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  • *[[Prayer_SenseTraps|Sense Traps]] ...s three harmful affects that would require a saving throw, such as spells, traps, diseases, poisons, etc.}}
    267 KB (35,771 words) - 15:10, 22 August 2024
  • ...raps|Targets=Rooms, Areas|Usage=Max and min ticks, pct chance, min and max traps, locale and other flags.|Examples=min=10 max=20 chance=25 mintraps=1 maxtra ...="YES" ITEMS="NO" -ALL +CityStreet|Description=This behavior will generate traps in a room or area.
    116 KB (19,303 words) - 15:32, 10 April 2021
  • *[[Thief_AutoDetectTraps|AutoDetect Traps]] *[[Thief_AutoMarkTraps|AutoMark Traps]]
    92 KB (10,072 words) - 14:38, 22 August 2024
  • *[[Spell_DetectTraps|Detect Traps]] ===Detect Traps===
    390 KB (50,211 words) - 15:19, 22 August 2024
  • ...9=[[Skill_Parry|Parry]]    ([[Thief_RemoveTraps|Remove Traps]])    |level10=([[Spell_RepairingAura|Repairing Aura]]) ...|Phantom Hound]]    [[Thief_AutoDetectTraps|AutoDetect Traps]]    [[Spell_MassFeatherfall|Mass FeatherFall]] &n
    733 KB (98,207 words) - 15:24, 22 August 2024
  • ...sh fighter gains bonuses to saves vs mind, poison, paralysis, disease, and traps based upon the obvious value of his or her clothing. However, it only work ...leap through the air when entering the next room. While in the air, many traps will be avoidable. Expertise increases the distance traveled.}}
    418 KB (56,047 words) - 14:54, 22 August 2024

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