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  • *Bombs are a subset of Traps.
    2 KB (302 words) - 14:22, 12 August 2022
  • | Get 10 Find/Remove Traps abilities to 100% proficiency | [[Find/remove_traps(Domain)|Find/Remove Traps]]
    29 KB (3,055 words) - 13:33, 28 March 2021
  • Conquest, Traps, Special Mobs, Ranged Mobs, Area Intro Quests, Quests, Unique items *Traps - A ranking of how hazardous this area is without a trapper:
    18 KB (2,231 words) - 19:36, 13 July 2019
  • *[[Find/remove_traps(Domain)|Find/Remove Traps]]
    3 KB (404 words) - 00:42, 17 March 2019
  • # New Thief skills: Disassemble traps, Improved Caltrops, Slick Caltrops
    2 KB (369 words) - 17:18, 10 August 2021
  • ...MIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, TRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, MAXCHARISMA,
    3 KB (405 words) - 13:36, 17 July 2019
  • ===Traps===
    12 KB (1,759 words) - 18:56, 29 June 2022
  • ...r area with something; be it a service (healer, shopkeeper), an encounter (traps, Mobs), or more setting (richly described entrance, street). You can't expe
    5 KB (847 words) - 14:13, 6 October 2017
  • # When Lay Traps/Set Snare is used to set the same trap on the same object, and that trap is
    4 KB (638 words) - 17:53, 10 August 2021
  • ...should have a feel of history or mystery, with plenty of evil adversaries, traps, and mysterious (read RANDOM) artifacts. ...x will show which areas advance key CoffeeMUD systems including: Conquest, Traps, Special Mobs, Ranged Mobs, Area Intro Quests, Quests, Unique items
    13 KB (2,058 words) - 13:05, 27 November 2023
  • ...disable traps.|Cost=1 train|Level=17|ListMask=A skill of type: Find/remove traps. Only highest class levels greater than or equal to 12+5*RANK. |FinalMask ...se dexterity of at least 13. |Description=The ability to build and deploy traps that are better made, and more lethal.|Cost=1 train|Level=21|ListMask=A ski
    108 KB (16,116 words) - 21:45, 28 October 2023
  • 73. GenTraps now support custom reset ticks for builder-set traps.
    6 KB (801 words) - 05:55, 20 January 2024
  • | Safecracking, Remove Traps,
    8 KB (1,175 words) - 22:11, 21 November 2023
  • *[[Thief_AutoDetectTraps|AutoDetect Traps]] *[[Thief_AutoMarkTraps|AutoMark Traps]]
    138 KB (19,336 words) - 21:23, 28 October 2023
  • # Bug: Avoid Traps skill now gains profficiency over time as it ought.
    8 KB (1,312 words) - 16:58, 10 August 2021
  • *[[Prayer_SenseTraps|Sense Traps]]
    13 KB (1,444 words) - 13:34, 12 August 2022
  • *[[Spell_DetectTraps|Detect Traps]]
    13 KB (1,475 words) - 18:49, 17 April 2020
  • ...PRAYERS, PROPERTIES, SONGS, SKILLS, SPELLS, SUPERPOWERS, THIEFSKILLS, and TRAPS by replacing the ABILITY keyword with the more limited keyword.
    23 KB (3,495 words) - 21:56, 15 February 2021
  • *[[Prayer_SenseTraps|Sense Traps]] ...s three harmful affects that would require a saving throw, such as spells, traps, diseases, poisons, etc.}}
    256 KB (34,419 words) - 22:08, 28 October 2023
  • <tt>THIEF_TRAP=!home;;setting traps in city limits;jail3;Trapping puts us all in mortal danger.</tt>
    23 KB (3,880 words) - 19:45, 20 October 2022

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