Build 5.5.5

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CoffeeMud Version 5.5.5

Release on January 3rd, 2010

  1. New INI entries: DEFAULTPLAYERFLAGS, FORMULA_* for combat formulas, RECOVERRATE
  2. New DISABLE flags: AUTODISEASE, WEATHER, WEATHERNOTIFIES, WEATHERCHANGES
  3. RESET MOBSTATS and RESET ITEMSTATS have been documented for normalizing combat stats
  4. Character classes, and mob stats have been rebalanced along pre-3.0 lines. This makes hl PVP possible.
    1. Thieves and Fighters are most altered classes.
    2. Mobs are an average of players now.
    3. Combat Fudge Factors are more strict, effective, and rational.
    4. Bonuses from stats are capped by the players current Max Stat value. Period.
    5. Use RESET MOBSTATS WORLD command to pull your mobs into compliance.
      1. This will, as a side affect, reset all area content to db baseline.
  5. CoffeeMud now supports critical hits for spells and physical damage: high int supports former, and high dex the later.
  6. New Zappermasks: +BASECLASS, -MOOD, +MOOD
  7. New DEBUG flag: HTTPACCESS, SMTPCLIENT
  8. SMTPSERVERNAME ini entry expanded to allow SMTP auth support.
  9. Siplet now supports multiple windows.
  10. Players can now get HELP on deities by name.
  11. Rhino (Javascript library) upgraded to 1.7R2
  12. Several new Oracle Prayers added for sensing the skills of others
  13. Behaviors ItemRefitter,ItemMender,ItemIdentifier have COST parameter now.
  14. New DISABLE flags: EQUIPSIZE, AUTOPURGE, MSSP
  15. WEAR command now supports specified wear locations.
  16. New Locales: CaveGrid, WetCaveGrid
  17. Note (coffeemud.ini): I3EMAIL and I3STATE changed to ADMINEMAIL and MUDSTATE
  18. CoffeeMud now supports MSSP request at login (not the telnet code version -- kept colliding with mccp in tintin)
  19. STAT command now supports titles.
  20. Various other recipes trickled in here and there.
  21. Wand magic words are now from lists.ini -- your players will need to relearn their trigger words.
  22. New Scriptable command: MPMONEY, MPHEAL
  23. Remorted chars get a single random max stat bonus point, instead of one to everything.
  24. CharClasses now support max/caps in common skills, crafting skills, non-crafting common skills, and languages.
  25. Injury text is a bit more decorated now. (Thanks gmdenna!)
  26. Many many more mxp images scrounged up, and several old ones replaces with better ones. There is a light at the end of the tunnel!
  27. New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
  28. CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
  29. New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
  30. RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
  31. Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
  32. Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered.
  33. New language: Sign Language
  34. New ZapperMask(s): -CHANCE
  35. New Property(s): PresenceReaction (for new faction reaction system, etc.)
  36. New Mage Spell: Awe Other
  37. Factions now have new mob modification system similar to affects/behaviors: reactions
  38. New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
  39. Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
  40. Faction triggers support parameters; see one of the new faction.ini files for details
  41. New Prayer for Healers: Divine Constitution
  42. STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
  43. PROMPT now supports new codes to display all manner of personal variables.
  44. Abilities/GenAbilities now support delays between allowed invocations
  45. New Thief Skill: Turf War!
  46. Run-time compiled java from LOAD command will now display any compile errors to user.
  47. Socials now support various item-type target options.