Gaoler(Commoner)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Gaoler===
Description: The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire.
Primary Stat: Strength
Qualifications: Strength 5+, Dexterity 5+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/10)+(1d2) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Str/18)-1 per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Strength (24), Dexterity (24), Others (18)
Bonuses: Gains experience when using certain skills. Screams of flayed, amputated, tattooed, body pierced, or chirguried victims grants xp/hr.
Weapons: Must use flailed weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a long leather whip
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Baking) Climb (Hand to hand combat) (Cooking) Write (Swim) (Clan Crafting) (Food Prep)

Flailing Weapon Specialization (Bandaging) Smoke Rings Recall (Shearing)

2 (Butchering)
3 Body Piercing Fire Building
4 (Searching)
5 Blacksmithing
6 (Carpentry)
7 Tattooing
8 (Locksmithing)
9 Warrants
10 (Hide) (Siegecraft)
11 Brainwash
12 Arresting Sap
13 (Handcuff)
14 Tar And Feather
15 (Flay)
16 (Torturesmithing)
17 (Leeching)
18 Collect Bounty
19 (Arrest)
20 Behead
21 (Stoning)
22 Slave Trading
23 (Enslave)
24 Jail Key
25 (Chirurgy)
26
27
28
29
30 Amputation
31
32
33
34
35

Multi-Classing Options and Effectiveness

The Gaoler class can only be accessed through the Apprentice class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.

Notes

Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.

Due to the possibility of Gaoler's targets potentially getting Infected Wounds from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.