Build 5.1.3
Revision as of 20:43, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 5.1.3 = Released on Apr 24, 2006 # Armor can now be layered (more than one thing worn on a location) # Armor can be layered and see-through (like cloth armba…')
CoffeeMud Version 5.1.3
Released on Apr 24, 2006
- Armor can now be layered (more than one thing worn on a location)
- Armor can be layered and see-through (like cloth armband around a shirt sleeve)
- Armor can now be layered and multi-worn (like bracelets on a wrist, or badges on a shirt)
- Prop_WearAdjuster/Prop_WearEnabler have a new flag: LAYERED to limit layered magic armaments
- Common skills updated for layered clothing -- thanks Tim!
- New player race: Drow (still in beta though -- probably more will be done with it): Thanks Lee!
- Racketeering now prevents other thieves from harassing your protected shopkeepers: Thanks again Lee!
- Better support for Oracle is on the way -- partially there this release, but not all the way there. Thanks Aristotle!
- Spell_MagicItem now has protections for layered clothing (to prevent abuse)
- Not new, but in better shape: educations for using common skills to create enhanced items -- mobteachers especially are more helpful. :)
- Evil clerics now OUTFIT with swords instead of maces
- New resource: cheese. :/
- TELL now respects invisibility
- New Zapper masks: ADJSTR, ADJDEX, ADJCON, etc.. for adjusted/current stat checking
- A tall helping of bugs gobbled up.