Description:
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This skill reflects the superstitious nature of the character. Once the superstition is set up in the character's mind, the character must perform the superstition once per day to receive a bonus to skills and combat ability. Failing to perform the superstition once per day will give an equal negative to skills and combat ability. Superstition does not affect the character until it is intentionally set up the first time. Afterward it is set, it will always affect the character, either positively, or negatively. To set up the superstition, the character needs to be wearing at least 3 items of armor, and then invoke the command with some phrase that the character will need to say to become lucky. The phrase can be anything, but needs to have at least 5 words and be at least 30 characters long. Once the superstition is set up, invoking the command in the future will remind the character about the phrase and the item of armor they must wear whenever saying the phrase to satisfy the
superstition.
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