Beastkin
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Beastkin=== | |
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Description: | Though others dismiss the fuzzy, animal-like Beastkin as a single aberration, there are many distinct kinds, each resembling a different woodland beast: wolves, foxes, and rabbits are only some of them. Beastkin may be noble or savage, but usually take to natural magics well while spurning orthodox religion. They are not so crude as the gnolls, and do not share their aversion to magic. Some are able to take a more bestial form at will. |
Stat Adjustments: | dexterity+1, constitution+2, charisma-1, wisdom-2, save vs fire-20, save vs cold+20, max dexterity adj.+1, max constitution adj.+2, max charisma adj.-1, max wisdom adj.-2 |
Racial Abilities: | |
Cultural Abilities: | Hunting Butchering Shapeshift |
Racial Effects: | |
Bonus Languages: | Fey |
Bonus Abilities: | infravision |
Immunities: | |
Experience Modification: | 0% |
Life Expectancy: | 78 years |
Starting Equipment: | a fur wristguard, a small hide loincloth |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Apprentice Artisan Assassin Barbarian Beastmaster Burglar Cavalier Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Pirate Dancer Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Trapper |
Character Information
Start Area | Cora Isle |
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Player Ambassador | |
Racial Cities |
How to Play
"Beastkin" are not one species, but a collection of somewhat-related beings resembling the beasts of the forests and plains, but standing on two feet. Many are tribal, few have writing systems, and most of them have only oral accounts of their history. Their origins are attested only in myths.
Outsiders may not know this; each race has a different stereotype of what a beastkin is. Elves and fae are the most friendly, as they respect animals, spirits, and all other parts of nature, and a given beastkin is one of those or another. Humans or dwarves tend to be more judgmental, disregarding them as "creatures of near-human intellect" and equating them with gnolls or goblins.
Common terms for some kind of beastkin include:
- Wolfskin: Any Beastkin who resembles a wolf. The Wolfskin of the Silver Temple undergo constant training to control their tempers, fearful that they may become as mindless as a common werewolf if they neglect their duties. - Kitsune: Any Beastkin who resembles a fox. They say there is a secret Fox Village somewhere, an awful experience for new visitors, but a powerful ally to those who earn the foxes' trust. - Taguel: Any Beastkin who resembles a rabbit - especially the secretive denizens of the Mad Hare Plains, who transform into horrible "dire bunnies" to jealously protect their homelands from intrusion.
But not all beastkin who resemble the same animal are of the same tribe or nature. Some can change their form and others cannot. It is a very human error to assume that what looks alike is alike.
Class Selection
Notes
- KNOWN ISSUES:
- Beastkin are excluded from Bard, Charlatan, Oracle, Mage and Illusionist classes.
- Beastkin are allowed to be Missionaries and Templars (I don't know how to exclude these classes).
- Beastkin don't butcher into parts. (I will do this "soon". Whenever I say that...it may take a little push as I have lots on my plate, so if you haven't seen butcherable beastkin in a month, please give me a little push).
- Beastkin gain Shapeshift as an ability, and can select non-beastly shapes, such as fish and reptiles.