Bard(Bard)

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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Bard===
Description: Bards are traveling singers, whose "songs" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.


Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.


How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.


Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.

Primary Stat: Charisma
Qualifications: Charisma 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Charisma (25), Others (18)
Bonuses: Receives group bonus combat experience when in an intelligent group, and more for a group with players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Half Elf Halfling Human Merfolk Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Write    Nothing    Recall    Haggle    Befriend    Awareness    (Hand to hand combat)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Sword Specialization)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Seeing    (Lore)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Valor    (Climb)    (Hide)    (Wands)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Suave    (Appraise)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Armor    Babble    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Clumsiness    (Combat Recall)    (Find Home)    (Shepherding)    
7 Rage    (Dodge)    (Meat Curing)    
8 Muting    (Distract)    (AutoSwim)    (AutoCrawl)    
9 Serenity    (Peek)    
10 Friendship    Revelation    (Unbinding)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Drunkenness    Comprehension    
12 Health    Mercy    (Find Ship)    (Gardening)    
13 Make Maps    Silencing    (Trip)    
14 Dexterity    (Two Weapon Fighting)    
15 Protection    (Song Write)    (Detect Traps)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Mana    (Read Magic)    
17 Quickness    (Second Attack)    
18 Lethargy    Flight    (AutoClimb)    (Food Preserving)    
19 Knowledge    (Swipe gold)    
20 Blasting    (Branding)    
21 Thanks    Strength    
22 Lullaby    Distraction    
23 Flying    (Steal)    
24 Death    Disgust    
25 Rebirth    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Ode    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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