===Diviner===
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Description:
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Diviners are specialist mages who have mastered the arts of uncovering secrets, and obtaining knowledge. The entire world is an open book for them, just waiting for the pages to be turned. So adept do these mages become at divination that they gain all known divination spells, including some which are even secrets to the other mages!
The Diviner's love of knowledge means he loses the knack of casting spells of illusion. However, they make up for this by being the most popular of advisors and group members when strange and amazing treasures are uncovered, or some secret needs to be told.
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Primary Stat:
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Intelligence
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Qualifications:
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Intelligence 9+
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Practices:
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6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
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Trains:
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3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
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Hit Points:
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20 +[(Con/6)+(1d5) /lvl].
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Mana:
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100 +[(Int/3)+(1d4)/lvl].
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Movement:
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100 +[3X(Str/18) /lvl].
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Attack:
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+(Int/18) per level.
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Damage:
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+1 damage per 30 level(s).
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Maximum Stat Values:
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Intelligence (25), Others (18)
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Bonuses:
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At 5th level, receives bonus damage from Divination as levels advance. At 10th level, receives double duration on your Divination magic, and half duration from malicious Divination magic.
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Weapons:
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Must use daggers, staves, or natural weapons.
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Armor:
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Must wear cloth, vegetation, or paper based armor.
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Limitations:
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Unable to cast Illusion spells. Receives penalty damage from Illusion as levels advance. Receives double duration from malicious Illusion magic, half duration on other Illusion effects.
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Starting Equipment:
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a wooden quarterstaff
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Races:
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Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling
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Level
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Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
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1
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Write Magic Missile Iron Grip Resist Magic Missiles Scroll Scribing Read Magic Wands Shield Revoke Analyze Item Recall (Memorize) (Wizards Chest) (Spider Climb) (Repairing Aura) (Play Instrument) (Smoke Rings) (Caravan Building) (Erase Scroll) (Swim) (Bandaging) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing)
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2
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Detect Undead Detect Bombs Infravision (Clog Mouth) (Summon Steed) (Enchant Arrows) (Animate Item) (Light) (Shrink) (Enlarge Object) (Resist Poison) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving)
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3
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Know Province Detect Metal Fire Building Know Alignment (Summon Companion) (Feather Fall) (Grease) (Summoning Ward) (Sleep) (Floating Disc) (Deafen) (Wizard Lock) (Knock) (Resist Gas) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring)
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4
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Detect Poison Group Status Detect Water (Spellcraft) (Burning Hands) (Searching) (Resist Acid) (Water Breathing) (Frost) (Mage Armor) (Acid Arrow) (Friends) (Endless Hunger) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving)
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5
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Detect Weaknesses Detect Magic Detect Gold (Resist Cold) (Lesser Mend) (Weakness to Gas) (Charm Ward) (Spook) (Wall of Stone) (Mystic Shine) (Harden) (Dispel Magic) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting)
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6
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Prying Eye Detect Invisible Augury (Weakness to Acid) (Stinking Cloud) (Meld) (Grace Of The Cat) (Charm) (Shocking Grasp) (Resist Electricity) (Find Familiar) (Find Home) (Shepherding)
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7
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Telepathy Detect Hidden (Weakness to Cold) (Pass Door) (Refit) (Fireball) (Tourettes) (Resist Fire) (Monster Summoning) (Darkness) (Meat Curing)
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8
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Natural Communion Identify Object (Fear) (Weakness to Electricity) (Shatter) (Resist Disease) (Elemental Storm) (Wall of Darkness) (Teleportation Ward) (Lightning Bolt) (AutoSwim) (AutoCrawl)
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9
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Farsight Solve Maze Comprehend Languages (Flameshield) (Ice Sheet) (Blind) (Awe) (Magic Mouth) (Weakness to Fire)
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10
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Locate Object Detect Traps (Arcane Mark) (Teleport) (Gust of Wind) (Slow) (Resist Arrows) (Mute) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming)
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11
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Claireaudience Arms Length (Change Sex) (Acid Fog) (Heat Metal) (Improved Repairing Aura) (Weaken) (Suppress Aroma) (Feeblemind) (Stoneskin) (Wall of Ice)
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12
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Spying Stone Clairevoyance (Enlightenment) (Shelter) (Destroy Object) (Laughter) (Confusion) (Fly) (Globe) (Titling) (Haste) (Find Ship) (Gardening)
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13
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Distant Vision Detect Scrying (Giant Strength) (Earthquake) (Frenzy) (Gate) (Resist Paralysis) (Reinforce)
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14
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Know Value Hear Thoughts (Arcane Possession) (Scribe) (Silence) (Wall of Air) (Animate Weapon)
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15
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Know Origin (Climb) (Blink) (Irritation) (Polymorph) (Ensnare) (Hold) (Composting) (Irrigation) (Landscaping) (Excavation)
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16
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Forecast Weather Know Fate (Choke) (Mage Claws) (Chain Lightning) (Meditation) (Free Movement) (Dismissal)
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17
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Divining Eye (Clarify Scroll) (Portal) (Siphon) (Recharge Wand) (Wall of Fire)
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18
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See Aura Spotters Orders Greater Claireaudience (Reverse Gravity) (Web) (Resist Petrification) (Summon) (Delude) (AutoClimb) (Food Preserving)
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19
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Greater Clairevoyance Breadcrumbs (Forget) (Wall of Force) (Flesh Stone) (Stone Flesh)
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20
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Find Directions Scry (Improved Polymorph) (Enchant Armor) (Repulsion) (Cloudkill) (Branding)
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21
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Know Pain (Command) (Alchemy) (Immunity) (Mass Haste) (Summon Enemy)
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22
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Know Bliss Detect Sentience (Disenchant Item) (Meteor Storm) (Hungerless) (Greater Globe) (Enchant Weapon)
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23
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Combat Precognition Death Warning (Mind Block) (Dragonfire) (Time Stop) (Cogniportive)
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24
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Detect Ambush (Returning) (Delay) (Thirstless) (Summon Flyer) (Frailty) (Anchor)
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25
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True Sight (Disintegrate) (Demon Gate) (Mass Fly) (Geas) (Spell Turning)
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26
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(Improved Alchemy)
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27
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28
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29
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Greater Scry (Master Floristry) (Master Herbology) (Master Mycology)
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30
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Future Death
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31
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32
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33
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34
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35
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How to Play
The diviner is a high utility class, however, combatively it plays similar to any other mage.
Combat:
In combat the diviner functions similarly to any other mage. You will want to pick up web, ensnare, hold and so on quickly to keep enemies at a distance. Arm's length is a useful divination to keep that distance static, though you are likely to run out of movement quickly while retreating. Get fireball or other fire related spells earlier to hit trolls, and use similar evocation magic to do damage. Know pain is powerful, but will require a few investments in power divining before it is probably powerful. Also, it is touch range, meaning you will need to be close.
Utility:
On the utility side however, diviner has it all. You can identify almost any attribute of an item or mob/player. Everything from know origin, to identify object, to locate, spying stone, distant vision and more gives a great deal of world information. You will not, however, have a locate person spell, which is a bit unfortunate. Future death is predictably powerful, but that is to be expected. While the utility of diviner is without dispute, some of it is of limited use. Know origin is interesting, but rarely gives any kind of edge. Knowing what area something is from is feasibly interesting, but rarely. In a well documented coffeemud, you will find the use of diviner to be surprisingly limited, though still necessary in a clan setting.
Multi-Classing Options and Effectiveness
Notes
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