Barbarian(Fighter)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Cavalier        Fighter        Monk        Paladin        Ranger       
===Barbarian===
Description: Barbarians are the wild warriors of the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.

How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.

The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtelty and enjoy straight up hack-and-slash playing will enjoy the Barbarian's simple destructive style.

Primary Stat: Strength
Qualifications: Strength 9+, Constitution 9+
Practices: 3 +(Wisdom/6)-1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d7) per lvl.
Mana: 100 +(Int/8)+(1d2) /lvl.
Movement: 100+13X(Str/18) per lvl.
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Damage reduction 1pt/5 levels. A 1%/level resistance to

Enchantments. Receives bonus conquest and duel experience.

Weapons: May use any weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: ALL
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Edged Weapon Specialization) (Blunt Weapon Specialization) Armor Specialization

(Bandaging) Sword Specialization (Axe Specialization) Shield Specialization (Flailing Weapon Specialization) (Hammer Specialization) (Hand to hand combat) Recall (Wilderness Lore) Write (Smoke Rings) (Polearm Specialization) Ranged Weapon Specialization Charge (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Kick) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving)

(Cooking) (Wood Chopping)

3 (Two Weapon Fighting) Parry Fire Building (Blacksmithing)

(Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Shield Bash) (Searching)

(Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Scalping)

Smoke Signals (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Cleave)

(Battle Cry)

7 (Dodge) Disarm
8 (Rescue) (Berzerk) Blood Brother
9 Second Attack (Armor Tweaking)
10 (Apothecary) (Spring Attack) (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Dirt (Jungle Tactics)
12 (Swamp Tactics)

(Intimidation)

13 War Cry (Desert Tactics)
14 (Improved Throwing)

(Mountain Tactics)

15 (Climb) Weapon Break (Irrigation) (Landscaping)

(Excavation)

16 (Sweep) (Rally Cry)
17 (Hills Tactics) Mounted Combat
18 (Endurance)
19 Identify Poison
20 (Half Attack) (Scrapping)
21 Roll With Blows
22 (Forest Tactics)
23 Bullrush
24 (Fragmentation) (Plains Tactics)
25 Stone Body
26
27
28
29
30 Shrug Off
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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