Mage(Mage)

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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Mage===
Description: Mages are masters of magic, and wielders of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.


Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.


How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!


The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses:
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a wooden quarterstaff
Races: Beastkin Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Caravan Building)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 (Obscure Self)    (Clog Mouth)    (Detect Undead)    (Summon Steed)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    (Summon Companion)    (Grease)    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Resist Cold)    (Lesser Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Faerie Fire)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Illusory Wall)    (Augury)    (Find Home)    (Shepherding)    
7 (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Monster Summoning)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    
8 (Faerie Fog)    (Spellcraft)    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    
9 (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Ice Sheet)    (Blind)    (Awe)    (Comprehend Languages)    (Magic Mouth)    (Weakness to Fire)    
10 (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Mute)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Change Sex)    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Weaken)    (Suppress Aroma)    (Claireaudience)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    
12 (Enlightenment)    (Shelter)    (Delirium)    (Destroy Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Fly)    (Globe)    (Haste)    (Find Ship)    (Gardening)    
13 (Feign Death)    (Distant Vision)    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    
14 (Mass Invisibility)    (Arcane Possession)    (Scribe)    (Silence)    (Wall of Air)    (Know Value)    (Animate Weapon)    
15 (Climb)    (Blink)    (Irritation)    (Polymorph)    (Fake Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Choke)    (Mage Claws)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    (Dismissal)    
17 (Clarify Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    
18 (Reverse Gravity)    (See Aura)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    
19 (Improved Invisibility)    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    
20 (Nightmare)    (Improved Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    
21 (Command)    (Alchemy)    (Immunity)    (Mass Haste)    (Summon Enemy)    
22 (Disenchant Item)    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    
23 (Combat Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    
24 (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    
25 (Disintegrate)    (Demon Gate)    (Mass Fly)    (Geas)    (Spell Turning)    
26 (Improved Alchemy)    
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Spellbinding    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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