Clans(ClanAbilities)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=Clans= |
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ClanAbilities ClanCommands Clancrafting ClanEnchanting Diplomacy Governments Levels Trophies Conquest Achievements |
Clan Abilities
Clan Abilities are qualified for or gained by characters in a clan that has attained a clan level high enough for those abilities. Many abilities require that the clan member also have the Enchant permission.
Learning Clan Abilities
For clan abilities that are not auto-gained, clan members of appropriate rank must visit a Clan Enchanter shopkeeper in Clan Homes of Midgaard or Clan Homes of Alramus and purchase the ability.
Clan Abilities List
Clan Abilities | Clan Level | Clan Type | Clan Rank |
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Clan Experience | 1 | Anarchy, Meritocracy | All |
Clan Donate | 2 | All | All |
Clan Home | 3 | All | All |
ClanEnchant Gas, ClanEnchant Mind, ClanEnchant Water, ClanEnchant Cold | 4 | All | Clan Enchanter |
ClanEnchant Electric, ClanEnchant Fire, ClanEnchant Acid, Clan Ward | 5 | All | Clan Enchanter |
ClanEnchant Poison | 7 | All | Clan Enchanter |
ClanEnchant Disease | 9 | All | Clan Enchanter |
ClanEnchant Paralysis | 10 | All | Clan Enchanter |
Flagportation | 10 | All | All |
Improved Clan Ward | 20 | All | Clan Enchanter |
Links to clan abilities:
Notes
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