Build 5.8.3
Revision as of 23:07, 27 October 2014 by Bozimmerman (talk | contribs)
CoffeeMud Version 5.8.3
Release on Oct 27, 2014
- Database Schema Updated for CMCHAR.CMDESC and CMCHAR.CMCHID. See the Installation Guide about running DBUpgrade.
- (FakeDB): DBUpgrade is now application independent, and can handle big tables better. See installation guide for new recommended usage.
- Generic Character Classes now support starting money values. (Standard support requires code).
- Socials action cost can now be controlled and tweeked from ini file/control panel.
- MiniWebServer renamed to CoffeeWebServer -- so many path/name changes! Also upgraded to 2.2.
- Clan Position-based effects/abilities implemented. Standard Powers also still apply.
- Random Generator now supports post-processing tags in XML, MERGE parameters and NODETYPE_[dir] tags. See example.xml re-organization.
- Portals can now be entered using the CLIMB skill, and their put, mount, and dismount strings are modifiable.
- New Property: Prop_Climbable - use for making rooms, exits, or portals require climbing (and benefit from ropes and ladders).
- New Guide in guides/randomareas.html. Also, random races are easier to build now.
- New Assassin skill: Scratch, for doing very very little damage without entering combat.
- Emoter behavior's "inroom" parameter changed to comma delimited -- it just wasn't working the other way.
- Scriptable GET_PROG is now functional on container items, as it will match the item being retreived, not the container.
- Default XP chart (lists.ini) modified to make low levels faster, and level off around 5k per level.
- WanderHomeLater property expanded into more usefulness -- about 8 new parameters added.
- FireBuilding now gained by all classes at level 1.
- QUESTS command, used by an admin, can target other players to get info about them. See AHELP QUESTS for more info on this.
- New property Prop_Uncampable -- prevents a mob or room from respawning if non-admin players are present.
- VIEW will now notify users if the armor they are interested in is too large or too small for them to wear.
- Player description 256 char limit is now gone. New limit is 128k, expandable in code.
- QUALIFY command now has CRAFTING and NON-CRAFTING optional parameters.
- RESET command can now be used to reset player/account passwords using RESET PASSWORD <name> syntax, assuming both cmdplayers and reset security.
- STAT [player name] and MODIFY PLAYER [name] will now show common account information. It was so annoying not having this.
- Account Manager in MUDGrinder now has a page to create massive numbers of accounts. Done for a teacher who emailed me once.
- Races now include an isRideable flag to help inform mob class choice during character creation. Make rideable players!
- To go along with the above: Centaur is now a playable race.
- New Ranger chant: Resuscitate Companion
- New GENERATEable themes in /resources/randreas/example.xml: forest, jungle, desert, swamp, mountains, snow, plains
- New Behavior: TaxiBehavior. Also, Concierge has more optional arguments.
- Geeky MOBPROG change: can now Read variables in the global scope from script in a local scope when variable is not defined locally. No writing!
- Item container types now have their "defaultsClosed" property modifiable, instead of implied.
- Lock command will now close the thing first, if it's not closed.
- Expanded GMCP support to include char.items package, support for mal-formed core.hello, room.wrongdir, and a few others.
- New Armor-Item type: StdThinArmor and GenThinArmor -- see Archon's Guide for more information.
- Jewelmaking can now make jewelry that Requires piercings from BodyPierce. Works off new class GenEarring.
- ScrimShaw got some serious love, becoming only common skill that can make doppleganger items at high levels.
- Prop_Doppleganger now supports ASMATERIAL argument to alter the way stats are calculated.
- New expertise: Shadow -- for lower cost sneaking and hiding
- Wimpy hit point score goes up and down with level hit point gains, maintaining roughly same percentage between levels.
- New Misc effect: Loyalty, for making mobs return to and follow players. Prayer "Feed the Dead" and others will use it to protect companions.
- New Beastmaster chant: Give Life -- similar to feed the dead, leading perhaps to an animal follower role for that class.
- New Archon command: EVERY, similar to AT, but allows applying a command to multiple rooms, and multiple targets in each room.
- (Internal) Adjusted caps on spell effects based on level is now about 20 min, and about an hour after max adjustments. (Mostly affects Archons)