Spell ClanHome
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| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| ==Abilities== |
|---|
| Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
| ===Clan Home=== | |
|---|---|
| Domain: | Conjuration |
| Available: | |
| Allows: | |
| UseCost: | Mana (50) |
| Quality: | Circumstantial |
| Targets: | |
| Range: | Touch, or not applicable |
| Commands: | CAST, CA, C |
| Usage: | CAST "CLAN HOME" (""CLAN NAME"") |
| Examples: | cast "clan home"
cast "clan home" super clan |
| Description: | This spell sends the caster back to the room designated by the casters clan boss as the home room. An optional clan name can be specified. |
Notes
.
- As with most conjuration spells, ClanHome cannot transport you across time zones, planets or planes of existence.
- If placed within a clan ship, then the clan home spell will be unavailable after a server restart until the purchaser of the ship next logs in.
- An archon may force the ship reload, if you know which clan member purchased the ship. Use the ASSIST command to make such a request.