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Common Skills
Common Skills Help
Alchemy
Animal Bonding
===Animal Bonding===
|
Domain:
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Animal Affinity
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Available:
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Beastmaster(1) Mer(3) Ranger(1)
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Allows:
|
Animal Affinity Quick Working Quick Worker
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UseCost:
|
Movement (5)
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Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
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Commands:
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ANIMALBOND, ANIMALBONDING
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Usage:
|
ANIMALBOND "MOB NAME"
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Examples:
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animalbond bear
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Description:
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This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them. It does not cause the animal to follow the player, but only improves communication between them.
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Animal Husbandry
===Animal Husbandry===
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Domain:
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Animal Affinity
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Available:
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Artisan(1)
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Allows:
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Animal Affinity Natural Weapon Proficiency Quick Working Mounted Combat Quick Worker Cage Master Shearing
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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HUSBAND, ANIMALHUSBANDRY
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Usage:
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HUSBAND "MOB NAME" "MOB NAME"
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Examples:
|
husband bull cow
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Description:
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This skill allows the player to coax two animals on his or her own property to reproduce. If successful, the female animal will be pregnant, and some time later, will give birth to a baby. This skill can also be used to tell if an animal is pregnant -- just select the female mob twice; if the female is pregnant, then you will see an already pregnant error, and if not, an error for selecting the female twice.
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Animal Taming
===Animal Taming===
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Domain:
|
Animal Affinity
|
Available:
|
Trapper(18)
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Allows:
|
Animal Affinity Quick Working Quick Worker
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UseCost:
|
Movement (5)
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Quality:
|
Circumstantial
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Targets:
|
Items Creatures
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Range:
|
Touch, or not applicable
|
Commands:
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TAME, TAMING, ANIMALTAMING
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Usage:
|
TAME "MOB NAME" ("CAGE NAME")
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Examples:
|
tame bear cage
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Description:
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This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.
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Animal Trading
===Animal Trading===
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Domain:
|
Animal Affinity
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Available:
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Trapper(23)
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Allows:
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Animal Affinity Quick Working Quick Worker
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UseCost:
|
Movement (5)
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Quality:
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Circumstantial
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Targets:
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Creatures
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Range:
|
Touch, or not applicable
|
Commands:
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ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL
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Usage:
|
ASELL "MOB NAME" ("CAGE NAME") ("SHOPKEEPER NAME")
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Examples:
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asell bear cage shopkeeper
asell bear
asell bear shopkeeper
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Description:
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This skill allows the player to sell bound or caged animals to shopkeepers who deal in them. As can be seen from the parameters, the player may also sell mobs right out of cages, or animals in their group who are bound.
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Animal Training
===Animal Training===
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Domain:
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Animal Affinity
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Available:
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Beastmaster(15) Trapper(24)
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Allows:
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Animal Affinity Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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ANIMALTRAINING
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Usage:
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ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"
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Examples:
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animaltrain bear cage kill
animaltrain bear wander
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Description:
|
This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.
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Apothecary
===Apothecary===
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Domain:
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Epicurean
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Available:
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Arcanist(1) Assassin(1) Barbarian(10) Jester(1) Ranger(1) Thief(1) Trapper(1)
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Allows:
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Quick Cooking Identify Poison Quick Worker Advanced Cooking Poisoning
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UseCost:
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Movement (5)
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Quality:
|
Circumstantial
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Targets:
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Items Creatures
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Range:
|
Touch, or not applicable
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Commands:
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APOTHECARY, MIX
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Usage:
|
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Examples:
|
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Description:
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Skill : APOTHECARY
Usage : MIX LIST/(BREWING CONTAINER)
Example : mix pot
- : mix list
- : mix list slumber
- : mix list 5-10
- : mix list all
This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.
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Armorsmithing
===Armorsmithing===
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Domain:
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Crafting
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Available:
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Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
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Allows:
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Light Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Scrapping Quality Metalworking Master Armorsmithing
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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ARMORSMITH, ARMORSMITHING
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Usage:
|
ARMORSMITH (LIST/MEND/REFIT/SCAN/LEARN/INFO) "ARMOR NAME"
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Examples:
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armorsmith platemail shirt
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Description:
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: : armorsmith list
- : armorsmith list vest
- : armorsmith list left wrist
- : armorsmith list 5-10
- : armorsmith list all
- : armorsmith info vest
- : armorsmith mend vest
- : armorsmith refit sleeves
- : armorsmith scan
- : armorsmith scan bob
- : armorsmith learn vest
This skill allows a player to craft armor pieces from metal. This skill requires Blacksmithing in order to learn it. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. This command may also be used to mend damaged metal armors, get info on a list item, refit metal armors which are the wrong size, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill. Using better metals will increase both the strength and the required level of the crafted item, and some metals require less material to make the same items.
This skill also allows the player to learn how to smith an item he or she has found. To do this, the player needs to have a blank Recipe page, or a Recipe book with blank pages in his or her inventory.
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Attribute Training
===Attribute Training===
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Domain:
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Education Lore
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Available:
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Scholar(16)
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Allows:
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Quick Working Educating Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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ATTRIBUTETRAINING, ATTRIBTRAIN, ATRAIN
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Usage:
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ATTRIBTRAIN "MOB NAME" "ATTRIBUTE"
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Examples:
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attribtrain bob strength
attribtrain bob dexterity
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Description:
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This skill allows the player to train a particular attribute with a follower. The attribute requires the trainee to have the a sufficient number of Training Points, which, for NPCs, can be more than required by players.
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Baiting
===Baiting===
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Domain:
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Gathering
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Available:
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Artisan(1) Sailor(10)
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Allows:
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Master Fishing Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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BAIT, BAITING
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Usage:
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BAIT LIST/"FISH TYPE"
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Examples:
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bait salmon
bait list
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Description:
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This skill allows the player to use a bit of raw meat to bait the water in hopes of attracting fish of a particular kind. Bits of meat are best obtained through the Butchering, Fishing, or Trawling skills. Bait list can be used to list the types of fish that can be baited for.
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Baking
Blacksmithing
Boatwrighting
Body Piercing
===Body Piercing===
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Domain:
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Artistic
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Available:
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Gaoler(3)
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Allows:
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Quick Working Quick Worker Artsy
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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BODYPIERCE, BODYPIERCING
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Usage:
|
BODYPIERCING (REMOVE) "TARGET NAME" "LOCATION"
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Examples:
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bodypiercing bob ears
bodypiercing remove bob ears
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Description:
|
This skill allows a player to pierce (and heal the piercings) of the body parts of a target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not covered by clothing. Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.
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Book Editing
===Book Editing===
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Domain:
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Calligraphy
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Available:
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Scholar(7)
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Allows:
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Fine Calligraphy Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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BOOKEDITING, BOOKEDIT, BEDIT
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Usage:
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BOOKEDIT "BOOK NAME" ("PAGE NUM")
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Examples:
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bookedit "a book" 2
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Description:
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: bookedit "a book"
The writer uses this skill to edit an existing paper, or an existing chapter in a book. Once published, however, a book can not longer be edited.
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Book Loaning
===Book Loaning===
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Domain:
|
Calligraphy
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Available:
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Scholar(25)
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Allows:
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Fine Calligraphy Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures Exits Rooms
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Range:
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Touch, or not applicable
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Commands:
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BOOKLOAN
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Usage:
|
BOOKLOAN ("LIST/REMOVE") "BOOK NAME" ("VALUE")
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Examples:
|
bookloan list
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Description:
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: : bookloan ode to shoes 500
- : bookloan all.book 500
- : bookloan remove book
This skill allows a player to behave like a librarian, allowing other players to LIST, BORROW, and DEPOSIT items which the player has made available.
The player may add any book in their inventory to their library, and set a value for the item. Players may borrow books for a number of mud days before they become due. Once overdue, charges up to the value of the item will accrue until a waiting limit is reached, at which point the item reappears. on the shelf, and the borrower may not borrow again until charges are paid.
The remove command may be used to take items of that name off the shelf, if it is not already loaned out.
Players may receive loaned books through the postal service also.
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Book Naming
===Book Naming===
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Domain:
|
Calligraphy
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Available:
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Scholar(10)
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Allows:
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Fine Calligraphy Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
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BOOKNAMING, BOOKNAME, BNAME
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Usage:
|
BOOKNAME (LIST)/"ITEM NAME" "FORM NUMBER" "NAME WORDS"
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Examples:
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bookname "a book" 2 "Magic Bob"
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Description:
|
: bookname list
The writer uses this skill to put the finishing touches on a crafted written and readable work, giving it a full name. The name is built according to one of the Name Formats, which you can list with BOOKNAME LIST. The given NAME WORDS, and possibly the author name, are then inserted into the chosen format to create the new book name.
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Branding
BuildingSkill
===BuildingSkill===
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Domain:
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Building
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Available:
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Allows:
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Quick Building Quick Worker
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UseCost:
|
Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
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BUILD, BUILDING
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Usage:
|
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Examples:
|
|
Description:
|
|
Butchering
Cage Building
===Cage Building===
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Domain:
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Crafting
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Available:
|
Artisan(1) Trapper(19)
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Allows:
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Quality Fabricating Quick Worker Animal Husbandry Advanced Crafting Quick Crafting Light Fabricating
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
|
Touch, or not applicable
|
Commands:
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BUILDCAGE, CAGEBUILDING
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Usage:
|
CAGEBUILD (LIST/LEARN) "ITEM TYPE"
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Examples:
|
cagebuild cage
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Description:
|
: : cagebuild list
- : cagebuild list cage
- : cagebuild list 5-10
- : cagebuild list all
- : cagebuild learn cage
This skill allows a player to craft cages and wagon cages. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to craft cages he or she finds, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.
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Cargo Loading
===Cargo Loading===
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Domain:
|
Binding
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Available:
|
Sailor(12)
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Allows:
|
Quick Working Quick Worker Rope Use
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UseCost:
|
Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
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Touch, or not applicable
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Commands:
|
CARGO
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Usage:
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CARGO LOAD/UNLOAD "ITEM NAME" "SHIP NAME"
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Examples:
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cargo load bundle ss minnow
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Description:
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: : cargo unload bundle ss minnow
This skill allows the player to load or unload large heavy cargo to or from a ship from the shore using a series of ropes and pullies. The maximum weight of the cargo loaded per skill use goes up with expertise in rope use. The cargo loader must be allowed to load or unload cargo from the ship, and there must be a clear path of unlocked exits from the cargo room to the loader. Cargo will always be loaded below decks.
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Carpentry
===Carpentry===
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Domain:
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Crafting
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Available:
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Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(6) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Sailor(2) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(1) Wizard(3)
|
Allows:
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Construction Shield Familiarity Torturesmithing Quick Worker Wainwrighting Light Crafting Light Shaping Fletching Siegecraft Quality Shaping Boatwrighting Paper Making Counterbalance Crafting Quality Crafting Cage Building Durable Crafting Durable Shaping Advanced Crafting Quick Crafting Lethal Crafting Instrument Making Ship Building
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UseCost:
|
Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
|
Touch, or not applicable
|
Commands:
|
CARVE, CARPENTRY
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Usage:
|
CARVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
|
Examples:
|
carve small table
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Description:
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: : carve bundle 100 maple
- : carve list
- : carve list table
- : carve list 5-10
- : carve list all
- : carve mend club
- : carve refit club
- : carve scan
- : carve scan bob
- : carve learn club
This skill allows a player to craft wooden items, such as chairs and wooden shields. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged wooden weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to carve a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
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Cataloging
===Cataloging===
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Domain:
|
Calligraphy
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Available:
|
Scholar(13)
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Allows:
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Fine Calligraphy Quick Working Quick Worker
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UseCost:
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Movement (5)
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Quality:
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Circumstantial
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Targets:
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Items Creatures
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Range:
|
Touch, or not applicable
|
Commands:
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CATAWRITE, CWRITE
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Usage:
|
CWRITE "ITEM" ("CATALOG ITEM")
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Examples:
|
cwrite flag
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Description:
|
: : cwrite "that sword" "my catalog book"
This skill allows a player carefully study an item and write down useful information about it onto a piece of paper or into a book. If the player has sufficient skill in Lore, then that information will also be added. If the player is a skilled at Appraisal, then an estimation of value is also added. If the player has used Tagging to tag an item, then the tag number will also be included.
Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of the proper type as the item being cataloged.
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Clan Crafting
===Clan Crafting===
|
Domain:
|
Crafting
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Available:
|
Apprentice(1) Artisan(1) Gaoler(1)
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Allows:
|
Quick Worker Advanced Crafting Quick Crafting Wise Crafting
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UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
CLANCRAFT
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Usage:
|
CLANCRAFT (LIST) "ITEM TYPE"
|
Examples:
|
|
Description:
|
Available: Enchanter Clan Members
Example : clancraft flag
- : clancraft list
- : clancraft list flag
- : clancraft list 5-10
- : clancraft list all
This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
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Clan Ship Building
===Clan Ship Building===
|
Domain:
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Crafting
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Available:
|
Artisan(7)
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Allows:
|
Quick Worker Advanced Crafting Quick Crafting
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UseCost:
|
Movement (5)
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Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
CLANSHIPBUILD, CLANSHIPBUILDING, CLANSHIPWRIGHT, CSHIPBUILD, CSHIPBUILDING, CSHIPWRIGHT
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Usage:
|
CLANSHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
|
Examples:
|
clanshipwright cruiser
|
Description:
|
: : clanshipwright list
- : clanshipwright list cruiser
- : clanshipwright list 5-10
- : clanshipwright list all
- : clanshipwright mend cruiser
- : clanshipwright scan
- : clanshipwright scan bob
- : clanshipwright help bob
- : clanshipwright title The Cargo Deck
- : clanshipwright desc This is a beautiful cargo deck!
- : clanshipwright door east
- : clanshipwright demolish east
This skill allows a player to craft large sailing ships for clans, and alter great ships their clans own. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any combat damage on great clan ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.
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Cobbling
===Cobbling===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
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Allows:
|
Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
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UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
COBBLE, COBBLING
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Usage:
|
COBBLE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
|
Examples:
|
cobble shoes
|
Description:
|
: : cobble bundle 100 oak
- : cobble list
- : cobble list shoe
- : cobble list 5-10
- : cobble list all
- : cobble mend shoe
- : cobble refit boots
- : cobble scan
- : cobble scan bob
- : cobble learn boots
This skill allows a player to craft shoes and footware. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged footware, get info on a recipe, refit any footware which may be the wrong size, or learn to how to cobble a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. or a recipe book with blank pages in his or her inventory.
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Common Skill
===Common Skill===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Composting
Construction
Cooking
Costuming
===Costuming===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(1) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
|
Allows:
|
Light Sewing Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing Master Costuming
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
COSTUME, COSTUMING
|
Usage:
|
COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
|
Examples:
|
costume habit
|
Description:
|
: : costume list
- : costume list habit
- : costume list 5-10
- : costume list all
- : costume mend habit
- : costume refit habit
- : costume scan
- : costume scan bob
- : costume learn shirt
This skill allows a player to fabricate paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.
|
Craft Holy Avenger
===Craft Holy Avenger===
|
Domain:
|
Crafting
|
Available:
|
Paladin(30)
|
Allows:
|
Quick Worker Light Crafting Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER
|
Usage:
|
CRAFTHOLY
|
Examples:
|
|
Description:
|
Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.
|
Crafting Skill
===Crafting Skill===
|
Domain:
|
Crafting
|
Available:
|
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FLETCH, FLETCHING
|
Usage:
|
CLANCRAFT (LIST) "ITEM TYPE"
|
Examples:
|
|
Description:
|
Available: Enchanter Clan Members
Example : clancraft flag
- : clancraft list
- : clancraft list flag
- : clancraft list 5-10
- : clancraft list all
This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
|
Crafting Skill
===Crafting Skill===
|
Domain:
|
Crafting
|
Available:
|
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
CRAFT
|
Usage:
|
|
Examples:
|
|
Description:
|
This skill is not yet documented.
|
Decorating
===Decorating===
|
Domain:
|
Artistic
|
Available:
|
Artisan(1)
|
Allows:
|
Quick Working Quick Worker Artsy
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
DECORATE, DECORATING
|
Usage:
|
DECORATE MOUNT/HANG/STICK "ITEM NAME"
|
Examples:
|
decorate mount picture
|
Description:
|
This skill allows the player to hang or mount an item on the wall of a room. The item will blend with the room description, and while it is still GETtable, it is protected from mass commands like GET ALL. Items mounted or hung will have their display text altered, whereas items put up using STICK will not.
|
Diligent Studying
===Diligent Studying===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Mana (50)
|
Quality:
|
Always Beneficial
|
Targets:
|
Caster only
|
Range:
|
Touch, or not applicable
|
Commands:
|
|
Usage:
|
|
Examples:
|
|
Description:
|
This character is adept at learning, and gains an additional practice point every level.
|
Dissertating
===Dissertating===
|
Domain:
|
Crafting
|
Available:
|
Scholar(5)
|
Allows:
|
Advanced Crafting Quick Crafting Wise Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
DISSERTATE, DISSERTATING
|
Usage:
|
DISSERTATE (LIST) "SKILL NAME" "BLANK PAPER"
DISSERTATE "SKILL NAME" FROM "FIRST DISSERTATION" "OTHER PAPER"
|
Examples:
|
dissertate iron grip scroll
|
Description:
|
: : dissertate iron grip from "scroll of iron grip" "a dissertation"
This skill allows the player to write a lengthy dissertation on how to learn one of the skills or spells the player knows, or to transcribe any skill from one scroll or dissertation to another. To do this, the player must have a piece of paper with sufficient blank space on it to make the dissertation out of. Writing a dissertation requires a small amount of experience cost based on the level of the skill. Once written, the dissertation may be read in order to learn the skill.
|
Distilling
Domesticating
===Domesticating===
|
Domain:
|
Animal Affinity
|
Available:
|
Trapper(21)
|
Allows:
|
Animal Affinity Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
DOMESTICATE, DOMESTICATING
|
Usage:
|
DOMESTICATE "MOB NAME"
DOMESTICATE NAME "MOB" "NEW NAME"
|
Examples:
|
domesticate rabbit
domesticate name rabbit bob
|
Description:
|
This skill allows the player to make an animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.
|
Drilling
Drug Cutting
===Drug Cutting===
|
Domain:
|
Epicurean
|
Available:
|
|
Allows:
|
Quick Cooking Quick Worker Advanced Cooking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
DRUGCUTTING, DCUT
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Dyeing
Embroidering
Engraving
Enhanced Crafting Skill
===Enhanced Crafting Skill===
|
Domain:
|
Crafting
|
Available:
|
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FLETCH, FLETCHING
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Enrolling
===Enrolling===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(25)
|
Allows:
|
Quick Working Educating Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
ENROLLING, ENROLL
|
Usage:
|
ENROLL "MOB NAME" "CLASS NAME"
|
Examples:
|
enroll bob fighter
|
Description:
|
This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses. Such as Fighter, Assassin, Illusionist, etc. Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.
An npc/mob with a class can gain and learn new skills like a player, and will not forget them. A mob will not necessarily use their skills in combat. Some might, others might not. A mob group member can always be ordered to use a skill, however.
|
Excavation
Farming
Fire Building
Fish Lore
===Fish Lore===
|
Domain:
|
Nature Lore
|
Available:
|
Artisan(1) Sailor(11)
|
Allows:
|
Irrigation Trawling Quick Working Quick Worker Baiting Nature Lore
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FISHLORE, FSPECULATE
|
Usage:
|
FISHLORE
|
Examples:
|
fishlore
|
Description:
|
This skill allows a player to carefully evaluate the water patterns in the present area, and all surrounding areas to see what fish life might be available for fishing or trawling.
|
Fishing
Fletching
===Fletching===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
|
Allows:
|
Counterbalance Crafting Quality Crafting Quality Fabricating Quick Worker Light Crafting Siegecraft Advanced Crafting Quick Crafting Lethal Crafting Ranged Weapon Proficiency Light Fabricating
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FLETCH, FLETCHING
|
Usage:
|
FLETCH (LIST/INFO/LEARN) "ITEM TYPE"
|
Examples:
|
fletch short bow
|
Description:
|
: : fletch list
- : fletch list bow
- : fletch list 5-10
- : fletch list all
- : fletch learn crossbow
This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to fletch found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.
|
Floristry
Food Prep
Food Preserving
Foraging
Gaol Food
===Gaol Food===
|
Domain:
|
Epicurean
|
Available:
|
Gaoler(2)
|
Allows:
|
Quick Cooking Quick Worker Advanced Cooking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
GAOLFOOD, GFOOD
|
Usage:
|
GAOLFOOD LIST/"CONTAINER"
|
Examples:
|
gaolfood bowl
gaolfood list
gaolfood list moldy
gaolfood list 5-10
gaolfood list all
|
Description:
|
This skill allows the player to create a somewhat nutritious but disgusting meal from basic edible ingredients for the consumption of prisoners. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.
|
Gardening
Gathering Skill
===Gathering Skill===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
GATHER
|
Usage:
|
|
Examples:
|
|
Description:
|
This skill is not yet documented.
|
GatheringSkill
===GatheringSkill===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FLETCH, FLETCHING
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Gem Digging
Glass Blowing
Herbalism
===Herbalism===
|
Domain:
|
Crafting
|
Available:
|
Druid(15) Gaian(10) SkyWatcher(15)
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting Wise Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
HERBALISM, HERBREW, HBREW
|
Usage:
|
HBREW (LIST) "BREW NAME" "BREWING CONTAINER"
|
Examples:
|
hbrew farsight flask
|
Description:
|
: : hbrew list
- : hbrew list harden
- : hbrew list 5-10
- : hbrew list all
This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.
|
Herbology
Hunting
Improved Teaching
===Improved Teaching===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(35)
|
Allows:
|
Quick Working Educating Quick Worker
|
UseCost:
|
Mana (85)
|
Quality:
|
Always Beneficial
|
Targets:
|
Caster only
|
Range:
|
Touch, or not applicable
|
Commands:
|
|
Usage:
|
|
Examples:
|
|
Description:
|
With increased teaching skill comes increased proficiency in the skills learned by the students. Expertise also helps this.
|
Instrument Making
===Instrument Making===
|
Domain:
|
Crafting
|
Available:
|
Artisan(1) Minstrel(1)
|
Allows:
|
Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Light Fabricating
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
INSTRUMENTMAKING, INSTRUMENTMAKE
|
Usage:
|
INSTRUMENTMAKE (LIST/INFO/LEARN) "ITEM TYPE"
|
Examples:
|
instrumentmake piccolo
|
Description:
|
: : instrumentmake list
- : instrumentmake list piccolo
- : instrumentmake list 5-10
- : instrumentmake list all
- : instrumentmake learn flute
This skill allows a player to craft musical instruments, such as flutes and guitars. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn to make new found instruments, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.
|
Irrigation
Jewel Making
===Jewel Making===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
|
Allows:
|
Light Metalworking Durable Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lacquering Appraise Quality Metalworking
|
UseCost:
|
Movement (10)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
JEWEL, JEWELMAKING
|
Usage:
|
JEWEL (LIST/INFO/MEND/REFIT/LEARN/MOUNT (GEM)/ENCRUST (GEM)) "ITEM TYPE"
|
Examples:
|
jewel ring
|
Description:
|
: : jewel list
- : jewel list ring
- : jewel list 5-10
- : jewel list all
- : jewel encrust "a diamond" backpack
- : jewel mount "a diamond" sword
- : jewel mend ring
- : jewel refit crown
- : jewel scan
- : jewel scan bob
- : jewel learn brooch
This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items. The extent of the items which can be newly crafted expands as the player goes up in level. The player may also learn to make new found jewelry, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill. The metal is obtained using the Mining skill.
|
Labeling
===Labeling===
|
Domain:
|
Calligraphy
|
Available:
|
Scholar(2)
|
Allows:
|
Fine Calligraphy Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
LABELING, LABEL
|
Usage:
|
LABEL (REMOVE) (REPLACE) "ITEM NAME"
|
Examples:
|
label sword
|
Description:
|
: : label remove sword
- : label replace sword
The character labels an item with a numbered tag specific to him. The label tag can be used by other skills to help locate or sort the item. Use the 'remove' command to completely delete a tag. Use the 'replace' command to replace the label tag with a new one.
|
Lacquering
Landscaping
Leather Working
===Leather Working===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
|
Allows:
|
Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Cobbling Light Crafting Advanced Crafting Quick Crafting Quality Sewing Scrapping Master Leather Working
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
LEATHERWORK, LEATHERWORKING
|
Usage:
|
LEATHERWORK (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
|
Examples:
|
leatherwork pot
|
Description:
|
: : leatherwork bundle 100 leather
- : leatherwork list
- : leatherwork list hard
- : leatherwork list 5-10
- : leatherwork list all
- : leatherwork mend vest
- : leatherwork refit sleeves
- : leatherwork scan
- : leatherwork scan bob
- : leatherwork learn gloves
This skill allows a player to craft leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.
|
Lecturing
===Lecturing===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(23)
|
Allows:
|
Quick Working Educating Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
LECTURE, LECTURING
|
Usage:
|
LECTURE "SKILL NAME"
|
Examples:
|
lecture fireball
|
Description:
|
This skill allows the player to give a lecture to 3 or more students about a particular skill that the player knows more about than the students. At the end of the long lecture, the students will gain up to 5% increase in proficiency, even if they are already at or above 75%. The player will receive experience for giving the lecture. The students must already know the skill before the lecture begins in order to qualify as a student.
|
Legendary Weaponsmithing
===Legendary Weaponsmithing===
|
Domain:
|
Crafting
|
Available:
|
Artisan(60)
|
Allows:
|
Counterbalance Crafting Light Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lethal Crafting Quality Metalworking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
LWEAPONSMITH, LEGENDWEAPONSMITHING, LEGENDARYWEAPONSMITHING
|
Usage:
|
LWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
|
Examples:
|
lweaponsmith twohanded sword
|
Description:
|
: : lweaponsmith list
- : lweaponsmith list sword
- : lweaponsmith list blunt
- : lweaponsmith list 60-70
- : lweaponsmith list all
- : lweaponsmith scan
- : lweaponsmith scan bob
- : lweaponsmith learn axe
This skill allows a player to craft legendary-level weapons (level 61 and up) from metal. This skill requires Blacksmithing and Master Weaponsmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
|
Locksmithing
===Locksmithing===
|
Domain:
|
Building
|
Available:
|
Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(8) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
|
Allows:
|
Quick Building Quick Worker
|
UseCost:
|
Movement (10)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
LOCKSMITH, LOCKSMITHING
|
Usage:
|
LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"
|
Examples:
|
locksmith chest
|
Description:
|
: : locksmith south
- : locksmith boltlock south
- : locksmith delock south
This skill allows a player to craft keys and locks for items and doors. If the item or door specified already has a lock, the proper key will be built for it (assuming a level check). If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key. If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.
|
Marketeering
===Marketeering===
|
Domain:
|
Influential
|
Available:
|
Artisan(1)
|
Allows:
|
Haggle Quick Working Quick Worker Influencing
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures Exits Rooms
|
Range:
|
Touch, or not applicable
|
Commands:
|
MARKET
|
Usage:
|
MARKET ("LIST/REMOVE") "ITEM NAME" ("PRICE")
|
Examples:
|
market list
|
Description:
|
: : market shoe 500
- : market all.shoe
- : market remove shoe
This skill allows a player to behave like a shopkeeper, allowing other players to LIST, BUY, and VIEW items which the player has put up for sale. The player may add any item in their inventory to their items for sale, and set a price for the item. The remove command may be used to take items of that name off the market.
|
Masonry
Master Armorsmithing
===Master Armorsmithing===
|
Domain:
|
Crafting
|
Available:
|
Artisan(30)
|
Allows:
|
Light Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Metalworking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MARMORSMITH, MASTERARMORSMITHING
|
Usage:
|
MARMORSMITH (LIST/INFO/MEND/SCAN/LEARN) "ARMOR TYPE"
|
Examples:
|
marmorsmith chainmail
|
Description:
|
: : marmorsmith list
- : marmorsmith list chain
- : marmorsmith list left wrist
- : marmorsmith list 40-50
- : marmorsmith list all
- : marmorsmith scan
- : marmorsmith scan bob
- : marmorsmith learn helmet
This skill allows a player to craft master-level armors from metal. This skill requires Blacksmithing and Armorsmithing in order to learn it. The extent of the armor which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
|
Master Baking
===Master Baking===
|
Domain:
|
Epicurean
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Cooking Fortified Baking Quick Worker Advanced Cooking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MBAKE, MBAKING, MASTERBAKE, MASTERBAKING
|
Usage:
|
MASTERBAKE LIST/"BAKING CONTAINER"
|
Examples:
|
masterbake list
masterbake list oven
masterbake list 5-10
masterbake list 5-10
masterbake list all
masterbake oven
|
Description:
|
This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. Master Baking takes a bit longer than regular Baking, but yields more food for the same ingredients, and allows you to bake multiple things at the same time, so long as they are in different containers. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.
|
Master Butchering
===Master Butchering===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MBUTCHERING, MASTERBUTCHERING, MSKIN, MASTERSKIN
|
Usage:
|
MBUTCHER (BUNDLE "NUM") "TARGET BODY"
|
Examples:
|
mbutcher body
mbutcher bundle 10 bones
|
Description:
|
With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. This skill takes longer, but has much higher yield than normal butchering.
|
Master Cooking
===Master Cooking===
|
Domain:
|
Epicurean
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Cooking Quick Worker Advanced Cooking Master Herbology Vigorous Cooking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MCOOK, MCOOKING, MASTERCOOK, MASTERCOOKING
|
Usage:
|
MASTERCOOK LIST/"COOKING CONTAINER"
|
Examples:
|
mastercook list
mastercook list stew
mastercook list 5-10
mastercook list all
mastercook pot
|
Description:
|
This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. Master cooking takes a bit longer than regular cooking, but the yield per pound of ingredients is higher, and you are capable of cooking multiple dishes at the same time (so long as they use different containers). The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.
|
Master Costuming
===Master Costuming===
|
Domain:
|
Crafting
|
Available:
|
Artisan(30) Charlatan(30)
|
Allows:
|
Light Sewing Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING
|
Usage:
|
MCOSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
|
Examples:
|
mcostume shirt
|
Description:
|
: : mcostume list
- : mcostume list shirt
- : mcostume list 5-10
- : mcostume list all
- : mcostume mend shirt
- : mcostume refit shirt
- : mcostume scan
- : mcostume scan bob
- : mcostume learn shirt
This skill allows a player to fabricate higher level paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.
|
Master Distilling
===Master Distilling===
|
Domain:
|
Epicurean
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Cooking Quick Worker Imbued Distilling Advanced Cooking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MDISTILLING, MASTERDISTILLING
|
Usage:
|
MASTERDISTILL LIST/"BREWING CONTAINER"
|
Examples:
|
masterdistill pot
|
Description:
|
: : masterdistill list
- : masterdistill list whiskey
- : masterdistill list 35-40
- : masterdistill list all
This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. Master Distilling requires a bit more time than normal distilling, but yields more liquor for the same ingredients, and allows you to prepare multiple liquors at the same time. The ingredients for cooking are best obtained through the Foraging skill.
|
Master Drilling
===Master Drilling===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MDRILL, MDRILLING, MASTERDRILL, MASTERDRILLING
|
Usage:
|
MASTERDRILL (BUNDLE "NUM") "TARGET CONTAINER"
|
Examples:
|
masterdrill pot
masterdrill bundle 10 "lamp oil"
|
Description:
|
With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Master Drilling is over twice as slow as regular drilling, but yields three times as much liquid. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Dyeing
===Master Dyeing===
|
Domain:
|
Artistic
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker Artsy
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MASTERDYEING, MASTERDYE, MDYE, MDYEING
|
Usage:
|
MASTERDYE LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
|
Examples:
|
masterdye LIST
masterdye shirt pinstripped blue red
masterdye shirt remove
|
Description:
|
This skill allows the player to dye a qualifying cloth item with a multi-colored pattern, or to remove an existing color or pattern. Use MASTERDYE COLORS to see all possible color choices, or MASTERDYE LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.
|
Master Farming
===Master Farming===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Master Baking Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MPLANT, MFARM, MFARMING, MASTERPLANT, MASTERFARM, MASTERFARMING
|
Usage:
|
MASTERPLANT (BUNDLE "NUM") "RESOURCE NAME"
|
Examples:
|
masterplant berries
masterplant bundle 10 berries
|
Description:
|
This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. Master Farming is over twice as slow as regular farming, but yields three times as much produce. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Fishing
===Master Fishing===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30) Sailor(19)
|
Allows:
|
Quick Working Quick Worker Master Trawling
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MFISH, MASTERFISH
|
Usage:
|
MASTERFISH (BUNDLE "NUM") "TARGET")
|
Examples:
|
masterfish
masterfish bundle 10 trout
|
Description:
|
With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Master Fishing is over twice as slow as regular Fishing, but yields three times as many fish. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Floristry
Master Food Prep
===Master Food Prep===
|
Domain:
|
Epicurean
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Cooking Creative Food Prep Quick Worker Master Gardening Advanced Cooking Master Herbology
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MFOODPREPPING, MFPREP, MASTERFOODPREPPING, MASTERFPREP
|
Usage:
|
MASTERFOODPREP LIST/"CONTAINER"
|
Examples:
|
masterfoodprep bowl
masterfoodprep list
masterfoodprep list salad
masterfoodprep list 5-10
masterfoodprep list all
|
Description:
|
This skill allows the player to create a more nutritious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. Master Food Prep takes a bit longer than regular Food Prep, but yields more food than normal, and permits you to prepare multiple things at the same time. The ingredients are best obtained through the Butchering skill and the Foraging skill.
|
Master Foraging
===Master Foraging===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Master Cooking Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MFORAGE, MFORAGING, MASTERFORAGE, MASTERFORAGING
|
Usage:
|
MASTERFORAGE (BUNDLE "NUM") "TARGET")
|
Examples:
|
masterforage
masterforage bundle 10 berries
|
Description:
|
With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Master Foraging is over twice as slow as regular Foraging, but yields three times as much produce. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Gardening
===Master Gardening===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MGPLANT, MASTERGARDEN, MASTERGARDENING, MGARDEN, MGARDENING
|
Usage:
|
MASTERGARDEN (BUNDLE "NUM") "RESOURCE NAME"
|
Examples:
|
mastergarden roses
mastergarden bundle 10 roses
|
Description:
|
This skill allows the player to plant herbs or flowers into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be grow some time later. Master Gardening is over twice as slow as regular gardening, but yields three times as many plants. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Gem Digging
===Master Gem Digging===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MGDIG, MGDIGGING, MGEMDIGGING, MASTERGDIG, MASTERGDIGGING, MASTERGEMDIGGING
|
Usage:
|
MASTERGEMDIGGING (BUNDLE "NUM") "TARGET")
|
Examples:
|
mgdig
mgdig bundle 10 gems
|
Description:
|
With this common skill, a player can perform the delicate task of mining gems and other precious stones. Master Gem Digging is over twice as slow as regular Gem Digging, but yields three times as many gems. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Herbology
Master Lacquering
===Master Lacquering===
|
Domain:
|
Artistic
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker Artsy
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MASTERLACQUERING, MASTERLACQUER, MLACQUER, MLACQUERING
|
Usage:
|
MASTERLACQUER LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
|
Examples:
|
masterlacquer list
masterlacquer colors
masterlacquer shirt pinstriped blue red
masterlacquer shirt remove
|
Description:
|
This skill allows the player to lacquer a qualifying item with a multi-colored pattern, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted by the player. Use MASTERLACQUER COLORS to see all possible color choices, or MASTERLACQUER LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.
|
Master Leather Working
===Master Leather Working===
|
Domain:
|
Crafting
|
Available:
|
Artisan(30)
|
Allows:
|
Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING
|
Usage:
|
MLEATHERWORK (LIST/INFO/MEND/REFIT/LEARN/SCAN) (BUNDLE "NUM") "ITEM"
|
Examples:
|
mleatherwork vest
|
Description:
|
: : mleatherwork bundle 100 leather
- : mleatherwork list
- : mleatherwork list vest
- : mleatherwork list 5-10
- : mleatherwork list 30-40
- : mleatherwork mend vest
- : mleatherwork refit sleeves
- : mleatherwork scan
- : mleatherwork scan bob
- : mleatherwork learn gloves
This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.
|
Master Mining
===Master Mining===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MMINE, MMINING, MASTERMINE, MASTERMINING
|
Usage:
|
MASTERMINE (BUNDLE "NUM") "TARGET"
|
Examples:
|
mastermine
mastermine bundle 10 stone
|
Description:
|
With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Master Mining is over twice as slow as regular Mining, but yields three times the amount of stone or metals. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Painting Skill
===Master Painting Skill===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Master Shearing
===Master Shearing===
|
Domain:
|
Animal Affinity
|
Available:
|
Artisan(30)
|
Allows:
|
Animal Affinity Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MSHEAR, MSHEARING, MASTERSHEAR, MASTERSHEARING
|
Usage:
|
MASTERSHEAR "TARGET"
|
Examples:
|
mastershear sheep
|
Description:
|
With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can. Master Shearing is over twice as slow as regular Shearing, but yields three times as much wool.
|
Master Tailoring
===Master Tailoring===
|
Domain:
|
Crafting
|
Available:
|
Artisan(30)
|
Allows:
|
Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING
|
Usage:
|
MKNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
|
Examples:
|
mknit shirt
|
Description:
|
: : mknit bundle 100 cotton
- : mknit list
- : mknit list vest
- : mknit list 30-40
- : mknit list all
- : mknit mend vest
- : mknit refit sleeves
- : mknit scan
- : mknit scan bob
- : mknit learn shirt
This skill allows a player to knit masterful clothing, such as dresses and suits. The extent of the items which can be knitted expands as the player goes up in level. This command also allows the player to mend any damaged clothing, refit any clothes which are the wrong size, or learn how to knit an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.
|
Master Trawling
===Master Trawling===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30) Sailor(24)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MTRAWL, MASTERTRAWL
|
Usage:
|
MASTERTRAWL (BUNDLE "NUM") "TARGET")
|
Examples:
|
mastertrawl
mastertrawl bundle 10 trout
|
Description:
|
With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Master Weaponsmithing
===Master Weaponsmithing===
|
Domain:
|
Crafting
|
Available:
|
Artisan(30)
|
Allows:
|
Counterbalance Crafting Legendary Weaponsmithing Light Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lethal Crafting Quality Metalworking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MWEAPONSMITH, MASTERWEAPONSMITHING
|
Usage:
|
MWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
|
Examples:
|
mweaponsmith twohanded sword
|
Description:
|
: : mweaponsmith list
- : mweaponsmith list sword
- : mweaponsmith list blunt
- : mweaponsmith list 30-40
- : mweaponsmith list all
- : mweaponsmith scan
- : mweaponsmith scan bob
- : mweaponsmith learn axe
This skill allows a player to craft master-level weapons (levels 31-60) from metal. This skill requires Blacksmithing and Weaponsmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
|
Master Wood Chopping
===Master Wood Chopping===
|
Domain:
|
Gathering
|
Available:
|
Artisan(30)
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MCHOP, MASTERCHOP, MCHOPPING, MASTERCHOPPING
|
Usage:
|
MASTERCHOP (BUNDLE "NUM") "TARGET")
|
Examples:
|
masterchop
masterchop bundle 10 oak
|
Description:
|
With this common skill, a player can find good trees, chop a few down, and then chop up the wood for carrying. Master Wood Chopping is over twice as slow as regular Chopping, but yields three times more wood. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
MeatCuring
Medal Making
===Medal Making===
|
Domain:
|
Crafting
|
Available:
|
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
MEDALMAKE
|
Usage:
|
|
Examples:
|
|
Description:
|
This skill is for Archon use only.
|
Mining
Ninja Crafting
===Ninja Crafting===
|
Domain:
|
Crafting
|
Available:
|
Ninja(5)
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
NINJACRAFT
|
Usage:
|
|
Examples:
|
|
Description:
|
Using this ability, a ninja may create his own gear and weapons.
|
Organizing
===Organizing===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(4)
|
Allows:
|
Quick Working Educating Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
ORGANIZE, ORGANIZING
|
Usage:
|
ORGANIZE ROOM/"MOB NAME"/"CONTAINER" "SORT_BY" (DESCENDING)
|
Examples:
|
organize room name
|
Description:
|
This skill allows a player sort/organize the items in a room, in a trusting persons inventory, or in a specified container. Items can be sorted by value, crafter, level, type, name, weight, or tag (see tagging). You can also, optionally, append the word ascending or descending to the end.
|
Painting
Painting Skill
===Painting Skill===
|
Domain:
|
Nothing
|
Available:
|
|
Allows:
|
Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
|
Usage:
|
PAINT WALL/"ITEM NAME"
|
Examples:
|
paint wall
|
Description:
|
: : paint a sheet of canvas
This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill. The player is also able to create and destroy "wall" paintings in a privately owned room. "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.
|
Paper Making
Plant Lore
===Plant Lore===
|
Domain:
|
Nature Lore
|
Available:
|
Artisan(1) Druid(15) Gaian(9) Ranger(15) Scholar(15)
|
Allows:
|
Quick Working Quick Worker Nature Lore
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
PLANTLORE, PSPECULATE
|
Usage:
|
PLANTLORE
|
Examples:
|
plantlore
|
Description:
|
This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.
|
Play Instrument
Pottery
Publishing
===Publishing===
|
Domain:
|
Legal
|
Available:
|
Scholar(20)
|
Allows:
|
Quick Working Quick Worker Legal Lore
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
PUBLISH, PUBLISHING
|
Usage:
|
PUBLISH (LIST) / "ITEM" "PRICE"
|
Examples:
|
publish list
|
Description:
|
: : publish Book 3 gold
This skill allows a player to copyright and publish a written work to local book shops and libraries. A published work can not be edited, nor can it be re-titled, copied, duplicated, or re-named. If successfully published, the book will earn the author a small percentage of the publishing price every time it is purchased.
The LIST argument can be used to see how many copies have been sold, and royalties earned. Of course, the copies sold will also decrease every time the book is sold back to the establishment.
|
Recollecting
===Recollecting===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(18)
|
Allows:
|
Quick Working Educating Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
RECOLLECT, RECOLLECTING
|
Usage:
|
RECOLLECT "WORD OR PHRASE"
|
Examples:
|
recollect happy
|
Description:
|
This skill allows a player attempt to recall where a particular word or exact phrase appears in a group of applicable written works, which includes recipes, books, journals, and paper. The books can be recalled if the works and player are both in the same room, which the player owns, or if the works in the room with the player were created by the player, or if the works are in the players inventory.
|
Rodsmithing
===Rodsmithing===
|
Domain:
|
Crafting
|
Available:
|
Arcanist(12) Artisan(1)
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
RODSMITH, RODSMITHING
|
Usage:
|
RODSMITH (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
|
Examples:
|
rodsmith rod
|
Description:
|
: : rodsmith list
- : rodsmith list rod
- : rodsmith list 5-10
- : rodsmith list all
- : rodsmith scan
- : rodsmith scan bob
- : rodsmith learn rod
This skill allows a player to craft rods from metal, and finials. The extent of the rods which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the metal he or she wishes to make the rod from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for rodsmithing is obtained using the Blacksmith skill and/or Smelting skills, though some recipes will require additional material obtained by other means. When the player has both a rod and a finial, then the finial can be put into the rod for additional benefits using the PUT (FINIAL) (ROD) command.
|
Salvaging
===Salvaging===
|
Domain:
|
Nature Lore
|
Available:
|
Pirate(19) Sailor(19)
|
Allows:
|
Quick Working Quick Worker Nature Lore
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SALVAGE, SALVAGING
|
Usage:
|
SALVAGE "SHIP NAME"
|
Examples:
|
salvage jolly roger
|
Description:
|
This skill allows a player to salvage materials from a large sunken (or sinking) sailing ship, which can then be used by the other common skills.
|
Scrapping
Scrimshawing
===Scrimshawing===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
|
Allows:
|
Counterbalance Crafting Quality Crafting Quick Worker Light Crafting Light Shaping Durable Shaping Advanced Crafting Quick Crafting Lethal Crafting Quality Shaping
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SCRIM, SCRIMSHAWING
|
Usage:
|
SCRIM (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
|
Examples:
|
scrim small table
|
Description:
|
: : scrim bundle 100 bone
- : scrim list
- : scrim list sword
- : scrim list 5-10
- : scrim list all
- : scrim mend sword
- : scrim refit earrings
- : scrim scan
- : scrim scan bob
- : scrim learn hand
This skill allows a player to craft bone items, such as chairs and swords. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged bone weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to scrim a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin scrimshawing a new item, the player must have placed the bone he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw bone for scrimshaw is found using the Butchering skill.
|
Scroll Scribing
Sculpting
Searching
Shearing
Ship Building
===Ship Building===
|
Domain:
|
Crafting
|
Available:
|
Artisan(1) Sailor(9)
|
Allows:
|
Find Ship Clan Ship Building Quick Worker Ingenious Engineering Advanced Crafting Quick Crafting Ship Lore
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SHIPBUILD, SHIPBUILDING, SHIPWRIGHT
|
Usage:
|
SHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
|
Examples:
|
shipwright cruiser
|
Description:
|
: : shipwright list
- : shipwright list cruiser
- : shipwright list 5-10
- : shipwright list all
- : shipwright mend cruiser
- : shipwright scan
- : shipwright scan bob
- : shipwright help Bob
- : shipwright title The Cargo Deck
- : shipwright desc This is a beautiful cargo deck!
- : shipwright door east
- : shipwright demolish east
This skill allows a player to craft large sailing ships, and alter great ships they own. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any combat damage on great ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.
|
Siegecraft
===Siegecraft===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Sailor(15) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
|
Allows:
|
Master Wood Chopping Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Light Fabricating
|
UseCost:
|
Movement (10)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SIEGECRAFT
|
Usage:
|
SIEGECRAFT (LIST/INFO/LEARN) "ITEM TYPE"
|
Examples:
|
siegecraft catapult
|
Description:
|
: : siegecraft list
- : siegecraft list catapult
- : siegecraft list 5-10
- : siegecraft list all
- : siegecraft learn catapult
This skill allows a player to craft siege weapons for ship combat, such as trebuchets, catapults, and ballistas, as well as the necessary ammunitions (shots, boulders and bolts, respectively). The extent of the items which can be crafted expands as the player goes up in level. To begin siegcrafting, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood and stone for siegecraft is obtained by using the Chopping and Mining skills. Light siege weapons are anti-personnel only, damaging a ship's crew, but not the ship itself, and can hold multiple rounds of ammunition hitting multiple targets. Heavy siege weapons have longer range and do more damage. The player may also learn how to craft found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Bear in mind that many of these weapons are constructed in-place and may be difficult to be picked up and moved once completed.
|
Slave Trading
===Slave Trading===
|
Domain:
|
Criminal
|
Available:
|
Gaoler(22)
|
Allows:
|
Criminal Deviousness Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SLAVETRADING, SLAVETRADE, SLAVESELL, SSELL
|
Usage:
|
SSELL "MOB NAME" ("SHOPKEEPER NAME")
|
Examples:
|
ssell boy shopkeeper
ssell boy
|
Description:
|
This skill allows the player to sell slaves to shopkeepers who deal in them.
|
Smelting
Smoke Rings
Speculating
Spell Crafting Skill
===Spell Crafting Skill===
|
Domain:
|
Crafting
|
Available:
|
|
Allows:
|
Quick Worker Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
FLETCH, FLETCHING
|
Usage:
|
|
Examples:
|
|
Description:
|
|
Staff Making
===Staff Making===
|
Domain:
|
Crafting
|
Available:
|
Artisan(1)
|
Allows:
|
Counterbalance Crafting Quick Worker Light Shaping Advanced Crafting Quick Crafting Lethal Crafting Quality Shaping
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
STAFFMAKE, STAFFMAKING
|
Usage:
|
STAFFMAKE (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
|
Examples:
|
staffmake Iron-shod Staff
|
Description:
|
: : staffmake list
- : staffmake list Iron-shod
- : staffmake list 5-10
- : staffmake list all
- : staffmake scan
- : staffmake scan bob
- : staffmake learn staff
This skill allows a player to craft staffs from wood. The extent of the staffs which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the wood he or she wishes to make the staff from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for staffmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a staff and a staffcrown, then the crown can be put into the staff for additional benefits using the PUT (CROWN) (STAFF) command.
|
Studying
===Studying===
|
Domain:
|
Education Lore
|
Available:
|
Scholar(1)
|
Allows:
|
Druid Honorary Degree Mage Honorary Degree Cleric Honorary Degree Quick Working Educating Quick Worker Thief Honorary Degree Fighter Honorary Degree Bard Honorary Degree Commoner Honorary Degree
|
UseCost:
|
Movement (5)
|
Quality:
|
Sometimes Beneficial
|
Targets:
|
Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
STUDY, STUDYING
|
Usage:
|
STUDY ("TEACHER NAME"/FORGET "SKILL NAME")
STUDY ("SKILL TYPE")
|
Examples:
|
study
study bob fireball
study dissertation light
study forget fireball
study spells
|
Description:
|
This skill makes one scholarly, allowing them to learn any skill from any willing teacher or from a dissertation. Only a certain number of skills can be studied, depending on class level. Skills learned this way cannot be conventionally used. They can, however, be taught to others. At first, the scholar can only study common skills, but gains access to thief and fighter skills, as well as songs, spells, and prayers, as he or she gains scholarly levels. The scholar can enter STUDY alone to see what they have learned and how much more he or she may learn. Entering STUDY with a skill type like SPELLS, SKILLS, etc will list the things you can learn of that type.
|
Surveying
===Surveying===
|
Domain:
|
Calligraphy
|
Available:
|
Scholar(22)
|
Allows:
|
Fine Calligraphy Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
SURVEYWRITE, SUWRITE
|
Usage:
|
SUWRITE ROOM/AREA ("CATALOG ITEM")
|
Examples:
|
suwrite room
|
Description:
|
: : suwrite area "my catalog book"
This skill allows a player carefully study their current room or area and write down useful information about it onto a piece of paper or into a book. Additional details about the room or area are discovered for each level of expertise. Writing the same room or area into a book that already has a chapter about that room or area will append to the old page. Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of Survey.
|
Tailoring
===Tailoring===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
|
Allows:
|
Durable Sewing Quick Worker Light Crafting Quality Sewing Scrapping Master Tailoring Light Sewing Embroidering Quality Crafting Costuming Durable Crafting Advanced Crafting Quick Crafting
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
KNIT, TAILOR, TAILORING
|
Usage:
|
KNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
|
Examples:
|
knit shirt
|
Description:
|
: : knit bundle 100 cotton
- : knit list
- : knit list vest
- : knit list 5-10
- : knit list all
- : knit mend vest
- : knit refit sleeves
- : knit scan
- : knit scan bob
- : knit learn shirt
This skill allows a player to knit clothing, such as shirts and leggings. The extent of the items which can be knitted expands as the player goes up in level. This command also allows the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.
|
Tanning
Tattooing
===Tattooing===
|
Domain:
|
Artistic
|
Available:
|
Gaoler(7)
|
Allows:
|
Quick Working Quick Worker Artsy
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
TATTOO, TATTOOING
|
Usage:
|
TATTOOING "TARGET NAME" "LOCATION" (REMOVE)/"TATTOO DESCRIPTION"
|
Examples:
|
tattooing bob arms a skull and crossbones
tattooing bob arms remove
|
Description:
|
This skill allows a player to tattoo the body parts of the target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not covered by clothing. Tattoos can also be removed with this skill. Parts available for tattooing include: arms, legs, hands, head, feet, wrists, neck, and torso.
|
Taxidermy
Textiling
===Textiling===
|
Domain:
|
Crafting
|
Available:
|
Artisan(1)
|
Allows:
|
Dyeing Quick Worker Quick Crafting Tailoring
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
TEXTILING, TEXTILE
|
Usage:
|
TEXTILE (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE CLOTHS TO USE")
|
Examples:
|
textile denim
|
Description:
|
: : textile bolt of cotton
- : textile denim 10
This skill allows a player to create cloth bolts, special kinds of cloth, including especially strong cloths, such as spidersteel. To begin textiling, the player must have placed the constituent cloths he or she wishes to make the bolt from on the ground. To make more than one bolt at a time, an additional amount of input cloth can be specified. The raw cloth for textiling is found using skills like Shearing and Foraging skill.
|
Titling
===Titling===
|
Domain:
|
Calligraphy
|
Available:
|
Diviner(12) Oracle(12) Scholar(6)
|
Allows:
|
Fine Calligraphy Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
ENTITLE, TITLING
|
Usage:
|
ENTITLE "ITEM NAME" "NEW TITLE" ("CATALOG NAME")
|
Examples:
|
entitle paper "Essay concerning essays"
|
Description:
|
: entitle book "Huckleberry Finn" "Book"
The writer uses this skill to put the finishing touches on a crafted written and readable work, given it a title. By adding a special catalog term, the work can also be designated as an official catalog for particular types of items for the Cataloging skill.
|
Torturesmithing
===Torturesmithing===
|
Domain:
|
Crafting
|
Available:
|
Gaoler(16)
|
Allows:
|
Light Metalworking Durable Metalworking Quick Worker Advanced Crafting Quick Crafting Quality Metalworking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
TORTURESMITH, TORTURESMITHING
|
Usage:
|
TORTURESMITH (LIST/INFO) "ITEM NAME"
|
Examples:
|
torturesmith rack
|
Description:
|
: : torturesmith list
- : torturesmith list rack
- : torturesmith list 5-10
- : torturesmith list all
This skill allows a player to craft implements of execution and torture. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for building is found using the Chopping skill. Some items require metal gathered with the Mining skill. Most items require that the victim be bound, and some require that the MOUNT command be used to get them onto the implement.
|
Transcribing
===Transcribing===
|
Domain:
|
Calligraphy
|
Available:
|
Scholar(9)
|
Allows:
|
Fine Calligraphy Quick Working Quick Worker
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
TRANSCRIBING, TRANSCRIBE, BCOPY
|
Usage:
|
TRANSCRIBE "SOURCE ITEM" "TARGET ITEM" ("CHAPTER")
|
Examples:
|
transcribe "The Book of Sam" "An Empty Book" 2
|
Description:
|
: transcribe "a piece of paper" "Book of Essays"
The writer uses this skill to scribe a document from one work to another. New chapters will be added to books, or appended to pieces of paper. Specifying a chapter number will only copy that chapter from the source book. Recipes can also be copied between recipe books.
|
Trawling
===Trawling===
|
Domain:
|
Gathering
|
Available:
|
Artisan(1) Sailor(5)
|
Allows:
|
Quick Working Quick Worker Stability Master Trawling Ship Building
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
TRAWL
|
Usage:
|
TRAWL (BUNDLE "NUM") "TARGET")
|
Examples:
|
trawl
trawl bundle 10 trout
|
Description:
|
With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
|
Unbinding
===Unbinding===
|
Domain:
|
Binding
|
Available:
|
Bard(10) Sailor(1) Thief(1)
|
Allows:
|
Quick Working Quick Worker Rope Use
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
UNBIND, UNTIE
|
Usage:
|
UNBIND "TARGET NAME"
|
Examples:
|
unbind jack
|
Description:
|
: : untie bob
This skill allows a player remove the bonds entangling or binding someone. The length of time it takes to complete the task depends on the difficulty of the task and the level of the one trying to do it.
|
Wainwrighting
Wand Making
===Wand Making===
|
Domain:
|
Crafting
|
Available:
|
Arcanist(12) Artisan(1)
|
Allows:
|
Quick Worker Light Shaping Advanced Crafting Quick Crafting Quality Shaping
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
WANDMAKE, WANDMAKING
|
Usage:
|
WANDMAKE (LIST/INFO/MEND/SCAN/LEARN) "WAND or CORE NAME"
|
Examples:
|
wandmake Iron-shod wand
|
Description:
|
: : wandmake list
- : wandmake list Iron-shod
- : wandmake list 5-10
- : wandmake list all
- : wandmake scan
- : wandmake scan bob
- : wandmake learn wand
This skill allows a player to craft wands from wood, or wand cores. The extent of the wands which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the wand or core from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for wandmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a wand and a wand core, then the core can be put into the wand for additional benefits using the PUT (CORE) (WAND) command.
|
Weaponsmithing
===Weaponsmithing===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
|
Allows:
|
Counterbalance Crafting Master Weaponsmithing Light Metalworking Quality Crafting Sword Proficiency Quick Worker Light Crafting Advanced Crafting Quick Crafting Craft Holy Avenger Lethal Crafting Quality Metalworking
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
WEAPONSMITH, WEAPONSMITHING
|
Usage:
|
WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
|
Examples:
|
weaponsmith twohanded sword
|
Description:
|
: : weaponsmith list
- : weaponsmith list Butchers Knife
- : weaponsmith list blunt
- : weaponsmith list 5-10
- : weaponsmith list all
- : weaponsmith scan
- : weaponsmith scan bob
- : weaponsmith learn knife
This skill allows a player to craft weapons from metal. This skill requires Blacksmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.
|
Weaving
===Weaving===
|
Domain:
|
Crafting
|
Available:
|
Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
|
Allows:
|
Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
WEAVING, WEAVE
|
Usage:
|
WEAVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
WEAVE (...) (LABEL "NAME") "ITEM NAME"
|
Examples:
|
weave basket
|
Description:
|
: : weave bundle 100 vine
- : weave list
- : weave list vest
- : weave list 5-10
- : weave list all
- : weave mend vest
- : weave refit sleeves
- : weave scan
- : weave scan bob
- : weave learn shirt
- : weave label fruit basket
This skill allows a player to weave items, such as baskets and ropes. The parameter label followed by a name can be used to label weaved containers. The extent of the items which can be weaved expands as the player goes up in level. This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw material for weaving is found using the Foraging or Butchering skills.
|
Welding
===Welding===
|
Domain:
|
Building
|
Available:
|
|
Allows:
|
Quick Building Quick Worker Ingenious Engineering
|
UseCost:
|
Movement (5)
|
Quality:
|
Circumstantial
|
Targets:
|
Items Creatures
|
Range:
|
Touch, or not applicable
|
Commands:
|
WELDING
|
Usage:
|
WELDING "LIST/INFO/"PROJECT NAME"" "DIRECTION"
|
Examples:
|
welding wall north
|
Description:
|
: : welding list
- : welding info wall
- : welding roof
- : welding title A messy room.
- : welding desc east This is my favorite Door.
- : welding desc room This is a messy room.
- : welding stairs
- : welding help Bob
- : welding demolish west
- : welding demolish room
This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a welding project. All of the structures made with this skill are made of metals. The raw metal for welding is found using the Mining skills.
|
Wood Chopping
Notes
.