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  • | 5% Resist Traps | 5% Resist Traps
    3 KB (412 words) - 19:16, 1 March 2021
  • *[[Thief_AutoDetectTraps|AutoDetect Traps]] *[[Thief_AutoMarkTraps|AutoMark Traps]]
    6 KB (685 words) - 13:59, 12 August 2022
  • # Bug fixed in Traps, so that players cannot trap each other without playerkill flags ...95% there), with numerous new skills: joke, slapstick, pupeteer, lay minor traps, and many others...
    2 KB (287 words) - 16:49, 10 August 2021
  • ...eral new spells, most of them new "mass" spell, as well as fatigue, detect traps, and shockshield. ...mTeleporter to make a mob that zaps around. Also RandomTraps to set random traps around an area.
    2 KB (292 words) - 16:57, 10 August 2021
  • ...initial attack the assassin is a mediocre fighter. The use of poisons and traps can be effective. Extra xp is available through MARK and KILL LOG.
    771 bytes (112 words) - 16:57, 19 August 2022
  • ...MIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, TRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, MAXCHARISMA,
    1 KB (138 words) - 18:27, 12 April 2021
  • # Thief TRAPS debugged
    961 bytes (138 words) - 16:48, 10 August 2021
  • # Feather Fall spell now traps attempts to pick up more than you can carry. This is the world's oldest Cof # Profficiency leak plugged in detect/remove traps.
    2 KB (380 words) - 16:47, 10 August 2021
  • # Traps help entries added
    1 KB (163 words) - 16:49, 10 August 2021
  • *[[Prayer_SenseTraps|Sense Traps]]
    2 KB (213 words) - 15:56, 20 November 2020
  • # Dozens of new traps.
    1 KB (169 words) - 16:48, 10 August 2021
  • ...Thief]] - Thieves are stealthy adventures adept in deception, concealment, traps and perception.
    1 KB (181 words) - 15:00, 28 January 2021
  • ====Traps====
    5 KB (747 words) - 15:00, 29 February 2020
  • # Poison help added -- I'll do diseases & traps next time.
    1 KB (217 words) - 16:49, 10 August 2021
  • # New Generic Trap type, for many new traps for damage, from skills or scripts # The recipes for Lay Traps and Lay Minor Traps are now editable
    5 KB (690 words) - 01:30, 27 July 2023
  • *[[Spell_DetectTraps|Detect Traps]]
    3 KB (275 words) - 12:29, 23 June 2023
  • # Thiefs have new "small" pit traps that, unlike normal pit traps, only trigger when you move through a room instead of when you enter.
    4 KB (617 words) - 17:44, 10 August 2021
  • |Blessings=Divine Luck, Trap Immunity (Clerics only), Detect Ambush, Detect Traps, Protection Law
    2 KB (313 words) - 15:25, 5 July 2023
  • |Blessings=Detect Gold, Mind Block, Protection Law, Avoid Traps (Clerics only)
    2 KB (337 words) - 15:10, 5 July 2023
  • ...ures, quick on their feet, and natural tinkerers with all manner of wicked traps and devices Their class choices are limited, but they excel at thieving, a
    2 KB (242 words) - 18:47, 11 April 2021

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