Sailor(Commoner)
Jump to navigation
Jump to search
===Sailor=== | |
---|---|
Description: | |
Primary Stat: | Dexterity |
Qualifications: | Strength 5+, Dexterity 5+ |
Practices: | 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/6)+(1d5) per lvl. |
Mana: | 100 +(Int/9)+(1d2) /lvl. |
Movement: | 100 +10X(Str/18)
per lvl. |
Attack: | +(Dex/18)-1 per level. |
Damage: | +1 damage per 15 level(s). |
Maximum Stat Values: | Dexterity (24), Constitution (24), Others (18) |
Bonuses: | Gains experience when using certain skills. Screams of flayed,
amputated, tattooed, body pierced, or chirguried victims grants xp/hr. |
Weapons: | May use any weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a long leather
whip |
Races: | Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Unbinding (Climb) (Bandaging) (Hand to hand combat) Recall Write
(Smoke Rings) Swim (Wood Chopping) (Shearing) |
2 | Sea Legs (Carpentry) (Butchering)
(Cooking) |
3 | Belay Fire Building (Blacksmithing) (Clan Crafting) |
4 | (Searching) |
5 | (Food Prep) (Baking) |
6 | |
7 | |
8 | Make Sea Maps |
9 | |
10 | Sea Charting (Locksmithing) |
11 | Dead Reckoning |
12 | Sea Navigation |
13 | Scuttle (Bind) |
14 | |
15 | (Siegecraft) |
16 | Water Tactics |
17 | |
18 | Combat Repairs |
19 | |
20 | (Foul Weather Sailing) |
21 | |
22 | Rig Ramming Speed |
23 | Intercept Ship |
24 | |
25 | Await Ship |
26 | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 | |
33 | |
34 | |
35 |