Build 5.0.0
Revision as of 20:42, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 5.0.0 = Released on Jan 14, 2006 This is mostly just from memory... # Packages have been moved around, fakedb files are now in a different place, and there h…')
CoffeeMud Version 5.0.0
Released on Jan 14, 2006
This is mostly just from memory...
- Packages have been moved around, fakedb files are now in a different place, and there have been INI file changes -- follow the Installation Guide upgrade instructions closely!
- Some speed and memory usage enhancements.
- Smoking can give you cancer now.
- New CoffeeMud file system, with new command SHELL and new MUDGrinder File Browser to support it. Remember that "." is a shortcut for the SHELL command. Also remember that all your files must be in the coffeemud installed directory now! Also, new security flags, VFS: and FS: implemented to allow you to give file level or directory level access to builders. Do Help CMFS for more info.
- Better builder reporting in the log.
- CoffeeMud classloader will now load JavaScript ".js" classes also. See the Programmer's Guide for more information.
- Many, but not all, interfaces have been commented. Generating javadocs might actually be useful!
- New Behaviors: ItemGenerator, and RandomItems
- Metacraft has some more parameters to extend its usefulness
- New actions/time-based commands support. INI entries DEFCOMCMDTIME and DEFCMDTIME and DEFCOMABLETIME and DEFABLETIME to support it. My own players preferred a lower DEFABLETIME -- you might want to tinker with that setting to taste (I set mine from .25 to .1)
- Trailto command has more options now.
- New INI entries: LIBRARY, COMMON to support extended engine library classpaths
- INI entry change: COMBATSYSTEM now has new entry: MANUAL. Internally, abilities now have preinvoke methods, and commands have preexecute.
- Lots of other stuff I can't remember, and with a 15megabyte change file, I may never know about.
- Somewhere, there are fixed bugs.