Groups(CoffeeMUD)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Groups= |
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Combat Followers Pets Hirelings Retainers Slaves Nannies |
Groups in CoffeeMUD allow multiple players and/or mobs to travel together with less risk of separation. Using the FOLLOW command, players may follow a mob or player that has sufficient charisma to accept the additional follower. The person being followed is the group leader, and the group leader must have sufficient charisma for all members of the party. You cannot daisy-chain followers to create a larger group than the leader's charisma allows at the time the follow command is issued.
Combat
In general, when one member of a group enters combat against a mob, all other group members will enter combat as well.
- While in a group, experience for killing mobs is split amongst all group members, although a slight bonus is applied for being in a group. Bards provide a larger group experience bonus.
- While in a group, all gold looted is evenly split amongst party members.
Followers
Followers is a term that refers to any MOB in a group that is not the leader. Followers can be ordered by the leader. While it is possible to have a nested command of leaders (Mob C follows Mob B, who follows Mob A), only a leader may issue orders to a follower. Note: The overall party leader must have a high enough charisma to account for ALL followers in the group, even those following other members of the group.
- While in a group, the leader can ORDER followers around. This can be useful, but caution should be used when following other players. Report abuse to your admin immediately, using the ASSIST command.
Pets
Pets are followers bought at a store and remain with you until dismissed.
Hirelings
Hirelings are a special type of follower which the leader pays for their services. Once the total time of paid services expires, the hireling will make their way back home.
Retainers
Retainers are a special type of follower which the leader pays for their services. If placed on AUTOGUARD on property owned by the leader, the retainer will stay on that property and draw his pay from the owner's bank account until dismissed, but the retainer can be removed from the owner's group without causing him to be dismissed.
Slaves
Slaves are intelligent mobs that have been enslaved and can be bought and sold. You must maintain their loyalty by providing them food and water.
Nannies
Nannies are special mobs that will watch over certain types of things (mobs, children, wagons, boats, etc).
Notes
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