Rodsmithing(Recipes)

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This page has all of the current base Landscaping recipes as of 3/8/2019.

Landscaping Recipes

Level Title Materials Amount Materials Type Description Special Requirements Notes
1 Plains 1000 Vegetation Turns a place into a flat green one.
1 Description 0 Long elaborate description of the room details.
35 Kes Grove 250 Carrots Makes an cave room only produce kes resources. Delver This is a special type of carrot that is grown in caves.

Draft List

Delete this list after putting into table format. short % rod 1 10 10 83 GenWand 5 Prop_ItemSlot;num=1 type=finial removable=false level=high long % rod 5 20 16 333 GenStaff 7 10 Prop_ItemSlot;num=1 type=finial removable=false level=high % half rod 9 20 12 333 GenWand 9 Prop_ItemSlot;num=1 type=finial removable=false level=high % full rod 11 15 8 270 GenStaff 10 9 Prop_ItemSlot;num=1 type=finial removable=false level=high thick % rod 31 40 10 1333 GenStaff 20 20 Prop_ItemSlot;num=1 type=finial removable=false level=high stylish % rod 35 50 16 2083 GenStaff 22 25 Prop_ItemSlot;num=1 type=finial removable=false level=high master short % rod 37 50 14 2083 GenWand 24 Prop_ItemSlot;num=1 type=finial removable=false level=high master long % rod 38 60 24 3000 GenStaff 25 30 Prop_ItemSlot;num=1 type=finial removable=false level=high master % half rod 39 50 12 2083 GenWand 25 Prop_ItemSlot;num=1 type=finial removable=false level=high master % full rod 40 45 8 1763 GenStaff 26 23 Prop_ItemSlot;num=1 type=finial removable=false level=high master thick % rod 41 45 8 1920 GenStaff 26 24 Prop_ItemSlot;num=1 type=finial removable=false level=high master stylish % rod 43 65 22 3413 GenStaff 27 32 Prop_ItemSlot;num=1 type=finial removable=false level=high round % finial 1 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+10) triangular % finial 3 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+20) square % finial 5 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+30) hexagonal % finial 7 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+40) pointed % finial 9 15 1 100 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+50) frog finial 11 20 (onground:consumed:1:some frog blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+50) cat finial 13 20 (onground:consumed:1:a pile of cat bones:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(dex+1) bat finial 15 20 (onground:consumed:1:some bat blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(con+1) snake finial 17 20 (onground:consumed:1:some snake blood:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-10) monkey finial 19 20 (onground:consumed:1:a pile of monkey bones:) 250 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+25) fox finial 21 20 (onground:consumed:1:a pile of fox bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(int+1) deer finial 23 20 (onground:consumed:1:a pile of deer bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(cha+1) eagle finial 25 20 (onground:consumed:1:a pile of eagle bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(wis+1) gorilla finial 27 20 (onground:consumed:1:a pile of gorilla bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(str+1) horse finial 29 20 (onground:consumed:1:a pile of horse bones:) 500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+100) dolphin finial 31 20 (onground:consumed:1:a pile of dolphin bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+100) dire wolf finial 33 30 (onground:consumed:1:a pile of dire wolf bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-20) dwarven finial 35 30 (onground:consumed:1:a pile of dwarf bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+50) wererat finial 37 30 (onground:consumed:1:some wererat blood:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(dex+2) pixie finial 39 30 (onground:consumed:1:a pile of pixie bones:) 750 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(int+2) naga finial 41 30 (onground:consumed:1:some naga blood:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-30) griffon finial 43 30 (onground:consumed:1:a pile of griffon bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(wis+2) nymph finial 45 30 (onground:consumed:1:some nymph blood:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(cha+2) manitcore finial 47 30 (onground:consumed:1:a pile of manitcore bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(con+2) minotaur finial 49 30 (onground:consumed:1:a pile of minotaur bones:) 1000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(str+2) troll finial 51 30 (onground:consumed:1:a pile of troll bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(hit+75) centaur finial 53 30 (onground:consumed:1:a pile of centaur bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(move+150) sasquatch finial 55 30 (onground:consumed:1:a pile of sasquatch bones:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+150) wyvern finial 57 30 (onground:consumed:1:some wyvern blood:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(armor-50) undead finial 59 30 (onground:consumed:1:some undead blood:) 2500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+200) unicorn finial 61 60 (onground:consumed:1:a pint of unicorn blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+250) spectral finial 63 60 (onground:consumed:1:some spirit essence:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+300) umber hulk finial 65 60 (onground:consumed:1:umber hulk blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+350) demonic finial 67 60 (onground:consumed:1:a demon internal organ:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+400) faerie dragon finial 69 60 (onground:consumed:1:some faerie dragon blood:) 5000 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+450) devilish finial 71 60 (onground:consumed:1:a devil internal organ:) 7500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+500) draconic finial 73 60 (onground:consumed:1:some dragon blood:) 7500 GenItem Prop_ItemSlotFiller;num=1 type=finial adds=prop_wearadjuster(mana+750)