Sailor(Commoner)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Commoner Classes=== |
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Apprentice Artisan Gaoler Sailor Scholar |
===Sailor=== | |
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Description: | Sailors are the workmen of the high seas. These common folk spend their lives gathering resources, traveling, transporting goods, and exploring seas, rivers, and lakes. On large sailing vessels, their skills are unparalleled, and no ship should be without plenty of them. |
Primary Stat: | Dexterity |
Qualifications: | Constitution 5+, Dexterity 5+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/6)+(1d5) /lvl]. |
Mana: | 100 +[(Int/9)+(1d2)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Dex/18)-1 per level. |
Damage: | +1 damage per 15 level(s). |
Maximum Stat Values: | Dexterity (24), Constitution (24), Others (18) |
Bonuses: | Sailors earn twice as much XP as other commoners when trawling, sea explore xp, and double experience in ship combat. |
Weapons: | May use any weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a belaying pin |
Races: | Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Fishing Climb Unbinding Swim Recall (Wood Chopping) (Hand to hand combat) (Write) (Play Instrument) (Bandaging) (Smoke Rings) (Floristry) |
2 | Sea Legs (Carpentry) (Cooking) (Butchering) |
3 | Belay Fire Building (Clan Crafting) |
4 | Abandon Ship (Stowaway) (Searching) (Tanning) |
5 | Boatwrighting Trawling |
6 | Find Ship Crow's Nest (Morse Code) (Find Home) |
7 | Avoid Currents (Tie Down) (MeatCuring) |
8 | Make Sea Maps (AutoSwim) (AutoCrawl) (AutoClimb) |
9 | Ship Lore Diving (Ship Building) |
10 | Sea Charting (Baiting) |
11 | Dead Reckoning (Fish Lore) |
12 | Sea Navigation (Cargo Loading) (Gardening) |
13 | Scuttle (Bind) |
14 | Sea Maneuvers |
15 | (Siegecraft) (Composting) |
16 | Water Tactics (Siege Weapon Specialization) |
17 | (Deep Breath) (Hard to Port) |
18 | Combat Repairs (Food Preserving) |
19 | Master Fishing (Salvaging) |
20 | (Foul Weather Sailing) (Hard to Stern) (Branding) |
21 | (Naval Tactics) |
22 | Rig Ramming Speed |
23 | Intercept Ship |
24 | Master Trawling |
25 | Await Ship |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) |
30 | Hire Crewmember |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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