Groups(CoffeeMUD)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Groups= |
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Combat Followers Pets Hirelings Retainers Slaves Nannies |
Basics of Groups
Groups in CoffeeMUD allow multiple players and/or mobs to travel together with less risk of separation. Using the FOLLOW command, players may follow a mob or player that has sufficient charisma to accept the additional follower. The person being followed is the group leader, and the group leader must have sufficient charisma for all members of the party. You cannot daisy-chain followers to create a larger group than the leader's charisma allows at the time the follow command is issued.
While in a group, experience for killing mobs is split amongst all group members, although a slight bonus is applied for being in a group. Bards provide a larger group experience bonus.
While in a group, all gold looted is evenly split amongst party members.
While in a group, the leader can ORDER followers around. This can be useful, but caution should be used when following other players. Report abuse to your admin immediately, using the ASSIST command.
Notes
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