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  • {{ITEM(WEAPON)Template [[Category:ITEM(WEAPON)]]
    505 bytes (61 words) - 13:03, 22 November 2017
  • {{ITEM(WEAPON)Template [[Category:ITEM(WEAPON)]]
    504 bytes (63 words) - 14:29, 10 May 2018
  • {{ITEM(WEAPON)Template [[Category:ITEM(WEAPON)]]
    583 bytes (71 words) - 20:39, 30 March 2018
  • ! Weapon Classification: [[Category:ITEM(WEAPON)]]
    2 KB (178 words) - 21:14, 26 August 2022
  • ! Weapon Classification: [[Category:ITEM(WEAPON)]]
    2 KB (183 words) - 21:14, 26 August 2022
  • [[Category:WEAPON(Ammo)]] [[Category:WEAPON(Level01)]][[Category:WEAPON(Level02)]]etc
    1 KB (128 words) - 21:13, 26 August 2022
  • ! Weapon Classification: {{ITEM(WEAPON)Template|Name=|WeaponClass=|Weight=|ItemLevel=|Attack=|BaseDam=|Hands=|Mate
    2 KB (261 words) - 18:54, 4 June 2020
  • ! Weapon Classification: [[Category:ITEM(WEAPON)]]
    2 KB (244 words) - 20:14, 1 September 2017
  • =Weapon= A weapon is equipped in the WIELD position, and normally improves the amount of dama
    88 members (3 subcategories, 0 files) - 20:33, 2 May 2021
  • =Weapon= A weapon is equipped in the WIELD position, and normally improves the amount of dama
    9 KB (1,362 words) - 14:00, 12 September 2022
  • EQCHANCE=XXX - The unlikeliness of EQ bursting into flames or heating up. DAMAGE_PROG - When damage taken by mob or given by item. Item#2 is the weapon. $g will have the amount.
    116 KB (19,303 words) - 15:32, 10 April 2021