Search results
Jump to navigation
Jump to search
Create the page "Traps" on this wiki! See also the search results found.
- *Bombs are a subset of Traps.2 KB (302 words) - 14:22, 12 August 2022
- | Get 10 Find/Remove Traps abilities to 100% proficiency | [[Find/remove_traps(Domain)|Find/Remove Traps]]29 KB (3,055 words) - 13:33, 28 March 2021
- Conquest, Traps, Special Mobs, Ranged Mobs, Area Intro Quests, Quests, Unique items *Traps - A ranking of how hazardous this area is without a trapper:18 KB (2,231 words) - 19:36, 13 July 2019
- *[[Find/remove_traps(Domain)|Find/Remove Traps]]3 KB (404 words) - 00:42, 17 March 2019
- # New Thief skills: Disassemble traps, Improved Caltrops, Slick Caltrops2 KB (369 words) - 17:18, 10 August 2021
- ...MIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, TRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, MAXCHARISMA,3 KB (405 words) - 13:36, 17 July 2019
- ===Traps===12 KB (1,759 words) - 18:56, 29 June 2022
- ...r area with something; be it a service (healer, shopkeeper), an encounter (traps, Mobs), or more setting (richly described entrance, street). You can't expe5 KB (847 words) - 14:13, 6 October 2017
- # When Lay Traps/Set Snare is used to set the same trap on the same object, and that trap is4 KB (638 words) - 17:53, 10 August 2021
- ...should have a feel of history or mystery, with plenty of evil adversaries, traps, and mysterious (read RANDOM) artifacts. ...x will show which areas advance key CoffeeMUD systems including: Conquest, Traps, Special Mobs, Ranged Mobs, Area Intro Quests, Quests, Unique items13 KB (2,058 words) - 13:05, 27 November 2023
- ...disable traps.|Cost=1 train|Level=17|ListMask=A skill of type: Find/remove traps. Only highest class levels greater than or equal to 12+5*RANK. |FinalMask ...onstitution of at least 13. |Description=The ability to craft devices and traps that inhibit movement and cause fatigue.|Cost=1 train|Level=24|ListMask=One108 KB (16,128 words) - 14:47, 22 August 2024
- 73. GenTraps now support custom reset ticks for builder-set traps.6 KB (801 words) - 05:55, 20 January 2024
- | Safecracking, Remove Traps,8 KB (1,175 words) - 22:11, 21 November 2023
- *[[Thief_AutoDetectTraps|AutoDetect Traps]] *[[Thief_AutoMarkTraps|AutoMark Traps]]138 KB (19,336 words) - 21:23, 28 October 2023
- # Bug: Avoid Traps skill now gains profficiency over time as it ought.8 KB (1,312 words) - 16:58, 10 August 2021
- *[[Prayer_SenseTraps|Sense Traps]]13 KB (1,444 words) - 13:34, 12 August 2022
- *[[Spell_DetectTraps|Detect Traps]]13 KB (1,475 words) - 18:49, 17 April 2020
- ...PRAYERS, PROPERTIES, SONGS, SKILLS, SPELLS, SUPERPOWERS, THIEFSKILLS, and TRAPS by replacing the ABILITY keyword with the more limited keyword.23 KB (3,495 words) - 21:56, 15 February 2021
- <tt>THIEF_TRAP=!home;;setting traps in city limits;jail3;Trapping puts us all in mortal danger.</tt>23 KB (3,880 words) - 19:45, 20 October 2022
- ...S - Creates an exception to the +All rule by permitting normal damage from traps spells. +TRAPS - If +All is not used, this absorbs damage from damage from traps spells.}}180 KB (27,071 words) - 14:41, 22 August 2024