Premise
Mages are practicioners of magical arts. Their powers come from the magical energy that permeates the world, and as such, will lose their powerful abilities in areas devoid of magic. Most of their abilities are in the form of Spells. Mages need to be able to move and speak to cast most spells. They are not proficient with many forms of weapons, and medium and heavy armors (leathers and metals) impede their spell casting, causing them to fizzle spells.
Prime Abilities
Intelligence is the primary stat of mages. This stat drives how much mana they receive each level, as well as critical strike and critical damage from spells.
Subclasses
- Abjurer - This specialist mage is focused on defensive magic.
- Alterer - This specialist mage warps reality to produce some spectacular results.
- Conjurer - This specialist mage is a master of moving things around, including summoning beasts and forcing them into a brief period of servitude.
- Diviner - This specialist mage thirsts for knowledge. His spells provide lots of detailed information on a large variety of activities. Diviners also make great spies.
- Enchanter - This specialist mage influences emotions and binds magic to create powerful items.
- Evoker - This specialist mage deploys raw magic to produce a desired effect, often moving things or blowing them up.
- Illusionist - This specialist mage is a master of deception. Their powerful illusions can cause others to be easily misled.
- Mage - This is a generalist mage. They don't have access to some of the specialists spells, but also don't suffer any spell restrictions that the specialist mages do.
- Transmuter - This specialist mage is a master of changing the function of an item or creature.