===Templar===
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Description:
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Templar are those who pursue power and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels. Their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god. The Templar is an evil aligned class and lawfully inclined.
How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.
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Primary Stat:
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Wisdom
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Qualifications:
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Wisdom 9+, Strength 9+
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Practices:
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5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
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Trains:
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3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
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Hit Points:
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20 +[(Con/3)+(1d10) /lvl].
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Mana:
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100 +[(Int/4)+(1d4)/lvl].
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Movement:
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100 +[5X(Str/18) /lvl].
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Attack:
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+(Wis/18) per level.
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Damage:
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+1 damage per 30 level(s).
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Maximum Stat Values:
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Strength (22), Wisdom (22), Others (18)
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Bonuses:
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Receives Aura of Strife which increases in power.
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Weapons:
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May use any weapons.
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Armor:
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May wear any armor.
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Limitations:
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Always fumbles good prayers. Using non-evil prayers introduces failure chance.
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Starting Equipment:
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a short sword
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Races:
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Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling
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Level
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Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
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1
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Infuse Unholiness Blunt Weapon Specialization Write Read Prayer Revoke Recall Infuse Discipline Convert Sword Specialization (Relics) (Divorce) (Play Instrument) (Annul) (Protection Bless) (Bandaging) (Swim) (Cause Light Wounds) (Scroll Scribing) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing)
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2
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(Sense Life) (Cause Fatigue) (Sense Good) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving)
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3
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Fire Building Desecrate (Edged Weapon Specialization) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring)
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4
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(Protection Good) (Unholy Armament) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving)
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5
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Deafness (Sense Chaos) (Flailing Weapon Specialization) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting)
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6
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(Parry) (Cause Serious Wounds) (Heresy) (Find Home) (Shepherding)
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7
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Curse (Sense Devotion) (Protection Chaos) (Hunt Good) (Morph Unholy Weapon) (Meat Curing)
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8
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Paralyze (Polearm Specialization) (AutoSwim) (AutoCrawl)
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9
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(Faithful HellHound) (Behemoth) (Hammer Specialization)
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10
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(Ranged Weapon Specialization) (Cause Exhaustion) (Dispel Good) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming)
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11
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(Unholy Poison) (Protection Poison) (Half Attack)
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12
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Plague (Protection Disease) (Find Ship) (Gardening)
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13
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Blood Curse (Desecrate Land)
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14
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(Axe Specialization) (Cause Critical Wounds) (Shield Bash)
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15
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Great Curse (Hand to hand combat) (Composting) (Irrigation) (Landscaping) (Excavation)
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16
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(Blood Hearth) (Anger)
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17
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(Bone Moon) (Blindness) (Graceful Dismount)
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18
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Tithe (Drain) (Deflect Prayer) (Enervate) (AutoClimb) (Food Preserving)
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19
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(Hellfire) (Malediction)
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20
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Mass Paralyze (Whiplash) (Absorption) (Branding)
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21
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(Harm) (Corruption) (Second Attack)
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22
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Curse Item (Haunted)
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23
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(Amplify Unholy Weapon) (Create Idol)
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24
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Unholy Word (Word of Law) (Sun Curse)
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25
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(Regeneration)
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26
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27
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28
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29
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(Master Floristry) (Master Herbology) (Master Mycology)
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30
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Avatar
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31
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32
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33
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34
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35
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