Build 5.7.10
Revision as of 20:47, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 5.7.10 = Released on Feb 17th, 2013 (* DB CHANGE!) (''' Thanks to TGMUD for publishing their changelogs!!!) # Database Schema Updated! Run DBUpgrade, OR cr…')
CoffeeMud Version 5.7.10
Released on Feb 17th, 2013
(* DB CHANGE!) ( Thanks to TGMUD for publishing their changelogs!!!)
- Database Schema Updated! Run DBUpgrade, OR create table CMCHCL (see appropriate schema file), then:
- INSERT INTO CMCHCL VALUES (SELECT USERID, CMCLAN, CMCLRO from CMCHAR where CMCLAN != ); lastly:
- ALTER TABLE CMCHAR DROP COLUMN CMCLAN; ALTER TABLE CMCHAR DROP COLUMN CMCLRO;
- (Minor) ResourceOverride is now an ActiveTicker for better control over its behavior. Also, room types bug fixed.
- New INI entries for whitelisting over ip/login/newplayer blocks: WHITELISTIPSCONN, WHITELISTLOGINS, WHITELISTIPSNEWPLAYERS
- Special GET case: Can now get parts of a bundle from a container -- get 2 oak from wagon will break a 2# bundle from inside in a wagon.
- Carpentry skills list underwent a little makeover.
- I3 LISTEN/SILENCE can be used by i3 admins to test out other channels... if you turn one on, be sure to turn it off before you leave!
- (internal) XMLManager optomized for More Speed!
- Missing INI entry (WRNMSGS) now added and documented.
- New Property (Prop_RoomList) -- more lightweight way to keep rooms from going dark at night (pun intended).
- New Skills: Urban Tactics, Pressure Points, Hideout
- New Clan Trophies: Most Members, and Highest Median Member Level
- Pregnancy will fail if either participant is exhausted or below 1/2 movement. A message was added so the players know.
- Arcanists can LOOK at wand charges at level 30.
- Common Skills now support "STOP" to cancel.
- Troll regeneration moved from the MOB to the Race
- InstantDeath behavior now allows a zappermask, also New Property (Prop_InstantDeath) -- more lightweight than the behavior.
- New race: Slime, and racial category to go with it
- New spells: Acid Spray, Mass Hold
- Some common skills can now be done sitting now.
- Bandaging also restores a few hit points.
- CombatAbilities and its derivatives (Bardness/Clericness/etc..) will adjust base char stats of mobs to reflect class, unless NOSTATS in the parms.
- Players Teaching Players is now more beneficial for both. Also, (internally), Teach is now StdMOB managed, as it should be.
- Potions/Pills/Scrolls/Powders now support parameters for spells on them.
- Scriptable: get_prog now applies to getting items from containers on the ground.
- Druids can now shapeshift into lower versions of their existing shapeshift forms.
- Char Creation Stat picker now has Random Roll option.
- POSE can now be turned off with NOPOSE
- The POLL system now supports 1 vote per account for those using the account system.
- Prop_TrashCan supports a DELAY parameter
- New formulas for PVP combat -- INI/Control Panel support. The defaults basically remove level fudging.
- (Internal) New experiments in Fully Async sessions continues apace. Converted Logout and Quit.
- New prayer: Retribution (neutral Blade Barrier for Missionaries & Shaman)
- POUR command can now be used to activate a potion on an item (for example, enchant weapon potion) (like thrown powders)
- About two dozen thief skills have been finished and assigned to various classes. Skill_EscapeBonds renamed to Struggle Bonds.
- Potions and Pills are more scaled to their levels.
- Normally mobile mobs will walk by hidden/invis exits now (unless they can see hidden, etc..)
- Death room (DEATH) coffeemud.ini entry now supports MORGUE to keep players where they died.
- (Internal) Expertises have been optimized such that players only store the highest version. Functionally identical, but with new editor expression.
- Clans and Governments now support categories, scripts, and visibility flags, and mobs may belong to more than one, if setup properly.
- New INI entries: MAXCLANCATS and PUBLICCLANCATS for controlling player access to clan gvts by category
- Player passwords can now be optionally hashed into the DB -- see HASHPASSWORDS in coffeemud.ini
- If you've been having MXP problems with ZMUD/CMUD or Siplet, those problems are over.
- New private Government type (Profession) for class clans. Make sure you add CLASSCLAN to the new MAXCLANCATS ini entry.
- PlayerClass (the class used when you disable CLASSES) now uses a programmatically defined skill tree.