Artisan(Commoner)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Artisan===
Description: An Artisan is a professional tradesman who specializes

in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.

Primary Stat: Wisdom
Qualifications: Strength 9+, Dexterity 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/10)+(1d2) /lvl.
Movement: 100

+10X(Str/18) per lvl.

Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others

(18)

Bonuses: Gains experience when using common skills and no common skill limits.
Weapons: Must use dagger-like or natural weapons.
Armor: Must wear cloth, vegetation, or paper based

armor.

Limitations:
Starting Equipment: a small dagger
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf

Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization Climb (Hand to hand combat)

Write (Swim) (Clan Crafting) (Bandaging) (Smoke Rings) Recall (Herbology)

2 Wood Chopping (Fishing) Foraging Mining Drilling Butchering Gem Digging (Hunting)
3 Scrimshawing Fire Building Searching (Pottery) (Shearing)
4 (Glass Blowing)

(Tailoring) (Leather Working) (Sculpting) Weaving (Blacksmithing) (Carpentry)

5 (Cage Building) (Jewel Making) (Warrants) (Baking) Cooking (Food Prep) (Costuming)
6 (Smelting)

Lacquering (Engraving) (Embroidering) Dyeing

7 (Armorsmithing) (Fletching)

(Weaponsmithing)

8 (Ship Building) (Wainwrighting)
9 (Cobbling) (Siegecraft) Paper Making
10 (Wands) Distilling (Farming)
11 (Painting) Speculating
12 Locksmithing
13 Construction (Excavation)
14 (Landscaping) Masonry
15 (Cage) Marketeering
16 Animal Husbandry Taxidermy
17 (Appraise) (Stability)
18 Instrument Making
19 (Haggle) (Irrigation)
20 (Master Tailoring)
21 (Master Costuming)
22 (Master Leather Working) (Master Shearing)
23 (Master Armorsmithing) (Master Drilling) (Master Butchering)
24 (Master Fishing) (Master Weaponsmithing)
25 Scrapping (Master Farming)
26 (Master Distilling) (Master Foraging)
27 (Master Food Prep) (Master Wood Chopping)
28 (Master Gem Digging)

(Master Cooking)

29 (Master Mining) (Master Baking)
30 (Lore)
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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