move. By turning this on, the player uses half their normal movement cost for swimming. Enter AUTOSWIM again to turn it off. |
Avoid Currents
===Avoid Currents=== | |
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Domain: | Sea Travel |
Available: | Sailor(7) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the sailor to guide their sailing ship around the tug of currents, putting the captain back in charge of the course. |
Await Ship
===Await Ship=== | |
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Domain: | Sea Travel |
Available: | Pirate(25) Sailor(25) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (75) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | AWAITSHIP |
Usage: | AWAITSHIP |
Examples: | awaitship |
Description: | While standing on a shore, this skill will cause the sailors nearest big sailing ship to be sailed to where the sailor is. |
Ax Kick
===Ax Kick=== | |
---|---|
Domain: | Kicking |
Available: | Monk(8) |
Allows: | Flying Kick Iron Kicking Combat Fluidity |
UseCost: | Movement (58) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | AXKICK |
Usage: | AXKICK "TARGET NAME" |
Examples: | axkick orc |
Description: | The Monk delivers swift and powerful kick to the target. |
Axe Familiarity
===Axe Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with axes they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Axe Proficiency
===Axe Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Axe Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with an axe, gaining the ability to use them even if their current class training would not make it feasible normally. |
Axe Specialization
===Axe Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(15) Barbarian(1) Fighter(1) Monk(1) Paladin(1) Ranger(1) Templar(14) |
Allows: | Axe Slicing Axe Focus Weaponsmithing Axe Piercing Axe Striking |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is an axe master, gaining bonuses to attack when using an axe in combat. Can also allow the use of higher level axes if the focus expertise is taken. |
Back Hand
===Back Hand=== | |
---|---|
Domain: | Punching |
Available: | Monk(9) |
Allows: | Iron Punching Combat Fluidity |
UseCost: | Movement (59) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same. |
Bandaging
===Bandaging=== | |
---|---|
Domain: | Anatomy |
Available: | Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1) |
Allows: | Anatomy Animal Husbandry Branding |
UseCost: | Movement (5) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BANDAGE, BANDAGING |
Usage: | BANDAGE "MOB NAME" |
Examples: | bandage bob |
Description: | This skill allows the player to use a small bit of raw cloth to bandage up any serious wounds. This skill will stop bleeding, and protect extreme injuries, allowing the body to heal normally. This skill also allows broken bones to be properly set, so that they will begin healing on their own. The skill allows a small amount of hit points to be restored during the process. |
Banish
===Banish=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | BANISH |
Usage: | BANISH "PLAYER NAME" ("MAP ROOM") (RL TIME) |
Examples: | banish gunther
banish gunther Midgaard#3001 banish gunther 3 hours banish gunther 14 years |
Description: | From anywhere on the map, the player with this skill can send the target mob/player to a prison from which they can not escape magically. Use this skill again on the same player to release them. The Archon can optionally specify a room on the map which this skill will copy and use as the jail. The Archon can also optionally end the command with the number of seconds, ticks, minutes, hours, days, weeks, or years in which to keep the player imprisoned. It is up to the Archon to make sure there are no mundane ways out of the prison; Banish will take care of the magical ways of escape. |
Bard Honorary Degree
===Bard Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(16) |
Allows: | Educating |
UseCost: | Mana (66) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Bard', such as Bard, Dancer, Juggler, Minstrel, and Charlatan. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Battle Cry
===Battle Cry=== | |
---|---|
Domain: | Singing |
Available: | Barbarian(6) |
Allows: | Rejoicing Singing Resounding Singing Echoed Singing |
UseCost: | Movement (56) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BATTLECRY |
Usage: | BATTLECRY |
Examples: | battlecry |
Description: | The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner. Those under the affect of the cry will hit more frequently. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made. |
Bear Foraging
===Bear Foraging=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | BFORAGE, BEARFORAGE, BEARFORAGING |
Usage: | BEARFORAGE |
Examples: | bearforage |
Description: | This instinctive skill allows the player to sniff out food nearby, even in containers, and even in the possession of others. The target will be tracked until found, and then, if possible, pounced on and the food containers taken, emptied, and the food eaten. |
Befriend
===Befriend=== | |
---|---|
Domain: | Influential |
Available: | Bard(1) Charlatan(1) Jester(1) Minstrel(1) Dancer(1) |
Allows: | Influencing |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BEFRIEND |
Usage: | BEFRIEND "TARGET NAME" |
Examples: | befriend vagabond |
Description: | This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely. |
Behead
===Behead=== | |
---|---|
Domain: | Anatomy |
Available: | Gaoler(20) |
Allows: | Anatomy |
UseCost: | Movement (70) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BEHEAD |
Usage: | BEHEAD "TARGET NAME" |
Examples: | behead orc |
Description: | This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone. The target must be wanted for a crime in the area for this skill to work. |
Belly Rolling
===Belly Rolling=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(1) |
Allows: | Foolmaking |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | During combat, the fighter gains the ability to dodge attacks while sitting or on the floor. |
Berzerk
===Berzerk=== | |
---|---|
Domain: | Martial Lore |
Available: | Barbarian(8) Beastmaster(21) Fighter(22) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (58) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | BERZERK |
Usage: | BERZERK |
Examples: | berzerk |
Description: | Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score. |
Bite
===Bite=== | |
---|---|
Domain: | Weapon Use |
Available: | Beastmaster(7) |
Allows: | Unarmed Striking Unarmed Piercing |
UseCost: | Movement (57) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BITE |
Usage: | BITE "TARGET NAME" |
Examples: | bite orc |
Description: | While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage. |
Blaze Chakra
===Blaze Chakra=== | |
---|---|
Domain: | Martial Lore |
Available: | Ninja(7) |
Allows: | Lava Chakra Martial Lore Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "BLAZE CHAKRA" |
Examples: | focus "blaze chakra"
foc "blaze chakra" |
Description: | By focusing their chi, the ninja may greatly increase their chance to critically strike their opponent with their sword for a short while. This chakra may only be used once per MUDhour. |
Bleeding
===Bleeding=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | MAKEBLEED |
Usage: | |
Examples: | |
Description: |
Blessing
===Blessing=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BLESSING |
Usage: | BLESSING "TARGET NAME" |
Examples: | blessing orc |
Description: | The character bestows a mundane blessing upon the target. This has the effect of making the target feel better and more confident, giving a small armor bonus and a good aura. It also has the bizarre effect of removing Curses, which turned to be nothing more than illusions in the target's head to begin with. |
Blind Fighting
===Blind Fighting=== | |
---|---|
Domain: | Martial Lore |
Available: | Beastmaster(15) Burglar(17) Fighter(10) Jester(23) Monk(11) Paladin(12) Dancer(23) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (60) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Negates the affects of not being able to see your opponent during combat. |
Blood Brother
===Blood Brother=== | |
---|---|
Domain: | Influential |
Available: | Barbarian(8) Ninja(10) |
Allows: | Influencing |
UseCost: | Movement (58) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BLOODBROTHER, BROTHER |
Usage: | BLOODBROTHER "TARGET NAME" |
Examples: | bloodbrother bob |
Description: | The fighter becomes blood brother to the target, sealing a bond of lifetime friendship. Other than making the two family for the purposes of clan requirements, this skill has no other effect. |
Blunt Weapon Familiarity
===Blunt Weapon Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with blunt weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Blunt Weapon Proficiency
===Blunt Weapon Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Blunt Weapon Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with blunt weapons, gaining the ability to use them even if their current class training would not make it feasible normally. |
Blunt Weapon Specialization
===Blunt Weapon Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(12) Barbarian(1) Burglar(1) Fighter(1) Gaian(5) Monk(1) Paladin(1) Ranger(1) Shaman(1) Templar(1) |
Allows: | Blunt Focus Weaponsmithing Blunt Striking Blunt Bashing Blunt Piercing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken. |
Body Flip
===Body Flip=== | |
---|---|
Domain: | Grappling |
Available: | Monk(10) Dancer(10) |
Allows: | Vice-Gripping Combat Fluidity |
UseCost: | Movement (60) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BODYFLIP |
Usage: | BODYFLIP "TARGET NAME" |
Examples: | bodyflip orc |
Description: | The Monk slips in and turns the target head over heels, dropping them to the ground stunned for a few moments. |
Body Shield
===Body Shield=== | |
---|---|
Domain: | Grappling |
Available: | Monk(16) |
Allows: | Vice-Gripping Combat Fluidity |
UseCost: | Movement (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a fighter to use an opponent pinned using the PIN skill as a shield against weapon attacks. |
Body Toss
===Body Toss=== | |
---|---|
Domain: | Grappling |
Available: | Monk(9) |
Allows: | Vice-Gripping Combat Fluidity |
UseCost: | Movement (59) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BODYTOSS |
Usage: | BODYTOSS "TARGET NAME" |
Examples: | bodytoss orc |
Description: | The fighter picks up the target and tosses them away from himself, doing a bit of damage and putting them out of range. |
Boulder Throwing
===Boulder Throwing=== | |
---|---|
Domain: | Martial Lore |
Available: | |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the player to throw ammunition, especially siege weapon ammunition, from the deck of a sailing ship, at another sailing ship with which the player's ship is already in combat. |
Bow Familiarity
===Bow Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with bows they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Bow Proficiency
===Bow Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with bows, gaining the ability to use them even if their current class training would not make it feasible normally. |
Bow Specialization
===Bow Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Ranger(2) |
Allows: | Weaponsmithing Ranged Focus Ranged Piercing Ranged Bashing Ranged Striking |
UseCost: | Mana (52) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master with bows, gaining bonuses to attack when using a bow in combat. Can also allow the use of higher level bows if the focus expertise is taken. This specialization stacks its bonuses on top of the more general ranged weapon specialization. |
Break A Leg
===Break A Leg=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(9) |
Allows: | Acting |
UseCost: | Mana (29) Movement (29) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BREAKALEG |
Usage: | BREAKALEG |
Examples: | breakaleg |
Description: | The bard begins wishing everyone good luck (but especially his or her enemies), saying 'Break A Leg!'. This will create a 5% chance per tick that everyone who heard him or her will actually break their leg. |
Breakup Fight
===Breakup Fight=== | |
---|---|
Domain: | Legal |
Available: | Paladin(15) |
Allows: | Legal Lore |
UseCost: | Movement (65) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BREAKUP |
Usage: | BREAKUP "TARGET NAME" |
Examples: | breakup bob |
Description: | If the Paladin is not fighting, he or she may use this skill to break up a fight between any two other creatures or players. |
Broken Limbs
===Broken Limbs=== | |
---|---|
Domain: | Anatomy |
Available: | |
Allows: | Anatomy |
UseCost: | Mana (25) Movement (25) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BREAKLIMB |
Usage: | BREAKLIMB "TARGET NAME" "PART" |
Examples: | breaklimb orc arm |
Description: | This ability governs the careful breaking of body parts as a punishment for crimes. The target is, amazingly, not harmed during the procedure, but merely breaks the specified limb. The target must be bound. |
Buck
===Buck=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | BUCK |
Usage: | BUCK |
Examples: | buck |
Description: | The centaur, horse or other rideable attempts to buck off all his or her riders off of them. |
Buffoonery
===Buffoonery=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(30) |
Allows: | Foolmaking |
UseCost: | Movement (80) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BUFFOONERY |
Usage: | BUFFOONERY "TARGET NAME" "ITEM NAME" |
Examples: | buffoonery orc banana |
Description: | This strange skill allows the player to swap out an existing worn or wielded item on the target with one of his or her own. The item must not be an effective weapon or piece of armor for the skill to work effectively. This powerful skill overcomes curses and other inhibitions by the amazing power of silliness. |
Bullrush
===Bullrush=== | |
---|---|
Domain: | Acrobatic |
Available: | Barbarian(23) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (73) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | BULLRUSH |
Usage: | BULLRUSH "TARGET NAME" "DIRECTION" |
Examples: | bullrush orc east |
Description: | The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move. |
Burning
===Burning=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | Ignalist |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | |
Usage: | CAST "BURNING HANDS" "TARGET NAME" |
Examples: | cast "burning hands" orc |
Description: | A fan of flames ignite before the casters hands, aimed at the target. This has the effect of hurting the target in many cases. |
Burrow Hide
===Burrow Hide=== | |
---|---|
Domain: | Stealthy |
Available: | |
Allows: | Stealthy |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Whenever the player is in an appropriate outdoor room with a burrowing creature, such as a serpent, rodent, or worm, the creature will alert the player to incoming danger from aggressive enemies. |
Cage
===Cage=== | |
---|---|
Domain: | Animal Affinity |
Available: | Artisan(1) Trapper(21) |
Allows: | Animal Affinity |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CAGE |
Usage: | CAGE "TARGET NAME" "CAGE ITEM" |
Examples: | cage rabbit wagon |
Description: | The thief will attempt to get a sleeping or otherwise bound or subdued animal into a cage for safe keeping. The cage door must be closed afterwards. If the door to a cage is left open, the creatures inside may escape within a few minutes! |
Call Mount
===Call Mount=== | |
---|---|
Domain: | Animal Affinity |
Available: | Paladin(5) |
Allows: | Animal Affinity |
UseCost: | Mana (55) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | CALLMOUNT |
Usage: | CALLMOUNT |
Examples: | callmount |
Description: | Allows the Paladin to call upon a white steed which can bear him from place to place. |
Called Shot
===Called Shot=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(25) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (75) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CALLEDSHOT |
Usage: | CALLEDSHOT ("TARGET NAME") "BODY PART" |
Examples: | calledshot left arm
calledshot orc left arm |
Description: | The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed. Requires the use of a ranged or thrown weapon. |
Called Strike
===Called Strike=== | |
---|---|
Domain: | Martial Lore |
Available: | Fighter(24) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (74) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CALLEDSTRIKE |
Usage: | CALLEDSTRIKE ("TARGET NAME") "BODY PART" |
Examples: | calledstrike left arm
calledstrike orc left arm |
Description: | The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed. Requires the use of a slashing melee weapon. |
Cartwheel
===Cartwheel=== | |
---|---|
Domain: | Acrobatic |
Available: | Jester(24) Monk(15) Ninja(15) Dancer(19) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (65) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | CARTWHEEL |
Usage: | CARTWHEEL |
Examples: | cartwheel |
Description: | The Monk jumps into a hands-over-heels cartwheel away from his or her opponent. This can put the Monk as far as range 2 from enemies. |
Cast Blocking
===Cast Blocking=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(7) |
Allows: | Acting |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CASTBLOCKING |
Usage: | CASTBLOCKING |
Examples: | castblocking |
Description: | The bard carefully re-arranges all the people in the room who are in combat, possibly changing who they are fighting, and at what range. |
Catch Projectile
===Catch Projectile=== | |
---|---|
Domain: | Evasive |
Available: | Monk(12) Ninja(11) |
Allows: | Evasively |
UseCost: | Movement (62) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Monk gains the uncanny ability to catch arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill. |
Cave Tactics
===Cave Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | |
Allows: | Nature Lore |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in cave. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Center of Attention
===Center of Attention=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(13) |
Allows: | Foolmaking |
UseCost: | Mana (31) Movement (31) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CENTEROFATTENTION |
Usage: | CENTEROFATTENTION |
Examples: | centerofattention |
Description: | The bard begins performing loudly, flailing about dramatically. The performance then causes all enemies in the room to stop fighting and freeze in place, watching the bard attentively. This skill can only be used approximately twice every mud hour. |
Chantcraft
===Chantcraft=== | |
---|---|
Domain: | Arcane Lore |
Available: | Charlatan(15) Scholar(19) |
Allows: | Arcane Lore |
UseCost: | Mana (65) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about druidic magic that he or she can identify chants cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does. |
Charge
===Charge=== | |
---|---|
Domain: | Acrobatic |
Available: | Barbarian(1) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Range 1 - Range 2 |
Commands: | CHARGE |
Usage: | CHARGE "TARGET NAME" |
Examples: | charge orc |
Description: | The Barbarian runs at top speed at an target, delivering a deadly attack, but sacrificing armor. |
Chirurgy
===Chirurgy=== | |
---|---|
Domain: | Anatomy |
Available: | Gaoler(25) |
Allows: | Anatomy |
UseCost: | Mana (75) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | CHIRURGY |
Usage: | CHIRURGY "BODY PART" "TARGET NAME" |
Examples: | chururgy heart corpse |
Description: | The player is able to remove body parts from the dead, blood from the living or the dead, or an unborn fetus from the living. |
Circle Parry
===Circle Parry=== | |
---|---|
Domain: | Evasive |
Available: | Monk(17) |
Allows: | Evasively |
UseCost: | Movement (67) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Monk gains the skill to block and parry melee attacks while unarmed. |
Circle Trip
===Circle Trip=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Monk(22) Dancer(25) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (72) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CIRCLETRIP, CTRIP |
Usage: | CIRCLETRIP |
Examples: | circletrip |
Description: | Short(s) : ctrip
The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range. |
Cleave
===Cleave=== | |
---|---|
Domain: | Martial Lore |
Available: | Assassin(23) Barbarian(6) Beastmaster(6) Fighter(5) Paladin(15) Ranger(10) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (55) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed. |
Cleric Honorary Degree
===Cleric Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(24) |
Allows: | Educating |
UseCost: | Mana (74) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Cleric', such as Cleric, Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, and Templar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those prayers specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Climb
===Climb=== | |
---|---|
Domain: | Fitness |
Available: | Abjurer(15) Alterer(15) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(15) Bard(3) Beastmaster(1) Burglar(1) Charlatan(3) Conjurer(15) Delver(1) Diviner(15) Druid(1) Enchanter(15) Evoker(15) Fighter(15) Gaian(1) Gaoler(1) Illusionist(15) Jester(3) Mage(15) Mer(1) Minstrel(1) Monk(2) Paladin(15) Pirate(1) Dancer(3) Ranger(15) Sailor(1) SkyWatcher(1) Thief(1) Transmuter(15) Trapper(1) Wizard(15) |
Allows: | Improved Boarding Fitness AutoClimb Crow's Nest |
UseCost: | Movement (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CLIMB |
Usage: | CLIMB "DIRECTION" |
Examples: | climb up |
Description: | In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall. |
Clone Chakra
===Clone Chakra=== | |
---|---|
Domain: | Deceptive |
Available: | Ninja(12) |
Allows: | Death Chakra Deceptive |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "CLONE CHAKRA" |
Examples: | focus "clone chakra"
foc "clone chakra" |
Description: | Using the shadows to form clones of themselves, the ninja can cause illusionary shadow clones to follow him or her around. This misdirection makes the ninja's true form more difficult to determine in combat. This Chakra requires an intense focus and can only be used once per MUDhour. |
Cold Touch
===Cold Touch=== | |
---|---|
Domain: | Death Lore |
Available: | |
Allows: | Death Lore |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | COLDTOUCH |
Usage: | |
Examples: | |
Description: |
Collect Bounty
===Collect Bounty=== | |
---|---|
Domain: | Legal |
Available: | Gaoler(18) |
Allows: | Legal Lore |
UseCost: | Mana (68) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | COLLECTBOUNTY, BOUNTY |
Usage: | COLLECTBOUNTY "TARGET NAME" |
Examples: | collectbounty orc |
Description: | If the player is able to bring a legitimately wanted criminal up before a judge in the same area, the judge will pay the player a bounty on the criminal and bring in an authorized cityguard to complete the trial. |
Combat Frenzy
===Combat Frenzy=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | COMBATFRENZY |
Usage: | COMBATFRENZY |
Examples: | combatfrenzy |
Description: | This ability allows one to enter a state of blind combative frenzy. Thus worked up to, the player gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit. |
Combat Log
===Combat Log=== | |
---|---|
Domain: | Combat Lore |
Available: | Scholar(3) |
Allows: | Combat Lore |
UseCost: | Mana (53) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch - Range 20 |
Commands: | COMBATLOG |
Usage: | COMBATLOG ("TARGET NAME"/"COMMAND" ("ARGUMENT"))
COMBATLOG (STOP/REPORT/WRITE "TARGET PAPER") |
Examples: | combatlog rabbit
combatlog stop combatlog report combatlog write paper |
Description: | This ability allows the player to assess key statistics about another character or creatures performance in a fight. The player studiously notes all combat details and can report out the details at any time, so long as they are still observing. The player is able to observe things like the resources they consume, and the challenges they overcome. The more lore Expertise the player has, the greater the number of insights and details they will be able to note using this skill. The player can then report on these details or even write them onto paper or into a book. Stopping will clear the statistics, allowing the player to study a new target. |
Combat Record
===Combat Record=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | CRECORD |
Usage: | CRECORD LIST/START "MINS"/STOP/MINLEVEL "LEVEL"/...
.../ADD "PLAYER"/DEL "PLAYER" |
Examples: | crecord start 15 |
Description: | This tool automatically creates a combat log for a player when they gain a level, if they are above a minimum level, and if they gained the current level within a minimum number of minutes. It will continue to log until the next level is gained. To activate the tool, enter CRECORD START (number of minutes). Players will then start being recorded automatically. Combat recording can also be managed manually using ADD/DEL. The default minimum level is 10, but can be modified with the MINLEVEL command. Logs are kept in the dbfs directory '::/resources/clogs/'. |
Combat Repairs
===Combat Repairs=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(18) Sailor(18) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | COMBATREPAIR, COMBATREPAIRS |
Usage: | COMBATREPAIR |
Examples: | combatrepair |
Description: | The sailor quickly runs around patching up holes and other ship damage with any materials on hand. This may only be done while the ship is in combat and provides an amount of repair which depends on the sailors dexterity and expertise. The repairs wear off once the ship leaves combat, but never falls below the damage level when repairs were made. |
Combat Sleep
===Combat Sleep=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | COMBATSLEEP |
Usage: | |
Examples: | |
Description: |
Command Horse
===Command Horse=== | |
---|---|
Domain: | Animal Affinity |
Available: | Paladin(22) |
Allows: | Animal Affinity |
UseCost: | Mana (72) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | COMMANDHORSE |
Usage: | COMMANDHORSE "TARGET" "COMMAND" |
Examples: | commandhorse horse smile |
Description: | The Paladin's affinity with horses has grown such that they have the natural ability to command equines of all sorts to do just about anything he wants. |
Commoner Honorary Degree
===Commoner Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(12) |
Allows: | Educating |
UseCost: | Mana (62) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Commoner', such as Artisan, Sailor, Apprentice, Gaoler, or Scholar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those common skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Conduct Symphony
===Conduct Symphony=== | |
---|---|
Domain: | Playing |
Available: | Minstrel(30) |
Allows: | Rhythmic Playing Resounding Playing Bold Playing |
UseCost: | Mana (80) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch - Range 2 |
Commands: | CONDUCT |
Usage: | CONDUCT |
Examples: | conduct |
Description: | This powerful bard skill allows the bard to conduct their group as if it were a symphony. If the bard's group all have instruments, and all are prepared to play them, then using this skill will grant them all the ability to play the magical "symphony" as per the bard song. |
Consume Corpse
===Consume Corpse=== | |
---|---|
Domain: | Corruption |
Available: | |
Allows: | Corrupting |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | CONSUMECORPSE |
Usage: | CONSUMECORPSE "TARGET NAME" |
Examples: | consumecorpse body |
Description: | This twisted semi-magical skill causes the mouth of the caster to grow large enough to consume a corpse in one gulp. Doing so gives the caster back lots of health, mana, and movement, depending on the level of the corpse. |
Control Undead
===Control Undead=== | |
---|---|
Domain: | Death Lore |
Available: | Cleric(5) Necromancer(1) |
Allows: | Death Lore |
UseCost: | Mana (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CONTROL |
Usage: | CONTROL "TARGET NAME" |
Examples: | control skeleton |
Description: | The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control. |
Convert
===Convert=== | |
---|---|
Domain: | Evangelism |
Available: | Cleric(1) Doomsayer(1) Healer(1) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Shaman(1) Templar(1) |
Allows: | Evangelising |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CONVERT |
Usage: | CONVERT "PLAYER NAME/DEITY NAME" |
Examples: | convert bob
convert odin |
Description: | This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious services in the area attended by the mob will extend the period.
A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information. |
Cosmic Adaptation
===Cosmic Adaptation=== | |
---|---|
Domain: | Cosmology |
Available: | |
Allows: | Planar Finessing Planar Empowering Planar Extending |
UseCost: | Movement (85) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Grants one the ability to breath an extraplanar atmosphere for a while, depending on proficiency, which is never absolutely perfect. |
Counter-Attack
===Counter-Attack=== | |
---|---|
Domain: | Martial Lore |
Available: | Fighter(24) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (74) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a fighter to position themselves for an extra attack following a successful Parry. |
Coup de Grace
===Coup de Grace=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Fighter(30) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (150) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | COUP, COUPDEGRACE |
Usage: | COUP "TARGET NAME" |
Examples: | coup orc |
Description: | The fighter attempts to deliver a final fatal blow to the target which is very injured, below 25% of their hit points and completely prone (lying down). This is a difficult skill to use properly, so practice often! The typical fighter must quickly whomp their target to the ground and coup-de-grace them before they come back to their senses. |
Cover Defence
===Cover Defence=== | |
---|---|
Domain: | Evasive |
Available: | Artisan(1) Fighter(23) |
Allows: | Evasively |
UseCost: | Movement (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons. When the moment is right, the fighter may take cover behind these positions, negating the missile attack. |
Crescent Kick
===Crescent Kick=== | |
---|---|
Domain: | Kicking |
Available: | |
Allows: | Iron Kicking Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, sweeping crescent kick. |
Critical Shot
===Critical Shot=== | |
---|---|
Domain: | Martial Lore |
Available: | Assassin(17) Fighter(16) Jester(14) Ranger(15) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat. |
Critical Strike
===Critical Strike=== | |
---|---|
Domain: | Martial Lore |
Available: | Assassin(11) Fighter(9) Jester(20) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (59) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Gives the fighter a bonus to all damage during combat when using a weapon in melee combat. |
Crow's Nest
===Crow's Nest=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(6) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | CROWSNEST |
Usage: | crowsnest |
Examples: | crowsnest |
Description: | Allows the sailor to attempt to climb up into the crows nest from the deck of their large sailing ship. From this small perch, the sailor can look around and see approaching people or objects or land from a greater distance, and take note of the direction. They can then yell down instructions to those on the deck below. Looking in particular directions will allow them to make out some minor details in that direction. |
Cultural Adaptation
===Cultural Adaptation=== | |
---|---|
Domain: | Influential |
Available: | |
Allows: | Influencing |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The character is so good at adapting to other cultures that he or she automatically gains or loses 20% more faction than other characters. |
Curtain Call
===Curtain Call=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(19) |
Allows: | Acting |
UseCost: | Mana (34) Movement (34) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CURTAINCALL |
Usage: | CURTAINCALL |
Examples: | curtaincall |
Description: | The bard calls the curtain, making everyone in his or her group begin taking a bow until their health and mana is restored, at the cost of movement. |
Cyclone Chakra
===Cyclone Chakra=== | |
---|---|
Domain: | Acrobatic |
Available: | Ninja(23) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "CYCLONE CHAKRA" |
Examples: | focus "cyclone chakra"
foc "cyclone chakra" |
Description: | The ninja can focus her chakra to harness the power of a cyclone, striking multiple additional times before the effect wears off. The ninja must wait a short while before they can summon this energy again. |
Dagger Familiarity
===Dagger Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with daggers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Dagger Proficiency
===Dagger Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with daggers, gaining the ability to use them even if their current class training would not make it feasible normally. |
Dagger Specialization
===Dagger Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(2) |
Allows: | Edged Focus Edged Slashing Edged Piercing Weaponsmithing Edged Striking |
UseCost: | Mana (52) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master with daggers, gaining bonuses to attack when using a dagger in combat. Can also allow the use of higher level daggers if the focus expertise is taken. This specialization stacks its bonuses on top of the more general edged weapon specialization. |
Dead Reckoning
===Dead Reckoning=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(11) Sailor(11) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (30) Movement (30) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | DEADRECKON, DEADRECKONING |
Usage: | DEADRECKON |
Examples: | deadreckon |
Description: | From the deck of a boat or ship, the sailor can use their intuition and superior guesswork to determine which direction lies the path to the closest land. |
Death Chakra
===Death Chakra=== | |
---|---|
Domain: | Deceptive |
Available: | Ninja(14) |
Allows: | Deceptive |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "DEATH CHAKRA" |
Examples: | focus "death chakra"
foc "death chakra" |
Description: | By slowing their heart chakra down to almost a stop, the ninja can become invisible while leaving a corpse resembling themselves at their feet. This ability can only be used once every half-a-MUDhour. |
Decipher Script
===Decipher Script=== | |
---|---|
Domain: | Street Smarts |
Available: | Charlatan(8) Scholar(8) Thief(8) |
Allows: | Street Lore |
UseCost: | Mana (8) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | DECIPHER |
Usage: | DECIPHER "TARGET NAME" ("PAGE NUMBER") |
Examples: | decipher paper
decipher book 3 |
Description: | The player decodes any encryption on a book or document or other writing. It can be used similar to the READ command to select different pages of a book as well. |
Deep Breath
===Deep Breath=== | |
---|---|
Domain: | Fitness |
Available: | Sailor(17) |
Allows: | Fitness |
UseCost: | Mana (67) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. |
Deflect Projectile
===Deflect Projectile=== | |
---|---|
Domain: | Evasive |
Available: | Monk(7) Ninja(7) |
Allows: | Evasively |
UseCost: | Movement (57) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Monk gains the uncanny ability to block and deflect arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill. |
Desert Tactics
===Desert Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(13) |
Allows: | Nature Lore |
UseCost: | Movement (63) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Desperate Moves
===Desperate Moves=== | |
---|---|
Domain: | Evasive |
Available: | Fighter(17) |
Allows: | Evasively |
UseCost: | Movement (67) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | When near death, the fighters desperation brings out their best evasive moves, cutting all damage in half when below 10% hit points. |
Devour Corpse
===Devour Corpse=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | EAT BODY |
Examples: | eat body |
Description: | This skill grants the ability to eat the corpses of creatures up to those moderately larger than the character. The corpse must be emptied of any equipment before doing so, and the corpses of other players may be restricted. |
Diamond Chakra
===Diamond Chakra=== | |
---|---|
Domain: | Fitness |
Available: | Ninja(17) |
Allows: | Fitness |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "DIAMOND CHAKRA" |
Examples: | focus "diamond chakra"
foc "diamond chakra" |
Description: | This draining move covers the ninja's body in a glimmering layer of solidified chi as strong as diamond to make weapon attacks easier to shrug off. |
Dirt
===Dirt=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Assassin(5) Barbarian(11) Fighter(11) Minstrel(2) Monk(14) Ninja(6) SkyWatcher(12) Thief(5) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (52) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | DIRT |
Usage: | DIRT "TARGET NAME" |
Examples: | dirt orc |
Description: | The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind. |
Disarm
===Disarm=== | |
---|---|
Domain: | Martial Lore |
Available: | Arcanist(8) Assassin(8) Barbarian(7) Beastmaster(9) Burglar(8) Fighter(6) Monk(6) Ninja(9) Paladin(8) Pirate(8) Dancer(9) Ranger(8) Thief(8) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (56) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DISARM |
Usage: | DISARM "TARGET NAME" |
Examples: | disarm orc |
Description: | The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent. |
Disease Immunity
===Disease Immunity=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(7) |
Allows: | Protecting |
UseCost: | Mana (57) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Paladin's proficiency grows, he or she becomes more and more immune to diseases and disease like spell affects. |
Disguise
===Disguise=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(3) |
Allows: | Deceptive |
UseCost: | Mana (53) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | DISGUISE |
Usage: | DISGUISE "ATTRIBUTE" "CHANGE DESCRIPTION" |
Examples: | disguise race orc
disguise class thief disguise height 1000 |
Description: | This powerful ability allows the bard to disguise his or her appearance in numerous ways. The disguise command, without any arguments, will list the attributes which may be changed. Once a disguise has been put on, entering disguise again without any arguments will remove the disguise. |
Diving
===Diving=== | |
---|---|
Domain: | Fitness |
Available: | Sailor(9) |
Allows: | Fitness |
UseCost: | Mana (59) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill automatically turns falls into water from a great height into a graceful dive, which mitigates damage taken when the player hits water. |
Dodge
===Dodge=== | |
---|---|
Domain: | Evasive |
Available: | Arcanist(6) Artisan(1) Assassin(6) Barbarian(7) Bard(7) Beastmaster(4) Burglar(6) Charlatan(10) Fighter(7) Jester(7) Minstrel(9) Monk(4) Ninja(6) Paladin(7) Pirate(6) Dancer(5) Ranger(7) Thief(6) Trapper(6) |
Allows: | Evasively |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | dodge |
Description: | During combat, the character begins to dance around on their feet, making them harder to hit in combat. |
Dragonbreath
===Dragonbreath=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | DRAGONBREATH |
Usage: | |
Examples: | |
Description: |
Drain Life
===Drain Life=== | |
---|---|
Domain: | Death Lore |
Available: | |
Allows: | Death Lore |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DRAINLIFE |
Usage: | |
Examples: | |
Description: |
Drone Chakra
===Drone Chakra=== | |
---|---|
Domain: | Deceptive |
Available: | Ninja(6) |
Allows: | Deceptive Clone Chakra |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "DRONE CHAKRA" |
Examples: | focus "drone chakra"
foc "drone chakra" |
Description: | Using drab clothing and the surrounding shadows, ninjas can disguise themselves as an ordinary, non-descript individuals. |
Druid Honorary Degree
===Druid Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(22) |
Allows: | Educating |
UseCost: | Mana (72) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Druid', such as Druid, Skywatcher, Gaian, Delver, Mer, and Beastmaster. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Druidic Pass
===Druidic Pass=== | |
---|---|
Domain: | Stealthy |
Available: | Beastmaster(1) Druid(1) Gaian(1) SkyWatcher(1) |
Allows: | Stealthy |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | PASS |
Usage: | PASS "DIRECTION" |
Examples: | pass east |
Description: | This skill allows the druid to move silently and almost invisibly from place to place while traveling in the wild. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the wild outdoorsy domain. |
Dual Parry
===Dual Parry=== | |
---|---|
Domain: | Martial Lore |
Available: | Assassin(16) Fighter(13) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (63) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | For players wielding two weapons, this skill allows the fighter to have an extra parry attempt using the off-hand weapon during combat. A successful parry effectively cancels the attack. |
Dueler
===Dueler=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Eagle Eyes
===Eagle Eyes=== | |
---|---|
Domain: | Alert |
Available: | |
Allows: | Vigilantly |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Edged Weapon Familiarity
===Edged Weapon Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with edged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Edged Weapon Proficiency
===Edged Weapon Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Edged Weapon Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with sharp edged weapons, gaining the ability to use them even if their current class training would not make it feasible normally. |
Edged Weapon Specialization
===Edged Weapon Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Arcanist(1) Assassin(1) Barbarian(1) Bard(1) Burglar(1) Charlatan(1) Fighter(1) Jester(1) Monk(1) Necromancer(1) Paladin(1) Pirate(1) Ranger(1) Templar(3) Thief(1) Trapper(1) |
Allows: | Edged Focus Edged Slashing Edged Piercing Weaponsmithing Edged Striking |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken. |
Eighth Totem
===Eighth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Eleventh Totem
===Eleventh Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Encrypted Writing
===Encrypted Writing=== | |
---|---|
Domain: | Calligraphy |
Available: | Scholar(21) |
Allows: | Fine Calligraphy |
UseCost: | Mana (71) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | ENCRYPTEDWRITING, ENCRYPTWRITE, EWRITE, EWR |
Usage: | |
Examples: | |
Description: |
Endurance
===Endurance=== | |
---|---|
Domain: | Fitness |
Available: | Barbarian(18) Fighter(19) Monk(21) Dancer(19) |
Allows: | Fitness |
UseCost: | Movement (68) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the fighter to recover hit points, mana, and movement more quickly when not in combat. |
Energize Chakra
===Energize Chakra=== | |
---|---|
Domain: | Acrobatic |
Available: | Ninja(1) |
Allows: | Lightning Chakra Acrobatic Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "ENERGIZE CHAKRA" |
Examples: | focus "energize chakra"
foc "energize chakra" |
Description: | The ninja can use chi to improve their stamina, effectively converting some mana into movement. |
Energy Drain
===Energy Drain=== | |
---|---|
Domain: | Death Lore |
Available: | |
Allows: | Death Lore |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DRAINENERGY |
Usage: | |
Examples: | |
Description: |
Enslave
===Enslave=== | |
---|---|
Domain: | Criminal |
Available: | Gaoler(23) |
Allows: | Criminal Deviousness |
UseCost: | Mana (73) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ENSLAVE |
Usage: | ENSLAVE "TARGET NAME" |
Examples: | enslave orc |
Description: | This skill allows the player to break down an intelligent mob and enslave them. Once enslaved, a mob can be sold to slave traders, brought to the players clan homes or personal homes to remain as permanent residents, ORDERed as vassals of the owner, and, of course, command them to perform tasks. Tasks for the slave to perform must be directed to the slave with the SAY command, and must begin with the words "I command you to" or "I order you to". The slave will then wander around as in a GEAS trying to perform the task. The slave can be released from the task by saying "cancel" to them. Slaves are different from pets in that they require food and drink to survive. If given the food and water, they will eat and drink as necessary from what they have been given. Slaves eventually lose loyalty as well. If they starve, or if they take damage for any reason, their loyalty will decrease, making them more and more likely to leave their masters homes, or attack their masters. |
Exit Stage Left
===Exit Stage Left=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(16) |
Allows: | Acting |
UseCost: | Mana (33) Movement (33) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | EXITSTAGELEFT |
Usage: | EXITSTAGELEFT |
Examples: | exitstageleft |
Description: | The bard calls the curtain and motions for his or her enemies to exit, stage left (West). The enemies will then flee or wander west for awhile, until they run out of west directions, or the effect wears off. At that point, they will return quickly to their homes. |
Explosive Touch
===Explosive Touch=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | EXPLOTOUCH |
Usage: | |
Examples: | |
Description: | Params :
Example : Desc. : A high-damage skill. |
Falling
===Falling=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
False Arrest
===False Arrest=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(11) |
Allows: | Deceptive |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FALSEARREST |
Usage: | FALSEARREST "CRIMINAL NAME" |
Examples: | falsearrest joe |
Description: | This skill allows the player to act as a bounty hunter or arresting officer for any area which enforces law. The target must be a player wanted for some crime in some area. The arresting player or the target player need not be in that area to use this skill. However, unless both players are allowed by the mud rules to attack each other, certain aspects (such as hand-cuffing or subdueing) will fizzle out when the arresting player attempts them. |
Far Shot
===Far Shot=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(17) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (67) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges. |
Fast Slinging
===Fast Slinging=== | |
---|---|
Domain: | Martial Lore |
Available: | |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Fast Slinging is the ability to make extra attacks per round whenever using a ranged sling weapon that requires ammunition. The number of extra attacks will go up as the players level does. |
Favored Enemy 1
===Favored Enemy 1=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(8) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (58) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures. |
Favored Enemy 2
===Favored Enemy 2=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(13) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (63) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures. |
Favored Enemy 3
===Favored Enemy 3=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(18) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (68) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures. |
Favored Enemy 4
===Favored Enemy 4=== | |
---|---|
Domain: | Martial Lore |
Available: | Ranger(23) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (73) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures. |
Feint
===Feint=== | |
---|---|
Domain: | Evasive |
Available: | Jester(22) Minstrel(20) |
Allows: | Evasively |
UseCost: | Movement (70) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FEINT |
Usage: | FEINT |
Examples: | feint |
Description: | During combat, the player feints a attack in order to put his or her opponent off balance. The next attack then will have a much better chance of hitting. The feinting skill of the player increases with level. |
Field Tactics
===Field Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | |
Allows: | Nature Lore |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in the proper area type for the skill. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Fierce Companions
===Fierce Companions=== | |
---|---|
Domain: | Animal Affinity |
Available: | Ranger(6) |
Allows: | Animal Affinity |
UseCost: | Mana (56) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The ranger becomes an expert at fighting with animal companions. Whenever the ranger is in combat alongside an animal, the ranger gains attack and damage bonuses. |
Fifth Totem
===Fifth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | Beastmaster(21) |
Allows: | Shapeshifting |
UseCost: | Mana (71) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Fighter Honorary Degree
===Fighter Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(14) |
Allows: | Educating |
UseCost: | Mana (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Fighter', such as Fighter, Barbarian, Ranger, Paladin, and Monk. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
FighterSkill
===FighterSkill=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Find Clan Home
===Find Clan Home=== | |
---|---|
Domain: | Nature Lore |
Available: | |
Allows: | Nature Lore |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FINDCLANHOME |
Usage: | |
Examples: | |
Description: |
Find Clan Ship
===Find Clan Ship=== | |
---|---|
Domain: | Nature Lore |
Available: | |
Allows: | Nature Lore |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FINDSHIP |
Usage: | |
Examples: | |
Description: |
Find Home
===Find Home=== | |
---|---|
Domain: | Nature Lore |
Available: | Abjurer(6) Alterer(6) Arcanist(6) Artisan(1) Assassin(6) Barbarian(6) Bard(6) Beastmaster(6) Burglar(6) Charlatan(6) Cleric(6) Conjurer(6) Delver(6) Diviner(6) Doomsayer(6) Druid(6) Enchanter(6) Evoker(6) Fighter(6) Gaian(6) Gaoler(6) Healer(6) Illusionist(6) Jester(6) Mage(6) Mer(6) Minstrel(6) Missionary(6) Monk(6) Necromancer(6) Ninja(6) Oracle(6) Paladin(6) Pirate(6) Dancer(6) Purist(6) Ranger(6) Sailor(6) Scholar(6) Shaman(6) SkyWatcher(6) Templar(6) Thief(6) Transmuter(6) Trapper(6) Wizard(6) |
Allows: | Nature Lore |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FINDHOME |
Usage: | FINDHOME |
Examples: | findhome |
Description: | The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest owned private property! When walking around, the player will become aware of which direction seems best. |
Find Ship
Find Water
===Find Water=== | |
---|---|
Domain: | Nature Lore |
Available: | Minstrel(4) Ranger(2) Trapper(4) |
Allows: | Nature Lore |
UseCost: | Mana (52) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FINDWATER |
Usage: | FINDWATER |
Examples: | findwater |
Description: | The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best. |
Fire Breathing
===Fire Breathing=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Jester(9) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Mana (59) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 5 |
Commands: | FIREBREATHING, FIREBREATH |
Usage: | FIREBREATH "TARGET NAME" |
Examples: | firebreath orc |
Description: | If the player has a torch, or other burning object in his or her hands, they can use it to breathe fire at a target. This will destroy the torch. |
Firebreath
===Firebreath=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | Ignalist |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | FIREBREATH, BREATHEFIRE, BREATHFIRE |
Usage: | FIREBREATH "TARGET" |
Examples: | |
Description: | Example : firebreath bob |
Flailed Weapon Familiarity
===Flailed Weapon Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with flailed weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Flailing Weapon Proficiency
===Flailing Weapon Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with flails, gaining the ability to use them even if their current class training would not make it feasible normally. |
Flailing Weapon Specialization
===Flailing Weapon Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(9) Barbarian(1) Burglar(1) Fighter(1) Gaoler(1) Monk(1) Oracle(1) Paladin(1) Ranger(1) Templar(5) |
Allows: | Flailed Bashing Weaponsmithing Flailed Striking Flailed Slicing Flailed Focus |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken. |
Flare Chakra
===Flare Chakra=== | |
---|---|
Domain: | Martial Lore |
Available: | Ninja(3) |
Allows: | Martial Lore Blaze Chakra Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "FLARE CHAKRA" |
Examples: | focus "flare chakra"
foc "flare chakra" |
Description: | By focusing their chi, the ninja may greatly increase their chance to strike their opponent with their sword for a short while. This chakra may only be used once per minute. |
Flee
===Flee=== | |
---|---|
Domain: | Dirty Fighting |
Available: | |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | FLEE |
Usage: | FLEE ("DIRECTION") |
Examples: | flee |
Description: | While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly. If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command. |
Flying Kick
===Flying Kick=== | |
---|---|
Domain: | Kicking |
Available: | Monk(12) |
Allows: | Iron Kicking Combat Fluidity |
UseCost: | Movement (62) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Range 1 - Range 5 |
Commands: | FLYINGKICK, FLYKICK |
Usage: | FLYING KICK "TARGET NAME" |
Examples: | flying kick orc |
Description: | From a range of 1 or greater, the Monk uses this skill to leap high into the air and land a terrific kick on the target! |
Food Begging
===Food Begging=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BEG4FOOD, BEGFORFOOD, FOODBEGGING |
Usage: | BEG4FOOD "TARGET" |
Examples: | beg4food joe |
Description: | This skill allows the character to begin making cute faces at the target, compelling them to give up any food they might have. |
Forest Tactics
===Forest Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(22) |
Allows: | Nature Lore |
UseCost: | Movement (72) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Foul Weather Sailing
===Foul Weather Sailing=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(19) Sailor(20) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FOULWEATHERSAILING |
Usage: | FOULWEATHERSAILING |
Examples: | foulweathersailing |
Description: | This skill allows the sailor to rig their ship for sailing in torrential storms and other foul weather, which will eliminate any related sailing problems. |
Fourth Totem
===Fourth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | Beastmaster(16) |
Allows: | Shapeshifting |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Fragmentation
===Fragmentation=== | |
---|---|
Domain: | Weapon Use |
Available: | Barbarian(24) |
Allows: | Ranged Striking |
UseCost: | Movement (74) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim. |
Freeze
===Freeze=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | FREEZE |
Usage: | FREEZE "PLAYER NAME" |
Examples: | freeze gunther |
Description: | From anywhere on the map, the player with this skill can render the target mob/player unable to move. Use this skill again on the same player to release them. Magic won't help the player, though the TRANSFER Archon command will still work. |
Frostbreath
===Frostbreath=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | Aqualist |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | FROSTBREATH |
Usage: | FROSTBREATH "TARGET" |
Examples: | |
Description: | Example : frostbreath bob |
Gasbreath
===Gasbreath=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | Airelist |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | GASBREATH |
Usage: | GASBREATH "TARGET" |
Examples: | |
Description: | Example : gasbreath bob |
Genin Training
===Genin Training=== | |
---|---|
Domain: | Education Lore |
Available: | |
Allows: | Educating |
UseCost: | Mana (all) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | |
Examples: | |
Description: | Only the most dedicated of all ninja have the honor to recruit new beginning ninjas (or genin). This skill will allow a player to train a thief, or thief sub-class, into the ninja class. |
Ghost Chakra
===Ghost Chakra=== | |
---|---|
Domain: | Stealthy |
Available: | Ninja(8) |
Allows: | Stealthy |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "GHOST CHAKRA" |
Examples: | focus "ghost chakra"
foc "ghost chakra" |
Description: | By studying the moving of the shadows, the ninja can fade into nothing and may move around undetected. The chant will expire if the ninja enters combat. Use the VISIBLE command to revoke this chant from yourself. |
Golem Form
===Golem Form=== | |
---|---|
Domain: | Shape Shifting |
Available: | Delver(10) |
Allows: | Shapeshifting |
UseCost: | Mana (60) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | GOLEMFORM |
Usage: | GOLEMFORM "LIST/FORM NAME" |
Examples: | golemform
golemform list golemform massive stone golem |
Description: | The druid gains the ability, through this skill, to take on the form of a stone golem. The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move. Golems are also unable to speak or chant. |
Gore
===Gore=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This ability makes the character especially deadly with natural piercing weapons, dealing considerably more damage. |
Gouge
===Gouge=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Monk(21) Ninja(25) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (100) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | GOUGE |
Usage: | GOUGE "TARGET NAME" |
Examples: | gouge orc |
Description: | The Fighter gouges at the eyes of the target, blinding them for a short time, and possibly taking out an eye in the process. |
GravityFloat
===GravityFloat=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Grazing
===Grazing=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | GRAZE |
Usage: | GRAZE |
Examples: | graze |
Description: | The player is able to feast off the land of the open plains to satiate his or her hunger. And when continuing to graze even after, can fill additional stomachs, allowing him or her to "chew their cud" to satiate hunger without eating in the future. |
Groin
===Groin=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Gaoler(3) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (53) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | GROIN |
Usage: | GROIN "TARGET NAME" |
Examples: | groin orc |
Description: | The player delivers a dirty rotten kick to the groin, causing the target to take a bit of damage, feel a horrible amount of pain, and for males, to be dazed for a time. The target will be wary of the second kick, though. Groin is also unique in that, while it may hurt a lot, it can never kill the target. |
Guildmaster
===Guildmaster=== | |
---|---|
Domain: | Influential |
Available: | Scholar(30) |
Allows: | Influencing |
UseCost: | Mana (80) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the character to inspire the awe of pompous and self-assured competency to anyone of the same base class as the character, or the same base class of the characters exposed/honorary class. The awe will prevent any aggressive action from being taken against the character, unless the character has already started the fight. |
Haggle
===Haggle=== | |
---|---|
Domain: | Influential |
Available: | Artisan(1) Bard(1) Charlatan(1) Jester(1) Thief(10) |
Allows: | Influencing |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HAGGLE |
Usage: | HAGGLE BUY/SELL "ITEM NAME" ("SHOPKEEPER NAME") |
Examples: | haggle buy sword
haggle sell sword |
Description: | This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price. |
Half Attack
===Half Attack=== | |
---|---|
Domain: | Martial Lore |
Available: | Artisan(1) Assassin(16) Barbarian(20) Beastmaster(22) Burglar(20) Cleric(17) Doomsayer(17) Healer(20) Mer(22) Missionary(17) Monk(18) Necromancer(17) Oracle(17) Paladin(20) Pirate(24) Purist(17) Ranger(20) Shaman(17) Templar(11) Thief(20) Trapper(22) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the affected character to deliver a second attack during every other combat round. These attacks will be slightly less effective than primary attacks. |
Hammer Familiarity
===Hammer Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | HammerRing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with hammers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Hammer Proficiency
===Hammer Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Hammer Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with hammers, gaining the ability to use them even if their current class training would not make it feasible normally. |
Hammer Specialization
===Hammer Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(17) Barbarian(1) Fighter(1) Monk(1) Paladin(1) Purist(1) Ranger(1) Templar(9) |
Allows: | Hammer Striking Hammer Bashing Weaponsmithing Hammer Focus |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a master of hammers, gaining bonuses to attack when using a hammer in combat. Can also allow the use of higher level hammers if the focus expertise is taken. |
HammerRing
===HammerRing=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Artisan(1) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HAMMERRING, HAMMERING |
Usage: | HAMMERRING "TARGET NAME" |
Examples: | hammerring orc |
Description: | The player uses a hammer to whack the target over the head, dazing them for a short while and exiting combat. This is ineffective against golems, undead, and things without a head. |
Hand to hand combat
===Hand to hand combat=== | |
---|---|
Domain: | Weapon Use |
Available: | Apprentice(1) Assassin(7) Barbarian(1) Bard(1) Beastmaster(1) Charlatan(1) Druid(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Mer(1) Minstrel(1) Monk(1) Paladin(1) Dancer(1) Ranger(1) Sailor(1) SkyWatcher(1) Templar(15) |
Allows: | Unarmed Bashing Weaponsmithing Unarmed Focus Unarmed Striking Unarmed Slicing Unarmed Piercing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player becomes so specialized at hand to hand combat that they gain bonuses to attack when fighting unarmed. Can also allow the use of higher level natural weapons if the focus expertise is taken. |
Handcuff
===Handcuff=== | |
---|---|
Domain: | Binding |
Available: | Gaoler(13) |
Allows: | Rope Use |
UseCost: | Movement (63) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HANDCUFF, CUFF |
Usage: | HANDCUFF "TARGET NAME" |
Examples: | cuff orc |
Description: | Allows the player to bind another mob that is sitting or lying down, and force them to follow them around. This skill also makes the prisoner temporarily not-assist in combat. This skill can only be used if the target has a warrant out for their arrest. See Arresting Sap for more information. |
Hard to Port
===Hard to Port=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(17) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (100) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | HARDTOPORT |
Usage: | HARDTOPORT |
Examples: | hardtoport |
Description: | During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to port. This will turn the ship counter-clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue. |
Hard to Stern
===Hard to Stern=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(20) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (100) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | HARDTOSTERN |
Usage: | HARDTOSTERN |
Examples: | hardtostern |
Description: | During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern. This will turn the ship clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue. |
Hardiness
===Hardiness=== | |
---|---|
Domain: | Fitness |
Available: | |
Allows: | Fitness |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This ability makes the player more hardy, giving them extra movement points. |
Healing Hands
===Healing Hands=== | |
---|---|
Domain: | Healing |
Available: | Paladin(1) |
Allows: | Healing |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | HANDS |
Usage: | HANDS "TARGET NAME" |
Examples: | hands orc |
Description: | The Paladin becomes a vessel for the healing power of his or her god. |
Heroism
===Heroism=== | |
---|---|
Domain: | Martial Lore |
Available: | Fighter(25) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (75) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the power and noteriety of the fighter grows, his or her ability to resist certain demeaning blows (such as Coup De Graces, kicks, whomps, bashes, dirt kicks, trips, etc..) grows. |
High Jump
===High Jump=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HIGHJUMP |
Usage: | HIGHJUMP ("DIRECTION") |
Examples: | highjump |
Description: | Allows the character to leap into another room, where gravity will take it from there. The higher the players expertise, the more air rooms the character will jump through, allowing them to jump to great heights. However, after jumping, inevitably comes the falling... |
Hills Tactics
===Hills Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(17) |
Allows: | Nature Lore |
UseCost: | Movement (67) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Hire Crewmember
===Hire Crewmember=== | |
---|---|
Domain: | Influential |
Available: | Sailor(30) |
Allows: | Influencing |
UseCost: | Mana (80) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HIRECREWMEMBER, HIRECREW |
Usage: | HIRECREW |
Examples: | hirecrew |
Description: | From inside a pub or bar near the shore, the player can hire a local patron to man his or her ship. The hireling will be 5-10 levels below the player, and will take on one of the crew roles when they are brought aboard the ship. Roles include Captain (navigates the ship at random during peace), Tactician (navigates the ship during combat), Repairer (fixes battle damage), Defender (defends the ship when boarded), and Trawler (brings in fish). Hiring a sailor costs more money as the player goes up in level. Once the sailor is aboard ship and dismissed from following the player (see NOFOLLOW), they will make that room their home room and begin their duties. |
Holy Strike
===Holy Strike=== | |
---|---|
Domain: | Martial Lore |
Available: | Paladin(4) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (27) Movement (27) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HOLYSTRIKE |
Usage: | HOLYSTRIKE "TARGET" |
Examples: | holystrike |
Description: | Wielding his trusty sword, the paladin calls down the power of his or her god into a mighty sword swing for devastating damage on evil targets |
Hunters Endurance
===Hunters Endurance=== | |
---|---|
Domain: | Fitness |
Available: | Ranger(11) |
Allows: | Fitness |
UseCost: | Mana (61) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Whenever the ranger is tracking, all fatigue, hunger, and thirst disappears. Also, all movement is instantly and constantly restored. When tracking concludes, or combat begins, the rangers previous state resumes. |
Hush
===Hush=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | HUSH |
Usage: | HUSH "PLAYER NAME" |
Examples: | hush gunther |
Description: | From anywhere on the map, the player with this skill can render the target mob/player unable to communicate on any channels, or use the tell command. Use this skill again on the same player to release them. |
Identify Poison
===Identify Poison=== | |
---|---|
Domain: | Poisoning |
Available: | Arcanist(7) Assassin(4) Barbarian(19) Beastmaster(7) Jester(2) Ranger(7) Scholar(7) Thief(7) Trapper(7) |
Allows: | Poisoning |
UseCost: | Mana (52) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | IDPOISON, IDENTIFYPOISON |
Usage: | IDPOISON "ITEM NAME" |
Examples: | idpoison orc |
Description: | This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item. |
Imitate
===Imitate=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(7) |
Allows: | Deceptive |
UseCost: | Movement (57) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | IMITATE |
Usage: | IMITATE "SPELL NAME" "TARGET NAME" |
Examples: | imitate Fireball Orc |
Description: | This strange pseudo-magical skill allows spells, prayers, songs, and chants learned through Spellcraft, Prayercraft, etc to be faked at a later time. The spell or skill will not yield any actual results (no damage or benefits from casting), but will enable the character to deceive others into believing that he can use that type of magic. |
Immunities
===Immunities=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Improved Shield Defence
===Improved Shield Defence=== | |
---|---|
Domain: | Shield Use |
Available: | Fighter(22) |
Allows: | Shield Using |
UseCost: | Movement (72) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the fighter gains proficiency with shield use, he becomes better able to use a shield to enhance his armor. |
Improved Throwing
===Improved Throwing=== | |
---|---|
Domain: | Weapon Use |
Available: | Barbarian(14) Ninja(13) |
Allows: | Ranged Striking |
UseCost: | Movement (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage. |
Infect
===Infect=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | INFECT |
Usage: | INFECT "PLAYER/MOB NAME" "DISEASE NAME" |
Examples: | infect gunther flu |
Description: | The player with this skill can cause the target to become infected with a given disease. |
Injure
===Injure=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | INJURE |
Usage: | INJURE "PLAYER NAME" "body part" |
Examples: | injure gunther left hand |
Description: | From anywhere on the map, the player with this skill can cause the target to have one of their body parts instantly injured by 20%. |
Instrument Bash
===Instrument Bash=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Minstrel(10) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (60) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | INSTRUMENTBASH, IBASH |
Usage: | IBASH "TARGET NAME" |
Examples: | ibash orc |
Description: | The bard uses their instrument as a weapon, delivering an otherwise additional blow to the target in combat. |
Intercept Ship
===Intercept Ship=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(23) Sailor(23) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (536870912) Movement (536870912) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | INTERCEPT, INTERCEPTSHIP |
Usage: | INTERCEPT "SHIP NAME" |
Examples: | intercept pirate |
Description: | This powerful skill allows the sailor to use their superior sailing ability to quickly intercept a potential enemy ship of the given name. The sailor's ship or boat's speed is enhanced while following the interception course. |
Intimidation
===Intimidation=== | |
---|---|
Domain: | Influential |
Available: | Barbarian(12) Beastmaster(10) Burglar(4) Doomsayer(9) |
Allows: | Influencing |
UseCost: | Movement (54) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack. |
Iron Chakra
===Iron Chakra=== | |
---|---|
Domain: | Fitness |
Available: | Ninja(10) |
Allows: | Fitness Diamond Chakra |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "IRON CHAKRA" |
Examples: | focus "iron chakra"
foc "iron chakra" |
Description: | A Ninja can harden their chakras, solidifying them to help shrug off damage, thus becoming extremely difficult to score a hit on. |
ItemRejuv
===ItemRejuv=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Jail Key
===Jail Key=== | |
---|---|
Domain: | Legal |
Available: | Gaoler(24) |
Allows: | Legal Lore |
UseCost: | Mana (37) Movement (37) |
Quality: | Circumstantial |
Targets: | Exits |
Range: | Touch, or not applicable |
Commands: | JAILKEY, JKEY |
Usage: | JAILKEY "DIRECTION" |
Examples: | jailkey north |
Description: | Allows the player to lock or unlock any door to a jail room in the area. |
Joke
===Joke=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(10) |
Allows: | Foolmaking |
UseCost: | Mana (60) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | JOKE |
Usage: | JOKE "TARGET NAME" |
Examples: | joke orc |
Description: | This will cause the player to tell a random joke to the target. The joke has a 75% chance of giving the target the giggles, and a 25% chance of putting them under the spell of Laughter. |
Juggle
===Juggle=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(1) |
Allows: | Foolmaking |
UseCost: | Movement (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | JUGGLE |
Usage: | JUGGLE "ITEM NAME" |
Examples: | juggle all
juggle dagger juggle |
Description: | This will cause the player to begin juggling one or more items. The number of items the player may juggle is limited by level. Entering juggle without an item name will stop juggling. GETting an item being juggled will also remove that item from the juggle list. During combat, the juggler will be able to throw one item per 5 levels per combat round for a little extra damage. |
Jungle Tactics
===Jungle Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(11) |
Allows: | Nature Lore |
UseCost: | Movement (61) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Keenvision
===Keenvision=== | |
---|---|
Domain: | Alert |
Available: | |
Allows: | Vigilantly |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the player to a chance, when in the wild to spot hidden or trapped items or exits. It also grants a bonus when using a ranged weapon. |
Ki Strike
===Ki Strike=== | |
---|---|
Domain: | Punching |
Available: | Monk(17) |
Allows: | Iron Punching Combat Fluidity |
UseCost: | Movement (67) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | KISTRIKE, KI |
Usage: | KISTRIKE |
Examples: | kistrike |
Description: | Short(s) : ki
The Monk summons up his or her inner power and focuses it into a single, terrifying attack. This skill will allow the next blow that lands to have that little, extra, well, KI. |
Kick
===Kick=== | |
---|---|
Domain: | Kicking |
Available: | Artisan(1) Assassin(2) Barbarian(2) Beastmaster(2) Fighter(2) Monk(1) Ninja(1) Dancer(3) |
Allows: | Ax Kick Iron Kicking Combat Fluidity |
UseCost: | Movement (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | KICK |
Usage: | KICK "TARGET NAME" |
Examples: | kick orc |
Description: | The fighter uses his or her feet to deliver an extra bit of pain in combat. |
Knife Hand
===Knife Hand=== | |
---|---|
Domain: | Punching |
Available: | Monk(7) |
Allows: | Iron Punching Combat Fluidity |
UseCost: | Movement (57) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a pointed, swift strike. |
Know Plants
===Know Plants=== | |
---|---|
Domain: | Nature Lore |
Available: | Gaian(7) Mer(7) Scholar(7) |
Allows: | Nature Lore |
UseCost: | Mana (57) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | KNOWPLANT |
Usage: | KNOWPLANT "ITEM NAME" |
Examples: | knowplant flowers |
Description: | This skill allows a player to gain knowledge about a plant, or an item made from plant material. If the plant was summoned by a druid, it will give the name of the druid who summoned it as well. |
Krakenform
===Krakenform=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (85) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | KRAKENFORM |
Usage: | KRAKENFORM |
Examples: | krakenform |
Description: | Allows the druid to turn themselves into a mighty kraken of the sea. The normal compass direction commands (north, south..) can be used to swim around. Ship commands, such as TARGET, AIM, COURSE, and STEER also work as described in HELP SHIP COMBAT.
During combat, you must use the AIM command to aim your tentacles by entering AIM TENTACLE.1 (AMOUNT) and AIM TENTACLE.2 (AMOUNT). Being 'sunk' in Krakenform will kill the druid.
Use KRAKENFORM command again to revert to normal form. |
Lava Chakra
===Lava Chakra=== | |
---|---|
Domain: | Martial Lore |
Available: | Ninja(19) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "LAVA CHAKRA" |
Examples: | focus "lava chakra"
foc "lava chakra" |
Description: | By intensely compressing their chi, the ninja may greatly increase their chance to damage their opponent with their sword for a short while. This chakra may only be used once per MUDhour. |
Leeching
===Leeching=== | |
---|---|
Domain: | Anatomy |
Available: | Gaoler(17) |
Allows: | Anatomy |
UseCost: | Mana (67) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | LEECH, LEECHING |
Usage: | LEECHING "TARGET NAME" |
Examples: | leech Sophie |
Description: | The player is able to apply leeches to the target. The target will be unable to heal, but will have any poisons removed for the duration of the leeches presence. |
Light Placebo
===Light Placebo=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(5) |
Allows: | Deceptive |
UseCost: | Mana (27) Movement (27) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | LIGHTPLACEBO |
Usage: | LIGHTPLACEBO "TARGET NAME" |
Examples: | lightplacebo Sophie |
Description: | Through the power of prayer, the rougue can make the target feel like they've received a boost in health (which will vanish if they are damaged again)! |
Lightning Strike
===Lightning Strike=== | |
---|---|
Domain: | Martial Lore |
Available: | Monk(24) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (74) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | LIGHTNINGSTRIKE, LSTRIKE |
Usage: | LIGHTNINGSTRIKE "TARGET NAME" |
Examples: | lightningstrike orc |
Description: | Short(s) : lstrike
This most powerful of Monk abilities allows him or her to deliver as many unarmed blows in a single round as he or she has Monk levels. After this exhausting exchange, the Monk will collapse for many rounds of needed rest. |
Lightningbreath
===Lightningbreath=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | Energist |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | LIGHTNINGBREATH |
Usage: | LIGHTENINGBREATH "TARGET" |
Examples: | |
Description: | Example : lighteningbreath bob |
Lobotomizing
===Lobotomizing=== | |
---|---|
Domain: | Anatomy |
Available: | Gaoler(22) |
Allows: | Anatomy |
UseCost: | Mana (72) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | LOBOTOMIZE, LOBOTOMIZING |
Usage: | LOBOTOMIZE "TARGET NAME" |
Examples: | lobotomize Sophie |
Description: | The player is able to use delicate tools to scrape away unnecessary brain tissue from the target by going up the nose holes. This can only be done on a cooperative target, such as a follower, or one bound or prone. The effect of the lobotomy is not only horrible screams of pain, but the removal of any aggressive behaviors, mind altering diseases and effects, and will actually make the target a slightly better person. Unfortunately, it may also affect some skill proficiency. |
Long Breath
===Long Breath=== | |
---|---|
Domain: | Fitness |
Available: | |
Allows: | Fitness |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. |
Mage Honorary Degree
===Mage Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(20) |
Allows: | Educating |
UseCost: | Mana (70) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Mage', such as Mage, Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, and Transmuter. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those spells specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Make Maps
===Make Maps=== | |
---|---|
Domain: | Calligraphy |
Available: | Arcanist(13) Bard(13) Burglar(18) Charlatan(13) Scholar(13) |
Allows: | Fine Calligraphy |
UseCost: | Mana (63) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | MAP |
Usage: | MAP "PAPER NAME" |
Examples: | map parchment |
Description: | Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through. |
Make Sea Maps
===Make Sea Maps=== | |
---|---|
Domain: | Calligraphy |
Available: | Pirate(8) Sailor(8) Scholar(8) |
Allows: | Fine Calligraphy |
UseCost: | Mana (58) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | SEAMAPPING, SEAMAP |
Usage: | SEAMAP "PAPER NAME" |
Examples: | seamap parchment |
Description: | Allows you to begin mapping the seas on the targeted piece of paper. As you sail around the parchment will be filled with a map of the waves you sail over. |
Mark Disguise
===Mark Disguise=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(25) |
Allows: | Deceptive |
UseCost: | Mana (75) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | MARKDISGUISE |
Usage: | MARKDISGUISE (!) |
Examples: | markdisguise
markdisguise ! |
Description: | This powerful ability allows the bard to disguise him or herself to be identical to his or her mark. The bard must first mark a target using the Mark skill. After that, the bard must observe the mark from a hidden position for an amount of time. After sufficient time, the bard may use this skill to take on the apperance of the mark through disguise. Entering the command word again will remove the disguise. The optional ! parameter may be given for the bard to disguise him or herself as the same person they did before, regardless of whether they are presently marked. |
Mark OOC
===Mark OOC=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | MARKOOC |
Usage: | MARKOOC "PLAYER NAME" |
Examples: | MARKOOC gunther |
Description: | From anywhere on the map, the player with this skill can render the target mob/player unable to receive any further RolePlay experience. Use this skill again on the same player to release them. |
Matrix Possess
===Matrix Possess=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MPOSSESS |
Usage: | MPOSSESS "PLAYER NAME" |
Examples: | mpossess bob |
Description: | This skill will allow you automatically possess a new mob in the same room as the target player whenever the target moves to a new room. Just like possess, use QUIT to shut it down. |
Meditation
===Meditation=== | |
---|---|
Domain: | Fitness |
Available: | Abjurer(16) Alterer(16) Conjurer(16) Diviner(16) Enchanter(16) Evoker(16) Illusionist(16) Mage(16) Shaman(23) SkyWatcher(22) Transmuter(16) Wizard(16) |
Allows: | Fitness |
UseCost: | Mana (66) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MEDITATE |
Usage: | MEDITATE |
Examples: | meditate |
Description: | If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accelerated rate. |
Memorize
===Memorize=== | |
---|---|
Domain: | Calligraphy |
Available: | Abjurer(1) Alterer(1) Conjurer(1) Diviner(1) Enchanter(1) Evoker(1) Illusionist(1) Mage(1) Transmuter(1) Wizard(1) |
Allows: | Fine Calligraphy |
UseCost: | Mana (5) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | MEMORIZE |
Usage: | MEMORIZE "SPELL NAME" "SCROLL SOURCE NAME" |
Examples: | memorize magic missile scroll |
Description: | By spending the necessary practice points or trains, a Mage may use this command to gain the ability to learn some spell that is written on a scroll. If the memorization is successful, the spell may be practiced and cast as normal, and the mage will gain experience based on the level of himself and the spell learned. |
Metacrafting
===Metacrafting=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | METACRAFT |
Usage: | METACRAFT (EVERY) "ITEM NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")
METACRAFT ALL "SKILL NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME") |
Examples: | metacraft wagon oak
metacraft wagon metacraft "every sword" bronze metacraft "every sword" metacraft "every sword" iron to file /items.cmare metacraft "all carpentry" |
Description: | This skill will allow you to create any item that is craftable from the numerous common skills. The item created may be made of a material specified, or automatically crafted by a random material valid to the appropriate skill. You can also specify the destination of the items, whether it be the room, your inventory, or an xml file. |
Mimicry
===Mimicry=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(5) |
Allows: | Foolmaking |
UseCost: | Mana (55) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MIMICRY, MIMIC |
Usage: | MIMICRY "TARGET NAME" |
Examples: | mimcry orc |
Description: | The player begins to mimic the actions of the target, thus annoying them. |
Mind Suck
===Mind Suck=== | |
---|---|
Domain: | Grappling |
Available: | |
Allows: | Vice-Gripping Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MINDSUCK |
Usage: | MINDSUCK "TARGET NAME" |
Examples: | mindsuck orc |
Description: | The character begins to suck the brain out of the target for nourishment. If the target is following the character, or is otherwise bound or asleep, and can remain so, the character can begin to suck at the targets brain. After a short strain, the killing act is completed, and the character is relieved of any hunger. |
Monkey Grip
===Monkey Grip=== | |
---|---|
Domain: | Martial Lore |
Available: | Barbarian(35) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (85) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | MONKEYGRIP, MGRIP |
Usage: | MONKEYGRIP "WEAPON NAME" |
Examples: | monkeygrip supersword |
Description: | Short(s): MGRIP
This skill allows the fighter to wield two two-handed weapons as if they were one-handed. Dual Wielding skill would still be required in order to actually use the second weapon in combat. Wielding a two-handed weapon this way will cause severe loss of attack and damage bonuses, but those losses are in turn mitigated by proficiency and expertise. |
Monkey Punch
===Monkey Punch=== | |
---|---|
Domain: | Punching |
Available: | Monk(1) |
Allows: | Knife Hand Iron Punching Combat Fluidity |
UseCost: | Movement (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. |
MonkSkill
===MonkSkill=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Monologue
===Monologue=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(20) |
Allows: | Acting |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MONOLOGUE |
Usage: | MONOLOGUE |
Examples: | monologue |
Description: | The bard begins a dramatic monologue, causing everyone, friend and foe alike, to suspend all activity (including spell effects), until the bard is done. To maintain the monologue, the bard MUST say something at least every 4 seconds. If the bard leaves the room, or stops speaking, then the effect will end. |
Morse Code
===Morse Code=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(6) Scholar(6) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (56) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MORSECODE, MORSE |
Usage: | "MORSECODE" "MESSAGE" |
Examples: | morsecode I'm here at on my boat! |
Description: | This skill can be used to either tap on walls or flash a held light source in order to send morse code signals. The distance that the signals can be detected increase with expertise. Only someone else with the morse code skill can interpret them. |
Mountain Tactics
===Mountain Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(14) |
Allows: | Nature Lore |
UseCost: | Movement (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Mounted Charge
===Mounted Charge=== | |
---|---|
Domain: | Animal Affinity |
Available: | Paladin(16) |
Allows: | Animal Affinity |
UseCost: | Movement (66) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Range 1 - Range 99 |
Commands: | MOUNTEDCHARGE, MCHARGE |
Usage: | MCHARGE "TARGET NAME" |
Examples: | mcharge orc |
Description: | The Paladin, from the back of a mount, rides at top speed at an target, delivering a deadly attack, but sacrificing armor. |
Mounted Combat
===Mounted Combat=== | |
---|---|
Domain: | Animal Affinity |
Available: | Artisan(1) Barbarian(17) Fighter(11) Paladin(11) Ranger(11) |
Allows: | Animal Affinity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle. |
Multiwatch
===Multiwatch=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MULTIWATCH |
Usage: | |
Examples: | |
Description: |
My Plants
===My Plants=== | |
---|---|
Domain: | Nature Lore |
Available: | Delver(1) Druid(1) Gaian(1) Mer(1) |
Allows: | Nature Lore |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | MYPLANTS, PLANTS |
Usage: | MYPLANTS |
Examples: | myplants |
Description: | A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.
This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.
Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way. |
Natural Weapon Proficiency
===Natural Weapon Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Dodge Kick |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with certain natural weapons, gaining the ability to use them even if their current class training would not make it feasible normally. |
===Naval Tactics=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(21) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (71) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | NAVALTACTICS, NTACTICS |
Usage: | NAVALTACTICS "TACTIC" |
Examples: | ntactics follow |
Description: | From the deck of a big sailing ship, and during ship combat, the sailor can automatically set a course on his or her ship according to a particular combat tactic. The tactics include:
FOLLOW - Maintain a distance from the enemy ship equal to the current distance. RETREAT - Maintain a distance just outside the enemy ships gun range. FLEE - Flee from combat by sailing towards the closest escape route. APPROACH - Get as close as possible to the enemy ship. |
Ninth Totem
===Ninth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Nipple Twist
===Nipple Twist=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Gaoler(5) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (55) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | NIPPLETWIST |
Usage: | NIPPLETWIST "TARGET NAME" |
Examples: | nippletwist orc |
Description: | The player grabs the targets nipples and gives them a twist, causing the target to take a bit of damage, and feel a horrible amount of pain. Nipple Twist is also unique in that, while it may hurt a lot, it can never kill the target. |
Octo-Grapple
===Octo-Grapple=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | GRAPPLE |
Usage: | |
Examples: | |
Description: |
Opponent Knowledge
===Opponent Knowledge=== | |
---|---|
Domain: | Combat Lore |
Available: | Fighter(21) |
Allows: | Combat Lore |
UseCost: | Movement (71) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SIZEUP, OPPONENT |
Usage: | SIZEUP "TARGET NAME" |
Examples: | sizeup orc |
Description: | The fighter's experience is used to determine a more accurate survey of an target's health, combat prowess, and defensive capability. |
Pack Call
===Pack Call=== | |
---|---|
Domain: | Animal Affinity |
Available: | Beastmaster(30) |
Allows: | Animal Affinity |
UseCost: | Mana (80) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | PACKCALL |
Usage: | PACKCALL |
Examples: | packcall |
Description: | This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat. The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command. To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work. |
Paladin Skill
===Paladin Skill=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Paladin's Aura
===Paladin's Aura=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(19) |
Allows: | Protecting |
UseCost: | Mana (69) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | When the Paladin's Aura begins to exude, it will act as the cleric spell Protection From Evil for the paladin's group. Evil and Undead spells and affects will be repelled by the aura. Any evil players or creatures in the paladin's group will be hurt by the aura. |
Paladin's Courage
===Paladin's Courage=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(13) |
Allows: | Protecting |
UseCost: | Mana (63) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | When the Paladin's aura of Courage begins to exude, the paladin and other non-evil group members become immune to the Fear spells "Spook", "Nightmare", and "Fear". |
Paladin's Goodness
===Paladin's Goodness=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(24) |
Allows: | Protecting |
UseCost: | Mana (74) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | When the Paladin's aura of Goodness begins to exude, it becomes almost impossible for evil to approach the paladin. Any evil group members or creatures within melee range will take severe damage from the aura of goodness, which grows more powerful as the Paladin gains levels. |
Paladin's Mount
===Paladin's Mount=== | |
---|---|
Domain: | Animal Affinity |
Available: | Paladin(7) |
Allows: | Animal Affinity |
UseCost: | Mana (57) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The paladin extends his holy protection to his or her mount. When mounted on a horse or equine, the mount has enhanced saving throws, especially against disease and poison, immunity to fear attacks, and protection from evil prayers. |
Paladin's Purity
===Paladin's Purity=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(14) |
Allows: | Protecting |
UseCost: | Mana (64) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Paladins goodness becomes capable of warding off any influence over his goodness that originates from an external source, such as wicked magic. The Paladin must remain good for the purity to endure, and the purity will not protect him or her from intentional acts of wickedness. |
Paladin's Resistance
===Paladin's Resistance=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(2) |
Allows: | Protecting |
UseCost: | Mana (52) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Paladin gains in levels, he or she becomes more and more resistant to magical, poisonous, disease, and other magical and non-magical attacks against him. |
Paralysis
===Paralysis=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PARALYZE |
Usage: | PRAY "REMOVE PARALYSIS" "TARGET NAME" |
Examples: | pray "remove paralysis" bob |
Description: | Removes any unholy paralysis from the target. |
Parry
===Parry=== | |
---|---|
Domain: | Evasive |
Available: | Arcanist(9) Artisan(1) Assassin(9) Barbarian(3) Charlatan(22) Fighter(3) Minstrel(14) Monk(3) Ninja(9) Paladin(3) Pirate(9) Ranger(3) Templar(6) Thief(9) Trapper(11) |
Allows: | Evasively |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible. |
Peacefully
===Peacefully=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch - Range 10 |
Commands: | PEACEFULLY |
Usage: | PEACEFULLY "COMMAND" |
Examples: | peacefully kill bob |
Description: | Allows the player to issue a command that would start combat, but then immediately end combat before things get out of control. |
Pin
===Pin=== | |
---|---|
Domain: | Grappling |
Available: | Beastmaster(12) Monk(13) Trapper(20) |
Allows: | Vice-Gripping Combat Fluidity |
UseCost: | Movement (62) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PIN |
Usage: | PIN "TARGET NAME" |
Examples: | pin orc |
Description: | The fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight. |
Placebo
===Placebo=== | |
---|---|
Domain: | Deceptive |
Available: | Charlatan(15) |
Allows: | Deceptive |
UseCost: | Mana (32) Movement (32) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PLACEBO |
Usage: | PLACEBO "TARGET NAME" |
Examples: | placebo Sophie |
Description: | Through the power of prayer, the rougue can make the target feel like they've received a strong boost in health (which will vanish if they are damaged again)! |
Plains Tactics
===Plains Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(24) |
Allows: | Nature Lore |
UseCost: | Movement (74) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Planar Defiance
===Planar Defiance=== | |
---|---|
Domain: | Cosmology |
Available: | |
Allows: | Planar Finessing Planar Empowering Planar Extending |
UseCost: | Mana (85) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The players connection to reality is so strong that they create an aura around themselves and their group which is divinely defiant of damage absorbing effects on other planes of existence. |
Planar Enemy
===Planar Enemy=== | |
---|---|
Domain: | Martial Lore |
Available: | |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (85) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | A specific and instinctive hatred towards creatures from a particular plane of existence, granting an attack and damage bonus advantage against those creatures. |
Planar Lore
===Planar Lore=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(21) |
Allows: | Educating |
UseCost: | Mana (71) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | PLANARLORE, PLORE |
Usage: | PLANARLORE "LIST/PLANE NAME" (REPORT) |
Examples: | planarlore list
plore astral plore astral report |
Description: | Through extensive education, the player is able to recall a random bit of information about one of the planes of existence. Each level of expertise enlarges the types of information that can be recalled, though only one piece of information is recalled at a time. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud. |
Planar Shifting Ability
===Planar Shifting Ability=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (966367641) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Planar Tactics
===Planar Tactics=== | |
---|---|
Domain: | Cosmology |
Available: | |
Allows: | Planar Finessing Planar Empowering Planar Extending |
UseCost: | Movement (85) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Planar Veteran
===Planar Veteran=== | |
---|---|
Domain: | Nature Lore |
Available: | |
Allows: | Nature Lore |
UseCost: | Movement (85) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Plant Form
===Plant Form=== | |
---|---|
Domain: | Shape Shifting |
Available: | Gaian(10) |
Allows: | Shapeshifting |
UseCost: | Mana (60) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | PLANTFORM |
Usage: | PLANTFORM "LIST/FORM NAME" |
Examples: | plantform
plantform list plantform flower |
Description: | The druid gains the ability, through this skill, to take on the form of a plant. The plant form progresses as the druid gains in level. |
Point Blank Shot
===Point Blank Shot=== | |
---|---|
Domain: | Martial Lore |
Available: | Fighter(19) Ranger(12) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (62) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range. |
Poison Immunity
===Poison Immunity=== | |
---|---|
Domain: | Holy Protection |
Available: | Paladin(17) |
Allows: | Protecting |
UseCost: | Mana (67) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Paladin's proficiency grows, he or she becomes more and more immune to poison and poisonous affects. |
Poisonous Bite
===Poisonous Bite=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BITE |
Usage: | PBITE "TARGET NAME" |
Examples: | pbite orc |
Description: | This ability allows one to deliver a vicious mundane bite that does a bit of damage, but will also sometimes inflict a poison. |
Polearm Familiarity
===Polearm Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with polearms they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Polearm Proficiency
===Polearm Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with polearms, gaining the ability to use them even if their current class training would not make it feasible normally. |
Polearm Specialization
===Polearm Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(19) Barbarian(1) Doomsayer(1) Fighter(1) Mer(1) Monk(1) Paladin(1) Ranger(1) Templar(8) |
Allows: | Polearm Striking Polearm Focus Weaponsmithing Polearm Slicing Polearm Piercing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a polearm master, gaining bonuses to attack when using a polearm in combat. Can also allow the use of higher level polearms if the focus expertise is taken. |
Prayercraft
===Prayercraft=== | |
---|---|
Domain: | Arcane Lore |
Available: | Charlatan(18) Oracle(8) Scholar(17) |
Allows: | Arcane Lore |
UseCost: | Mana (58) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about divine magic that he or she can identify prayers cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does. |
Pressure Points
===Pressure Points=== | |
---|---|
Domain: | Martial Lore |
Available: | Monk(11) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (61) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Gives the fighter a bonus to all damage during combat when fighting unarmed in melee. |
Prison Assignment
===Prison Assignment=== | |
---|---|
Domain: | Legal |
Available: | Gaoler(8) |
Allows: | Legal Lore |
UseCost: | Mana (58) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PRISONASSIGNMENT, PASSIGN |
Usage: | PRISONASSIGNMENT SETPRISON
PRISONASSIGNMENT "TARGET OFFICER" |
Examples: | |
Description: | This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designation. The convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each move. Before talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON. This does not legally make the room into an official jail cell for other purposes. |
Prisoner Transfer
===Prisoner Transfer=== | |
---|---|
Domain: | Legal |
Available: | Gaoler(13) |
Allows: | Legal Lore |
UseCost: | Mana (63) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PRISONERTRANFER, PTRANSFER |
Usage: | PRISONERTRANSFER "TARGET OFFICER" |
Examples: | |
Description: | This skill allows the player to convince a targeted law enforcement officer to take the next bound prisoner to the player's location instead of to the intended judge. The convincing is done by paying the officer a sum of money, which will last for at least a full day or until a prisoner is transferred to the player, whichever happens first. |
Puppeteer
===Puppeteer=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(25) |
Allows: | Foolmaking |
UseCost: | Mana (75) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | PUPPETEER, PUPPET |
Usage: | PUPPETEER "ITEM NAME" |
Examples: | puppeteer [item name] |
Description: | This skill allows the player to animate one or more puppets. While animated, the puppets will fight for the player. However, the player is unable to attack or perform many other actions while animating the puppets. Puppets may be created with the carpentry skill. To stop animating a puppet, the player need only pick it up. |
QuickChange
===QuickChange=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(3) |
Allows: | Foolmaking |
UseCost: | Mana (53) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | QUICKCHANGE |
Usage: | QUICKCHANGE |
Examples: | quickchange |
Description: | The bard is so adept at costume changes that he can seemingly instantly remove all of his gear (putting it who knows where), retrieve another costume (from who knows where) and put it on. This skill will swap what the bard is currently wearing with whatever gear the bard was wearing the last time a quick change was done. The gear currently worn when a quick change is done is magically stored away, no longer consuming bag space or encumbrance weight. Even cursed items can be stored in this way. |
Quills
===Quills=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | QUILLS |
Usage: | QUILLS "TARGET" |
Examples: | quills orc |
Description: | Being covered in sharp quills, this ability will automatically harm an attacker who gets in range. It can also be used to project quills at a nearby enemy for extra piercing damage. |
Racial Enemy
===Racial Enemy=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | A specific and instinctive hatred towards a particular kind of creature, granting an attack and damage bonus advantage against those creatures. |
Racial Lore
===Racial Lore=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(12) |
Allows: | Educating |
UseCost: | Mana (62) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | RACIALLORE, RLORE |
Usage: | RACIALLORE "LIST/RACE NAME" (REPORT) |
Examples: | raciallore list
rlore dragon rlore dragon report |
Description: | Through extensive education, the player is able to recall random bits of information about one of the many races. Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud. |
Racial Weapon Familiarity
===Racial Weapon Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with natural racial weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Rally Cry
===Rally Cry=== | |
---|---|
Domain: | Singing |
Available: | Barbarian(16) |
Allows: | Rejoicing Singing Resounding Singing Echoed Singing |
UseCost: | Movement (66) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | RALLYCRY |
Usage: | RALLYCRY |
Examples: | rallycry |
Description: | The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made. |
Ranged Weapon Familiarity
===Ranged Weapon Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with ranged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Ranged Weapon Proficiency
===Ranged Weapon Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Cover Defence Ranged Weapon Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with thrown and ranged weapons, gaining the ability to use them even if their current class training would not make it feasible normally. |
Ranged Weapon Specialization
===Ranged Weapon Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(1) Barbarian(1) Bard(1) Charlatan(1) Fighter(1) Jester(1) Minstrel(1) Missionary(1) Monk(1) Ninja(2) Paladin(1) Pirate(1) Dancer(1) Ranger(1) Templar(10) Thief(1) Trapper(1) |
Allows: | Weaponsmithing Fletching Ranged Focus Ranged Piercing Ranged Bashing Ranged Striking |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar. Can also allow the use of higher level weapons if the focus expertise is taken. |
Rapid Shot
===Rapid Shot=== | |
---|---|
Domain: | Martial Lore |
Available: | Arcanist(14) Fighter(7) Ranger(7) Thief(14) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (57) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does. |
Recall
===Recall=== | |
---|---|
Domain: | Conjuration |
Available: | Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1) |
Allows: | Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | RECALL, / |
Usage: | RECALL |
Examples: | recall |
Description: | The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat. |
Record
===Record=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | RECORD |
Usage: | RECORD "PLAYER NAME" |
Examples: | record gunther |
Description: | From anywhere on the map, the player with this skill can begin recording all activity of the target to a file in the local file system as if they were snooping them. |
Recover Voice
===Recover Voice=== | |
---|---|
Domain: | Fitness |
Available: | SkyWatcher(16) |
Allows: | Fitness |
UseCost: | Mana (66) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | VRECOVER, RECOVERVOICE |
Usage: | RECOVERVOICE |
Examples: | recovervoice |
Description: | Short(s) : vrecover
This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting. |
Regional Awareness
===Regional Awareness=== | |
---|---|
Domain: | Nature Lore |
Available: | Ranger(24) |
Allows: | Nature Lore |
UseCost: | Mana (24) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | REGION, REGIONALAWARENESS |
Usage: | REGIONAL |
Examples: | regional |
Description: | The player scans the horizon, getting a rough estimate of the lay of the wilderness around him or her. The depth of the map expands as the player gains levels. The key to the map is as follows:
~ water T forest
J jungle = city/street M mountains _ plains . desert
x swamp h hills |
Relics
===Relics=== | |
---|---|
Domain: | Arcane Lore |
Available: | Cleric(1) Doomsayer(1) Healer(1) Minstrel(5) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Shaman(1) Templar(1) |
Allows: | Arcane Lore |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Rend
===Rend=== | |
---|---|
Domain: | Weapon Use |
Available: | Beastmaster(25) |
Allows: | Unarmed Striking Unarmed Piercing |
UseCost: | Movement (75) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | REND |
Usage: | REND "TARGET NAME" |
Examples: | rend orc |
Description: | While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open an target prone on the ground with his or her legs. |
Rescue
===Rescue=== | |
---|---|
Domain: | Martial Lore |
Available: | Barbarian(8) Charlatan(5) Fighter(5) Minstrel(8) Monk(5) Paladin(2) Ranger(2) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (52) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | RESCUE, RES |
Usage: | RESCUE "GROUP MEMBER" |
Examples: | rescue bob |
Description: | Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank". |
Resistance
===Resistance=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Params : see Prop_HaveResister
Example : see Prop_HaveResister Desc. : Gives the mob skill-based resistances and immunities. |
Return Projectile
===Return Projectile=== | |
---|---|
Domain: | Evasive |
Available: | Monk(25) |
Allows: | Evasively |
UseCost: | Movement (75) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Monk gains the amazing ability to catch arrows, spears, and other projectile attacks in mid flight, and then return them right back to his or her opponent. The Monk requires a free hand to perform this skill. |
Reveal Text
===Reveal Text=== | |
---|---|
Domain: | Street Smarts |
Available: | Scholar(8) |
Allows: | Street Lore |
UseCost: | Mana (8) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | REVEALTEXT |
Usage: | REVEALTEXT "TARGET NAME" ("PAGE NUMBER") |
Examples: | revealtext paper
revealtext book 3 |
Description: | The player reveals any invisible writing on a book or document or other writing. It can be used similar to the READ command to select different pages of a book as well. |
Revoke
===Revoke=== | |
---|---|
Domain: | Neutralization |
Available: | Abjurer(1) Alterer(1) Arcanist(5) Beastmaster(1) Charlatan(2) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Gaian(1) Healer(1) Illusionist(1) Mage(1) Mer(1) Missionary(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(6) Purist(1) Ranger(6) Shaman(1) SkyWatcher(1) Templar(1) Transmuter(1) Wizard(1) |
Allows: | Neutralizing |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch - Range 10 |
Commands: | REVOKE |
Usage: | REVOKE "TARGET NAME" |
Examples: | revoke bob |
Description: | Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. |
Roll With Blows
===Roll With Blows=== | |
---|---|
Domain: | Evasive |
Available: | Barbarian(21) Fighter(16) Jester(25) Dancer(21) |
Allows: | Evasively |
UseCost: | Movement (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | While in combat, this skill trims off some of the damage from normal melee hits. |
Satire
===Satire=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(19) |
Allows: | Foolmaking |
UseCost: | Mana (69) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SATIRE |
Usage: | SATIRE "TARGET NAME" |
Examples: | satire cityguard |
Description: | This ability allows the bard to playfully mock and shame an officer of the law satirically, to his face. Any group members (other than him or herself) wanted for a crime in that area may be forgiven one warrant if the satire is successful. Unsuccessful satire will get the bard in trouble with the law. Even successful satire will occasionally cause trouble for the bard, depending on the bard's charisma. |
Scalping
===Scalping=== | |
---|---|
Domain: | Anatomy |
Available: | Barbarian(5) |
Allows: | Anatomy |
UseCost: | Movement (5) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | SCALP, SCALPING |
Usage: | SCALP "TARGET BODY" |
Examples: | scalp body |
Description: | With this common skill, a dead body can be scalped, removing the top part of its head. |
Scavenge
===Scavenge=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures Exits Rooms |
Range: | Touch, or not applicable |
Commands: | SCAVENGE |
Usage: | SCAVENGE "TARGET BODY" |
Examples: | scavenge body |
Description: | With this skill, a dead body can be scavanged for parts, especially the last bits of meat. |
Sea Charting
===Sea Charting=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(10) Sailor(10) |
Allows: | Intercept Ship Ranged Sailing Reduced Sailing Power Sailing Sea Navigation Extended Sailing |
UseCost: | Mana (30) Movement (30) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SEACHARTING, SEACHART |
Usage: | SEACHART ADD/LIST/REMOVE "NUMBER"/DISTANCE "NUMBER" |
Examples: | seachart add
seachart remove 1 seachart list seachart distance 2 |
Description: | This skill allows the player to keep track of various points of the sea on his or her nautical charts, from within a boat or sailing ship. Use the ADD command to add your ships current location to the list of charted points. Use LIST to list all previous places added. Use REMOVE followed by one of the numbers from the LIST to remove an old point. Use DISTANCE followed by one of the numbers from the LIST to see the number of sea rooms between the ships current location and that nautical chart point. |
Sea Legs
===Sea Legs=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(4) Sailor(2) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (52) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them off their feel while on the deck of their ship. It also provides immunity to sea sickness. |
Sea Lore
===Sea Lore=== | |
---|---|
Domain: | Water Lore |
Available: | Mer(1) |
Allows: | Water Lore |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | automatic |
Examples: | |
Description: | So long as the Druid is in the water, he or she will have a advantage in attack, damage, and armor adjustements. |
Sea Maneuvers
===Sea Maneuvers=== | |
---|---|
Domain: | Sea Travel |
Available: | Sailor(14) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | During ship combat, this skill will allow the player who passes their proficiency check to make sharper turns with their ship, even to going in an opposite direction at the end of a round. This allows the ship to make more maneuvers per combat round when changing directions. |
===Sea Navigation=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(12) Sailor(12) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (31) Movement (31) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SEANAVIGATION, SEANAVIGATE |
Usage: | SEANAVIGATE "NUMBER" |
Examples: | seanavigate 3 |
Description: | This skill works with the charts created with the Sea Charting skill to find the direction the player must steer their ship in order to reach a charted location. If the sailor has the authority and ability to set a course on a large ship, that will be done automatically. Otherwise, the directions from the current boat location will be given. |
Second Attack
===Second Attack=== | |
---|---|
Domain: | Martial Lore |
Available: | Arcanist(17) Assassin(15) Barbarian(9) Bard(17) Beastmaster(12) Burglar(17) Charlatan(17) Fighter(8) Jester(17) Minstrel(17) Paladin(9) Pirate(17) Dancer(17) Ranger(9) Templar(21) Thief(17) Trapper(17) |
Allows: | Third Attack Martial Lore Combat Fluidity |
UseCost: | Mana (58) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the affected character to deliver a second attack during their round. These attacks will be slightly less effective than primary attacks. |
Second Totem
===Second Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | Beastmaster(6) Mer(17) |
Allows: | Shapeshifting |
UseCost: | Mana (56) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Secret Writing
===Secret Writing=== | |
---|---|
Domain: | Calligraphy |
Available: | Scholar(11) |
Allows: | Fine Calligraphy |
UseCost: | Mana (61) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SECRETWRITING, SECRETWRITE, SWRITE, SWR |
Usage: | |
Examples: | |
Description: |
Sense Snares and Pits
===Sense Snares and Pits=== | |
---|---|
Domain: | Nature Lore |
Available: | Ranger(20) |
Allows: | Nature Lore |
UseCost: | Mana (70) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Ranger has the natural ability to sense snares, pits, and other kinds of traps while roaming around outdoors. |
Set Snare
===Set Snare=== | |
---|---|
Domain: | Trapping |
Available: | Ranger(12) |
Allows: | Trapping |
UseCost: | Mana (31) Movement (31) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | SETSNARE |
Usage: | SETSNARE |
Examples: | setsnare |
Description: | The ranger carefully sets a snare on the outdoor room, tripping up and binding anyone who runs into it. Snares will be permanent on owned property. |
Seventh Totem
===Seventh Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Shame
===Shame=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | SHAME |
Usage: | SHAME "PLAYER NAME" (RL TIME) |
Examples: | shame gunther
shame gunther 3 hours |
Description: | From anywhere on the map, the player with this skill can shame the target mob/player making them unable to effectively interact with shopkeepers or to be spoken to or about. |
Shape Shift
===Shape Shift=== | |
---|---|
Domain: | Shape Shifting |
Available: | Beastmaster(1) Druid(1) Mer(1) |
Allows: | Shapeshifting |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SHAPESHIFT |
Usage: | SHAPESHIFT (FORM) |
Examples: | shapeshift
shapeshift list shapeshift cub |
Description: | Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will. By entering into this chant in any shape, the druid may change to their special animal form. The animal form will progress as the Druid gains in levels. Entering the command again allows the druid to revert to human form. A higher level druid may optionally specify a lower version of their form to assume that. Use shapeshift list to see all available forms. |
Shards
===Shards=== | |
---|---|
Domain: | Arcane Lore |
Available: | Beastmaster(1) Delver(5) Druid(1) Gaian(1) Mer(1) SkyWatcher(1) |
Allows: | Arcane Lore |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Shield Bash
===Shield Bash=== | |
---|---|
Domain: | Shield Use |
Available: | Barbarian(4) Fighter(4) Paladin(4) Ranger(4) Templar(14) |
Allows: | Shield Using AutoBash |
UseCost: | Movement (54) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BASH |
Usage: | BASH "TARGET NAME" |
Examples: | bash orc |
Description: | The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat. |
Shield Block
===Shield Block=== | |
---|---|
Domain: | Shield Use |
Available: | Fighter(9) |
Allows: | Shield Using |
UseCost: | Movement (59) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the Fighter is holding a shield, he has a chance to totally block weapon attacks coming at him or her. |
Shield Familiarity
===Shield Familiarity=== | |
---|---|
Domain: | Armor Use |
Available: | Artisan(1) |
Allows: | Armor Optimizing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with shields they have crafted themselves, gaining an armor bonus from using the product of their own hands. |
Shield Specialization
===Shield Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Barbarian(1) Fighter(1) Monk(1) Paladin(1) Ranger(1) |
Allows: | Shield Striking Weaponsmithing Shield Focus |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is adept with a shield, gaining bonuses to attack and damage when using a shield as a weapon in combat (such as Shield Bash). Can also allow the use of higher level shields if the focus expertise is taken. |
Ship Lore
===Ship Lore=== | |
---|---|
Domain: | Water Lore |
Available: | Artisan(1) Pirate(9) Sailor(9) |
Allows: | Water Lore |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SHIPLORE, SLORE |
Usage: | SHIPLORE "SHIP NAME" (REPORT) |
Examples: | shiplore list
slore raging dragon slore "raging dragon" report |
Description: | Through extensive education, the player is able to recall random bits of information about a ship they can see. Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud. An attempt to recall information about a ship you cannot presently see will reduce or eliminate your chances of remembering, depending on expertise. |
Shoot Web
===Shoot Web=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 5 |
Commands: | SHOOTWEB |
Usage: | SHOOTWEB "TARGET" |
Examples: | shootweb orc |
Description: | This spell will cause a glob of sticky web-like material to assault the target. The target will be unable to move until they can break free. |
Shrug Off
===Shrug Off=== | |
---|---|
Domain: | Fitness |
Available: | Barbarian(30) |
Allows: | Fitness |
UseCost: | Movement (80) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | BRACE |
Usage: | BRACE |
Examples: | shrugoff |
Description: | The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage. |
Shuffle
===Shuffle=== | |
---|---|
Domain: | Foolishness |
Available: | Charlatan(16) |
Allows: | Foolmaking |
UseCost: | Movement (66) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SHUFFLE |
Usage: | |
Examples: | |
Description: | This strange but very useful skill allows the player to rearrange the order of the people in the room by running around and bumping into them. |
Shush
===Shush=== | |
---|---|
Domain: | Influential |
Available: | Scholar(17) |
Allows: | Influencing |
UseCost: | Mana (33) Movement (33) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | SHUSH |
Usage: | SHUSH "TARGET" |
Examples: | shush orc |
Description: | The player is so intimidatingly adept at keeping others quiet, that he or she can give the universal SHUSH to a target and often make them agree to whisper and refrain from loud noises like spell casting for a time. This skill is limited outside of libraries and book stores, but more powerful inside them. |
Side Kick
===Side Kick=== | |
---|---|
Domain: | Kicking |
Available: | Monk(16) |
Allows: | Iron Kicking Combat Fluidity |
UseCost: | Movement (66) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift side kick. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same. |
Siege Weapon Specialization
===Siege Weapon Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Sailor(16) |
Allows: | Weaponsmithing Siege Bashing |
UseCost: | Mana (66) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a siege weapon master, gaining bonuses to damage when used during combat. |
Sinking
===Sinking=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Items Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Sixth Totem
===Sixth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Skillcraft
===Skillcraft=== | |
---|---|
Domain: | Street Smarts |
Available: | Oracle(12) Scholar(11) |
Allows: | Street Lore |
UseCost: | Mana (61) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about uncommon skills that he or she can identify skills in his or her presence by name. The players ability to identify more powerful skills will go up in level as he or she does. |
Slapstick
===Slapstick=== | |
---|---|
Domain: | Foolishness |
Available: | Jester(4) |
Allows: | Foolmaking |
UseCost: | Movement (54) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SLAPSTICK |
Usage: | SLAPSTICK "TARGET NAME" |
Examples: | slapstick orc |
Description: | This will cause the player to perform some random slapstick comedy to or for the target. The result will be a loss of mana, which the target will not even feel. |
Sling Proficiency
===Sling Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with slings, gaining the ability to use them even if their current class training would not make it feasible normally. |
Slip
===Slip=== | |
---|---|
Domain: | Dirty Fighting |
Available: | |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SLIPPIFY |
Usage: | SLIP "TARGET NAME" |
Examples: | slip orc |
Description: | This skills causes someone to slip and fall. |
Slow Fall
===Slow Fall=== | |
---|---|
Domain: | Fitness |
Available: | Jester(12) |
Allows: | Fitness |
UseCost: | Mana (62) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | If the proficiency check is made, this player does not fall from high places, but floats instead. |
Smoke Chakra
===Smoke Chakra=== | |
---|---|
Domain: | Stealthy |
Available: | Ninja(20) |
Allows: | Stealthy |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "SMOKE CHAKRA" |
Examples: | focus "smoke chakra"
foc "smoke chakra" |
Description: | The ninja surrounds themself with an ethereal smoke, causing any thrown or physical ranged attack weapons in the room to slow in flight and do only half damage to the ninja. |
Smoke Signals
===Smoke Signals=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(5) Scholar(5) |
Allows: | Nature Lore |
UseCost: | Movement (55) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SMOKESIGNALS, SMOKESIGNAL |
Usage: | "SMOKESIGNALS" "MESSAGE" |
Examples: | smokesignals I'm here at the temple! |
Description: | This skill requires a fire to be built in the area, and it must be performed outdoors. This skill sends a smoke signal viewable throughout the entire area by those outside. Those with the smoke signal skill will be able to read the message in the signal. |
Snap Kick
===Snap Kick=== | |
---|---|
Domain: | Kicking |
Available: | |
Allows: | Iron Kicking Combat Fluidity |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, forward kick. |
Soiled
===Soiled=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SOIL |
Usage: | |
Examples: | |
Description: |
Song Write
===Song Write=== | |
---|---|
Domain: | Calligraphy |
Available: | Bard(15) |
Allows: | Fine Calligraphy Wise Crafting |
UseCost: | Mana (65) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SONGWRITE |
Usage: | SONGWRITE "SPELL NAME" "TARGET NAME" |
Examples: | songwrite "rage" scroll |
Description: | This skill allows the bard to place any song he or she knows onto a scroll. Once placed on the scroll, the song may be sung off it. Song Writing is very draining on the bard however. The bard will lose some experience points for using this skill. Song Writing also requires that the caster be at full mana. |
Songcraft
===Songcraft=== | |
---|---|
Domain: | Arcane Lore |
Available: | Charlatan(6) Scholar(13) |
Allows: | Arcane Lore |
UseCost: | Mana (56) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about bardic magic that he or she can identify magical songs sung in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does. |
Spellcraft
===Spellcraft=== | |
---|---|
Domain: | Arcane Lore |
Available: | Abjurer(8) Alterer(8) Arcanist(7) Charlatan(12) Conjurer(8) Diviner(4) Enchanter(8) Evoker(8) Illusionist(7) Mage(8) Scholar(15) Transmuter(8) Wizard(1) |
Allows: | Arcane Lore |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.
Arcanists have the ability to remember how to cast a number of spells (based on level) learned through this skill. |
Spring Attack
===Spring Attack=== | |
---|---|
Domain: | Acrobatic |
Available: | Barbarian(10) Dancer(11) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (60) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SPRINGATTACK, SPRING, SATTACK |
Usage: | SPRINGATTACK "TARGET NAME" |
Examples: | sattack orc |
Description: | Short(s) : spring, sattack
The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2. |
Stability
===Stability=== | |
---|---|
Domain: | Acrobatic |
Available: | Artisan(1) Assassin(20) Jester(16) Pirate(16) |
Allows: | Master Trawling Acrobatic AutoCrawl Combat Fluidity |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them on the ground. |
Staff Familiarity
===Staff Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Staff Making Trip |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with staffs they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Staff Proficiency
===Staff Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Staff Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with staffs, gaining the ability to use them even if their current class training would not make it feasible normally. |
Staff Specialization
===Staff Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Druid(1) |
Allows: | Weaponsmithing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with staffs, gaining bonuses to attack when using a staff in combat. Can also allow the use of higher level staffs if the focus expertise is taken. |
StdSkill
===StdSkill=== | |
---|---|
Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Stigma
===Stigma=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The characters reputation always precedes them in an exaggerated fashion. For all of their factions, the world will react both normally, AND as if they are at one extreme or the other, depending on current leanings. |
Stinkify
===Stinkify=== | |
---|---|
Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | STINKIFY |
Usage: | STINKIFY "PLAYER NAME" |
Examples: | stinkify gunther |
Description: | From anywhere on the map, the player with this skill can cause the target to become 1 level stinkier than they were before. |
Stone Body
===Stone Body=== | |
---|---|
Domain: | Fitness |
Available: | Barbarian(25) |
Allows: | Fitness |
UseCost: | Movement (75) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken. |
Stone Chakra
===Stone Chakra=== | |
---|---|
Domain: | Fitness |
Available: | Ninja(2) |
Allows: | Fitness Iron Chakra |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "STONE CHAKRA" |
Examples: | focus "stone chakra"
foc "stone chakra" |
Description: | By calling on the energy of the earth beneath them the ninja can take a stance as solid as rock, becoming immune to any attack that would knock them off their feet. |
Stonecunning
===Stonecunning=== | |
---|---|
Domain: | Alert |
Available: | |
Allows: | Vigilantly |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the player to a chance, when in mountains, caves, or stone rooms, to spot hidden or trapped items or exits. |
Stowaway
===Stowaway=== | |
---|---|
Domain: | Deceptive |
Available: | Sailor(4) |
Allows: | Deceptive |
UseCost: | Mana (27) Movement (27) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | STOWAWAY |
Usage: | STOWAWAY ("DESTINATION"/"CHART INDEX") |
Examples: | stowaway
stowaway new thalos docks stowaway 3 |
Description: | The sailor packs himself into a shipping crate bound for overseas travel, and, after a long sea voyage, emerges on a different shore. If the sailor knows Sea Charting, he or she may be able to select the destination from his or her charts. Shorter voyages to more distant locations can be obtained through expertise. A failed skill check will seem to work fine, but the sailor will not end up where their charts said they would. |
Strike The Set
===Strike The Set=== | |
---|---|
Domain: | Theatre |
Available: | Charlatan(5) |
Allows: | Acting |
UseCost: | Movement (55) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | STRIKETHESET, STRIKESET |
Usage: | STRIKETHESET
STRIKESET |
Examples: | striketheset |
Description: | The bard strikes the set of the room, making any and all items in the room appear to be gone, and the room empty. |
Struggle
===Struggle=== | |
---|---|
Domain: | Evasive |
Available: | Jester(6) Minstrel(18) |
Allows: | Evasively |
UseCost: | Mana (56) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | STRUGGLE |
Usage: | STRUGGLE |
Examples: | struggle |
Description: | The player wriggles and pulls to escape from bonds holding him or her. This skill can be used to more quickly become released from ropes, webs, nets, and other bindings. |
Subdue
===Subdue=== | |
---|---|
Domain: | Evasive |
Available: | Fighter(6) |
Allows: | Evasively |
UseCost: | Movement (56) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SUBDUE |
Usage: | SUBDUE "TARGET NAME" |
Examples: | subdue orc |
Description: | The fighter uses finesse to avoid killing the target by making more strategic hits on the target. The actual damage will be minimal, but in reality the fighters damage will count towards subdueing damage. If carried through to the end, it will end up knocking the target cold instead of killing them. During combat, a smart fighter can examine his or her target and tell how close they are to being fully subdued despite the apparent actual damage done. Once knocked out, the target can not be killed until consciousness is regained.
Enter SUBDUE again to cancel this effect. |
Swamp Tactics
===Swamp Tactics=== | |
---|---|
Domain: | Nature Lore |
Available: | Barbarian(12) |
Allows: | Nature Lore |
UseCost: | Movement (62) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Sweep
===Sweep=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Barbarian(16) Fighter(15) Monk(15) Paladin(23) Ranger(18) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (65) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SWEEP |
Usage: | SWEEP |
Examples: | |
Description: | Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal. |
Swim
===Swim=== | |
---|---|
Domain: | Fitness |
Available: | Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1) |
Allows: | Fitness AutoSwim |
UseCost: | Movement (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SWIM |
Usage: | |
Examples: | |
Description: |
Sword Familiarity
===Sword Familiarity=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Master Weaponsmithing |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with swords they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Sword Proficiency
===Sword Proficiency=== | |
---|---|
Domain: | Weapon Use |
Available: | Artisan(1) |
Allows: | Parry Half Attack Sword Familiarity |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with sword, gaining the ability to use them even if their current class training would not make it feasible normally. |
Sword Specialization
===Sword Specialization=== | |
---|---|
Domain: | Weapon Use |
Available: | Assassin(1) Barbarian(1) Bard(1) Charlatan(1) Fighter(1) Jester(1) Minstrel(1) Monk(1) Ninja(1) Paladin(1) Pirate(1) Dancer(1) Ranger(1) Templar(1) Thief(1) Trapper(1) |
Allows: | Sword Piercing Weaponsmithing Sword Slicing Craft Holy Avenger Sword Striking Sword Focus |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a sword master, gaining bonuses to attack when using a sword in combat. Can also allow the use of higher level swords if the focus expertise is taken. |
Tail Swipe
===Tail Swipe=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | TAILSWIPE |
Usage: | TAILSWIPE "TARGET NAME" |
Examples: | tailswipe orc |
Description: | The character uses their tail to make a powerful swipe at the legs of his or her enemies with their tail. This will result in some damage, and possibly tripping them. |
Tenth Totem
===Tenth Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | |
Allows: | Shapeshifting |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Thief Honorary Degree
===Thief Honorary Degree=== | |
---|---|
Domain: | Education Lore |
Available: | Scholar(18) |
Allows: | Educating |
UseCost: | Mana (68) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The scholar can activate an honorary degree in one of the classes whose base class is 'Thief', such as Thief, Assassin, Burglar, Arcanist, Pirate, and Trapper. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted. |
Thiefcraft
===Thiefcraft=== | |
---|---|
Domain: | Street Smarts |
Available: | Charlatan(16) Oracle(16) |
Allows: | Street Lore |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is so knowledgable about thief skills that he or she can identify skills in his or her presence by name. The players ability to identify more powerful skills will go up in level as he or she does. |
Third Attack
===Third Attack=== | |
---|---|
Domain: | Martial Lore |
Available: | Fighter(18) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (68) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the character to deliver a third attack during their round. These attacks will be slightly less effective than primary attacks. |
Third Totem
===Third Totem=== | |
---|---|
Domain: | Shape Shifting |
Available: | Beastmaster(11) |
Allows: | Shapeshifting |
UseCost: | Mana (61) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SHAPESHIFT "TOTEM NUMBER"/(FORM) |
Examples: | shapeshift 2
shapeshift lion shapeshift cub shapeshift 3 shapeshift 4 |
Description: | As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels. |
Throw Feces
===Throw Feces=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 10 |
Commands: | THROWFECES |
Usage: | THROWFECES "TARGET" |
Examples: | THROWFECES Orc |
Description: | The player with this skill is able to reach around and produce feces on demand and then instantly throw it at the target. The feces wont do much damage, but has a chance of giving a disease, and soiling the victim. |
Tie Down
===Tie Down=== | |
---|---|
Domain: | Binding |
Available: | Sailor(7) |
Allows: | Rope Use |
UseCost: | Movement (57) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | TIEDOWN |
Usage: | TIEDOWN (UNTIE) "BOAT/SHIP NAME" |
Examples: | tiedown ship
tiedown untie ship |
Description: | The sailor uses special knots to tie down a boat or large sailing ship at an official boat dock. The knots can be easily removed by the original sailor using either this skill or Unbinding. However, anyone else will find it more difficult to figure out the knots. |
Toughness
===Toughness=== | |
---|---|
Domain: | Fitness |
Available: | Fighter(10) |
Allows: | Fitness Toughness II |
UseCost: | Movement (60) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This ability toughens up the fighter, giving them extra hitpoints. |
Toughness II
===Toughness II=== | |
---|---|
Domain: | Fitness |
Available: | Fighter(14) |
Allows: | Fitness Toughness III |
UseCost: | Movement (64) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This ability toughens up the fighter, giving them extra hitpoints. The hit points stack with those gained from Toughness. |
Toughness III
===Toughness III=== | |
---|---|
Domain: | Fitness |
Available: | Fighter(18) |
Allows: | Fitness |
UseCost: | Movement (68) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This ability toughens up the fighter, giving them extra hitpoints. The hit points stack with those gained from Toughness and Toughness II. |
Track
===Track=== | |
---|---|
Domain: | Combat Lore |
Available: | Charlatan(12) Ranger(1) Trapper(12) |
Allows: | Combat Lore |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | TRACK |
Usage: | TRACK "TARGET NAME" |
Examples: | track orc |
Description: | The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best. |
Track Animal
===Track Animal=== | |
---|---|
Domain: | Combat Lore |
Available: | Ranger(3) |
Allows: | Combat Lore |
UseCost: | Movement (53) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | TRACKANIMAL |
Usage: | TRACK ANIMAL |
Examples: | trackanimal |
Description: | The ranger, being a skilled hunter, may use this skill to track down the nearest unintelligent animal in the area. |
Track Friend
===Track Friend=== | |
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Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FTRACK, TRACKFRIEND, FRIENDTRACK |
Usage: | FTRACK "FRIEND NAME" |
Examples: | ftrack bob |
Description: | The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member! When walking around, the player will become aware of which direction seems best. |
Tracking
===Tracking=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Sometimes Beneficial |
Targets: | Creatures Rooms |
Range: | Touch, or not applicable |
Commands: | TRACKTO |
Usage: | FTRACK "FRIEND NAME" |
Examples: | ftrack bob |
Description: | The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member! When walking around, the player will become aware of which direction seems best. |
Trip
===Trip=== | |
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Domain: | Dirty Fighting |
Available: | Arcanist(11) Artisan(1) Assassin(11) Bard(13) Beastmaster(8) Charlatan(13) Fighter(14) Jester(13) Monk(8) Ninja(8) Paladin(18) Pirate(11) Dancer(13) Ranger(17) Thief(11) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | TRIP |
Usage: | TRIP "TARGET NAME" |
Examples: | trip orc |
Description: | The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit. |
Truce
===Truce=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DECLARETRUCE |
Usage: | |
Examples: | |
Description: |
True Shot
===True Shot=== | |
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Domain: | Martial Lore |
Available: | Assassin(15) Fighter(8) Ranger(7) Trapper(11) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (57) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Gives the fighter an enormous boost to attack rating when using a ranged or thrown weapon in ranged combat. |
Tumble
===Tumble=== | |
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Domain: | Acrobatic |
Available: | Assassin(24) Burglar(23) Fighter(20) Jester(18) Monk(19) Dancer(15) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (65) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | TUMBLE |
Usage: | TUMBLE |
Examples: | tumble |
Description: | Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however. |
Tune Instrument
===Tune Instrument=== | |
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Domain: | Artistic |
Available: | Minstrel(5) |
Allows: | Artsy |
UseCost: | Mana (55) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | TUNEINSTRUMENT, TUNE |
Usage: | TUNE |
Examples: | |
Description: | The Bard tunes their instrument, which can provide bonuses to many songs which are played with it. |
Turn Undead
===Turn Undead=== | |
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Domain: | Death Lore |
Available: | Cleric(5) Healer(1) Oracle(5) Purist(1) |
Allows: | Death Lore |
UseCost: | Mana (51) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | TURN |
Usage: | TURN "TARGET NAME" |
Examples: | turn skeleton |
Description: | The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed |
Two Dagger Fighting
===Two Dagger Fighting=== | |
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Domain: | Martial Lore |
Available: | Assassin(19) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (69) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | While in combat, this skill allows the player to attack with a second dagger in the hold position, assuming the player is in range for the second weapon. This skill also allows more frequent attacks when wielding two daggers. If the player also has two weapon fighting, then they will find they no longer suffer quite as much attack and damage penalty when using two daggers. |
Two Weapon Fighting
===Two Weapon Fighting=== | |
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Domain: | Martial Lore |
Available: | Assassin(12) Barbarian(3) Bard(14) Fighter(3) Monk(3) Pirate(12) Dancer(14) Ranger(4) Thief(12) |
Allows: | Two Dagger Fighting Martial Lore Combat Fluidity |
UseCost: | Mana (53) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | While in combat, this skill allows the fighter to attack with a second weapon in the hold position, assuming the fighter is in range for the second weapon. The fighter suffers a small attack and a tiny damage penalty for using 2 weapons. |
Undead Invisibility
===Undead Invisibility=== | |
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Domain: | Death Lore |
Available: | |
Allows: | Death Lore |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the priest or paladin to walk among the undead without being assaulted. |
Upstage
===Upstage=== | |
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Domain: | Theatre |
Available: | Charlatan(14) |
Allows: | Acting |
UseCost: | Mana (32) Movement (32) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | UPSTAGE |
Usage: | UPSTAGE |
Examples: | upstage |
Description: | The bard upstages his or her enemies, making them stop fighting who they were fighting, target the bard, and cross the room to reach him or her. The effect ends when they hit the bard, at which point they returning immediately to their previous target and range. |
Urban Tactics
===Urban Tactics=== | |
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Domain: | Nature Lore |
Available: | Fighter(21) |
Allows: | Nature Lore |
UseCost: | Movement (71) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives one an edge in attack, defence, and damage when fighting in urban areas. They can also hide themselves simply by sitting down on the ground and staying still for a few mins. |
Vicious Blow
===Vicious Blow=== | |
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Domain: | Anatomy |
Available: | |
Allows: | Anatomy |
UseCost: | Movement (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The warrior is capable of more crippling blows due to growing up in a culture that encourages sadistic experimentation. Critical hits scored by this character do considerably more damage than normal. |
WanderHomeLater
===WanderHomeLater=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Wands
===Wands=== | |
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Domain: | Arcane Lore |
Available: | Abjurer(1) Alterer(1) Arcanist(3) Artisan(1) Assassin(5) Bard(3) Burglar(5) Charlatan(8) Conjurer(1) Diviner(1) Enchanter(1) Evoker(1) Fighter(13) Illusionist(1) Jester(5) Mage(1) Paladin(7) Pirate(5) Ranger(5) Scholar(5) Thief(3) Transmuter(1) Wizard(1) |
Allows: | Arcane Lore Rodsmithing Wand Making |
UseCost: | Mana (51) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
War Cry
===War Cry=== | |
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Domain: | Singing |
Available: | Barbarian(13) |
Allows: | Rejoicing Singing Resounding Singing Echoed Singing |
UseCost: | Movement (63) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WARCRY |
Usage: | WARCRY |
Examples: | warcry |
Description: | The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner. Those under the affect of the cry will deliver more damaging blows. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made. |
Warrants
===Warrants=== | |
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Domain: | Legal |
Available: | Artisan(1) Charlatan(9) Gaoler(9) Thief(23) |
Allows: | Legal Lore |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WARRANTS |
Usage: | |
Examples: | |
Description: | The player, using nothing more than local contacts and charismatic persuasion, gathers information about all warrants and wanted criminals. |
Water Cover
===Water Cover=== | |
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Domain: | Water Lore |
Available: | Mer(7) |
Allows: | Water Lore |
UseCost: | Mana (28) Movement (28) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | WCOVER |
Usage: | WCOVER |
Examples: | wcover |
Description: | The druid slinks into the water, taking cover behind reed, seaweed, or simply blending in with the waves, all while remaining perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The druid must be in or on the water for this skill to work. You can use the VISIBLE command to make yourself visible again. |
Water Tactics
===Water Tactics=== | |
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Domain: | Nature Lore |
Available: | Sailor(16) |
Allows: | Nature Lore |
UseCost: | Movement (66) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill gives the fighter an edge in attack, defence, and damage when fighting in the water. The fighter can also hide themselves simply by resting in the water and staying still for a few mins. |
Weak Energy Drain
===Weak Energy Drain=== | |
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Domain: | Death Lore |
Available: | |
Allows: | Death Lore |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DRAINWEAKENERGY |
Usage: | |
Examples: | |
Description: |
Weak Paralysis
===Weak Paralysis=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WPARALYZE |
Usage: | |
Examples: | |
Description: |
Weapon Break
===Weapon Break=== | |
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Domain: | Martial Lore |
Available: | Barbarian(15) Fighter(12) Monk(13) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (62) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | BREAK |
Usage: | BREAK "TARGET NAME" |
Examples: | break orc |
Description: | The fighter will attempt the difficult maneuver of breaking the weapon of the target. See also help on SONG BREAK. |
Weapon Catch
===Weapon Catch=== | |
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Domain: | Martial Lore |
Available: | Fighter(23) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (73) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the fighter to thwart disarm attempts by catching his as it flies out of his hand. |
Weapon Familiarity
===Weapon Familiarity=== | |
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Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is familiar with weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. |
Weapon Proficiency
===Weapon Proficiency=== | |
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Domain: | Weapon Use |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is proficient with all weapons, which negates any diggiculties presented by class training that would normally not allow particular weapons to be used. |
Weapon Sharpening
===Weapon Sharpening=== | |
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Domain: | Weapon Use |
Available: | Fighter(4) |
Allows: | |
UseCost: | Mana (54) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | WEAPONSHARPENING, SHARPEN |
Usage: | SHARPEN "WEAPON NAME" |
Examples: | sharpen sword |
Description: | The fighter sharpens the slashing or piercing weapon so that it will give a slight damage bonus during use. The weapon will remain sharp until it takes too much wear damage in combat. |
Weapon Specialization
===Weapon Specialization=== | |
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Domain: | Weapon Use |
Available: | |
Allows: | Weaponsmithing |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player is a weapon master, gaining bonuses to attack when armed. Can also allow the use of higher level weapons if the focus expertise is taken. |
Well Dressed
===Well Dressed=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CAST |
Usage: | |
Examples: | |
Description: |
Whomp
===Whomp=== | |
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Domain: | Dirty Fighting |
Available: | Fighter(17) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (67) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WHOMP |
Usage: | WHOMP "TARGET NAME" |
Examples: | whomp orc |
Description: | The fighter attempts to deliver a massive blow to the target, causing them to instantly to fall unconscious for a time. |
Wilderness Lore
===Wilderness Lore=== | |
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Domain: | Nature Lore |
Available: | Artisan(1) Barbarian(1) Beastmaster(1) Delver(1) Druid(1) Gaian(1) Oracle(9) Scholar(9) Trapper(13) |
Allows: | Floristry Nature Lore Weaving |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | WILDERNESSLORE, WLORE |
Usage: | WLORE (REPORT) |
Examples: | wlore
wlore report |
Description: | Tells you what type of terrain you are presently in or on, and something about the climate. As expertise increases, you'll also be able to recognize the types of resources that places like this might provide. The REPORT argument will cause the results to be recited out loud. |
Wind Chakra
===Wind Chakra=== | |
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Domain: | Stealthy |
Available: | Ninja(4) |
Allows: | Smoke Chakra Ghost Chakra Stealthy |
UseCost: | Mana (50) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FOCUS, FOC |
Usage: | FOCUS "WIND CHAKRA" |
Examples: | focus "wind chakra"
foc "wind chakra" |
Description: | By focusing chi, the ninja can speed up their chakras and increase the vibration of their physical body to become out of focus with the world, making them harder to land hits on. |
Winged Flight
===Winged Flight=== | |
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Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FLAP |
Usage: | |
Examples: | |
Description: |
Woodland Creep
===Woodland Creep=== | |
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Domain: | Stealthy |
Available: | Ranger(24) |
Allows: | Stealthy |
UseCost: | Mana (37) Movement (37) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | WCREEP |
Usage: | WCREEP |
Examples: | wcreep |
Description: | The ranger creep slowly from bush to tree, remaining especially hard to spot. Doing this makes them invisible to any other creatures in the area. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again. |
Woodland Hide
===Woodland Hide=== | |
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Domain: | Stealthy |
Available: | Gaian(7) Ranger(14) SkyWatcher(5) |
Allows: | Camouflage Stealthy |
UseCost: | Mana (27) Movement (27) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | WHIDE |
Usage: | WHIDE |
Examples: | whide |
Description: | The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again. |
Woodland Lore
===Woodland Lore=== | |
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Domain: | Nature Lore |
Available: | Ranger(15) |
Allows: | Nature Lore |
UseCost: | Mana (65) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | automatic |
Examples: | |
Description: | So long as the Ranger is in the wild, he or she will have gain a advantage in attack, damage, and armor adjustements. |
Woodland Sneak
===Woodland Sneak=== | |
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Domain: | Stealthy |
Available: | Ranger(10) SkyWatcher(10) |
Allows: | AutoSneak Stealthy |
UseCost: | Movement (60) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | WSNEAK |
Usage: | WSNEAK "DIRECTION" |
Examples: | wsneak e |
Description: | So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a woodland hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise. |
Wrath
===Wrath=== | |
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Domain: | Archon |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 1 |
Commands: | WRATH |
Usage: | WRATH "PLAYER NAME" (!) |
Examples: | wrath gunther
wrath gunther ! |
Description: | From anywhere on the map, the player with this skill can immediately knock another mob out of their shoes, depriving them of half of their hit points, mana, and movement in the process. If the "!" flag is added, an announcement of the wrath will also be made. |
Write
===Write=== | |
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Domain: | Calligraphy |
Available: | Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1) |
Allows: | Embroidering Engraving Fine Calligraphy Lore |
UseCost: | Mana (5) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | WRITE, WR |
Usage: | |
Examples: | |
Description: | Skill : WRITE
Usage : WRITE (ITEM) ((TEXT TO WRITE)) Available: ALL Example : write parchment From recall, go nseeseenwesee This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.
When writing on a journal, you need not specify any parameters when using this command. |